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Werewolf

French Wolf's page

Pathfinder Society Member. 5,090 posts (12,241 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 38 aliases.


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The Exchange

Much as I like that I thought we were waiting for a suitable point to do this? Do I misremember.....

The Exchange

Timing is not good Vic. Real life swamping me but I still have the thread up and so I haven't given up just yet.

Cheers

The Exchange

You win Treppa. Not sure what the prize is... good abs?

The Exchange

Sky sports and American Football is the only reason I have it. So in Feb I ditch it again - especially when my football team in freefall.

Happy Thanksgiving to everyone.

The Exchange

Watching NFL to get my fix of the good ole US of A. First of three games so I may not stay up until 4am to see all of them.

Cheers

The Exchange

DM Silvertongue, I wish you well and the fact that I am dropping out while you step into the breach is no reflection on you. I have stopped playing in two others and DMing one too.

Good luck to you!

Cheers
FW

The Exchange

Thanks folks.

The Exchange

Extra work in the christmas run-up, house husband, gaming and trying to help my wife with her degree is too much. The advice is to cut back on gaming, and I haven't really got a leg to stand on.

Therefore I will be cutting back heavily on my Paizo games until the New Year at the very least. scranford - sorry to do this to you but your game requires real energy and thinking time. Its to good for you too be waiting on my posting. Not fair on you or the others.

Thank you and good luck chaps.

Cheers
FW

The Exchange

So the diagnosis is "I am run down." Burnt out may be more accurate. Extra work in the christmas run-up, house husband, gaming and trying to help my wife with her degree is too much. The advice is to cut back on gaming, and I haven't really got a leg to stand on.

Therefore I will be cutting back heavily on my Paizo games until the New Year at the very least. As much as I enjoy this game and Bedu something has to give. I appreciate all the effort everyone is putting in so I cannot keep letting the side down. Sorry chaps but I hope you will understand this isn't a lightly taken decision, I have mulled over it all week.

Thanks and good luck everyone.

Cheers
FW

The Exchange

Getting better, should be able to pick up the game some time over the weekend.

Cheers

The Exchange

Sorry folks but Milhar wont be along for the ride, real life has overtaken me and this is an "ideal" time to drop out.

Good luck with the new DM

Cheers
FW

The Exchange

So the diagnosis is "I am run down." Burnt out may be more accurate. Extra work in the christmas run-up, house husband, gaming and trying to help my wife with her degree is too much. The advice is to cut back on gaming, and I haven't really got a leg to stand on.

Therefore I will be cutting back heavily on my Paizo games until the New Year at the very least. My DMing has to the first thing to go unfortunately. Sorry chaps but I hope you will understand this isn't a lightly taken decision, I have mulled over it all week.

Thank you for what time and effort you have put in so far.

Cheers
FW

The Exchange

I am currently fighting a losing battle with a virus. Apologies for holding things up, I'll post when I can.

The Exchange

I am currently fighting a losing battle with a virus. Apoolgies for holding things up, I'll post when I can.

The Exchange

I am currently fighting a losing battle with a virus. Apoolgies for holding things up, I'll post when I can.

Suggestion, I am wondering if we should try to recruit a couple more players to increase the opportunities for rp and the like. What do you guys think?

The Exchange

Eisen has a quiet watch, the odd distant howl in the silvery moonlight. His eyes adjust and he can see a fair way in black and white.

Later Aerik is on watch just for a little while, when Jasmalus wakes up and joins him in the night. "Can't sleep. Guess I'll manage it soon but my old bones are chilled. Tell me of yourself, not work or war just talk."

You can say whatever you like here but can you make a couple of perception checks too, Aerik.

The Exchange

I agree.

The Exchange

Malin nods to Eisen as everyone readies to head back onto the road. "They may be going to the capital. Knights carrying important messages."

The Ruined Tower

The rest of the day's journey is uneventful. Jasmalus finds an old ruined tower nearby as a stop over for the night. It is only 200 yards from the main track. The wagons and animals can be positioned around the low walls that remain.

The tower walls are about 5 feet high at best and two at worst. Jasmalus and Malin offer to take a watch. Even one in the middle of the night.

