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There is alot of useful synergy between bard and rogue. But if want to go all "Conan" on us, I'm sure that would work for you. Garekk as a frontliner alongside Roet seems very positive (especially if we ever get to face a dragon?).
Shady, thanks for the offer, but most of my games have picked up pace and so I'm maxed out. Good luck though my friends say its a great campaign - if a little dangerous.
Moving Through a Square
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.
Same here. WhtKnt thanks for letting me into your game first of all.
I'll go over the character and add the class/level line tomorrow.
And for now I'll start off by introducing myself. If we are going to get far with our adventures then its always best to start on the right footing and I don't recognise many of you from games I've played in.
I'm approaching my 50th birthday and I've played on and off since 2007 (more on than off in truth) and I enjoy this format for the chance to take my time over a post and think about what my PC wants to do.
I have returned to live in Cornwall in the UK and have just had an interview for a new job locally today - so fingers crossed there.
In terms of gaming, Ravenloft and Al-Qadim were my favourites, but Greyhawk I grew up with. My gamer friends call me frenchie because of the characters I tended to play - my "soccer" called me wolfie because of the t-shirts I wore.
I don't mind the suggestion but as a DM, I dislike players trying to wriggle out of it all the time and not accepting the suggestions with good grace. In my experience some players cannot handle losing control of their PC even for a round.
My 12th level weapon master once spent three rounds of a fight getting into position to jump on the back of a red wyrm. And then 1 round jumping off at the suggestion of said wyrm..
Thanks for letting us know. I can understand why reading that spoiler was a blunder because I've run games on the boards and had one or two players who couldn't resist taking a look at spoilers they shouldn't.
Its not the way I usually do things and I'm not known for it so when something like this happens I don't expect a retcon but there was very little I could do in the situation other than hold my hands up and admit to my mistake.
I'll take the easiest solution in the future.
Good question Haldin - I was just about to ask the same.
Also Whtknt how to you handle armour for multiclassing elves? There is an optional rule which nerfs Ftr/MUs so that they cannot cast and wear armour. The reason I'm interested is that I'd like to build some kind of precursor to a bladesinger.
I'm champing at the bit to see this game take off - so if its okay I'm going to start putting a character together based off what you have told us so far.
It usually takes a few drafts anyway to get the entire PC meshed together so will give me something to mull over while you decide stuff, DM Nebten.
Urban adventures is one good way of building in more RP. Or give them a quest that involves travelling far and wide on land and sea so that they can experience new environments and new peoples as they try to find what they seek.
Giving each PC a mentor, friend or organisation to introduce adventure hooks, that may sometimes conflict with each other but provide layers of villains and neutrals.
Just a couple of ideas.
For me, it depends on how much the players are invested in their characters. If they are generally mking mistakes and the campaign isn't tight then a TPK can be on the cards. But it takes alot for me to kill everyone. I might slot one or two but I prefer to capture, torture, and remove favourite magical items from the characters. That hurts players and sets up some real ambitious revenge situations.
Dragon's Demand is one adventure which I know nothing of so I'd like the chance to put forward a character.
The way you are planning to run a mini-adventure sounds even better, those comments about Sandpoint and Olegs strike a chord with me - especially the latter.
I'd be interested in playing a monk or paladin, after a succession of rogues and bards. Something Good with a capital G.
One of the keys to successful building tension is to keep the players uncertain. Uncertain about the monsters, the corridors, and the uncomfortable details.
Ask questions like, there is a dark dank mine shaft heading into darkness....in front of you is a puddle black as night so its depth is unknown. However it is only five feet wide. Who goes first? Who is going to step or try to jump over the puddle?
The players are thinking why is he bothering with a puddle. Its just a puddle. I'm going to step in it. No I'm going to jump over.
Never give exact information, always make it seem like there is more if the party can just figure it out.
Once they are unsettled - separate them.
I am part of one game which is on a long term hiatus due to the DM trying to rebalance his time and work commitments. Its great when you do get a good group, everyone posting and the action moving along with energy and atmosphere.
There does seem to be an element of luck attached to getting that perfect mix of leaders, followers and all posting regularly but perhaps I have shelved my character from that game because I miss being in such a successful game.
I love Age of Worms, its first part is my favorite adventure of all time and I've run and played in it multiple times.
Of the later APs, Kingmaker has a fantastic scope for any party. It is terrific.
I'm running some of Giantslayer in the next few months and I have high hopes for that too.
For all the naysayers against Second Darkness, it has one truly memorable encounter when the zombies push the tower of the hill. Unforgettable.