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I just have to ask: Am I the only one who thought of Negation?
I really don't believe this can be true. Nobody can make friends with a venture captain. :P
Chris, I disagree with you on what the rule says. It just says "once per session", you can spend prestige to buy an item. It doesn't specify that it has to be a session where you played instead of GMing.
As mentioned above, I've spent the prestige from GM credit chronicles to pick up wands or other items on many of my PC's. Until I saw this thread, it never crossed my mind that anyone might think this was against the rules. And I still disagree with your reason for thinking it is against the rules.
As others have mentioned, I'd say character intros are one of the keys. As a GM, I always ask my players to introduce themselves and their characters, and leave it to them to tell us as much or as little as they want.
As a player, I frequently have to ask "Can we do character introductions before we start?", which bugs me, since the GM should be leading that. But more often than I'd like, they don't unless I ask.
Reposting my standard character building advice:
When I make a new PC, I try to answer 4 questions (used to be 3, but I ended up with a couple of boring PCs, so added a 4th):
1. What's this character's specialty in combat? As long as the PC can do something that helps the party succeed in a fight, this can be anything, not just dealing damage, but make sure you're actually good at whatever this is. You don't have to be uber-optimized, but make sure you can contribute.
2. What does this character do in combat when they're specialty isn't an option? This is things like having a ranged weapon even though your character is a melee beast, or an enchantment based character having something they can do when facing mindless foes. Also, everyone should try to get some splash weapons for use against swarms, though that might have to wait until after your first adventure to be able to afford it.
3. What does this character do outside of combat? This isn't just for personality, this is also making sure you have something useful to contribute between fights. Sometimes, it's diplomacy or other face skills, even if it's just enough of a bonus to be the "aid another" guy behind the main face. Sometimes, it's knowledges, sense motive, or whatever other skills could come in handy between fights.
4. What personality traits will you be able to actively portray at the table? The above 3 questions are designed to make a playable PC by giving them something useful to do in most situations. This question was added afterwards to make a fun character. I had a couple of PCs that were mechanically interesting, but didn't have a personality. Or they had a detailed back story, but that didn't really give me something to role play at the table. This is about giving your PC personality, whether it's a distinctive voice, an obsession that you can play up, or whatever other quirk makes the PC fun to play.
Yeah, kitsune minis are hard to come by.
I'm still surprised there haven't been more in the prepainted Pathfinder minis line for the races that are common in PFS. There are no kitsune, wayang, nagaji, or tengu at all in that line. Given the quantity of PFS players, those would have been good minis to include a lot earlier.
Cookies!!! Me like cookies!
Sounds more like something goblins would do.
Yeah, Sins of the Savior does seem to turn up the level of deadliness in this AP.
Our group only had two deaths in the first four books, though it easily could have been two more if I wasn't such a nice GM. Since we started book 5, we've had one real death, two that were brought back with Breathe of Life, and one turned to stone.
I'll be curious to see how much worse it is for my group when they hit book 6.
Name of PC: Beramy Rollswagon
So he's not technically dead, just turned into a statue.
The group created their first dominant weapon, provoking Karzoug's wrath. The Karzoug statue taunted them and attacked. Beramy won initiative, rushed up to the front, got off a Lion's Call, but didn't get a shot in. When the statue went, it slammed him twice, and he missed both fort saves to avoid the dex drain (1 and 5 on the dice). Since he has the lowest dex in the group (10), the 12 points of dex drain I rolled on 2d10 was enough to drop him to 0 and petrify him.
It was a tough fight without him, since the archer's bow was just barely doing any damage past the DR, and the blasting focused sorceress had a hard time coming up with stuff to do that would get past its magic immunity. But between the paladin with the dominant weapon (which also happened to be adamantine and bludgeoning, so it overcome the DR), and a couple of well placed supernatural abilities from the sorcerer and oracle, they managed to destroy the statue with no real casualties.
