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Cool, I've just finished GMing this sort of game. I used the second edition Vikings book from TSR to help with backgrounds and I only allowed two non humans and two spellcasters. Definitely interested, so lets see what the dice say.
2d6 + 6 ⇒ (6, 1) + 6 = 13
They look good. Will get back to you, Fendrith.
French Wolf wrote:
I'll hit the books tomorrow and see what I can come up with. Lost both games where I played healers so maybe I might manage one of them. Remember playing a crusader of Mystra in 2e which had fighting, cleric domain and one arcane school. Felt great. Wonder if I can emulate that, maybe with an inquisitor?
mdt, I appreciate your comments. Sometimes its hard to tell the different when you don't know or see the other players.
Erick is a hardcase. That's fine by Bedu. But Bedu is a true Arab gentleman and always sees the best in womenfolk. He rarely gets uppity. I am interested to hear how the others respond. what do Gavin and Kutsya feel?
Out of character your characterisation is tough and resourceful. It may help if you let us all make decisions as well sometimes? Especially if you do not want to be the self-appointed leader. Maybe that is why Tessa is having a pop at your ego all the time.
Anyway I'm fine with it all.
Mine is more like death by a thousand cuts. Barbie slash. Strawberry shortcake slash, nail polishing slash, fairy books slash. I go to work when I can for adult conversation and relaxation. Thankfully my little darling is heading for full time kindergarten school in September.
In the fall, my wife starts a one year education degree so time for me may become a bit of an issue as I return to more work as well. I don't know yet but her doing an extra 10 to 15 hours study every week will impact us.
I agree. Luckily I am British Wot Wot!
Sorry Sam for all the mind changing. Jerrid is torn between the professional challenge of making an assassination attempt on the druid and the necessity of warning Crimmor in case it all goes pear shaped. In the end, Damien's comments about being cowards and Kev mentioned the sated stirges pushed him over the edge.
I would like Jerrid to become an assassin or at least an SAS style stealth killer. One day.
Ghaelja Waldhaar wrote:
That sounds like the 2nd Ed Option books. Where we quickly realised that clerics had the most points (80?) and so nominally we all played one, then took rogue or fighter skills.
Its a fun encounter and the snares got everyone busy rather than just unloading on Mr Bojangles.
By the way, I have heard that name related to ettercap before but I cannot remember where. Wracking my brain and maybe it will come back at some point.
My biggest concern was not letting him get away. He would have been a right pain had he run off.
Even so we are suffering with lots of ability damage.
I'm not that keen on continuing, I'm afraid. Maybe my memory of the old school is rose tinted but the last encounter was not so much fun for me. More like a bad situation that got worse and worse until it started to claim lives. Plus I dislike "coming back from the dead" or captures when someone has been trying to kill us. If fact, any kind of return even from the raising dead spells are something I never use.
You put loads of effort in DM Tribute and there are plenty of players on the boards who I'm sure would be better suited to the challenges you present.
Under the circumstances, let's just say that Milhar died trying to reach Skirros, his cousin.
Thanks for the chance to play in your game. Please do not take this as a criticism, its more about the way I enjoy playing.
PF, I recently introduced the party to a high charisma barbarian (in a viking setting).He was named Drogar the Dashing and all manner of doors naturally opened for him. They soon saw the advantages of having his presence and it rubbed off on them.
Throw in potions, wands and belts (perhaps limited to daily usage) to boost Cha. So that they begin to appreciate how much better people treat them for a while.
Or like some vaguely mythic power make them all beautiful or charismatic for helping a divine being?
Then there is the rival party, all talented and normal, but with the personality to get others to help them. Looks and charm become just one more reason to hate them, but watching people do what they ask (or tell) could be instructive.
Bedu listens carefully to her answers and the honesty behind them. Or not. He smacks his lips as the nuts run out, crumbs dropping like dead flies around him.
"Of course I would like to help. But do you not have the Jade Ravens for this? Tell me of them then please, what is the quality of the man that leads them. I do not wish to cause offence but they do regard us as "snakes in their grass" do they not? That much is clear."
The halfling leans back on the cushion and lets out a comfortable burp of pleasure now that the meal is done. His eyes close and his hands link around the considerable paunch.
[b]"One last thing occurs to me, you said Mistress that this Soller Vark was doing something on board the Nixie. What reason
Is this first come first served? Because it looks like you have plenty of applications already if that is the case.
