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French Wolf's page

Pathfinder Society Member. 4,956 posts (11,921 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 38 aliases.


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Qadira

Everyone is up.

Qadira

Two of the teamsters move round the edge of the room towards Sadarr. but they end up one behind the other in front of him with no chance to quite attack yet. One of the other's throws his half barrel seat at the nearest target which is Eisen.

Small barrel at Eisen 1d20 + 4 ⇒ (10) + 4 = 14 but it misses.

The last teamster moves round to help Kraquer, Vic can see the faint glint of metal as he swings a fist at the rogue. There is a fair amount of weight behind the blow.

Fist to Vic's stomach1d20 + 4 ⇒ (19) + 4 = 23, damage 4pts.

Qadira

Round One, Sand's up now

The elven lord relaxes nonchalantly. If they dare then that would be a mistake!

Sand readies an action to dodge if attacked by anyone.

EDIT: I gave him a chance to respond since he managed it yesterday. But then decided to give him a holding action for now to save time.

Qadira

The small man kicks out at Eisen, attempting to hit his legs out from under him. Its a low blow but he ducks around keeping one hand on his face, however he slips on a gobbet of blood.

The big broken nosed man grabs for Aerik round the neck and twists him down, or at least that is the planned move.

Kick to Eisen 1d20 + 4 ⇒ (1) + 4 = 5. Grapple on Aerik Strength (Athletics) 1d20 + 5 ⇒ (18) + 5 = 23 opposed by Aeriks roll 1d20 + 6 ⇒ (10) + 6 = 16

Once he has got a good hold on Aerik, he aims the two of them at the wooden wall, with a pat on the Bearborn's head for luck.

Karquer reacts predictably and aims an arrowing hand at Vic's eyes, fingers like points, attempting to blind the man.

Hand to Vic's face 1d20 + 5 ⇒ (18) + 5 = 23, 4 points non lethal damage

There is a laugh or two from the teamsters at the way things are going for Aerik.

Qadira

That's a fair point. So is the dex issue that Vic raised. I suppose it all encroaches on the monk territory in their eyes. Lets leave it as is for now then.

Qadira

2d1! I think that 1 point is a little low for an unarmed strike. A monk does 1d4 so I don't think making a normal unarmed strike 1d2 would break the game. Does anyone mind us house ruling that? If you do then could we discuss it further in the discussion thread. Otherwise Eisen can roll again.

Qadira

Auspicious start Eisen. How did you get that damage? Just asking I'm sure you have rolled elsewhere or summat.

Thanks Sadarr for the update. I'm still at work but there's isn't much to do at breaktime on a Saturday.

The small man is tough and tries to roll his head into Eisen's blow but it is all too slow for his sharp nose. Juicy blood crunches out and splatters his face and he grabs for it with one hand.

"My dose!"

Qadira

If you look at the top you'll see your initiatives. I have put the bad guy(s) in two initiatives. Usually the bad guys would be one grouped initiative to speed things up. For now Eisen and Vic can act before anything kicks off.

Qadira

Aerik sees clay cups, all fragile and cheap. No metal mugs at all. There are plenty of those.

Kraquer's eyes narrow and his mouth thins into a knife edge, but there is no fear in this one. None at all. He looks like he is enjoying himself, like he wants see you try.

Sadarr can you revise your top line so that your saves and more importantly initiative are easy for me to access? Its a pain to go back into your alias in mid post.

DM Only

Spoiler:

Init 1 1d20 + 4 ⇒ (5) + 4 = 9
Init 2 1d20 + 2 ⇒ (17) + 2 = 19
Init Vic 1d20 + 2 ⇒ (18) + 2 = 20
Init Aerik 1d20 + 0 ⇒ (5) + 0 = 5
Init Eisen 1d20 + 2 ⇒ (19) + 2 = 21
Init Sand 1d20 + 4 ⇒ (14) + 4 = 18
Init Sadarr 1d20 + 0 ⇒ (3) + 0 = 3

Qadira

Nah, you chaps are good and ready. Its midnight here. I'll post a little something tomorrow evening.

