Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Roy Greenhilt

Fromper's page

FullStarFullStarFullStar Pathfinder Society GM. 6,469 posts (7,528 including aliases). 4 reviews. No lists. 1 wishlist. 23 Pathfinder Society characters. 5 aliases.


1 to 50 of 887 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

1 person marked this as a favorite.

There's already an entire thread in the PFS subforum about this diplomacy stuff. Let's not derail this thread, too.

Silver Crusade ***

1 person marked this as a favorite.

Just adding a "me too" those who are opposed to the idea of penalties for failure on aid another checks. Besides all the reasons listed above, I'll add one more big one that I don't think has been mentioned yet.

It might be a perfectly fine house rule for your home campaign, but it's a mechanical change to the rules. You're not allowed to do that in PFS. Period.

Scarab Sages ***

5 people marked this as a favorite.

"Rawr?"

Silver Crusade ***

4 people marked this as a favorite.

Fireball formation - When a group of PCs stays within 20 ft radius of each other while exploring.

Silver Crusade ***

3 people marked this as a favorite.

Bloodied - Term stolen from 4e D&D, means that an enemy is down to less than half hit points.

Chipped - When an enemy made of rock (statue, golem, oread, etc) is "bloodied"

Silver Crusade ***

10 people marked this as a favorite.
Hillis Mallory III wrote:
I always introduce Kyra as coming out of a closet

Yes she did.

Silver Crusade ***

5 people marked this as a favorite.

So you got me curious, and I pulled out the old Players Handbook. The really old Players Handbook. First edition, AD&D.

In that version, Harm wiped out all but 1d4 of the target's hit points. So it couldn't get the target down below 1 HP back then, either.

Silver Crusade ***

7 people marked this as a favorite.

Shirt reroll - A second chance to roll a 1

Silver Crusade ***

2 people marked this as a favorite.

Trap finding - Having the barbarian walk in the front

Silver Crusade ***

6 people marked this as a favorite.

Knock: 1. A sorcerer/wizard spell that opens doors, and has no material component. 2. A rogue spell that opens doors, and uses masterwork lock picks as the material component. 3. A barbarian spell that opens doors, and uses an adamantine earthbreaker as the material component.

Silver Crusade ***

5 people marked this as a favorite.

paladin: magic word that summons flames on the Paizo forums

paladin alignment thread: any forum thread with the words "paladin", "alignment", "necromancer", or "create undead" in the title

Silver Crusade ***

1 person marked this as a favorite.

I'll just add a "me too" to hoping it goes back in the Guide, or an exception is made.

Silver Crusade ***

1 person marked this as a favorite.

Hunting the internet for visual aids and found this, which I really like: young griffin picture

And even better, because it's actually a hippogriff, not a griffin: baby hippogriff in watercolor

And less seriously, there's these: Where hippogriffs come from 1 and Where hippogriffs come from 2

Silver Crusade

1 person marked this as a favorite.
Sharoth wrote:
Eugene Greenhilt. The perfect example of high intelligence and low wisdom.

And low charisma.

Silver Crusade

1 person marked this as a favorite.

It's pretty obvious he won't get in. I'm sure he'll be sent to the LN afterlife where he belongs.

Silver Crusade ***

1 person marked this as a favorite.
Sean Li wrote:
I guess the tricky part is what "mechanical benefit connected to a deity" means. The context doesn't include spells, but it's unclear whether spells are really not included, or the guide just simply omit them since there might be more stuff "connected to a deity" :)

Which brings us back to the original point. It depends on the book. Some books say that you must worship a particular deity to use their spells from that book. Inner Sea Gods says that anyone can cast those spells. Specific trumps general. ISG spells are castable by anyone.

Silver Crusade ***

2 people marked this as a favorite.
Sin of Asmodeus wrote:

That's poor planning Thea. I understand the idea behind it, but over all, that's not the best way to handle people who had to race through traffic to make it.

I would recommend holding until ten minutes into the slot before seating generics.

That's my own opinion, and only a suggestion, but hopefully one that holds merit.