"By tomorrow, we should reach town. Just need to get through the night," Jasmalus smoothes down his greying beard.

The Exchange

As the dust cloud approaches, Sand and the rest help to pull the wagons in behind a slope. Its not a perfect spot to hide in but its the best to be found in the time. And with the 100 yards distance from the road track that should help some.

Malin and Emerald join the others watching the approach coming fast.

But soon enough the the dust resolves into two men on horseback, riding hard back towards Greatwall and pulling three more chargers. The men carry lance-pennants of Knights of the Hart and continue to sweep on past the valley.

The Exchange

The dust plumes up ahead as something travels towards the wagons. At this distance it could be a group of horsemen or a ravening horde. But it is difficult to tell how soon the cause reaches here, and now is the only chance to move off into a small valley to the left. That probably could hide the caravan if dealt with speedily.

The Exchange

Percentile please. I intend for Sand to be with you until the next town then he will exit stage right. But its up to you guys what you do with the treasure.

The Exchange

Malin takes up the words of Vic. He wrangles the other merchants back on board their respective wagons and then sets off. Now Malin leads with Jasmalus in the middle and Emerald at the rear.

She hands over 55 silver knights to Vic, "your share. For you and the other guards. Well done. That was a well-prepared ambush, especially for a few orcs. Perhaps you can take a look at this misted globe when we camp?"

Can I have a dice roll for any wandering encounters? In fact two please, nice and low too.

The Exchange

Not got much to say that hasn't been mentioned. No maps is fine by me, but it does lead to a certain amount of imprecision (is that a word). It can't be avoided even if Stephen King was doing the descriptions, especially when its a town in chaos.

I haven't rolled many dice in this so I feel that we are reducing our d20-ness.

Lastly as a DM, I regard the lack of perfect knowledge as part of the "fog of war," and to be expected. Its not the DM cheating to me, its a combination of the stress, the speed we would be acting at, and the sudden changes of what we see and hear moment by moment. But I used to be marked down by players at cons because I did this. They wanted to know everything, understand everything and always be doing their best. I can rationalise this because in my limited experience as a weekend warrior, combat isn't that straightforward.

But Zennor definitely wants to avoid any fight we can when we have such limited healing and lots of non combatants.

Cheers

The Exchange

The other bloodshot eye widens and remains that way.

Emerald moves up and past Vic to collect her dagger from the body, it is noticeable that the pommel and quillions are shaped like a bird and its wings.

She puts it away after cleaning the pretty thing on the grass. While she is bent over, the elf runs through what she found to Aerik and Vic.

"I have found 40 silver pieces and lots of poor equipment. The orc tribe must be a small or new one because I've never seen these markings on their chest. A set of claw marks. Oh and this on the other archer. It is a glass orb filled with grey mist. It looks out of place."

Meanwhile Sand is a bit shell shocked and heads back to the wagons with his horse.

The Exchange

When Aerik reaches the orc, he quickly realises it only has a little while left alive, no amount of healing can save it.

"Give me water and want spear."

The Exchange

I'm having internet issues and this should be the first time it takes. Just reread the recruitment thread and its max hit points at each level.

Aerik's dice already knew this! I'd like to contribute more but this is your time unless you decide to nudge an NPC.

Cheers

P.S. wife away for her brother's fortieth so I am wrangling both kids for four days. How are the rest of you guys doing?

The Exchange

My internet is all over the place. Will post when I can until it gets sorted. Sorry folks.

The Exchange

XP - from the crucifix ambush.

5 orcs killed = 1000

5 PCs plus 3 NPCs = 8 so everyone gets 125xp.

That gives a total of 215xp which wouldn't normally be enough to level up. However the tabletop games I have run have shown me just how fragile level 1 is compared to level 2. The fun truly begins when you aren't knackered by a javelin or two. That is why I am asking you to level up now.

As for hit points, you get a roll and then if you want a re-roll but you have to take the second one then.

Okay? Any questions let me know.

Cheers

The Exchange

So you have people to help, heal, rest? and interrogate a dying orc possibly. I am going to put a post in the discussion thread about xp and such. Finally I'd like to move things on on Monday which should give you enough time to tie things up.