Qadira

A female voice shouts from the backroom kitchen, out of sight and desperate. "No daggers! No No No! Blood means the Watch come and close me down. And Kraquer, don't you dare break any more chairs or tables. You'll pay, you thug!"

The last man at the bar stands up and turns, "no blood, mateys. Maybe milksops bruise easy?" He waves turns his hand up and over.

The small man does the same and half a jug of rough zyder pulls over Eisen's head. He nods and laughs at Kraquer. And as if ordered the teamsters stand, pushing back their barrels and bench.

Now as long as there are fisticuffs and the wild west approach to a bar fight then the rules are .....no rules! Any person or piece of furniture is fair game. Also as a bonus you have double your hit points. The punches and kicks represent non lethal damage until someone draws a more serious weapon. But grappling etc are possible so I'd like you all to review the rules for combat over the weekend, even if you cannot post. Meanwhile I'll sort put initiative at the same time. Hopefully I shall have a nice shiny new Monster Manual tomorrow.

Qadira

I hear you - my wife gets very grumpy when we leave on Sunday for the beach or whatever.

Enjoy the wedding.

Qadira

I hear you - my wife gets very grumpy when we leave on Sunday for the beach or whatever.

Qadira

Will do. Its crazy here, sick kids and school projects so I'm hoping you got four days cruising round the islands in the Med.

Qadira

Almost like a dance, the man with the broken nose stands up too. His knuckles crack audibly as one hand breaks the other in front of his chest.

"Boils ha! Now let the milksop play with my friend. Not. Your. Problem. Mate." His eyes narrow.

The teamsters are all quiet at this. Not so much the jug they are focussed on as the small man and Eisen's back.

Qadira

Have we been busy or what! Thanks Aidan.

Qadira

Aerik

Spoiler:
The man is a tough, little scrapper. Quick and ready for fun, but not a killer. He may be an ideal candidate for Kord's faith.

Qadira

Strangely none of the teamsters and men (including the small one with the jug) have any visible weapons. Maybe the odd dagger or the like but no swords, clubs or whatever.

Qadira

Derren's

So Vic and Aerik share a table and start chatting while Eisen and Isandril are left with tables alone. Just them and their candles in the middle of the room.

One of smaller men at the bar, gets up and strolls over to the back of Aerik, moving in a circle. He smiles at the teamsters as he passes them and leans over to take their jug. Mouths open from the four in shock.

"Want a real drink? This ain't no chapel. Here try the applescratch." He lifts the jug higher.

Meanwhile the innkeep moves towards the kitchen and ushers the girl back out as she starts so come back in. "Wha-!"

"Come on milksop!"

Qadira

Apologies I should have posted earlier but I got caught in the chats about Wellard and Dabbler, mea culpa as they used to say. Will post in a while, have to fetch daughter from school.

Qadira

The ale is weak but not that bad. Sadarr is next to arrive some forty minutes later. By then the teamsters have finished eating and are drinking from a shared jug.

There are two empty tables in the middle of the room and one man sat in the corner of another.

One by one you can enter, take a seat and order. The innkeep is surly but he will eye Vic for a nod to see if they get a free drink. Feel free to get acquainted (or not) as the inn fills.

Qadira

The Behir and the Beholder

"Enjoy it, Aerik. It mebbe the last for a while. I gotta ration you, your empty legs take some filling and I'm on my last barrels. Yea Bearborn if'n you get a drink somewhere else, enjoy it. This stuff is piss! But don't put it on my spuds."

Jerrid waves you away and stumps back to serve someone else his plate of chips. His daughter waves too.

Qadira

Derren's

Not far from the southgate is the place where wagons and carts arrive to deliver their wares. Not far away is the sawmill, next to it is a large single storey wooden tavern with no sign. It has a front entrance towards the south and a kitchen exit at the rear with two large barrels flanking it. One is a rainwater butt and the other is for slops. Opposite this exit is a disused wheelwright's building, overgrown and dark. But nothing moves within.

The tavern has a chicken coop and pig pen against the east wall under the windows. The smell is pungent outside and frankly not very welcoming to the teamsters.

Inside the tavern is about 35 foot square with four large ten foot tables surrounded by benches and half barrel seats. Each table has an old bottle with candles in, the wax dripping down onto the wood as the evening wears.

