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Roy Greenhilt

Fromper's page

FullStarFullStarFullStar Pathfinder Society GM. 6,349 posts (7,366 including aliases). 4 reviews. No lists. 1 wishlist. 23 Pathfinder Society characters. 3 aliases.


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Silver Crusade ***

1 person marked this as a favorite.

Totally agree on making the pins available for FLGS sales. We need to support our local stores.

One other question about the roll bonus from using a pin: Do you have to actually be wearing the pin on our shirt or clothes? Can I just attach all 7 of them to my backpack that I bring every game instead? OK, I probably won't buy all 7, but at least 2 or 3 for the factions where I have the most PC's.

Silver Crusade ***

1 person marked this as a favorite.
jon dehning wrote:
Fromper wrote:
The game id # is still on the ticket, and there are only 6 of them. I'd say big signs letting people know which id # corresponds to which sub-tier would be the easiest. Also, fliers with that same information for every table GM and muster volunteer. Much easier than yelling and checking the internet.
You haven't heard me yell have you? ;)

No, I haven't. And we're both in the midwest, so you must not be THAT loud. :P

Silver Crusade ***

2 people marked this as a favorite.

The game id # is still on the ticket, and there are only 6 of them. I'd say big signs letting people know which id # corresponds to which sub-tier would be the easiest. Also, fliers with that same information for every table GM and muster volunteer. Much easier than yelling and checking the internet.

Silver Crusade

2 people marked this as a favorite.

As I mentioned in earlier posts, I'd have the paladin see the visions of the haunt, but just auto-make the saving throws. Remember, each PC is only going to be affected by a couple of the haunts. The rest of the party might get a bonus from the pally, but they'll still have to make saves.

Silver Crusade ***

4 people marked this as a favorite.

An interesting question just came up again in the forums. What's the intelligence of an improved familiar? Do they keep the monster's base intelligence, or do they go by the familiar int table in the Core Rulebook, even if that's less than what they have in the Bestiary?

Silver Crusade

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In Pathfinder Society, empyreal lords can be the deity for paladins, so there is support for it in that regard.

Silver Crusade

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Kurald Galain wrote:
mourge40k wrote:


... In what universe is the Healing hex ever a good option?

It depends on your campaign. As you say, in party-vs-monster combat you should instead use wands. However, in a more sandboxy setting, this hex allows you to heal anyone and everyone you meet, for free. Try using it in a hospital or orphanage and make friends fast...

The Healing hex also combos well with the Scar hex. It's not going to be your primary healing for the party, since you can only use it on each party member once per day. That's what wands are for.

But if you scar all your party members in advance ("mark your minions"), then you can heal them from up to a mile away once per day. Usually, that means keeping the unconscious barbarian from bleeding out, even though he's 200 feet ahead of squishy healers in the back.

I really like Scar for a witch focused on buffing and healing hexes, and then use your spells for pure offense.

Also, why does everyone keep talking about level 2 for your first hex, and only even levels after that? Witches get their first hex at level 1, and I'd assume Extra Hex is a popular feat.

Silver Crusade ***

2 people marked this as a favorite.
Bob Jonquet wrote:

One huge piece of good news is, for the first time, we will be listing the interactive special by sub-tier in the event catalog. This means players will be able to buy a ticket for the specific level of their character (1-2, 3-4, 5-6, 7-8, 10-11). That coupled with some minor changes to the marshaling process, learned over the past few years, the seating process should be the smoothest ever.

It also means that since we will know precisely how many players are registered in each sub-tier, GMs will know what specific sub-tier to prepare. One of the struggles in past years has been we did not know the distribution of characters by level before the event. Typically we would see a small demand for Sub-tier 10-11. However, last year we experienced a spike in demand and were not prepared for it. Many GMs had to judge sub-tiers they had not prepared which led to some less than ideal conditions and poor experiences. By eliminating this uncertainty, the GMs will be better prepared to run their tables and can provide a better experience for the players.

I cannot properly express my excitement towards this development!

Houston, we have a problem.

Pre-registration badges and tickets were mailed out by Gen Con and arrived this week. I bought a ticket to play in the big special, and I just noticed: My printed ticket doesn't have the sub-tier printed on it. Apparently, the event name is too long, so the ending got cut off.

It's not the end of the world, but it's safe to assume this will cause some confusion. People will forget what tier they bought their ticket for. Some people might want to trade to switch sub-tiers, and not know what their ticket says. Some groups or families may have bought multiple tickets together for different sub-tiers and not know which is which. So the new, better system won't go quite as smoothly as we'd all hoped in its first year.