The Exchange

"I agree with that, especially when the stakes are so high. Those men on the crosses back there died by Iuz. He has deadly agents everywhere," replies the merchant. "Protect the wagons don't be concerned by this money or the goods."

Whatever tension around the eyes of the merchant is gone now. He prises the wood back into place a little with a dagger, so that the hole no longer shows much at all.

The Exchange

Eisen

Spoiler:
Jasmalus is hiding something. He is pretty good at it but his eyes are just a little too tense.

The Exchange

Jasmalus and Malin return quickly, while Emerald helps pick over the corpses of the five orcs.

Not seeing the wounds Malin comes up to Eisen and claps a large pawlike hand on his shoulder, "Yes, everyone is alive. Well done. That's a biggie you slotted there. One got away."

Meanwhile Jasmalus sees the fallen gold and scoops those coins up, swearing. "You didn't see my stash, did you Eisen?" He looks serious, does the older man.

Eisen can make an Insight check.

The Exchange

Sadarr cannot see an orc at the moment. However he can move and shoot with Vic at the one that is fighting Eisen back at the wagons.

Another arrow slices through the air and takes out the orc menacing Eisen. It spins and falls down.

The fight is pretty much over now. That accurate archer will be out of sight by the time Aerik gets eyes over the brow. But you can try to track him. Meanwhile there is one dying orc left near Aerik and everyone gets to level up!

The Exchange

Sand opens his eyes bewildered by the see-saw actions of his body. He smiles and nods at Aerik in agreement. The arrows have sliced open large wounds but the healing magic has done the trick. He slowly rises as the priest heads off.

I agree with you, Aerik. No orc threats and your position is noted. Sadarr to go now.

On the rise ahead, an orc is still moving or at least he is coughing up blood and grunting in the final throes.

Vic pops up briefly from behind the rolling rise and sees the three wagons. His arrow speeds into the middle of the orc's back but it turns slightly at the last moment and the arrow skims one arm. It is a brute, large and powerful and now it howls in anger.

I am out playing Rise of the Runelord's tonight with my reincarnated cleric so let's see what Sadarr does before I post the big orc's attack on Eisen.

The Exchange

The rest of you are free to act.

The Exchange

Note that the majority of the party are a round of movement from the wagons, if they "cut the corner" to get back quicker. Eisen stay frosty.

The Exchange

Round Five

There is a moment's silence on the battlefield. As Vic's eyes flicker open he can breathe again.

Sand death save 1d20 + 2 ⇒ (18) + 2 = 20, 1 fail and 2 successes

Back at the Wagons

The brute swings his club in a horizontally across the body, roaring "Durze get you dead."

Greatclub 1d10 + 3 ⇒ (8) + 3 = 11

A wooden board in the side of Jasmalus' wagon shatters at the impact as he ducks and out from inside the hole a cascade of gold coins trickles down to Eisen's feet.

"Ooh! Durze rich too."

The Exchange

End of Round Four

Malin drags his way out of a pit, swearing in a manly fashion to hide his stupidity. He has several scrapes and welts across his skin.

Emerald starts to pick her way towards Vic and Aerik.

healing word on Vic 1d4 + 2 ⇒ (4) + 2 = 6

The Exchange

I understand what you mean Vic. As I mentioned at the beginning, I have the time or inclination to use maps. That's why I've tried to give detailed descriptions of the terrain. The traps indicate that there is an opportunity to hide as well so I'd just seize it next time. Plus if you say I am stealthing or hiding behind a large clump of grass, I'd be giving everyone the benefit of the doubt and allow that. But its difficult to retcon this now with that death save.

The Exchange

Round Four

Everyone is up. Sand (round 3) 1d20 + 2 ⇒ (5) + 2 = 7, Sand (round 4) 1d20 + 2 ⇒ (17) + 2 = 19

The Exchange

Thanks scranford

The archer easily dodges that long throw and the spear lands just where he was stood.

Round Four

Eisen's enemy appears from round the wagon, led by the meaty smell of sweat and blood. It is a brute of an orc and wields a large club. The orc smashes the wooden head down on Eisen. It is studded with white pearly teeth.

