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Frivry takes to move near the hobgoblin and uses his sword at him. Move to K-19
Due to the lack of space, Frivry continues to throw a dagger at the hobgoblin. Sly Flourish attack at H2: 1d20+8=23, 1d4+9=11 Frivry takes his dagger to throw it at the hobgoblin in front of him. Sly Flourish dagger attack at H2: 1d20+8=15, 1d4+9=10 Frivry moves near the spider and stabs him to be able to concentrate at the hobgoblins. Move: K-28
Frivry shifts near the others and put his sword in the spider. Move: Shift to M-24
"Fiou! Which chance I have for the moment. Go out of my way, spider!" Frivry takes his sword to stabs the spider. Sly Flourish sword attack: 1d20+7=21, 1d6+9=12 The count of dagger is good even I throw a lot. Frivry steps back to be near near his companions and a dagger at the hobgoblin in front of him (h3). Deft Strike: move to M-23, 1d20+8=25, 1d4+5=9 Frivry use his sword to stabs the hobgoblin in front of him before stepping back. Sly Flourish attack on h2: 1d20+7=18, 1d6+9=11
I forget to add 2 to the attack roll, so I am at 20. Frivry moves to stand near Rhianis (M-20) and uses his sword to stabs the hobgoblin (h2). Sly Flourish sword attack: 1d20+7=25, 1d6+9=10 Frivry moves the elvish foe to be able to stop this threat for the town. Move: to R-16
Frivry move near the skeleton and use his sword to stabs the skeleton (S-5). Sly Flourish sword attack:
Frivry step up and try to stab the jelly. Sly Flourish attack: 1d20+7=19, 1d6+9=10
Frivry who is near to fall in the floor, tries to stab the jelly before stepping back. Sly Flourish sword attack:1d20+7=11, 1d6+9=15
Saving throw: 1d20+7=11, 1d6+9=15 Current HP: 3/35 Frivry continues to stabs the jelly. Sly Flourish sword attack: 1d20+9=21, 1d6+9=12
Frivry comes in the help of Quinn to attack the jelly. Move to L-15
Action point: Sly flourish attack: 1d20+9=16, 1d6+9=15 "I hope he will stay in this position for a long time." Frivry bites hip lip when he sees his sword only passes near the blue ooze. Sly Flourish: 1d20+7=12, 1d6+9=15 Fivry will step back near his companion. Free action: save action1d20=16
Frivry steps back to be in front of the other thing that is coming. Deft Strike melee dagger attack: move to L-15, 1d20+8=9, 1d4+5=8 "Ayoye! I hope they are no other suprise." Frivry throws a dagger and see his weapon goes inside the ooze. Sly Flourish attack: 1d20+8=28, 1d4+9=12 He hopes that he will leave some daggers for later use. Without other option, Frivry contributes to the teamwork by throwing his dagger. He throws one and sees his dagger passes in the water. Sly Flourish attack1d20+8=11, 1d4+9 =12 Initiative: 1d20+5=24 Frivry throws a dagger at the case h-15. Sly Flourish attack: 1d20+8=18, 1d4+9=12 Frivry steps near the door to see if they are no mechanical trap. Perception check: 1d20+7=23 If he is not a Perception check that is needed. Thievery check: 1d20+11=20 Frivry steps near the rats (I-7) to have a better aim to see them and to throw a dagger. Sly Flourish ranged dagger: 1d20+8=24, 1d4+9=12 Frivry uses his ability to moves at J-8 and throws a dagger at the rat (r5). Deft strike with a dagger ranged attack: 1d20+8=24, 1d4+5=7
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