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Roy Greenhilt

Fromper's page

FullStarFullStarFullStar Pathfinder Society GM. 7,342 posts (8,832 including aliases). 4 reviews. No lists. No wishlists. 28 Pathfinder Society characters. 5 aliases.


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Silver Crusade

I'm really liking the idea of a one level medium dip focused on Hierophant spirit on a Life Oracle. I know you're doing it primarily for the +2 HP on your healing spells and abilities, but everything else you get from the medium dip works well for an oracle, too, especially the spirit surge on Will saves.

Silver Crusade

I definitely agree that dungeon crawls are a bad idea. They can drag badly.

I've never done a module in PBP. I think PFS scenarios are a good length for PBP, though there is one module I'd consider trying in PBP: Feast of Ravenmoor. I think it's a little shorter than most modules, and all the social encounters and things should make it a lot of fun. Maybe some day I'll get up the nerve to try GMing it in PBP.

Silver Crusade ***

No, the DC 20 strength check, or 2 people working together (no check required), can move the crates 10 feet. One person working alone and failing the strength check can still move the crates 5 feet. And you don't have to move every stack of crates to cover the doors.

Besides, I've never had a group try to cover every door. They usually just cover most of them to force the enemies to come in through one particular entrance (and usually overlook the skylight). That's from 8 times playing/GMing this so far.

Silver Crusade ***

Dotting the thread. I remember enjoying playing this and wanting to GM it eventually, so I requested a convention organizer put this on the schedule so I could run it. Prepping it now to GM in two weekends.

Silver Crusade

That was my first Gen Con. I remember running that adventure there, but I don't remember the specific players. For that matter, Assault on the Kingdom of the Impossible was actually the first adventure I ever GMed in PFS, though that was about a year and a half before I GMed it again for you at Gen Con.

Is anyone here going to be at Gen Con this year? Maybe we could meet in person before this game starts. I'll only be doing 3 PFS sessions as a player, not GMing at all. I'll be busy with friends coming in from all over who I don't see very often, doing other stuff besides just playing PFS. But if anyone here will be there this year, let me know, and maybe we can meet, even if it's just to say hi between games or something.

Silver Crusade

Table 50 is full.

Silver Crusade

How easy is it to get magic items in your campaign? I ask because the abjuration resonant power looks useful at first glance, but it's really the same as a Cloak of Resistance. For my own melee occultist, I'm planning to just buy the cloak and not bother investing mental focus to get that power. The main reason I want Abjuration is for Shield and some of the other spells. That lets me use a two handed weapon for offense while still "wearing" a shield for good AC.

For my guy, I'm doing Transmutation, Abjuration, and Divination at levels 1 and 2, followed by illusion at 6. But I also don't need Conjuration for the healing that badly on this PC.

I'd say Illusion is not as important for a melee build as Abjuration or Divination. The real question is which you want to boost more: offense or defense? With Abjuration, you get Shield as a known spell right away, which is nice. With Divination, you get that nice offense boost from the swift action base power. I'd probably lean towards Divination myself, but it depends on the rest of both your build and the rest of the party.

Silver Crusade ***

ARGH! wrote:
Fromper wrote:
Not specific to the blog post, but a question that came up in today's game: Do large sized roc companions have reach? It's hard to tell, since there's no Bestiary entry for that sized roc.
I would go with no, because the gargantuan entry has reach 15 feet with a space of 20 feet, indicating that it is large-long, so it has 5 feet less reach than its space.

That's actually what we eventually decided at the table, for exactly the same reason. But it would be nice to know if Paizo agrees.

I'm actually kind of surprised that the guy playing the PC with that companion didn't already know this, especially since he had already played with the roc at that size for a couple of levels.

Silver Crusade ***

Not specific to the blog post, but a question that came up in today's game: Do large sized roc companions have reach? It's hard to tell, since there's no Bestiary entry for that sized roc.

Silver Crusade

Gunthur misses the rat that attacks him with an attack of opportunity, but then switches to his longsword and slices it in half. Davor swings his morningstar, but misses the nearest rat.

Bless up

Round 2 (bolded go):
Osamu
Red rat (-1 HP)
Purple rat
Voarima
Gunthur
Davor
Sirius (-1 HP)
Orin

Silver Crusade ***

1 person marked this as a favorite.
supervillan wrote:

What the last few posts demonstrate is that by level 13 a character has all its working parts already - which ought to be a given in a campaign that is focused mainly on levels 1-11.