Against the west wall is a long narrower table, like a bar with bottles and clay jugs. There are three wooden trays of clay cups too.

The man behind the bar has a surly look in his eye, that he fixes people with as they enter. The pretty, plump girl helping with food runs to and from the kitchen, wide at the hips
- much like her mutton pies.

There are four teamsters sat at one table, murmuring softly to each other and not paying attention to Vic as he arrives early. At the bar are three more men, slightly erect and nursing drinks from the innkeep. The one is the middle is notable for his broken nose, a boxer's nose and he has the cauliflower ears to match.

The man behind the bar comes over to Vic, he limps with some sort of hip wound and smiles, "you wanna drink, Ser. I got zider or ale. The ale is weak and zyder rough as rats. Wanna go somewhere else? Now."

Qadira

Some characters are lucky. Some players too. Stay away from Bedu!

Qadira

I'll describe the place that you enter later. Dragonborn probably not now you mention it.

The little boy eyes the elf carefully and comes to a decision, "not proper for me to tell it was a pretty girl, she came to the hoffiss, she did. New t'ear I fink." He waits for payment for his words.

Qadira

"No one special, lets say you did a good fing for dem wagon folk. Two fingers of light right?" Sal answers.

Qadira

"Evening? Nah you cun pay me tonight, mate. Now those two fingers of light is no charge if'n you geddit? On account you is in favour a bit. But jus' two mark me." answers Sal wiping out a cloudy glass with a grey cloth.

He eyes the man suspiciously then smiles at Vic, with two wide front teeth.

Qadira

Yes please

Qadira

French Wolf wrote:

Eisen

** spoiler omitted **

Vic
** spoiler omitted **...

So today's deliberate mistake is in the wrong effing thread. Ye Gods Frenchie get a grip!!!

Anyway go for it chaps!

I'll describe Derren's tavern as and when you get there.

Cheers

Qadira

Eisen

Spoiler:
Its enough. The young champions of the future are flaked out from Eisen’s exercises of sword and shield. They have thrown their weapons in an untidy pile and fallen under the shady trees in the same way. Even the big teenager, Harrik, looks beat. From behind Eisen comes the shout of “Mister!” and a boy with a satchel runs up.
He is about seven and a messenger, his sweaty face shows its been a busy day already. Just like the grown ups, the kids work hard too in Greatwall. The boy hands over a small parchment envelope with a black wax seal in the shape of a rampant bear.

It is time to stay playing and start earning thy place among the heroes of thou Brave Lord. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let a soul know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Eisen gets one inspiration point which can be used for any dealings with a freeman or serf in Greatwall. He has been in Greatwall for a few weeks at most so doesn’t know much about the rest of the party except by sight.

Vic

Spoiler:
Vic is sat, waiting in the Black Stag, colloquially called “the Dirty Deer”, with a friendly beer fo the same name. The owner is Sal Timaren, a ratty small man.

In trots a boy gasping, he takes out a message from his satchel. The seven year old boy is wild haired and sweaty. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.

It’s the early afternoon and the full sun beats down outside. Several builders are taking a lunch break before they go back to the west wall repairs. But no one is paying much attention to the half elf or his note.

Opening it, the thief reads the following short note written with thick ink;

Your heroism doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Vic gets one inspiration point to use when dealing with any serf or freemen in Greatwall. This includes merchants and guards. The Lightfinger has given Vic a quick chat about the town but as far as the rest of the party goes they are barely known, except one or two by sight.

Sadarr

Spoiler:
As the early afternoon sun beats down several of the fieldhands are taking a long drink break and a bite to eat from threshing at the cut crops. Rain is meant to be coming said the gloomy farmer so the crop must be finished in the next couple of days or it may be spoiled.

Across the dusty field, runs a youngling with a bouncing satchel. He has dirt and sweat up his legs but he jogs up to Sadarr and takes out a message. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.

Opening it, the wyrmkin reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

The boy is already off again heading back towards the Southgate.