Greatclub 1d20 + 5 ⇒ (3) + 5 = 8, damage 1d10 + 3 ⇒ (3) + 3 = 6

Swish the club dents the dry ground.

Then the archer, Jarsk, shoots back at Sadarr, aiming for his wide chest. The long black fletched arrow spins as it whirrs towards its target. After that, the creature weighs up the odds and disappears back and away down the slope. Out of sight.

Orc archer 1d20 + 4 ⇒ (15) + 4 = 19, damage 1d8 + 2 ⇒ (7) + 2 = 9

The other one, wounded by Vic, comes down the slope and swings a short sword at the scout.

Wounded Orc 1d20 + 4 ⇒ (13) + 4 = 17, damage 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

That was Round Three actions for Sadarr. Just. He goes last. I'll check the range on spear when I get home from work.

The Exchange

1.Cloudwalking: Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target's altitude. This pillar is 5 feet in diameter (regardless of the target's size) and provides concealment (20% miss chance) to any creature or object wholly contained within.

2.Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.

3.Resistance: Three times per day as a standard action, a scale can be used to cast resist elements-but only against electricity or cold.

4.Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

5.Burden Sharing: Three times per day as a standard action, a scale can be used to cast Shield Other.

6.Consecration: Three times per day as a standard action, a scale can be used to cast consecrate. If used by a lawful good character, the sacred bonus on positive channeled energy DC's granted by the scale increases by +1.

Okay lets clear this up over the weekend.

1.
2.Milhar the rogue
3.
4.
5.Tchirash the warpriest
6.

If we cannot decide then it will just hang over us. Treasure becomes a pain in the backside when no one wants to appear "grabby" or decisive. So lets get it done.

Cheers

The Exchange

Sadarr is halfway across the field near to Aerik and Sand. He can see that there are traps which means he is a double move (or thirty feet of difficult terrain) away from the orcs remaining on the rise.

Sadarr to act then its the orcs.

The Exchange

Ninja dwarf!

The Exchange

Vic was given a dwarven silver dagger at the Greatwall gates, remember now? There are two orcs left on the rise, one with no javelins and one who is deadly with a bow and called Jarsk.

The Exchange

End of Round Three
Aerik feels a surge of healing energy through his body. Not much but maybe enough to make a difference.Healing word on Aerik 1d4 + 2 ⇒ (4) + 2 = 6

A dagger spins end over end past Vic and towards the same orc. The creature slumps before him.

Dagger throw 1d20 + 6 ⇒ (9) + 6 = 15, damage 1d4 + 3 ⇒ (3) + 3 = 6

Looking down, Vic catches a glint of blue on the blade of his new dagger. The three merchants are gathered behind the party, they have obviously heard too much from the orcs and seen how things fare.

Malin charges forwards to help his new found friend, Aerik. He slips and disappears in a horse pit with an oooff!

--

Round Four

Eisen to act

The Exchange

Milhar is happy to take the disguise/bluff scale unless someone else wants it? Otherwise they all look good to me.

The Exchange

Over to you guys. Hope your rolling matches mine.

The Exchange

Round Three

Eisen sees the orc with a spear and shield creeping round the back wagon and slinking down the side. He doesn't notice any others coming. It has a black wolf face on its wooden boss and Eisen can hear it. Soon it will reach him.
..

The second archer shoots back at Sand trembling a bit from the charred flesh next to him. Meanwhile the other orcs only have one javelin each left so they are flung forwards, one at Vic. One at Aerik.

Jarsk the archer 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d8 + 2 ⇒ (4) + 2 = 6, first javelin at Aerik 1d20 + 4 ⇒ (20) + 4 = 24, 2d6 + 2 ⇒ (5, 3) + 2 = 10, second javelin at Vic 1d20 + 4 ⇒ (5) + 4 = 9

The arrow hits Sand hard and he topples sideways just as the javelin targets Aerik. Vic dodges nimbly.

EDIT: lets leave it at 9 points of damage to Aerik. Rerolling more is a touch unfair but thanks Eisen for the spot.

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