There is a game ID # on the ticket, and I checked to confirm that those are different for each sub-tier. So this will require educating the marshals and table GM's to look at those ID #'s to make sure players have tickets for the correct sub-tier.

Just thought I'd raise the red flag as early as possible, so plans can be made to deal with this.

Silver Crusade

4 people marked this as a favorite.

I'm surprised a pair of paladins managed to be that sneaky, but it's not like the bad guys are paying much attention to their surroundings. They're in the middle of nowhere, and not expecting anyone to find them.

I just love how the friendship between O-Chul and Monster-San is becoming such a major plot point.

And from that final panel, I'm guessing we're done with this look at the bad guy camp and great white north for a bit. I suspect we'll be back to the Order, or the other Team Evil (Durkula), next strip.

Silver Crusade

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I've never had to scan chronicles. I just make sure I have my PC stats entered for whichever PC I'm playing.

Silver Crusade ***

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Rei wrote:
Mike Kimmel wrote:
As an occasional scenario author, I'm curious as to whether anyone has examples of good, fun, non-railroad scenarios. Ones in which you feel the GM and players have a great deal of flexibility. Which scenarios (from any season) should authors keep in mind so that we can deliver more content like that in the future?
Seeing an intrigue-influenced version of Murder on the Throaty Mermaid would be super interesting.

Agreed. A murder mystery like that can be fun, if done well. And actually, my big complaint about that one is the most railroady part.

Murder on the Throaty Mermaid:
No matter what's going on, the bad guys reveal themselves and attack the PC's in the end. So it doesn't matter at all whether or not they solve the murder - the murderers will reveal themselves. So what's the point of the investigation?

Silver Crusade ***

4 people marked this as a favorite.
Mitch Mutrux wrote:
Woo! Stealth paladin alignment thread, everybody drink!

Stealth? Not at all. I took one look at the thread title and knew it would turn into a paladin alignment thread. I failed my will save to resist reading the thread anyhow.

Silver Crusade

1 person marked this as a favorite.
quibblemuch wrote:
Torbyne wrote:
Once, back in the 3.5 days, a GM wanted to run a ship based campaign. He immediately and rightfully became suspiscious when i built a character dedicating almost all skills, feats and race towards swim checks. i pointed out how brutal the drowning rules could be and how i was going to go every possible fight with "I rush the enemy leader, take the AoO and go overboard with them." I may have to adopt this tactic to spaceships...
They should probably get rid of the create water cantrip in Starfinder. Otherwise, you know someone's going to fill up someone else's spacesuit and wait for them to drown...

I just have to ask: Am I the only one who thought of Negation?

Silver Crusade ***

1 person marked this as a favorite.

As for oddball stuff carried over as fluff from earlier scenarios, my level 14 barbarian kept the heads of every dragon he ever slayed. I think there were 7 of them. I always say he has them stuffed and mounted on his wall at home.

Silver Crusade ***

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Flutter wrote:

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

I really don't believe this can be true. Nobody can make friends with a venture captain. :P

Silver Crusade

1 person marked this as a favorite.

Wayfinders are in several places. But the cracked and flawed ioun stones, and resonant powers when stones are placed into wayfinders, are only in Seeker of Secrets, as far as I know.

Silver Crusade ***

2 people marked this as a favorite.

Chris, I disagree with you on what the rule says. It just says "once per session", you can spend prestige to buy an item. It doesn't specify that it has to be a session where you played instead of GMing.

As mentioned above, I've spent the prestige from GM credit chronicles to pick up wands or other items on many of my PC's. Until I saw this thread, it never crossed my mind that anyone might think this was against the rules. And I still disagree with your reason for thinking it is against the rules.

Silver Crusade ***

4 people marked this as a favorite.

I hope you can do this after getting a GM chronicle for your PC. Otherwise, I think almost all of my 23 PC's would fail a character audit. I frequently GM low level stuff and use the chronicles to skip level 1 on my PC's, and I almost always spend my first 2 PA on a wand of some sort (usually CLW).

Silver Crusade ***

1 person marked this as a favorite.

As others have mentioned, I'd say character intros are one of the keys. As a GM, I always ask my players to introduce themselves and their characters, and leave it to them to tell us as much or as little as they want.

As a player, I frequently have to ask "Can we do character introductions before we start?", which bugs me, since the GM should be leading that. But more often than I'd like, they don't unless I ask.

Silver Crusade

1 person marked this as a favorite.
KenderKin wrote:
The additional traits feat!

I'm probably going to take that on a witch I'm making. I want my witch to use intelligence for ALL the skills (Use Magic Device, social skills, etc).