With few exceptions, characters at level 13 and up are choosing feats that are non-essential, nice to haves. That Additional Traits + Fates Favoured looks attractive at this stage of character development is not evidence that it is an overpowered combination.

Agreed. By that level, you've already got all your necessary stuff, now you're just adding minor stuff. The fact that those PCs didn't take it sooner is all the proof I need that it's NOT overpowered.

Silver Crusade ***

Despite having a couple of characters who use Divine Favor, I have yet to take this trait on any PC. I just always have other traits that are more important, usually things that give +4 or more to a skill (+1 trait bonus and make it a class skill, or else let me use a different stat than usual for that skill) that I really want for that PC.

It's one of the better traits in the game, but I wouldn't call it overpowered or "must have".

Silver Crusade

I actually like the Foehammer archetype. No, it's not the most powerful option, but it is fun.

I built mine with a dwarven longhammer, and a focus on tripping with reach and bull rushes to provoke from movement with Greater Bull Rush. Tripping should be useful, but I know bull rushing won't be a great option all the time. I use a dwarven boulder helmet against things that get within the reach of the longhammer.

He's still level 2, but here's what I've got so far:

Str 18
Dex 12
Con 15
Int 12
Wis 12
Cha 5

Traits: Suspicious (+1 Sense Motive and it becomes class), Propitiation (+2 on appraise, craft, diplomacy, bluff, or knowledge: local - choose which one at the start of each day)

Feats:
1 - Combat Reflexes
1 - Power Attack
2 - Improved Bull Rush

Other feats I'm considering for the future (not sure on order yet):

6 - Greater Bull Rush
Lunge
Pushing Assault
Pin Down
Hard-Headed
Dented Helm
Cloven Helm
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Blind Fight
Iron Will
Steel Souled

Since my guy is for Pathfinder Society, I'm only looking at stuff up to level 11.

Silver Crusade ***

Gregory Rebelo wrote:
So... Does this mean I might be GMing for the quasi-mythical ToZ?

Is quasi-mythical legal in PFS? I thought none of the mythic stuff was allowed.

Silver Crusade ***

Mike Lindner wrote:
Fromper wrote:

My grippli character is a Fiend Keeper Medium. I just love the fluff on that archetype. Given the dex bonus, str penalty, and small size, I was originally thinking TWF finesse build, too. But I actually changed my mind and decided to go strength based with a two handed weapon, after doing the math to make sure it would work. But my class gives enough bonuses to make up for only having 14 str. I don't know how (or if) that would work out for a vigilante.

I love the grippli race. I actually have two more grippli boons (I GMed in two local conventions and a PBP game day in the same 3 month period). I was thinking of giving/trading them away, but I think I'll keep at least one of them to make a second grippli for myself.

That's a really cool archetype. There are so many great grippli characters a person can make.

Yeah, I like the concept of the ranger archetype in Blood of the Beast, too. I need to figure out how to make that one mechanically viable. A build that revolves around poison and sneak attacking at range could be tough to pull off effectively.

Silver Crusade

It's a nonsense word I made up as the name of my first D&D character. At 10 years old, the alliteration of Fromper the Fighter sounded cool.

When I started using the internet years later, and needed an online nickname, it just seemed unique enough to be a useful identifier for myself.

Silver Crusade ***

Luthorne wrote:
Nathan Monson wrote:
What about Familiars like Raven or Parrot, which can speak a stingle language; Are they able to activate command word items? what about Wands?(Provided of course, their master has the appropriate ranks in UMD)
They're not in the list of creatures who can activate command word items or use wands, so probably not?

No hands.

Silver Crusade

The water, including the row boat tied off the pier, are 10 feet below the floor of the pier and warehouse.

Feel free to make intelligence or knowledge (engineering) checks, and if anyone rolls well, I'll give you hints about what you've said so far, and how likely it is to work. Or just feel free to keep brainstorming, and let me know when you've decided what you're going to do.

Silver Crusade

GM Hmm wrote:

Okay, let's take all these questions in order!