Sadarr gets one inspiration point to use when dealing with the freemen and serfs of Greatwall. He intimidates everyone without trying. But Sadarr has only been here for a few weeks at most and doesn’t know the party at all.[ooc]

Aerik

Spoiler:
It has been a long hike to the northern patrol march, a walk that started at dawn and took several hours as the summer sun went higher and higher. The taste of dust in Aerik’s mouth matches the sweat and heat inside his baking armour. Most of the career guards are being led by the sergeant and his effete noble boy, Sir Valdus Merredin of Chendl, who never once got down from his poor horse. Several of the town militia are heading for the Behir for a drink first when a dirty boy pops out from behind the gate guards. He pulls a letter out with Aerik’s name on it.

Opening it, the priest reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

[ooc]Aerik gets one inspiration point for any dealings with the militia or guards in Greatwall. He hasn’t been in the town long enough to get to know the rest of the party, except one or two by sight.

Isandril

Spoiler:
Following a profitable morning game of dragonchess with the clever Captain Gillmore, the man discusses his Lord’s problems with the lack of goods and merchants coming to Greatwall. He talks in terms of costs and numbers and seems to be without an obvious solution. But the Captain remains calm, as if the conversation is just that ………a conversation. The officer wishes Isandril well and returns to his heavy workload with a meeting with the quartermaster.

But the town is suffering and the problem is a reality. One that the humans do not appear to have a ready solution for, however they seem stoic in the face of this adversity. Something which even a foreign grey elf can notice. As he leaves, the Guard Office at midday, a young messenger boy runs up from waiting beneath a shady tree. He pulls a yellow envelope from his satchel and hands it over with respect.

Your honour and toil doth make for a fine manner of elf. I wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention. The boy has been paid.

Isandril has one inspiration point for use in dealing with the nobility of Greatwall. This extends to the officers and rich merchants too. But he has only been in Greatwall for a few weeks, and hasn’t got a chance to recognise or know the rest of the party.

Qadira

Although I have emphasized the messages, I would prefer you NOT to put speech in bold. Its a pet hate of mine, something that has grown up on the boards over the last few years and I don't think its necessary.

Qadira

Eisen

Spoiler:
Its enough. The young champions of the future are flaked out from Eisen’s exercises of sword and shield. They have thrown their weapons in an untidy pile and fallen under the shady trees in the same way. Even the big teenager, Harrik, looks beat. From behind Eisen comes the shout of “Mister!” and a boy with a satchel runs up.

He is about seven and a messenger, his sweaty face shows its been a busy day already. Just like the grown ups, the kids work hard too in Greatwall. The boy hands over a small parchment envelope with a black wax seal in the shape of a rampant bear.

It is time to stay playing and start earning thy place among the heroes of thou Brave Lord. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let a soul know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Eisen gets one inspiration point which can be used for any dealings with a freeman or serf in Greatwall. He has been in Greatwall for a few weeks at most so doesn’t know much about the rest of the party except by sight.

Vic

Spoiler:
Vic is sat, waiting in the Black Stag, colloquially called “the Dirty Deer”, with a friendly beer fo the same name. The owner is Sal Timaren, a ratty small man.

In trots a boy gasping, he takes out a message from his satchel. The seven year old boy is wild haired and sweaty. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.

It’s the early afternoon and the full sun beats down outside. Several builders are taking a lunch break before they go back to the west wall repairs. But no one is paying much attention to the half elf or his note.

Opening it, the thief reads the following short note written with thick ink;

Your heroism doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Vic gets one inspiration point to use when dealing with any serf or freemen in Greatwall. This includes merchants and guards. The Lightfinger has given Vic a quick chat about the town but as far as the rest of the party goes they are barely known, except one or two by sight.

Sadarr

Spoiler:
As the early afternoon sun beats down several of the fieldhands are taking a long drink break and a bite to eat from threshing at the cut crops. Rain is meant to be coming said the gloomy farmer so the crop must be finished in the next couple of days or it may be spoiled.

Across the dusty field, runs a youngling with a bouncing satchel. He has dirt and sweat up his legs but he jogs up to Sadarr and takes out a message. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.
Opening it, the wyrmkin reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

The boy is already off again heading back towards the Southgate.

