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Werewolf

French Wolf's page

Pathfinder Society Member. 5,035 posts (12,095 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 38 aliases.


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Qadira

Anytime, Tim.

Maybe one or two of the Trickster path abilities could be reflavoured to make them divine and fit for a Heirophant, i.e.a priest with the Travel domain would have access to the Trickster ability - nimble glide.

Qadira

In the weapon section, a net requires an action to escape. Its a DC10 Strength check but I reckon Dex works too. Either way Vic is free. So Vic can still move. There is thirty feet of difficult terrain between him and the orcs.

Qadira

Sorry Aerik, but "Wrath of the Storm" has a 5ft range.

As the elf sways and begins a slide out of his saddle, Aerik hits him with healing.

Qadira

Round Two - Orcs

As Eisen looks around from the three wagons, he does not notice anything amiss. No orcs creeping up from behind at all.

DM Roll

Spoiler:
Stealth 1d20 + 4 ⇒ (18) + 4 = 22

With Sand riding through the high grass and precarious traps, he and Sadarr get to Vic twisted in his net. Aerik takes a different route and parallels the pair.

Then orcs run up to the brow not thirty feet ahead, but the four that reach the top, two have longbows and two javelins.

Orcish words come from one of the archers, "get the rider, Jarsk." With that both archers aim at Sand.

Longbow at Sand 1d20 + 4 ⇒ (17) + 4 = 21, damage 1d8 + 2 ⇒ (7) + 2 = 9, second longbow at Sand 1d20 + 4 ⇒ (12) + 4 = 16, damage 1d8 + 2 ⇒ (6) + 2 = 8

And both arrows thud into the elf's chest.

The javelins are thrown haphazardly at Aerik and Vic and both hit.

Javelin at Aerik 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 + 2 ⇒ (4) + 2 = 6, Javelin at Vic 1d20 + 4 ⇒ (10) + 4 = 14, damage 1d6 + 2 ⇒ (6) + 2 = 8, wow what a set of attacks! Over to you guys. Good luck.

Qadira

Eisen then the orcs act.

Qadira

Round One

Aerik sees a path through, following the original orc to zig zag halfway across between two long pits, made to take horses with ease. With a javelin held high, he leaves Eisen.

Behind Jasmalus and the other two merchants are waiting by the human crosses. They stand uncertain and the leader calls forwards to Eisen, "what is happening, Eisen? Do you need us to leave the carts?"

Qadira

Good stuff.

Qadira

Sand's wariness pays gold, much work has gone into the number of nets, pits and legbreaker holes those devious orcs have riddled the ground with.

Sadarr follows behind the horseman.

Good roll. Treat the sixty feet of open ground as difficult, so it will take everyone two rounds to cross with a thirty foot move. For simplicity the horse being careful reduces its movement to the same rate.

Qadira

More haste, less...

As Vic heads down the slope and almost trips on a hidden rope, but as he rights himself the ground nearby erupts and a net flashes over the rogue, trapping him to the grass as Vic rolls to a stop.

Next!

Qadira

Can you make a Dex save please, Vic?

Qadira

The orc stops moving, pierced by Eisen's long range javelin. The haft looks like a bare flagpole.

That dull roar ends and what may have been several guttural voices changes to a faint whistling breeze. Maybe the creatures have gone.

Thanks Eisen, keep it up please. Over to you guys. In no particular order.

Qadira

fine. Zennor is a bit tankish.

Qadira

The orc tumbles forwards out of sight, another arrow sprouting from its back. Seconds later there is a growing growl from beyond. Several voices rising in anger.

DM Rolls

Spoiler:
Sadarr 1d20 + 0 ⇒ (1) + 0 = 1, Sand 1d20 + 4 ⇒ (8) + 4 = 12, Eisen 1d20 + 2 ⇒ (19) + 2 = 21, Aerik 1d20 + 2 ⇒ (3) + 2 = 5, Vic 1d20 + 2 ⇒ (8) + 2 = 10, Orcs 1d20 + 1 ⇒ (14) + 1 = 15

Round One
Eisen 21
Orcs 15
Sand 12
Vic 10
Aerik 5
Sadarr 1

Eisen is up. He hasn't posted for a few days and I did say I would warn people if they didn't let me know. Its up to him now but tomorrow it will be up to me.

