Shame on you all. Ezra Pound is rolling over in his grave. There is variation in pun quality. Atwood's "the pen is envy" (The Handmaid's Tale) and Hemmingway's "For Whom the Bell Tolls" are of a different caliber than "the Eye Pod of Recall" - sorry, gbonehead. Hmm: bell of tolling, dirty tricks (steal) . . . NO! Bad Friend, bad punning Friend. Speaking of boring/mundane titles being a peeve of mine: Run on sentences seem like the hard to swallow pills of today. Next year, more periods please. I promise to hear you out, even if you take a breath now and again.
The lounge chair's and salad fork's names would then be somewhat amusing, clever, and appropriate. Still a bit off though; there are real items that use those names. Chair of Lounging, and Salad Forker, might be better. The elbow pad would be poorly named (if, on command, it brought the wearer to an extra-dimensional space containing an apartment suitable for a bachelor, then we'd have made progress). Again, still off.
David knott 242, keeping track of the count is crucial. Can I delay my wizard's second turn so his buffs last 1 turn longer for other party members? Can my slowed fighter delay his turn until after the count where the effect wears off? Tracking initiative by count is necessary and is part of the Core mechanics (see readied and delayed actions). My option was intended to represent Mythic characters seizing the initiative. Extra actions will unbalance Mythic tier 2.
Is the extra action feature a necessity? Initiative alone will factor hugely in combat and vs other Mythic characters it all comes out in the wash. Running with Metis's suggestion (in terms of working within the initiative mechanic):
This very slightly decreases the advantage of winning initiative in a mythic vs mythic combat, and could add some tactical fun involving delaying.
@Icyshadow You're ironically and currently breaking a fairly important rule: don't be a jerk. Having read the thread I have two related thoughts: 1. Don't be afraid of a small player base being upset, you have to enjoy GMing too (and, if you're good, they'll put up with stuff much more eccentric than this; if you're not good, let them GM), 2. Players ought not take their GMs for granted. Ultimately this is a cheap hobby (I can't enjoy the drinks I buy more than once and hockey gear would cover Paizo's full line and then some 3PP). No one should be getting upset over the production of more stuff, nor over not being able to use certain selections in certain games. More writing is always good because Paizo's standards for their own publications and for third party stuff getting the stamp are fairly transparent. If you want to take on a gatekeeper hat beyond that, well, nothing stands in the GM's way. Know core inside and out and it's hard not to have a good game, whatever you allow. |