Sadarr gets one inspiration point to use when dealing with the freemen and serfs of Greatwall. He intimidates everyone without trying. But Sadarr has only been here for a few weeks at most and doesn’t know the party at all.

Aerik

Spoiler:
It has been a long hike to the northern patrol march, a walk that started at dawn and took several hours as the summer sun went higher and higher. The taste of dust in Aerik’s mouth matches the sweat and heat inside his baking armour. Most of the career guards are being led by the sergeant and his effete noble boy, Sir Valdus Merredin of Chendl, who never once got down from his poor horse. Several of the town militia are heading for the Behir for a drink first when a dirty boy pops out from behind the gate guards. He pulls a letter out with Aerik’s name on it.

Opening it, the priest reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Aerik gets one inspiration point for any dealings with the militia or guards in Greatwall. He hasn’t been in the town long enough to get to know the rest of the party, except one or two by sight.

Isandril

Spoiler:
Following a profitable morning game of dragonchess with the clever Captain Gillmore, the man discusses his Lord’s problems with the lack of goods and merchants coming to Greatwall. He talks in terms of costs and numbers and seems to be without an obvious solution. But the Captain remains calm, as if the conversation is just that ………a conversation. The officer wishes Isandril well and returns to his heavy workload with a meeting with the quartermaster.

But the town is suffering and the problem is a reality. One that the humans do not appear to have a ready solution for, however they seem stoic in the face of this adversity. Something which even a foreign grey elf can notice. As he leaves, the Guard Office at midday, a young messenger boy runs up from waiting beneath a shady tree. He pulls a yellow envelope from his satchel and hands it over with respect.

Your honour and toil doth make for a fine manner of elf. I wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention. The boy has been paid.

Isandril has one inspiration point for use in dealing with the nobility of Greatwall. This extends to the officers and rich merchants too. But he has only been in Greatwall for a few weeks, and hasn’t got a chance to recognise or know the rest of the party.

Qadira

Good, so I'll let you use that how ever you want and I'll borrow from it occasionally.

Qadira

Eisen

Spoiler:
The All Chapel Flames: Lets make the sacred text book a series of short poems written by the acclaimed bard and eventual leader of the Foluccan College. Each poem details a different faith and one of his hero's heroic actions. It is a small book but each message belongs to one of the major religions.

How does that sound?

Qadira

"I got a bad feeling about this"

Dabbler is posting on his own game, but Wellard seems to be awol. It could be that the whole rakshasa fight has got them riled up but no comment seems unlike them, doesn't it?

Qadira

Thanks Sigil, much appreciated.

Qadira

So that was a mistake I shall not be repeating. Thereal thom, Patrick Curtin, Ragadolf and Guy Humual, why did I ever stop those Arabian adventures? When I reread the entire 2000+ posts, I had put so much effort in and then ran out of energy or time.

I learnt alot from that game.

Thanks TT.

Cheers

Qadira

Greatwall, a medieval stronghold forty miles from the border to the north. Then a stones throw across the river into the Lands of Iuz.

High summer in the baking hot month of Reaping and everyone is finding the air thin and noon stifling. Out in the fields the serfs either work on their own strips of corn and wheat or do their lord's business. But some of the rusty tools, old carts and rickety donkeys show that the War only ended last autumn. It is way passed time for them to be replaced but with what? From where?

I shall post initial entry posts for each character tomorrow.

Qadira

Sure

Qadira

Eisen Sibyl wrote:

Alright. My medicine isn't a proficient skill so I've got a -2, that 6 wisdom and all, the only healing he's got is the lay on hands. Even if I made it a proficient skill that is still +0. So solider or guard would be the best fit.

How does Heironeous sound?

The book and the loon are both up to you. I meant it to be some kind of holy text (Not necessarily to Eisen's god) to fit his chosen bond, but it doesn't have to be he just has to believe it is, as it's completely unreadable to him. Or even better he can't open it.

Right forgot medicine. Maybe you should come up with something more appropriate?

Heironeous is a good choice, very brave and paladin-y.