The funniest part is that they had to leave Runeforge to go get a scroll of Stone to Flesh. Their main point of contact is to teleport back to Beramy's noble family home in Magnimar whenever they need to go shopping. So they teleported in with his statue, and I just had to ask what they were planning to tell his parents.
John Compton wrote:
Well, it is an election year. Why settle for a lesser evil?
Eliandra Giltessan wrote:
Robo-Drang! He got an upgrade, and lived thousands of years, but he's still always looking sick, like he's about to fall over and die any day now.
I'd start with the Core Rulebook, Advanced Players Guide, and Bestiaries (at least use the first 3 from the free online PRD). Those are the books that define Pathfinder as a game.
As for adventures, I honestly believe that's what Paizo does best. Look over the adventure path themes and see what appeals to you. You said you already did Runelords, so take a look at some of the others.
Additional Resources wrote:
My question relates to the two bolded portions, above. Rabbits are listed as a new familiar on pages 30-31, so they're legal for play. However, they're missing from the Animal Magical Item Slots table on the inside front cover. For that matter, Paizo seems to keep forgetting that they ever included rabbits as a familiar, as they're forgotten in later publications that list familiars.
So what item slots can I choose from if I trade out the default Run feat on a rabbit familiar for Extra Item Slot? I'd assume their body type is "Quadraped (claws/paws)", but that's not actually printed on the table, so a confirmation from campaign management would be appreciated.
And while we're on the subject, this FAQ says:
PFS FAQ wrote:
Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.
Since this is an answer to the question "Can my animal companion or familiar wear or use magic items?", can we assume that this paragraph applies to familiars, too, even though it only actually says animal companions?
Eric Ives wrote:
Alas, we are still waiting for some support for the Wayang's favorite goddess, Lao Shu Po. If your goddess used to be a mortal rat, there must be some interesting traits, feats, or spell options related to that.
Yeah, I keep saying I'd love to see the Tien pantheon get the Inner Sea Gods/Inner Sea Faiths treatment. I already have a paladin of Shizuru, and I've been tempted to make followers of a couple of those other deities, but haven't gotten around to it.
Matthew Morris wrote:
*nods* I've ran the Disappeared with a 10 year old, modifying content. "This is Zarta's bedroom, it is full of things we won't talk about, and a bed." And ran Black Waters with kids and when the parents got horrified looks from other adults, the explaination of "Matt's running it." was all that was needed.
I almost had a 9 year old at a table of The Disappeared once. She would have been the only Silver Crusader, back when faction missions were mandatory. Luckily, we had multiple tables running, and rearranged, so she ended up at a table with another Silver Crusader. I didn't have to run for her that slot, so I don't know how it turned out.
The funny part is that I think her gamer father probably put her PC in the Silver Crusade specifically to avoid that sort of thing. I GMed for her in a different adventure, and the character didn't fit in as a Crusader at all. *grumble*blood thirsty little munchkin*grumble* :P
As I said, I usually wear a shirt and have a folio with me, to donate for others to use. As I see it, that folio wouldn't come out of my bag if I'm not allowed to lend it out. This way, I'm actively advertising folios to the other players, so I'm helping Paizo advertise their products and sell more stuff. That is part of the intent of rerolls, isn't it?
John Compton wrote:
Thanks for the quick response.
I intentionally waited until after PaizoCon to ask. And as I said, I was hoping to start reading in a week or two. Definitely not a rush yet, with Gen Con still over 2 months away. But the earlier, the better.
I believe the correct answer to all of those questions is "I'll never tell you anything, you dastardly fiends!"
Just because you have to tell the truth, it doesn't mean you have to answer every question that anyone ever asks. Telling them that you won't answer is true.
Don't just live in the Pathfinder room. There's plenty of PFS to be had there, but there's so much other stuff you won't want to miss, too. Maybe do 4-6 of the 10 PFS sessions, and spend the other half of the convention on other things.