Fromper wrote:
Just checking in to dot the thread. I'm looking for more Core games for my level 2 PC. I think I'll GM The Sun Orchid Scheme and give him the credit. Will add the game later, when I have more time to fill everything out properly.
Sun Orchid! Great fun, but remember that it is like doing 2 scenarios at once because the party gets split. Lots of heavy lifting is required on the part of the Gm with that one. Still, one of my all-time favorites!

I know the scenario very well from GMing it 3 times at Gen Con last year, and it's a favorite of mine, too. I'd say it's a great candidate for PBP specifically because of that. You can do a wide variety of stuff overlapping, so you never end up with half the group sitting around waiting for the other half. And the PBP format should be good for all the social and skill stuff.

Silver Crusade ***

William Donald wrote:
Terminalmancer wrote:


- Noticed that, when you look at the four groups, the PCs can disqualify one, and defeat a second in combat. Of the other two groups, the Resistance and the halflings, everything bad happens to the halflings. That... seemed a little odd to me
When I ran it this actually made my party very paranoid about how well they were doing. After all, in order to see the terrible fates of the halflings, that means there's always a halfling ahead of you :p

Yeah, my group thought we may have fallen behind going for the supply cache and foraging for water. It turns out, we won the race easily.

Silver Crusade

hiyami wrote:
Oh, awesome, thanks guys! :3 That's all really great to know! Here's another question, though - I'm going with two of my friends who haven't PFS'd before, ever. They've Pathfinder'd with me at home for homebrew mixed in with Curse of the Crimson Throne, but they've never gone to an event or anything. That means the books we have are... pretty split between the lot of us. Can we pool our resources or are we going to be sad when we go? o:

Technically, everyone should own the books they use. However, there are exceptions for family members or people in the same households, if they play at the same PFS tables together. And when it comes to PFS newbies, I can't imagine anyone actually enforcing the rules strictly, even if they find out you aren't family or roommates.

So for now, just make sure you play at the same tables together. If you all start playing PFS regularly, you really should buy the books you use for your PCs.

Silver Crusade ***

2 people marked this as a favorite.

Glad to see rabbits are acknowledged. I still find it amazing that Paizo introduced them as a legal familiar in Animal Archive, but forgot to define their body type and slots in the same book, and then later forgot they ever existed in every list of available familiars published since then.

I just made an assumption that they'd count as a quadraped of some sort, and gave mine Extra Item Slot: Shoulders so it could get a Cloak of Resistance eventually, in the hopes that nobody would notice or care whether or not it was legal. Glad to see it finally confirmed that I got it right.

Silver Crusade

I created session 50 for my Core run of Sun Orchid Scheme, but then I noticed a typo in my listing. Can someone change my PFS # to 38137? I accidentally entered 39137.

Silver Crusade

This will begin on August 25, when the game day begins.


  • This is CORE.
  • I try to post daily, and at least once on the weekend, so I'd prefer players who can do the same.
  • This is a skill/social heavy scenario, but there is some combat. Come prepared.

Silver Crusade

Paradozen wrote:
I've been wanting to try a Gorumite Evangelist with a twist: Using Inspire Courage, Channel Energy, and other buffs to help enemies and allies indiscriminately, to make the battle more interesting. Mix in thew Destructive Aura Domain power for extra fun. Sadly, it doesn't work well in a cohesive party.

That's hilarious. It doesn't work for a PC, obviously, because the rest of the party would kill you after the first combat. Not your PC. I think they might actually kill the player.

But as an NPC, I could totally see that happening. I just don't know if the NPC should be an "ally" or "enemy" of the party.

Silver Crusade ***

Walter Sheppard wrote:

Yup, little known CRB fact.

Equipment - Armor - Armor for Unusual Creatures wrote:
Size: Tiny or smaller, divide armor bonus by 2. Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures (such as horses) have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on Table: Armor for Unusual Creatures and apply the multipliers to cost and weight for the armor type in question.

So much for my idea of putting a mithral chain shirt on my druid's monkey familiar. Wand of Mage Armor (and pray there's an arcane caster at the table), here I come.

Silver Crusade ***

I like the idea, but that time doesn't work for me. I'm doing non-Paizo stuff Thursday evening.

Given that more people are likely to be involved in the Friday and/or Saturday evening specials, how about doing it right before or after one (or both) of those?