Silver Crusade

1 person marked this as a favorite.
GM Evil wrote:
WBG4 is 1-2? Huh, I would've thought it would be applicable to the next tier after WBG3. I was going to apply it to the same character I applied the other 3 to.

Apparently, it's a prequel. Thus, the name "We B4 Goblins".

Silver Crusade ***

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Reposting my standard character building advice:

When I make a new PC, I try to answer 4 questions (used to be 3, but I ended up with a couple of boring PCs, so added a 4th):

1. What's this character's specialty in combat? As long as the PC can do something that helps the party succeed in a fight, this can be anything, not just dealing damage, but make sure you're actually good at whatever this is. You don't have to be uber-optimized, but make sure you can contribute.

2. What does this character do in combat when they're specialty isn't an option? This is things like having a ranged weapon even though your character is a melee beast, or an enchantment based character having something they can do when facing mindless foes. Also, everyone should try to get some splash weapons for use against swarms, though that might have to wait until after your first adventure to be able to afford it.

3. What does this character do outside of combat? This isn't just for personality, this is also making sure you have something useful to contribute between fights. Sometimes, it's diplomacy or other face skills, even if it's just enough of a bonus to be the "aid another" guy behind the main face. Sometimes, it's knowledges, sense motive, or whatever other skills could come in handy between fights.

4. What personality traits will you be able to actively portray at the table? The above 3 questions are designed to make a playable PC by giving them something useful to do in most situations. This question was added afterwards to make a fun character. I had a couple of PCs that were mechanically interesting, but didn't have a personality. Or they had a detailed back story, but that didn't really give me something to role play at the table. This is about giving your PC personality, whether it's a distinctive voice, an obsession that you can play up, or whatever other quirk makes the PC fun to play.

Silver Crusade

1 person marked this as a favorite.
Tectorman wrote:
"Mass Cure Critical Wounds?" Shouldn't Xykon be saying "Ouch!" there?

Look closely at the art on that. It doesn't touch him, unlike the mass buff spells earlier. He wasn't one of the spells targets.

Notably, it doesn't seem to touch Monster-san, either.

Silver Crusade ***

2 people marked this as a favorite.

Yeah, kitsune minis are hard to come by.

I'm still surprised there haven't been more in the prepainted Pathfinder minis line for the races that are common in PFS. There are no kitsune, wayang, nagaji, or tengu at all in that line. Given the quantity of PFS players, those would have been good minis to include a lot earlier.

Silver Crusade ***

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I'd love to see them "retire" humans for a season, just to see what would happen.

Silver Crusade

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Maybe Xykon picked up some new magic boots in there.

I doubt if Monster-san has any more clue than anyone else of which door is the one they're looking for. How would he?

Edit: And now that I wrote that, I feel like my "How would he?" comment should be followed by "Dun Dun DUN!!!"

***

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Hmm wrote:
Drogon wrote:
One thing I get to take away from this: Hmm will now be known in my mind as Hmm The Hun. (-:

Well, I certainly have invaded these forums, but I haven't conquered them yet. Maybe I need to amass more followers in my barbarian horde. Tea and cookies, anyone?

(What? My barbarian horde has standards to upkeep.)

Cookies!!! Me like cookies!

Dark Archive ***

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perception: 1d20 + 2 ⇒ (11) + 2 = 13

Zoë lets out a sound like a cough, and then covers her mouth quickly, as if trying to stop from laughing out loud.

Yes, she's fluent in Varisian.

Silver Crusade

2 people marked this as a favorite.
Torbyne wrote:
IonutRO wrote:
Kobolds in power armor with plasma guns.
... I am imagining Kobolds stacked three high inside that armor trying to pass off as something far more competent then they actually are. The left and right arms are fighting each other over who gets to shoot the plasma rifle. On the Plus side, mind control spells dont really affect it as 2/3rds of the armor continue acting normally anyways.

Sounds more like something goblins would do.

Silver Crusade

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Yeah, Sins of the Savior does seem to turn up the level of deadliness in this AP.

Our group only had two deaths in the first four books, though it easily could have been two more if I wasn't such a nice GM. Since we started book 5, we've had one real death, two that were brought back with Breathe of Life, and one turned to stone.

I'll be curious to see how much worse it is for my group when they hit book 6.

Silver Crusade

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Name of PC: Beramy Rollswagon
Class/Level: Cavalier 15
Adventure: Sins of the Savior
Catalyst: Karzoug Statue, and his dice were out to kill him
Story:

So he's not technically dead, just turned into a statue.