Qadira

Apologies for the lack of a post yesterday, I got hit by a nasty series of emails about the last home from my old landlord. Got to see why he is so wealthy..but its hopefully all sorted and we can get our full deposit back.

Sadarr breasts the rise and looks down beyond the tall grass down a slope and then up sixty feet further away to the next soft crest. The grass is both tall and short in places. There is a path of sorts through and up the far side where the grass has been pushed aside. The breeze blows a foul sweaty smell to match the orc that has already limped and fled to the top of that crest. It is waving its arms as it faces away. A wooden shield is strapped across his back with a bloody red blade on black.

Sand reaches Sadarr as Aerik does too.

The orc is sixty feet away and making a big show. Over to you guys.

Qadira

Abbas may have to "go scouting" when people start getting unchivalrous.

I love the idea of the magic items being connected though. That is spanking!

We don't have a de facto leader but maybe its time for the brain boxes to make a decision or two?

Cheers from the thickie

Qadira

So there is nothing much here for the story. We got Pluchak and killed trolls.

Did anyone detect for magic? if this is some kind of warding point then perhaps it has gone too.

Maybe we move on round the clock face to the next site of interest. Maybe catch the despoilers in the act...

Or go back to Gillamoor?

Qadira

I moved this weekend so life will gradually return to normal this week, when we stop playing, "where did that go?"

Hope you had a good weekend TT.

Cheers

Qadira

I'll give you today to make any quick action like Sadarr and then post the results.

Qadira

Thanks, scranford.

Qadira

No one sees what happens at the end of the arrowfire. But there is a cry at just the right moment. Can't really argue with a 20!

The wind blows across the tall grass ahead. Nothing else appears straight away. Isandril is looking in the wrong direction! He cannot see exactly where the arrow went or where Vic is pointing unfortunately. Those piercing eyes are not on target.

So begins my busy move weekend, but I'll try to keep up with this game.

Qadira

Jasmalus checks over the man with a dagger thrust carefully. He gently eases that body onto the pyre. "He has been poisoned by a dagger. Probably a Scarlet Brotherhood kris blade. I saw one once in a drawing. Deadly."

As Aerik gets ready to torch the pile, Vic notices a garish and mishapen head pop out of the grass ahead. It is an orc with one large eye blinks and waters. The figure runs back into cover, disappearing quickly.

Qadira

Please.

Qadira

A Caller was a first ed job. You had someone to map, someone to jot down treasure and someone to act as the caller. He was often the leader since he pooled together what everyone planned to do and then filtered the final action plan to the DM.

Eventually everyone learnt to act in concert rather than chaos. So the caller went the way of the dodo.

I don't mind what Bor did (picking Zennor up) but I think it would be a good idea if we try to be a little less chaotic. For one thing it would make the Supreme Being's job easier.

Cheers

Qadira

Miss Twilight. Good story that and the huntsman was cool.

Qadira

I have roughed out a human rogue (arcane trickster) and hopefully will start the profile tomorrow am.

Cheers

Qadira

Malin calls over from the wagons to Jasmalus, "look we have to get to a good place for camping. This is not it!" Jasmalus waves him down and the large man jumps down and heads towards the older man.

Aerik can find a large dry riverbed, many cracks and signs of crumbling dryness show just how hard the land is. With effort and man power, shallow graves may take several hours. Only.

Vic gets to see the way they have been treated close up. Its not pretty and he has never seen savage torture, burnt feet and legs, heated wounds and broken bones. These men all died long and in great agony. One big burly middle-aged man in particular has a deep and poisoned jagged hole in his back.

There are tracks and the odd piece of ragged leather of the murderous orcs responsible. They headed away towards the north. Numbers are hard to get, there could be a dozen or more, but when they head away, the tracks blend into the rest of the grassy and dusty ground.