Silver Crusade

Just checking in to dot the thread. I'm looking for more Core games for my level 2 PC. I think I'll GM The Sun Orchid Scheme and give him the credit. Will add the game later, when I have more time to fill everything out properly.

Silver Crusade

Xynen wrote:

Here's the link to the announcement.

Gameday VI.

Thanks. Flagged it as a favorite so I won't lose it. :)

Silver Crusade

Where do we go for information on the game day starting in August? I'm probably missing an obvious link. I haven't signed up for anything yet, but I'll probably volunteer to run a game or two, and maybe sign up to play one or two.

Silver Crusade ***

1 person marked this as a favorite.
Mike Lindner wrote:
The character idea that I'm most excited to play is a grippli vigilante (faceless enforcer) who dual-wields kukris. The idea of a very small hellknight whirling around with 4 inch blades amuses me too much.

My grippli character is a Fiend Keeper Medium. I just love the fluff on that archetype. Given the dex bonus, str penalty, and small size, I was originally thinking TWF finesse build, too. But I actually changed my mind and decided to go strength based with a two handed weapon, after doing the math to make sure it would work. But my class gives enough bonuses to make up for only having 14 str. I don't know how (or if) that would work out for a vigilante.

I love the grippli race. I actually have two more grippli boons (I GMed in two local conventions and a PBP game day in the same 3 month period). I was thinking of giving/trading them away, but I think I'll keep at least one of them to make a second grippli for myself.

Silver Crusade

The wand of identify mentioned earlier does seem to be the simplest solution. 50 charges for 750 gp (or 2 prestige in PFS). That's what I did on my wizard with Divination as an opposition school.

Silver Crusade ***

TOZ wrote:
I just want the inevitable return of Torch to be a Tier 7-11 so my Shadow Lodge paladin can take part in it.

If it's a 12-15, then my level 14 Shadow Lodger will come out of retirement just for that. Of course, then I'd have to actually level him up to 14 - I have no idea where I left off with that one mechanically, since it's been 4 years since I looked at him.

Silver Crusade ***

andreww wrote:
Climb speeds dont allow you to auto pass climb checks, they just give you a +8 and let you always take 10.

At tier 1-2, that's pretty much the same thing as an auto pass. And yes, we did get that right during the game.

Silver Crusade ***

So was my group the only one that intentionally wanted to go through the hills and mountains? We heard you could get advantages that would make up for the tougher terrain, and realized the climb speed on my grippli would make those automatic, so we intentionally went that way.

Silver Crusade

I've had a lot of fun with my pirate cleric of Besmara, the pirate goddess, in PFS. He's a "bad touch" cleric who sits on the front line with the Trickery and Chaos (Protean) domains, using those 1st level domain abilities over and over. Toss in negative channeling for spontaneous inflict spells, and other debuffs like Bestow Curse, Blindness/Deafness, etc, and feats to boost concentration through the roof, and he's very good at holding off the enemies. As long as I'm in a group that can take care of the damage while I hold off the enemies, I'm great.

The typical buff/heal type cleric can be quite effective, as well. As tonyz said, it's easy to build, and lets you focus on playing a religious zealot, which makes it easy to come up with a fun personality. I have a leprechaun wannabe - halfling cleric of Desna with the typical Luck and Travel domains, using the halfling favored class bonus to get extra uses per day of Bit of Luck. His main purpose in life is to spread the luck around.

Silver Crusade

So nobody has mentioned warpriest, except as an odd multi-class option. But the straight up class is good if you want to play a combat character, and still be able to cast cleric spells for healing and condition removal.

Silver Crusade

Rosc wrote:
Fromper wrote:
If nobody has a wand of Cure Light Wounds, go with the cleric. Otherwise, it doesn't matter that much.
If the PFS players have a few scenarios under their belt and they HAVEN' picked up their own cure wands, they're not being considerate and they're missing out on a really necessary (one might say a CORE) survival tool.

He said it's a group of level 1s in an area that doesn't do Core much, so I was thinking that it could be an entire group of brand new level 1s with no prestige available to buy a wand.

Silver Crusade

I have a PFS PC who is an elf from Jinin. She's almost 300 years old, chaotic good, and doesn't really fit in with their orderly culture. That's why she left to go see the rest of the world, and ended up in the Pathfinder Society. (Really, the elves of Jinin "encouraged" her to leave and go share her elderly wisdom with the world, because she's so annoying.)