I disagree. We have a limited amount of time for each slot, and you're requesting that tables seated with generics cut their time even shorter on the off chance that someone with a real ticket shows up late. We need to be mustering people and getting them seated as quickly as possible. Generic ticket holders already have to wait for the start time. Their tables shouldn't be cut any shorter.

Silver Crusade ***

1 person marked this as a favorite.
nosig wrote:
andreww wrote:
nosig wrote:

looks to me like this rule change was intended to discourage people from playing the Pregens.

Looks like it is going to work. I know I'll most likely not play any any more. I can always just sit a game out.

With this rule in place I cannot imagine I would apply it to anything other than a new character number. This goes double for stuff like Serpents Rise, Serpents Ire, True Dragons etc.
yeah. I'm prepping Serpents Ire now, due to run it 3 times at a Con in the middle of next month. I've already had two of my friends back out of the one of the sessions due to this rule - and my wife is going to assign her game of it to a new first level (not even one game)...

And there it is. We've just walked out of the theoretical discussion and into an ACTUAL impact of this rule. It just drove 2 experienced PFS players away from a game.

Personally, I'd just do what his wife did and assign it to my -24 PC (out of 23). I want to play Serpent's Ire eventually, but not at any risk to one of my real PCs. I don't care about the rewards going to a real PC - I'm just in it for the fun single session.

As others have said, if this rule was meant to stop abusive behavior by pregen players, then you're doing it wrong. The way to do that is to enforce the "Don't be a jerk" rule, not by making rules that hurt good players.

pH unbalanced wrote:
(Reminder: Please actually buy something from your FLGS on game day, if you can. Even a soda builds goodwill.)

AMEN!!! Support your local stores!

True story: I recently went on a diet and stopped drinking soda, so I actually felt bad that I wasn't buying my weekly bottle of soda from our local store while playing. I think I made up for it when I bought $110 in flip mats last weekend for a friend prepping 8-00 for Gen Con who didn't have the opportunity to go shopping in advance. :)

Silver Crusade ***

1 person marked this as a favorite.

Two questions:

1. Is everybody organizing their tables now, even though it doesn't start for another month? I'm going to GenCon next week, so I'm too busy prepping and going to that right now to think about this yet. But after that, I'll want to get in on this PbP event.

2. Are we allowed to both play and GM the multi-table special at the same time? I already played it at GenCon last year and GMed it locally. But I'd like to GM it again, and maybe play it Core this time, if someone has a low level Core table.

Silver Crusade ***

2 people marked this as a favorite.
Eric Ives wrote:
People will be sorted.

I hear there's a talking hat and everything.

Silver Crusade ***

1 person marked this as a favorite.

As a first time GenCon attendee, I'd say don't sign up for too much, so you have time to take in the entire convention. But that ship has apparently already sailed.

For a GM doing lots of sessions, sore throat losanges. Seriously. Along with lots and lots of water.

Silver Crusade ***

1 person marked this as a favorite.

Totally agree on making the pins available for FLGS sales. We need to support our local stores.

One other question about the roll bonus from using a pin: Do you have to actually be wearing the pin on our shirt or clothes? Can I just attach all 7 of them to my backpack that I bring every game instead? OK, I probably won't buy all 7, but at least 2 or 3 for the factions where I have the most PC's.

Silver Crusade ***

1 person marked this as a favorite.
jon dehning wrote:
Fromper wrote:
The game id # is still on the ticket, and there are only 6 of them. I'd say big signs letting people know which id # corresponds to which sub-tier would be the easiest. Also, fliers with that same information for every table GM and muster volunteer. Much easier than yelling and checking the internet.
You haven't heard me yell have you? ;)

No, I haven't. And we're both in the midwest, so you must not be THAT loud. :P

Silver Crusade ***

2 people marked this as a favorite.

The game id # is still on the ticket, and there are only 6 of them. I'd say big signs letting people know which id # corresponds to which sub-tier would be the easiest. Also, fliers with that same information for every table GM and muster volunteer. Much easier than yelling and checking the internet.