Sadarr comes up behind Aerik and grunts at the sight of so much death.

Qadira

This is all getting a bit incestuous. Our little fifth ed family. Good luck folks.

Qadira

4d6 ⇒ (6, 1, 5, 5) = 17=16
4d6 ⇒ (3, 4, 2, 4) = 13=11
4d6 ⇒ (3, 2, 5, 3) = 13=11
4d6 ⇒ (3, 2, 4, 2) = 11=9
4d6 ⇒ (2, 5, 6, 3) = 16=14
4d6 ⇒ (4, 1, 6, 3) = 14=13

Not bad, not bad at all.

So can I organise a house move this week and produce a character? We shall see..

Qadira

By the burnt wagon

Sadarr listens and eventually follows the others to look at the scattered scene with Eisen. He first checks with Jasmalus and obtains a nod, the merchant doesn't seem bothered at the moment. In fact, he gets down and trudges over behind the wyrmkin, his clothes flopping around.

Over the Hill

As Aerik points out the strange arms, going closer slowly reveals that the tops form part of a cross, there are more behind, six in all and what looked like arms were indeed arms. The arms of six men held against their own crucifix. Heads are down and each has a burnt patch of grass around their blackened feet.

Beyond the crosses, the wind blows through the thick and high grass, towards Aerik, bringing the faint smell of cooked pork or something equally fleshy.

Qadira

Is that the one with the dwarf bandits on stilts? If so, yes I've seen bits while the kids were watching it. Thought the girl was pretty.

Qadira

I am moving this week but I'll try to keep posting. Maybe a touch sparse though.

Qadira

Eisen can quite quickly work out that the wagons have most of their belongings as first thought. The wagons are empty now.

Aerik notices there are tracks heading away from the trail between two hills. Something strange like the tips of two sticks can be just made out. At this distance they are like a pair of arms.

Sadarr stays with Sand and Jasmalus.

Qadira

Vic slips away from the group but is startled by the covey of grass pigeons that erupt from the first small bush. The birds all call out as they dive and bomb-burst away from the urban rogue.

The sounds continue for a few seconds and fade as the pigeons form up on high and head back down the trail.

Nearing the wagons, there are definitely three. They all bear strange crude arrows, snapped off or just heads in the wooden surfaces and bars. Crude enough to belong to "the horde". Worse the middle wagon is burnt out and no longer smouldering, it has obviously been done many hours ago.

The last wagon is totally hidden from the Grabford trailway. That one has many bloody smears, hand sized and smaller drawn across the surfaces. Cargo lies scattered about the ground too. Broken open and smashed but not taken. This is not theft so much as wanton destruction or something more..

DM Only

Spoiler:
Perception checks 1d20 ⇒ 7, 1d20 ⇒ 13, 1d20 ⇒ 6, 1d20 ⇒ 16, 1d20 ⇒ 2

This is all from a cursory examination. A more detailed search requires time and effort and possibly agreement

Qadira

Fanguar's right. I owe you an apology for missing that you had told us you would be away, Sandra. Sorry for the comments in the game thread.

Avery Temp...Agent thanks for stepping in to look after S.Raz.

Qadira

There are many tussocks of grass some as tall as four feet, most are much lower and lean with the wind. No dung or campfire can be seen from the wagons.

Qadira

Fair enough TT. This AP is yours but they have been in since the beginning so they deserve that consideration.

Cheers

Qadira

The First Day

Eisen finds a comfortable place on the tarpaulin over the middle wagon behind Malin and Aerik. He can listen to the bravado and traveller's tales of the pair as the morning passes by.

Emerald and Vic at the back do not talk so much or so loud. They both keep a good eye around as the dust falls behind them. Jasmalus and Sadarr end up together. The man does not try to break the calm demeanour of the wyrmkin.

The once-road is rutted from years of trade and travel, but now the grass and weeds have partially filled the way, showing how little they are used now. The grassland around is open and rolls a little towards the river Veng. Towards the end of the day, the caravan comes over a rise and looks down into a hollow, with many eyes looking for a good overnight stop, then Jasmalus points out a fold with half a wagon visible. Barely visible is another. The wood is pale from the sun, eroded over a few weeks or more.