Cheers

Qadira

Eisen

Spoiler:
If haven't tied your character to much in town. I'm thinking that your community service has led to a place in the militia as a medic/soldier out on patrol. That brings you into contact with the senior medical woman, Angeema Lilymoss, a priestess of Mayaheine, the crusaderess? The halfling leads a spartan existence in an old marketplace infirmary. Any ideas for the loon's book or do you want me flesh it out? By the way, Eisen probably heard that the loon disappeared in the morning, probably left town.

Qadira

Gulp!

Qadira

Steam of consciousness spoilers to follow

Victor

Spoiler:
Your character has a contact in every town in this area. We could use the NPC Pharris in the campaign thread if you want. Can you make up a name for that person and the band of thieves in town that you pay lip service to. They will require a monthly fee of 5 gold to operate in Greatwall, more if you are truly successful. Also you need a cover to work in town. Something that will allow you to move for one town to the next would be best because there is plenty of travelling in this adventure. Is he a freeman or serf in your mind?

Eisen

Spoiler:
Can you pick a suitable faith using one of the Greyhawk links (Canonfire, that Aerik mentions, is very good). I would suggest something like Trithereon fits the area well. Pholtus or St Cuthbert may cause too much friction in the party. Also what is he doing in town now to pay his way?

More later...

Qadira

Well, that's everyone chimed in. I am a old geezer to though with a younger wife who keeps me on my toes. Greyhawk was the setting I started out in, however it was around Hommlett, then Keoland and latterly the Barbarians. Then the UK got the state of Onnwal which was overrun with the Scarlet Brotherhood. So this part of the world is fairly new to me.

Although I said we would start today I actually think its best if everyone get their character sheets up straight.

Isandril has a lot of useful info just below his name. Could everyone make sure they do that today. Meanwhile I'll work on fitting the backgrounds and getting things up and running.

Table Etiquette (or teaching you guys to suck eggs)
1. I'll make lots of rolls behind the scenes to speed things up - init. and because they are passive checks.
2. Try to put energy into your posts in game, i.e. use sights, smells and other senses to convey what is happening - just one line of ooc, one line of text and one line of italics isn't really enough. Not every post but at least once a week.
3. Look at your posts in a few weeks time and see if you are still doing these things. That shows commitment.
4. Weekend posting is not going to happen much, I have too much work on Saturdays and kids to look after Sunday while my wife is doing a teaching degree. If one or two end up riffing with a barmaid or whatever then I have no problem with people being creative.
5. If you cannot post during the week, let me know and I'll bot you. If you have enough time, put in a couple of generic actions that we will follow on your profile. Given time I'm sure we will get to know each others character a bit.
6. Some of you may post more than others, that's fine but often I will not move things along until everyone has had a chance to be involved. So keep posting!
7. Good luck and happy dice rolling.

Cheers

Qadira

When we do not post quickly and with frequency, then we lose track just like during a long fight. It can takes weeks of real time.

Maybe whatever we learn should go into campaign info for the brighter pcs to "remember". Abbas typically will not remember much apart from the horrible bears. That should create less leading by the nose since you can add in more than we need to know. Does that help?

cheers

Qadira

Kelsey Arwen MacAilbert wrote:

I found two:

Land of Fate

Arabian Adventures

What I want to do is take Al-Qadim, update it for magitech, and put it into my Pathfinder setting. Not really interested in rules. From what I understand, Land of Fate is the main setting book, but Arabian Adventures came first. Do I need Arabian Adventures if I'm not using 2E rules? Can Al-Qadim work in an Eberron-style setting?

I'd say yes if you want the arabian feel and outlines of the classes that fit.

I'd second the Sha'irs Handbook especially as my copy has soy sauce all over it. Assassin's mountain is good too. I liked Ruined Kingdoms because it introduced the geomancers a favourite of mine.

cheers

Qadira

F. Castor wrote:

Hello one and all.

I am in the process of finishing Isandril's character sheet/profile. I do have a question or two regarding class equipment though.