Definitely put aside either Thursday or Friday afternoon to go walk the vendor room. It'll take the entire afternoon, and you still won't see it all. Don't do this on the weekend, because on Saturday, it'll be twice as crowded, and by Sunday, the vendors are closing up shop. But don't try to get into the Paizo booth Thursday. That's when there's a line, and you could be waiting an hour or more just to get in. Save it for a quick trip later in the weekend, when there's no line and you can walk right in.
If you can get into a True Dungeon session, it's worth the experience, at least once. They're very expensive (around $50), so you'll probably only want to do one the first time. But if you can get in, go for it - it's totally worth it.
Take a look at the event schedule and pick at least one little "oddball" thing to try out, just for something different. Or instead of a scheduled event, this could be taking an hour or two to sit down for a full game you've never played before in the vendor room - lots of the vendors have playing space to demo their games.
Given that I've now posted in character as Whistles, I ought to follow the theme of the thread and show you how I normally introduce Misaki and Whistles at the table.
A warrior in full plate and a katana on her belt removes her helmet to reveal an angelically beautiful Tien-Min aasimar woman.
"Hello. My name is Misaki. I'm a warrior, these days."
"ISSLES!!!" a small song thrush sitting on her shoulder announces loudly, in almost human sounding speech.
"Oh, right. And this is Whistles, my... err... guide, I guess."
As the other members of the party introduce themselves, Whistles flies up to each one and says "ISSLES!!!" again, as if introducing himself, and waits to see how each reacts to him. Later in the adventure, he's much more likely to cast Guidance and help out those who are nice to him, and don't just treat him as a dumb animal. And given that he speaks common and has higher combined int + wis than his anime girl "companion animal", he's really not a dumb animal. Usually, about halfway through the adventure, he'll start talking to other PCs, and reveal how smart he is.
Lissa Meadowlark wrote:
"Eh. I guess I could have told Misaki about our paladin code, but it doesn't really matter. The girl's learning to be a warrior, and she's already a good and honorable person, without knowing about the code. That's why Shizuru chose her, and sent me to guide her along."
"Besides, between you and me, I wouldn't want to confuse the poor girl with too much information. Nice kid, but not the sharpest katana in the sheathe, if you know what I mean."
My group hasn't been wearing the sihedron medallions. I think they kept them, thinking they might be important later, but they other than preserving the body of the first PC to die until they could get him raised, they haven't used them. They have other magic items they preferred to get for their neck slots.
The ugliest man you've ever seen stands before you. He has rounded ears, and no fangs, horns, or tail, so you presume that he's just a hideously ugly human, and not a tiefling or something. But he's so ugly that it's hard to tell. He's big and muscular, and he wears the armor and weapons of a warrior, along with, ironically, a shiny silver holy symbol of Shelyn, the goddess of beauty, love, and art.
*speaking very slowly*
With that, he hands out small wood carvings to the Venture-Captain and each member of the party.
I then roll a few dice for craft: wood carving (with minimal bonus), and describe the wooden roses briefly, with some being well crafted, and some not even being recognizable as supposedly being roses if you didn't see the nicer ones for comparison.
Before you is a halfling dressed entirely in black, with an exquisite silver holy symbol of Pharasma on a chain around his neck.
"Hello. My name is Julian Lightfoot, inquisitor of Pharasma. The Lady of Graves has commanded me to search the world for undead to destroy, but I also perform other priestly duties. I know we all hope to return safely, but if any of you have any secrets, or sins, to confess, just in case you die on our mission, let me go. I can be very discreet about such things."
Everyone roll a sense motive check.
If anyone rolls high enough to beat my "take 10" bluff, they find out that he's lying about being a priest of Pharasma and realize he seems a little too enthusiastic about finding out people's secrets. This is because he's actually an inquisitor of Norgorber, in his aspect as the god of secrets.
John Compton wrote:
Once again proving that Prestidigitation is the single most useful spell in the game.