The group created their first dominant weapon, provoking Karzoug's wrath. The Karzoug statue taunted them and attacked. Beramy won initiative, rushed up to the front, got off a Lion's Call, but didn't get a shot in. When the statue went, it slammed him twice, and he missed both fort saves to avoid the dex drain (1 and 5 on the dice). Since he has the lowest dex in the group (10), the 12 points of dex drain I rolled on 2d10 was enough to drop him to 0 and petrify him.

It was a tough fight without him, since the archer's bow was just barely doing any damage past the DR, and the blasting focused sorceress had a hard time coming up with stuff to do that would get past its magic immunity. But between the paladin with the dominant weapon (which also happened to be adamantine and bludgeoning, so it overcome the DR), and a couple of well placed supernatural abilities from the sorcerer and oracle, they managed to destroy the statue with no real casualties.

The funniest part is that they had to leave Runeforge to go get a scroll of Stone to Flesh. Their main point of contact is to teleport back to Beramy's noble family home in Magnimar whenever they need to go shopping. So they teleported in with his statue, and I just had to ask what they were planning to tell his parents.

Silver Crusade ***

7 people marked this as a favorite.
John Compton wrote:
James McTeague wrote:
Update: I actually am doing it. I find this really funny.
Do you want to awaken a Great Old One? This is how we get Great Old Ones.

Well, it is an election year. Why settle for a lesser evil?

Silver Crusade

1 person marked this as a favorite.
Lakesidefantasy wrote:

Thank you for my next character's name.

Storngest the Barbarian!

:)

But what's his initiative?

Silver Crusade

1 person marked this as a favorite.
Eliandra Giltessan wrote:

My greatest wish for Starfinder Society is that Drendle Dreng is still inexplicably around giving missions.

Also, can haz is immortal.

Robo-Drang! He got an upgrade, and lived thousands of years, but he's still always looking sick, like he's about to fall over and die any day now.

Silver Crusade

5 people marked this as a favorite.

Or we could just use the Gameplay thread for off topic character chatter, and the recruitment thread for game announcements and actual recruitment.

Silver Crusade

2 people marked this as a favorite.

I'd start with the Core Rulebook, Advanced Players Guide, and Bestiaries (at least use the first 3 from the free online PRD). Those are the books that define Pathfinder as a game.

As for adventures, I honestly believe that's what Paizo does best. Look over the adventure path themes and see what appeals to you. You said you already did Runelords, so take a look at some of the others.

Silver Crusade ***

1 person marked this as a favorite.
Additional Resources wrote:

Pathfinder Player Companion: Animal Archive

*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature's anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.

Archetypes: all archetypes on pages 6–7 and 20–21 are legal; the valet familiar retains the Alertness feat and does not gain Cooperative Crafting, though this still counts as modifying the alertness ability for the purpose of qualifying for archetypes. The Huntmaster may only have one animal companion in his hunting pack; Animals: all animal companions on pages 28–29 are legal. Animals on pages 14–15 are legal for purchase except dinosaurs and megafauna (unless already allowed in this document in Bestiary 1, Bestiary 2, Bestiary 3, or Ultimate Equipment) and dire animals. Additionally, only creatures of the animal type of size Large and smaller may be purchased. Goblin dog is restricted for purchase and only available to goblin PCs. Finally, a PC can only purchase an animal, mount, or similar creature if its Challenge Rating is lower than that character's level; creatures with a Challenge Rating of 1 or lower are exempt from this restriction, as are horses.; Equipment: all equipment on pages 12–13 are legal except barding stitches, fury drops, and poison caps; Familiars: all familiars on pages 10–11 and 30–31 are legal. Approximating familiars is not legal for PFS play; Feats: all feats on pages 18–19 are legal except Familiar Spell; Magic items: all magic items on pages 26–27 are legal except circlet of speaking and familiar metamagic rod; Spells: all spells on pages 24–25 are legal; Tricks: All tricks on pages 8–9 are legal.

My question relates to the two bolded portions, above. Rabbits are listed as a new familiar on pages 30-31, so they're legal for play. However, they're missing from the Animal Magical Item Slots table on the inside front cover. For that matter, Paizo seems to keep forgetting that they ever included rabbits as a familiar, as they're forgotten in later publications that list familiars.

So what item slots can I choose from if I trade out the default Run feat on a rabbit familiar for Extra Item Slot? I'd assume their body type is "Quadraped (claws/paws)", but that's not actually printed on the table, so a confirmation from campaign management would be appreciated.

And while we're on the subject, this FAQ says:

PFS FAQ wrote:
Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Since this is an answer to the question "Can my animal companion or familiar wear or use magic items?", can we assume that this paragraph applies to familiars, too, even though it only actually says animal companions?