So I haven't really delved into the details much, other than thinking of it as feudal Japan with elves.

Silver Crusade ***

Higher level, but the two part Rats of Round Mountain series from season 3 involves freeing the poor, oppressed ratfolk from tyrannical leaders.

For that matter, the module Feast of Ravenmoor could also be seen that way, though it's more of a Halloween theme than Independence Day.

Silver Crusade

GM Aeon wrote:
What other scenario does Janira appear in? It wasn't Wisp, was it?

She does appear in a third scenario besides The Confirmation and Wounded Wisp, though she really shouldn't be getting into combat even there.

Spoiler:
It's 6-98 Serpent's Rise (aka "We Be Aspis 1"). Our party lured her away from the crowd and killed her. I honestly don't even remember why, but it made sense at the time.

Silver Crusade

KhaozKnight wrote:
Fromper wrote:
I've actually never seen a PC death in The Confirmation, but two of the four PCs that I've killed as a GM happened in First Steps 1 and The Consortium Compact, believe it or not. The other two were both in The Dalsine Affair, which probably doesn't surprise anyone familiar with that scenario.

The first time we ever ran The Confirmation, first-time player using a Paladin charged and confirmed a critical with a lance/spear on the BBEG, crap rolls for damage, BBEG returned the favor with a near to max damage critical. First and last day of Mango Paladin of Iomedae.

That player eventually became one of the most active players even got a few GM games under his belt, before school life got in the way.

As I said, I've never seen a PC death in that one, but I've seen our tour guide die three times. Twice in that fight, and once in a completely different scenario featuring the same NPC.

Silver Crusade ***

Interestingly, I've played exactly 200 sessions, that have been reported, anyway. I wouldn't be surprised if a couple are missing. I've GMed 84, 3 of which are modules that count for 2, so I'm at 87 sessions towards GM stars.

For the first year I was playing Pathfinder, I was in a home group that played PFS with a core group of 6 of us, plus occasional others, just playing with whoever could show up that week. The two main GMs from that group are still the two whose tables I've played at the most, at 24 and 18 tables.

Third is the Venture-Agent at the store where I've been playing for almost two years now. He GMs almost every week, and I've apparently been at his tables 14 times. There's another GM at that store whose tables I've been at 9 times.

After those four people, there are no GMs who I've played with more than 5 times. That part actually surprises me, since there's a third GM at that store who I thought I'd played with more than that, but he's only listed as having GMed for me 5 times. I know I've played with him a lot more than that, but I guess that's mostly been with him as a player. It's just that he almost always GMs the last few months, and rarely plays any more, so I thought I was at tables with him GMing more than 5 times.

Silver Crusade

If nobody has a wand of Cure Light Wounds, go with the cleric. Otherwise, it doesn't matter that much.

Silver Crusade

Favorite archetypes that I'm actually playing on my PFS PCs:

Chosen One Paladin - Instead of training to be a paladin, a familiar is sent by your deity to magically turn you into one. It replaces the normal mount/bonded weapon, can cast Guidance at will, and can "Lay on Paws". Also, the familiar gets knowledge: religion instead of the paladin, which works well for the typical wis-dumped naive paladin. I've had a lot of fun playing mine through level 7 in PFS.

Gnome Prankster Bard - Debuff enemies by mocking them. And unlike many bard archetypes that totally redefine the class, you really don't lose any of the typical defining characteristics of the class. You still get bardic knowledge, inspire courage, inspire competence, and your spells. You just lose some of the minor stuff like fascinate that hardly gets used, anyway.

Grippli Fiend Keeper Medium - I keep saying I love the fluff behind the medium class, but I wish it was better mechanically. This archetype only helps a tiny bit mechanically, but has even better fluff than the original.

Infiltrator Inquisitor - Gives up the normal intimidate and sense motive bonuses for bluff and diplomacy. And how can you not love an archetype that lets you add your level as a bonus on will saves against being forced to tell the truth? Ok, it doesn't come up much, but it's fantastic when it does. Great for an espionage game. Not so much in PFS, though I did have fun playing him in Masks of the Living God.

Archetypes I want to try on future PCs:

Haunt Collector Occultist - Occultist is my mechanical favorite of the occult classes, and this lets them steal some of the best crunch from the underwhelming medium class.

