Eyeball

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11 posts. Alias of Gaurwaith.


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Decided my actions aren't contingent on Cain.

After a second, it pushes past Cain, picking up Simon in its large mouth and dragging him back, towards the halway and safety.

Drag: 1d20 + 10 ⇒ (11) + 10 = 21


The boar snorts, hot breath a cloud surrounding it's snout. It looks up at Cain for a moment, a vague understanding in it'a large glassy eyes.

Delaying until after Cain acts.


The boar grabs Simon by the shoulder and drags him over to the side, tossing him towards Cain. It then shuffles backwards, getting out of the way of Cain.

Reposition: 1d20 + 10 ⇒ (11) + 10 = 21


I measured using one of the big squares, and the big boar image is pretty exactly 10' by 10'. I'm fairly certain the hallway is only 10' wide.


Next round I'll attack then 5' step back so Cain can get in there.


*Snort* comes a sound from the dark end of the room. *Thud* rings a stamp a second later. Looking over you see a tall, white furred animal, thick muscles twisting as it surges forward, long pale tusks radiating a weak light over the battered fighters.

Chaaaarge: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 -1 penalty if you must take cha penalties on smite

Damage + smite: 2d6 + 9 + 5 ⇒ (6, 2) + 9 + 5 = 22 Piercing damage, no way of bypassing DR

AC until next round is...um...13.


The small ball of stone and determination moves forward, next to Dalkk, and then right into the wall. It keeps going, seeming to disappear into the stone.

It examines the next room, reporting its findings in simple, brutish terms.

Take ten on perception for a result of 14 unless it can't.
Perception if it can't: 1d20 + 4 ⇒ (11) + 4 = 15


Hey, quick troll alert.

Both of the above suggestions were made by the same person.


Reporting for battle.


The stone elemental, meanwhile, endures a rough pummeling. It stays standing, however, and replies with another jumping blow, which falls a little short of actually connecting.

Power Attack, Earth Mastery: 1d20 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10

Damage: 1d6 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10

Getting the bad rolls with a summoned monster's good since I'm then mathematically more likely to get good rolls later.


The heap of stones turns its back on the gargoyle above Emily, not caring if it gets hit. Shambling towards the gargoyle, it rears up on hind legs and then leaps forward the last few feet, bringing both arms down in a two handed blow.

Power Attack, Earth Mastery: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8

Damage: 1d6 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9

Those +1s are -4s if it's flying, but I think it's landed by now, right? Not that it matters much considering my amazing rolling skills.