If not then I'd like to post a spellcaster from Swallowfeld. Fair warning I have written a couple of bits and pieces for RSP and gamed with him. Also run Retribution once before, although it ended in a tpk.
Either way GM Irondesk, I'll let Creighton know about this.
Good Afternoon gentlemen, dealing with a sick daughter so time is short for this post.
We had a long chat about the stealth/bluff situation last night and it helped clarify my thoughts. However these guys are primarily live action roleplayers and so they tend to use the rules instinctively rather than as RAW.
Here are a few of the situations that the stealth rules should cover.
1) the dumpster or hiding behind the barrel example.
2) the boo moment! someone hides round a corner and someone moves past. Such as a pack of gnolls charging through a stockade gate at a party. Do they notice the small figure flattened again the wooden wall? Under the rules - always. In reality, maybe not, and if that was a player being jumped then they would need to state what they are concentrating on.
3) The undergrowth and dim light which both offer continuous concealment and so someone could effectively disappear from view, move to a different location and then snipe.
There are plenty more possibilities and even those three could easily be effected by various other terrain and conditions. So suggest that the stealth check is used but with a situational modifier such as for being observed. Maybe that warrants a -5 or -10 to the chance to move from one bush to the next. This is just a for instance.
The other thing to bear in mind is the distance to the person stealthing. So that the further Jerrid is away, the harder it is for a spider to notice him.
Finally I have read a couple of threads where high level rogues have stupidly high stealth bonuses and so can perform frankly ridiculous feats of disappearance and that is never a good thing. Whatever you decide on Grimmy, I would abide by it but if you do use this suggestion then it should be with the proviso to amend and update the modifiers as and when you deem it necessary.
P.S. the main reason for my putting this effort in is because next level for Jerrid is a crucial one for feats and decisions on prestige classes. For instance he may look at becoming a shadowdancer with hide in plain sight.
So having spent the last couple of hours searching for a good thread on rogues/stealth/cover/sneak attacks I have come to the conclusion that it is up to the DM. But it is vital to come up with something we all can follow, especially when there are two or three characters who may benefit.
Also there is even a post back in 2012 stating that the Dev Team want to clarify stealth so that sneak attack can apply. But there is no FAQ yet.
There are plenty of opinions on the text. But its hard to get a definitive answer. One thing I can say is that to sneak attack which is what Jerrid wanted to do, well he couldn't. That requires either a flank or the denial of dex.
Sniping is what Jerrid wants to do and for that no one can know where he is. This probably means spending a turn stealthing without being seen but again not sure. Here I would say that that just requires cover or concealment, although I am happy to make bluff checks. One thing I did find was a reference to blur/displacement not allowing someone to stealth and that was from the Development Team.
One small point for the future is that had the spiders had concealment then again no sneak attack, but partial cover does not deny that as far as I can tell.
The next step is to raise this with our resident rules lawyer tomorrow night and hope he can shed some light.
FW out for now.
I will play it your way, even though your explanation misses the point.
I'm happy to expand on why, but I suggest you read some more of the threads on the forum but essentially cover and concealment allow stealth whether or not someone detects you.
The bluff skill provides a second way of using stealth. The two if statements, If you have cover, If you have made a bluff check are separate instances.
If I am in an obscuring mist which provides concealment then why do I need to bluff. Even if someone knows I am there, then I can still stealth away. Blur, undergrowth, a wall, they all work in exactly the same way. Playing paintball or some such is a good example, you find cover, you stealth, you get away - there is no need to bluff if there are bushes and trees to help hide.
I.e, if someone knows where Jerrid is, he seeks cover/concealment and then he stealths away. OR he attempts a bluff distraction to get into hiding.
These are moot points since I have gamed with plenty of tables where the rules get in the way of a good game. I'm no rules lawyer.
As I said before though, DM rules. In this game DMG rules.
One bluff check coming up.
You don't need a bluff check if you have cover or concealment. The two things are separate (if statements). Not sure blur counts for that, I would doubt it. I reckon that the cover/concealment like bushes and undergrowth allows a stealthy character to take advantage, making him hard to be pin pointed. Until he sneak attacks. Blur just makes you harder to hit.
Your decision DMG.
Me I've played a fair bit in Greyhawk we had to be pretty anal about sticking to canon when writing for the UK Living campaign in Onnwal but otherwise I enjoyed the lands and general low magic feel. Hommlet and that moathouse is like an old friend.
Over the last ten years I've run adventures set in my own world until I realised that its the actual theme and region that I enjoy most. At the moment that is pine forests, snow, sea and vikings.