Empiricist Investigator - You know an archetype's too good when it's more common than just playing the base class without an archetype.

Living Grimoire Inquisitor - Literally uses their holy book as a weapon. As in bashing people in the face with it. I haven't looked at it enough to know how it works mechanically, but how can you not love that concept?

Silver Crusade

I have an elven archer at level 2 in PFS Core. His character class is wizard (transmuter). He just uses his racial dex bonus and longbow proficiency to be good with a bow at low levels, along with Point Blank Shot and Precise Shot as his level 1 and 3 feats. Needless to say, I didn't dump strength like a stereotypical wizard. In fact, it worked out that I started with 11 str, and use the level 1 transmuter bonus to boost it to 12, so I can use a composite longbow with a +1 str rating.

He just uses archery as something to do at low levels, when he doesn't have enough spells per day to get through lots of combats. Sure, I could have done the normal wizard thing of picking up scrolls or a wand of Magic Missile to get me through those levels, but I like playing against type. By level 5, he'll probably never use his bow again, but those archery feats will still help him hit with ray spells.

Silver Crusade ***

I have this, which is just cheap plastic, and not good for sitting on, but it gets the job done as a carrying container.

Silver Crusade

I've actually never seen a PC death in The Confirmation, but two of the four PCs that I've killed as a GM happened in First Steps 1 and The Consortium Compact, believe it or not. The other two were both in The Dalsine Affair, which probably doesn't surprise anyone familiar with that scenario.

Silver Crusade ***

I'm surprised nobody's mentioned ranger. It's another class that would benefit from the vanara stats.

I expect to get a vanara boon for GMing at a local con in a couple of weeks, and I haven't even started to think of what to do with it. I've done wisdom based divine casters to death, so I don't want another cleric, inquisitor, druid, warpriest, or hunter.

On the other hand, I've never done a monk, ranger, or gunslinger, so those might be possibilities. Actually, ranger and monk are the only Core Rulebook classes I haven't already played in PFS. I really don't want another dedicated archer, though, since I already have a couple of those, so the obvious archery focused ranger or zen archer is out, too.

I actually don't know very much about monks or gunslingers, so this might be a good time to learn more about them. Gunslingers have never really appealed to me, though. So maybe I'll look into monks and see what I think.

I also already have Blood of the Beast, so I'll have to see what's in the vanara section of that. I've mostly focused on the grippli chapter so far.

Silver Crusade

Agreed on Extra Mental Focus. That'll let you use your Occultist abilities more often.

Don't bother with Combat Casting. If you're focused on combat, then you should be tossing out buffs before wading into battle, so you shouldn't have to cast once you're on the front line. It's not like you'll have life and death healing that you need to cast while next to an enemy.

I designed my own front line occultist for Pathfinder Society, though I haven't had a chance to play him yet. Some of my stuff is different enough that it won't all work the same for you, but I figure I'll tell you what I designed, in case it gives you ideas.

I also went transmutation and abjuration early, along with divination. I didn't go Battle Host archetype, so I was able to pick up three schools by level 2, instead of just two. Since I'll get Shield as a known spell from the Abjuration school, I went with a two handed weapon (elven curve blade - my guy is an elf), and didn't get a physical shield.

I went Toughness for my first feat to make up for the d8 HP on the front line, along with my elven con penalty. I plan on taking Extra Mental Focus at 3. I'll have to see how he plays to decide exact progression, but other feats I'm considering are Extra Focus Power, Power Attack, Weapon Focus, Improved Initiative, Blind Fight, Dodge, Combat Reflexes, and Step Up. So all the typical front liner melee feats.

I'm actually thinking of skipping Power Attack for a while, because buffs from my magic (Lead Blades spell, Size Alteration Focus Power, etc) should let me hit pretty hard without it. Being 3/4 BAB, I want to avoid the penalty to hit.

What Focus Powers are you considering? I was actually thinking of doing almost all Transmutation on my guy, at least until level 7 - Sudden Speed, Size Alteration, Quickness, Mind Over Gravity are all too good to pass up. I was also looking at Danger Sight from Divination and/or Energy Shield from Abjuration. That's why I was looking at Extra Focus Power - there are too many good ones, and I don't need the feats that badly if I keep my fighting style simple.

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