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Totally agree on making the pins available for FLGS sales. We need to support our local stores.
One other question about the roll bonus from using a pin: Do you have to actually be wearing the pin on our shirt or clothes? Can I just attach all 7 of them to my backpack that I bring every game instead? OK, I probably won't buy all 7, but at least 2 or 3 for the factions where I have the most PC's.
jon dehning wrote:
No, I haven't. And we're both in the midwest, so you must not be THAT loud. :P
The game id # is still on the ticket, and there are only 6 of them. I'd say big signs letting people know which id # corresponds to which sub-tier would be the easiest. Also, fliers with that same information for every table GM and muster volunteer. Much easier than yelling and checking the internet.
Kurald Galain wrote:
The Healing hex also combos well with the Scar hex. It's not going to be your primary healing for the party, since you can only use it on each party member once per day. That's what wands are for.
But if you scar all your party members in advance ("mark your minions"), then you can heal them from up to a mile away once per day. Usually, that means keeping the unconscious barbarian from bleeding out, even though he's 200 feet ahead of squishy healers in the back.
I really like Scar for a witch focused on buffing and healing hexes, and then use your spells for pure offense.
Also, why does everyone keep talking about level 2 for your first hex, and only even levels after that? Witches get their first hex at level 1, and I'd assume Extra Hex is a popular feat.
Bob Jonquet wrote:
Houston, we have a problem.
Pre-registration badges and tickets were mailed out by Gen Con and arrived this week. I bought a ticket to play in the big special, and I just noticed: My printed ticket doesn't have the sub-tier printed on it. Apparently, the event name is too long, so the ending got cut off.
It's not the end of the world, but it's safe to assume this will cause some confusion. People will forget what tier they bought their ticket for. Some people might want to trade to switch sub-tiers, and not know what their ticket says. Some groups or families may have bought multiple tickets together for different sub-tiers and not know which is which. So the new, better system won't go quite as smoothly as we'd all hoped in its first year.
There is a game ID # on the ticket, and I checked to confirm that those are different for each sub-tier. So this will require educating the marshals and table GM's to look at those ID #'s to make sure players have tickets for the correct sub-tier.
Just thought I'd raise the red flag as early as possible, so plans can be made to deal with this.
I'm surprised a pair of paladins managed to be that sneaky, but it's not like the bad guys are paying much attention to their surroundings. They're in the middle of nowhere, and not expecting anyone to find them.
I just love how the friendship between O-Chul and Monster-San is becoming such a major plot point.
And from that final panel, I'm guessing we're done with this look at the bad guy camp and great white north for a bit. I suspect we'll be back to the Order, or the other Team Evil (Durkula), next strip.
Agreed. A murder mystery like that can be fun, if done well. And actually, my big complaint about that one is the most railroady part.
Murder on the Throaty Mermaid:
No matter what's going on, the bad guys reveal themselves and attack the PC's in the end. So it doesn't matter at all whether or not they solve the murder - the murderers will reveal themselves. So what's the point of the investigation?
I just have to ask: Am I the only one who thought of Negation?
I really don't believe this can be true. Nobody can make friends with a venture captain. :P
Chris, I disagree with you on what the rule says. It just says "once per session", you can spend prestige to buy an item. It doesn't specify that it has to be a session where you played instead of GMing.
As mentioned above, I've spent the prestige from GM credit chronicles to pick up wands or other items on many of my PC's. Until I saw this thread, it never crossed my mind that anyone might think this was against the rules. And I still disagree with your reason for thinking it is against the rules.
As others have mentioned, I'd say character intros are one of the keys. As a GM, I always ask my players to introduce themselves and their characters, and leave it to them to tell us as much or as little as they want.
As a player, I frequently have to ask "Can we do character introductions before we start?", which bugs me, since the GM should be leading that. But more often than I'd like, they don't unless I ask.
Reposting my standard character building advice:
When I make a new PC, I try to answer 4 questions (used to be 3, but I ended up with a couple of boring PCs, so added a 4th):
1. What's this character's specialty in combat? As long as the PC can do something that helps the party succeed in a fight, this can be anything, not just dealing damage, but make sure you're actually good at whatever this is. You don't have to be uber-optimized, but make sure you can contribute.
2. What does this character do in combat when they're specialty isn't an option? This is things like having a ranged weapon even though your character is a melee beast, or an enchantment based character having something they can do when facing mindless foes. Also, everyone should try to get some splash weapons for use against swarms, though that might have to wait until after your first adventure to be able to afford it.
3. What does this character do outside of combat? This isn't just for personality, this is also making sure you have something useful to contribute between fights. Sometimes, it's diplomacy or other face skills, even if it's just enough of a bonus to be the "aid another" guy behind the main face. Sometimes, it's knowledges, sense motive, or whatever other skills could come in handy between fights.
4. What personality traits will you be able to actively portray at the table? The above 3 questions are designed to make a playable PC by giving them something useful to do in most situations. This question was added afterwards to make a fun character. I had a couple of PCs that were mechanically interesting, but didn't have a personality. Or they had a detailed back story, but that didn't really give me something to role play at the table. This is about giving your PC personality, whether it's a distinctive voice, an obsession that you can play up, or whatever other quirk makes the PC fun to play.
Yeah, kitsune minis are hard to come by.
I'm still surprised there haven't been more in the prepainted Pathfinder minis line for the races that are common in PFS. There are no kitsune, wayang, nagaji, or tengu at all in that line. Given the quantity of PFS players, those would have been good minis to include a lot earlier.
Cookies!!! Me like cookies!