Silver Crusade

2 people marked this as a favorite.

As I mentioned in earlier posts, I'd have the paladin see the visions of the haunt, but just auto-make the saving throws. Remember, each PC is only going to be affected by a couple of the haunts. The rest of the party might get a bonus from the pally, but they'll still have to make saves.

Silver Crusade ***

4 people marked this as a favorite.

An interesting question just came up again in the forums. What's the intelligence of an improved familiar? Do they keep the monster's base intelligence, or do they go by the familiar int table in the Core Rulebook, even if that's less than what they have in the Bestiary?

Silver Crusade

1 person marked this as a favorite.

In Pathfinder Society, empyreal lords can be the deity for paladins, so there is support for it in that regard.

Silver Crusade

1 person marked this as a favorite.
Kurald Galain wrote:
mourge40k wrote:


... In what universe is the Healing hex ever a good option?

It depends on your campaign. As you say, in party-vs-monster combat you should instead use wands. However, in a more sandboxy setting, this hex allows you to heal anyone and everyone you meet, for free. Try using it in a hospital or orphanage and make friends fast...

The Healing hex also combos well with the Scar hex. It's not going to be your primary healing for the party, since you can only use it on each party member once per day. That's what wands are for.

But if you scar all your party members in advance ("mark your minions"), then you can heal them from up to a mile away once per day. Usually, that means keeping the unconscious barbarian from bleeding out, even though he's 200 feet ahead of squishy healers in the back.

I really like Scar for a witch focused on buffing and healing hexes, and then use your spells for pure offense.

Also, why does everyone keep talking about level 2 for your first hex, and only even levels after that? Witches get their first hex at level 1, and I'd assume Extra Hex is a popular feat.

Silver Crusade ***

2 people marked this as a favorite.
Bob Jonquet wrote:

One huge piece of good news is, for the first time, we will be listing the interactive special by sub-tier in the event catalog. This means players will be able to buy a ticket for the specific level of their character (1-2, 3-4, 5-6, 7-8, 10-11). That coupled with some minor changes to the marshaling process, learned over the past few years, the seating process should be the smoothest ever.

It also means that since we will know precisely how many players are registered in each sub-tier, GMs will know what specific sub-tier to prepare. One of the struggles in past years has been we did not know the distribution of characters by level before the event. Typically we would see a small demand for Sub-tier 10-11. However, last year we experienced a spike in demand and were not prepared for it. Many GMs had to judge sub-tiers they had not prepared which led to some less than ideal conditions and poor experiences. By eliminating this uncertainty, the GMs will be better prepared to run their tables and can provide a better experience for the players.

I cannot properly express my excitement towards this development!

Houston, we have a problem.

Pre-registration badges and tickets were mailed out by Gen Con and arrived this week. I bought a ticket to play in the big special, and I just noticed: My printed ticket doesn't have the sub-tier printed on it. Apparently, the event name is too long, so the ending got cut off.

It's not the end of the world, but it's safe to assume this will cause some confusion. People will forget what tier they bought their ticket for. Some people might want to trade to switch sub-tiers, and not know what their ticket says. Some groups or families may have bought multiple tickets together for different sub-tiers and not know which is which. So the new, better system won't go quite as smoothly as we'd all hoped in its first year.

There is a game ID # on the ticket, and I checked to confirm that those are different for each sub-tier. So this will require educating the marshals and table GM's to look at those ID #'s to make sure players have tickets for the correct sub-tier.

Just thought I'd raise the red flag as early as possible, so plans can be made to deal with this.

Silver Crusade

4 people marked this as a favorite.

I'm surprised a pair of paladins managed to be that sneaky, but it's not like the bad guys are paying much attention to their surroundings. They're in the middle of nowhere, and not expecting anyone to find them.

I just love how the friendship between O-Chul and Monster-San is becoming such a major plot point.

And from that final panel, I'm guessing we're done with this look at the bad guy camp and great white north for a bit. I suspect we'll be back to the Order, or the other Team Evil (Durkula), next strip.