Silver Crusade ***

2 people marked this as a favorite.
Eric Ives wrote:
Alas, we are still waiting for some support for the Wayang's favorite goddess, Lao Shu Po. If your goddess used to be a mortal rat, there must be some interesting traits, feats, or spell options related to that.

Yeah, I keep saying I'd love to see the Tien pantheon get the Inner Sea Gods/Inner Sea Faiths treatment. I already have a paladin of Shizuru, and I've been tempted to make followers of a couple of those other deities, but haven't gotten around to it.

Silver Crusade

1 person marked this as a favorite.

I still say it's a baby Tarrasch.

Silver Crusade ***

1 person marked this as a favorite.
Michael Hallet wrote:
Warning: This scenario contains Drandle Dreng.

Scary.

Silver Crusade ***

2 people marked this as a favorite.
Matthew Morris wrote:
*nods* I've ran the Disappeared with a 10 year old, modifying content. "This is Zarta's bedroom, it is full of things we won't talk about, and a bed." And ran Black Waters with kids and when the parents got horrified looks from other adults, the explaination of "Matt's running it." was all that was needed.

I almost had a 9 year old at a table of The Disappeared once. She would have been the only Silver Crusader, back when faction missions were mandatory. Luckily, we had multiple tables running, and rearranged, so she ended up at a table with another Silver Crusader. I didn't have to run for her that slot, so I don't know how it turned out.

The funny part is that I think her gamer father probably put her PC in the Silver Crusade specifically to avoid that sort of thing. I GMed for her in a different adventure, and the character didn't fit in as a Crusader at all. *grumble*blood thirsty little munchkin*grumble* :P

Silver Crusade ***

1 person marked this as a favorite.

As I said, I usually wear a shirt and have a folio with me, to donate for others to use. As I see it, that folio wouldn't come out of my bag if I'm not allowed to lend it out. This way, I'm actively advertising folios to the other players, so I'm helping Paizo advertise their products and sell more stuff. That is part of the intent of rerolls, isn't it?

Silver Crusade ***

1 person marked this as a favorite.
John Compton wrote:
Fromper wrote:
I'm assuming we'll get the scenarios we're supposed to GM added to our downloads for free. When can we expect that to happen? I've got one that's already available, and pretty complicated, so I was hoping to start reading it very early, hopefully within the next week or two.

Granting scenarios and the timing thereof are more the purview of the organized play coordinator; because she's out for a few days enjoying some time off, I'll give a provisional answer.

The intention's to get scenarios out to Gen Con GMs with considerable time to prepare, and it definitely makes sense to drop already-published adventures to GMs once we have the files ready. This might already be the policy. I'll discuss it further once the team's all back together later this week.

Thanks for the quick response.

I intentionally waited until after PaizoCon to ask. And as I said, I was hoping to start reading in a week or two. Definitely not a rush yet, with Gen Con still over 2 months away. But the earlier, the better.

Silver Crusade

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Geistlinger wrote:

My paladin in our current game was captured by the enemy, and I was contemplating ways to answer any questions that might be put to him absolutely truthfully, while still giving no useful information.

Interrogator: How many of you are there?
Paladin: There is only one of me, I am unique.

Interrogator: How many others did you have with you?
Paladin: Not enough.

and so forth.

I believe the correct answer to all of those questions is "I'll never tell you anything, you dastardly fiends!"

Just because you have to tell the truth, it doesn't mean you have to answer every question that anyone ever asks. Telling them that you won't answer is true.

Silver Crusade

2 people marked this as a favorite.
MannyGoblin wrote:

Nod.Get Paycheck

In Russia, Sigh.Drink vodka.

In Russia, treat get you.

The Exchange ***

4 people marked this as a favorite.

I always liked this thread. Time for a revival.

I'm not allowed to ask Venture-Captain Calisro Benarry to marry me.

...again.

Silver Crusade

2 people marked this as a favorite.

Heh. More hints about what Monster-San is, or isn't. And one thing it clearly isn't: evil. It's just young enough not to understand it's relationship with Xykon, or have rebelled yet.

Silver Crusade

1 person marked this as a favorite.

You know, I've been wanting to do a gnome barbarian forever. I was just looking at bloodrager options, and found a hilarious combo. How about a gnome bloodrager with the Abyssal bloodline? He'd be enlarged whenever he bloodrages, starting at level 4. That would make him medium sized!

Speaking of barbarians and bloodragers, the other variation I've wanted to do forever, which I think I may actually do as my next Pathfinder Society PC, is a "civilized" barbarian. ie Someone urban and refined (possibly to the point of snobby), but warns people "Don't make me angry. You wouldn't like me when I'm angry." This may end up being the bloodrager I'm currently looking at making.

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