Sounds more like something goblins would do.
Yeah, Sins of the Savior does seem to turn up the level of deadliness in this AP.
Our group only had two deaths in the first four books, though it easily could have been two more if I wasn't such a nice GM. Since we started book 5, we've had one real death, two that were brought back with Breathe of Life, and one turned to stone.
I'll be curious to see how much worse it is for my group when they hit book 6.
Name of PC: Beramy Rollswagon
So he's not technically dead, just turned into a statue.
The group created their first dominant weapon, provoking Karzoug's wrath. The Karzoug statue taunted them and attacked. Beramy won initiative, rushed up to the front, got off a Lion's Call, but didn't get a shot in. When the statue went, it slammed him twice, and he missed both fort saves to avoid the dex drain (1 and 5 on the dice). Since he has the lowest dex in the group (10), the 12 points of dex drain I rolled on 2d10 was enough to drop him to 0 and petrify him.
It was a tough fight without him, since the archer's bow was just barely doing any damage past the DR, and the blasting focused sorceress had a hard time coming up with stuff to do that would get past its magic immunity. But between the paladin with the dominant weapon (which also happened to be adamantine and bludgeoning, so it overcome the DR), and a couple of well placed supernatural abilities from the sorcerer and oracle, they managed to destroy the statue with no real casualties.
The funniest part is that they had to leave Runeforge to go get a scroll of Stone to Flesh. Their main point of contact is to teleport back to Beramy's noble family home in Magnimar whenever they need to go shopping. So they teleported in with his statue, and I just had to ask what they were planning to tell his parents.
John Compton wrote:
Well, it is an election year. Why settle for a lesser evil?
Eliandra Giltessan wrote:
Robo-Drang! He got an upgrade, and lived thousands of years, but he's still always looking sick, like he's about to fall over and die any day now.
I'd start with the Core Rulebook, Advanced Players Guide, and Bestiaries (at least use the first 3 from the free online PRD). Those are the books that define Pathfinder as a game.
As for adventures, I honestly believe that's what Paizo does best. Look over the adventure path themes and see what appeals to you. You said you already did Runelords, so take a look at some of the others.
Additional Resources wrote:
My question relates to the two bolded portions, above. Rabbits are listed as a new familiar on pages 30-31, so they're legal for play. However, they're missing from the Animal Magical Item Slots table on the inside front cover. For that matter, Paizo seems to keep forgetting that they ever included rabbits as a familiar, as they're forgotten in later publications that list familiars.
So what item slots can I choose from if I trade out the default Run feat on a rabbit familiar for Extra Item Slot? I'd assume their body type is "Quadraped (claws/paws)", but that's not actually printed on the table, so a confirmation from campaign management would be appreciated.
And while we're on the subject, this FAQ says:
PFS FAQ wrote:
Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.
Since this is an answer to the question "Can my animal companion or familiar wear or use magic items?", can we assume that this paragraph applies to familiars, too, even though it only actually says animal companions?
Eric Ives wrote:
Alas, we are still waiting for some support for the Wayang's favorite goddess, Lao Shu Po. If your goddess used to be a mortal rat, there must be some interesting traits, feats, or spell options related to that.
Yeah, I keep saying I'd love to see the Tien pantheon get the Inner Sea Gods/Inner Sea Faiths treatment. I already have a paladin of Shizuru, and I've been tempted to make followers of a couple of those other deities, but haven't gotten around to it.
Matthew Morris wrote:
*nods* I've ran the Disappeared with a 10 year old, modifying content. "This is Zarta's bedroom, it is full of things we won't talk about, and a bed." And ran Black Waters with kids and when the parents got horrified looks from other adults, the explaination of "Matt's running it." was all that was needed.
I almost had a 9 year old at a table of The Disappeared once. She would have been the only Silver Crusader, back when faction missions were mandatory. Luckily, we had multiple tables running, and rearranged, so she ended up at a table with another Silver Crusader. I didn't have to run for her that slot, so I don't know how it turned out.
The funny part is that I think her gamer father probably put her PC in the Silver Crusade specifically to avoid that sort of thing. I GMed for her in a different adventure, and the character didn't fit in as a Crusader at all. *grumble*blood thirsty little munchkin*grumble* :P
As I said, I usually wear a shirt and have a folio with me, to donate for others to use. As I see it, that folio wouldn't come out of my bag if I'm not allowed to lend it out. This way, I'm actively advertising folios to the other players, so I'm helping Paizo advertise their products and sell more stuff. That is part of the intent of rerolls, isn't it?
John Compton wrote:
Thanks for the quick response.
I intentionally waited until after PaizoCon to ask. And as I said, I was hoping to start reading in a week or two. Definitely not a rush yet, with Gen Con still over 2 months away. But the earlier, the better.
I believe the correct answer to all of those questions is "I'll never tell you anything, you dastardly fiends!"
Just because you have to tell the truth, it doesn't mean you have to answer every question that anyone ever asks. Telling them that you won't answer is true.
You know, I've been wanting to do a gnome barbarian forever. I was just looking at bloodrager options, and found a hilarious combo. How about a gnome bloodrager with the Abyssal bloodline? He'd be enlarged whenever he bloodrages, starting at level 4. That would make him medium sized!
Speaking of barbarians and bloodragers, the other variation I've wanted to do forever, which I think I may actually do as my next Pathfinder Society PC, is a "civilized" barbarian. ie Someone urban and refined (possibly to the point of snobby), but warns people "Don't make me angry. You wouldn't like me when I'm angry." This may end up being the bloodrager I'm currently looking at making.