Silver Crusade

1 person marked this as a favorite.

I've never had to scan chronicles. I just make sure I have my PC stats entered for whichever PC I'm playing.

Silver Crusade ***

1 person marked this as a favorite.
Rei wrote:
Mike Kimmel wrote:
As an occasional scenario author, I'm curious as to whether anyone has examples of good, fun, non-railroad scenarios. Ones in which you feel the GM and players have a great deal of flexibility. Which scenarios (from any season) should authors keep in mind so that we can deliver more content like that in the future?
Seeing an intrigue-influenced version of Murder on the Throaty Mermaid would be super interesting.

Agreed. A murder mystery like that can be fun, if done well. And actually, my big complaint about that one is the most railroady part.

Murder on the Throaty Mermaid:
No matter what's going on, the bad guys reveal themselves and attack the PC's in the end. So it doesn't matter at all whether or not they solve the murder - the murderers will reveal themselves. So what's the point of the investigation?

Silver Crusade ***

4 people marked this as a favorite.
Mitch Mutrux wrote:
Woo! Stealth paladin alignment thread, everybody drink!

Stealth? Not at all. I took one look at the thread title and knew it would turn into a paladin alignment thread. I failed my will save to resist reading the thread anyhow.

Silver Crusade

1 person marked this as a favorite.
quibblemuch wrote:
Torbyne wrote:
Once, back in the 3.5 days, a GM wanted to run a ship based campaign. He immediately and rightfully became suspiscious when i built a character dedicating almost all skills, feats and race towards swim checks. i pointed out how brutal the drowning rules could be and how i was going to go every possible fight with "I rush the enemy leader, take the AoO and go overboard with them." I may have to adopt this tactic to spaceships...
They should probably get rid of the create water cantrip in Starfinder. Otherwise, you know someone's going to fill up someone else's spacesuit and wait for them to drown...

I just have to ask: Am I the only one who thought of Negation?

Silver Crusade ***

1 person marked this as a favorite.

As for oddball stuff carried over as fluff from earlier scenarios, my level 14 barbarian kept the heads of every dragon he ever slayed. I think there were 7 of them. I always say he has them stuffed and mounted on his wall at home.

Silver Crusade ***

7 people marked this as a favorite.
Flutter wrote:

No. You would not believe some of the things Flutter has made friends with...

A T rex
A fiendish T rex (yes, she did find a way to bring it through time)
A giant climbing frozen ooze
A roc
A bullette
A carnivorous singing crystal (yes, I made a druid that has successfully wild empathied a roc and a rock)
An elephant
A venture captain
2 Giant armored worms
A two headed vulture
A pair of house sized beetles

I bought a chunk of the carnivorous crystal as a Scholar Follower for knowledge dungeoneering. So she will occasionally take a rock out of her pocket, hum to it, and get an answer back.

I really don't believe this can be true. Nobody can make friends with a venture captain. :P

Silver Crusade

1 person marked this as a favorite.

Wayfinders are in several places. But the cracked and flawed ioun stones, and resonant powers when stones are placed into wayfinders, are only in Seeker of Secrets, as far as I know.

Silver Crusade ***

2 people marked this as a favorite.

Chris, I disagree with you on what the rule says. It just says "once per session", you can spend prestige to buy an item. It doesn't specify that it has to be a session where you played instead of GMing.

As mentioned above, I've spent the prestige from GM credit chronicles to pick up wands or other items on many of my PC's. Until I saw this thread, it never crossed my mind that anyone might think this was against the rules. And I still disagree with your reason for thinking it is against the rules.

Silver Crusade ***

4 people marked this as a favorite.

I hope you can do this after getting a GM chronicle for your PC. Otherwise, I think almost all of my 23 PC's would fail a character audit. I frequently GM low level stuff and use the chronicles to skip level 1 on my PC's, and I almost always spend my first 2 PA on a wand of some sort (usually CLW).

Silver Crusade ***

1 person marked this as a favorite.

As others have mentioned, I'd say character intros are one of the keys. As a GM, I always ask my players to introduce themselves and their characters, and leave it to them to tell us as much or as little as they want.