1. (a) chain mail or (b) leather, longbow, and 20 arrows -> Could I take a studded leather instead of either of the options? Chain mail is a bit too heavy for my liking, and if I understand things correctly, with Isandril having fire bolt, the longbow is a wee bit redundant (especially considering he will be closing with the enemy as soon as he gets the chance unless it is physically impossible to do so...).
2. (a) a martial weapon and a shield or (b) two martial weapons -> Going with the two martial weapons here, a pair of scimitars to be more specific.
3. (a) a light crossbow and 20 bolts or (b) two handaxes -> Could I go with three daggers here? I find them thematically more appropriate with Isandril being an agile elf and all, plus I always liked throwing daggers instead of throwing axes.
4. (a) a dungeoneer’s pack or (b) an explorer’s pack -> Going with the explorer's pack here.

That's all fine by me

Qadira

Eisen Sibyl wrote:

Greetings all I'm looking forward to seeing what we can do together.

@GMFW, My greyhawk knowledge is fairly limited. I've played Night Below and a few other campaigns in greyhawk so I'll recognize a few things but that's about it as far as geography goes. Now that I've had a chance to rest up from weekend escapades I'll have an opportunity to do some research. Thanks for opportunity.

I haven't played any Dark Sun I'm not quite sure which game you mean.

Oops checks records .....tribeof1 is the DM under the Dark Sun.

You're the chap who works on the front desk. Unless you have moved on from there?

If everyone can make sure their alias are user friendly and include all the relevant details in the race section so that they appear in the game thread too.

Ta

Qadira

Welcome one and all.

I have spent far too long today enjoying my time today sorting this out so now I'm off to do some jobs before my wife linches me.

Speak to you later!

P.S. Make introductions etc please

Qadira

So here we go, gamers. First and foremost thank you applying to my game.

Before you read too deeply into my subjective views remember that I do not get asked to join every game I apply to. Far from it. So take this all with a pinch of salt, especially the criticisms.

But I spent the morning checking alias', other games and scoring each of you that completed a character. I don't intend to release the final scores because that may create bad feeling and resentment something which I rather avoid. Having taken some of the emotion out of my decision, I ultimately came to the following choices.

Sadarr the dragonborn paladin of Istus. had the best background for this game, scranford. I particularly liked the use of Morgorath which showed a fine knowledge of Greyhawk and Istus. The wide range of abilities in the character will help I’m sure.

Aerik Bear-born the human cleric of Kord again a strong well written background that showed you knew or researched more of the Lands. Plus he fitted so well into the feel of Greatwall. I felt myself starting to write and rewrite parts of the adventure to suit your guy. Well done.

Isandril Velahrn the grey elven fighter (eldritch) is a cool dude and your writing is inspirational. Looking through your posts for other characters this morning you have written some good stuff. His mixed skills and fighting ability plus the way he seamlessly fitted into the stronghold scored you a bonus point or two.

Eisen Sybil the half elven paladin, short and sweet. There is humour in much of your writing and your dark sun campaign shows how well you can post. Plus Eisen and the mad loon is a hook I can grab for and use alongside what some of the others above have written.

Victor “Vic” Lofliss the half elven rogue did well because his skill set is ideal for the adventures to come and the story about how he gained notoriety in the town showed class. It wasn’t gonzo, it fitted. Also your posting is second to none in terms of consistency and frequency, you always manage to write something. That will hopefully energise me and them even more.

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Istiel the druid was one point below Eisen and Vic. Istiel had a good skill set, your game as DM Nerk showed you can write and your background was one of the best. But it came down to something indefinable (for you), they were the hooks and ideas that didn’t quite fire from your druid like they did for the ones I chose. This is very opinionated and I apologise if I have offended you, that was not my aim. Therefore having thrown mud at you, I hope you will be my first reserve because if anyone drops out I’d like to PM you? Also there is the faint chance that this group will get the snot kicked out of them early on and I may decide to offer you as an extra body.

Omar and Tolach you both lost out to a combination of better or more “interestingly detailed” writers, slightly better character designs and some stronger knowledge or research of Greyhawk. Your scores tied and I’d like to thank you both for taking the time and trouble for applying to my game. My advice to you both is read up on some of the other characters that the successful ones have made in the past. Making a 3D fully fleshed out character takes a little more time and effort to hone.

Next up is the discussion thread, go say hello and get to know each other, I'll be along sometime in the next 24 hours to move things along.

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