As a player, I frequently have to ask "Can we do character introductions before we start?", which bugs me, since the GM should be leading that. But more often than I'd like, they don't unless I ask.

Silver Crusade

1 person marked this as a favorite.
KenderKin wrote:
The additional traits feat!

I'm probably going to take that on a witch I'm making. I want my witch to use intelligence for ALL the skills (Use Magic Device, social skills, etc).

Silver Crusade

1 person marked this as a favorite.
GM Evil wrote:
WBG4 is 1-2? Huh, I would've thought it would be applicable to the next tier after WBG3. I was going to apply it to the same character I applied the other 3 to.

Apparently, it's a prequel. Thus, the name "We B4 Goblins".

Silver Crusade ***

4 people marked this as a favorite.

Reposting my standard character building advice:

When I make a new PC, I try to answer 4 questions (used to be 3, but I ended up with a couple of boring PCs, so added a 4th):

1. What's this character's specialty in combat? As long as the PC can do something that helps the party succeed in a fight, this can be anything, not just dealing damage, but make sure you're actually good at whatever this is. You don't have to be uber-optimized, but make sure you can contribute.

2. What does this character do in combat when they're specialty isn't an option? This is things like having a ranged weapon even though your character is a melee beast, or an enchantment based character having something they can do when facing mindless foes. Also, everyone should try to get some splash weapons for use against swarms, though that might have to wait until after your first adventure to be able to afford it.

3. What does this character do outside of combat? This isn't just for personality, this is also making sure you have something useful to contribute between fights. Sometimes, it's diplomacy or other face skills, even if it's just enough of a bonus to be the "aid another" guy behind the main face. Sometimes, it's knowledges, sense motive, or whatever other skills could come in handy between fights.

4. What personality traits will you be able to actively portray at the table? The above 3 questions are designed to make a playable PC by giving them something useful to do in most situations. This question was added afterwards to make a fun character. I had a couple of PCs that were mechanically interesting, but didn't have a personality. Or they had a detailed back story, but that didn't really give me something to role play at the table. This is about giving your PC personality, whether it's a distinctive voice, an obsession that you can play up, or whatever other quirk makes the PC fun to play.

Silver Crusade

1 person marked this as a favorite.
Tectorman wrote:
"Mass Cure Critical Wounds?" Shouldn't Xykon be saying "Ouch!" there?

Look closely at the art on that. It doesn't touch him, unlike the mass buff spells earlier. He wasn't one of the spells targets.

Notably, it doesn't seem to touch Monster-san, either.

Silver Crusade ***

2 people marked this as a favorite.

Yeah, kitsune minis are hard to come by.

I'm still surprised there haven't been more in the prepainted Pathfinder minis line for the races that are common in PFS. There are no kitsune, wayang, nagaji, or tengu at all in that line. Given the quantity of PFS players, those would have been good minis to include a lot earlier.

Silver Crusade ***

6 people marked this as a favorite.

I'd love to see them "retire" humans for a season, just to see what would happen.

Silver Crusade

4 people marked this as a favorite.

Maybe Xykon picked up some new magic boots in there.

I doubt if Monster-san has any more clue than anyone else of which door is the one they're looking for. How would he?

Edit: And now that I wrote that, I feel like my "How would he?" comment should be followed by "Dun Dun DUN!!!"

***

2 people marked this as a favorite.
Hmm wrote:
Drogon wrote:
One thing I get to take away from this: Hmm will now be known in my mind as Hmm The Hun. (-:

Well, I certainly have invaded these forums, but I haven't conquered them yet. Maybe I need to amass more followers in my barbarian horde. Tea and cookies, anyone?

(What? My barbarian horde has standards to upkeep.)

Cookies!!! Me like cookies!

Dark Archive ***

1 person marked this as a favorite.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

Zoë lets out a sound like a cough, and then covers her mouth quickly, as if trying to stop from laughing out loud.

Yes, she's fluent in Varisian.

1 to 50 of 887 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.