Jasmalus pulls up and speaks out loud, "that may be worth a look?"

Qadira

Please.

Qadira

Emerald stares back at Vic for a moment, "I have lived here for a while, before that the Free City of Greyhawk. Now let's go and you can tell me more of your life. Me, I do not speak much but I like to listen."

Malin claps Aerik on the shoulder and laughs out loud. He strokes that lush beard again and takes a swig of the chilly ale. "You'll do fine. Ulfen? I was a traveller with the Rhennee for a while but we never got that far north. Now I doubt I ever will. Got to Ratik, you know Ratik?"

The man thanks Eisen again and runs back to fetch the cart. The young boy on board is about four or five and playing with a pair of wooden sticks, drumming at the wood. "Thank you again, I am Sarand Hawkerlan and this is my son, Daele. He chivvies the cart pony into line behind Malin's, with Emerald at the back and Jasmalus at the front.

Soon the wagons are rolling and everyone can watch the day warm to noon. While the caravan heads north east towards Grabford, the farmlands stretch out for five or six miles, beyond that the odd place is either fallow fields or ruined crops. A sign that war has taken so many people from Furyondy.

Can someone roll a random encounter percentile. Low is bad...

Qadira

Aerik gets an overwhelming sense of desperation. Unless he is a fine actor then that look of relief is genuine.

"Yes?"

Qadira

As Eisen turns up, a small man limps up behind him and taps at his back. "Master, can we come too? I have a cart with a child on board. We are leaving town to join our family in Verbobonc. But they say the roads are dangerous and they say you can get me through safely."

He wrings his hands and pulls a face, trying to look brave. Then before anyone can say no, he adds,"my wife is gone. Please help us!"

Qadira

"Grabford is about 4 days travel from here by wagon, forty miles with some bad bridges along the way, plenty of woods and derelict farmland. If that helps." Jasmalus turns one corner of his mouth up.

The wagon are loaded down but someone could ride on the back, or beside any of the drivers. The three merchants do the driving themselves.

Qadira

Sadarr

Spoiler:
The knight gives the dragonborn a wrist to elbow clasp and shakes as he puts the other hand on the scaled shoulder. "Know that the Knights of the Hart are in your blood too and I name you my esquire for this mission. Squire Sadarr, proper papers and a sigil upon your next shield be my gift upon a successful conclusion."

Vic approaches the three men and with his greeting the older man replies, "Jasmalus at your service. We were told that you would be providing protection. I do not tell you your job, but we will tell you the way and command the trade and such, since that is our work, but swords and axes I do not know. These other two are Malin (he can fight a bit I hear), and Emerald of Willip."

Perception check DC10

Spoiler:
Jasmalus wears a rumpled shirt and wide trousers that would fit a much larger man.

Jasmalus is in his 50's, looks frail and tired with a small trimmed beard. His clothes are ragged and beggarlike.

Malin has a full moustache and beard with a smiling face. He takes to Aerik in an instant, "you can ride up here with me if you like! Ha! And off we go! Who wants a drink, I have cold beer chilled straight out the river to wet the journey."

Emerald waves a hand over his face, another pretty half elf on closer inspection. Only about 5ft tall, with flowing sandy hair and piercing green eyes, she bears no resemblance to Pharris. All she does is wave in acknowledge and greeting then mount her wagon.

It is up to you how you decide to travel. There are three wagons pulled by pairs of draft horses.

Qadira

Lets give Bor a chance to Borlock it then. He may learn something useful to solve this conundrum.

Qadira

Kraquer leaves.

Qadira

It would be simpler if helio just ran six games, we have enough players. I'd like to wish everyone well, there are so many good characters I've read that the eventual party should rock.

Qadira

At the Gate

The guards are changing over with dawn. Lots of stretching and tired jokes that have all been heard before. One or two of the soldiers are veterans, but most have the look of youths learning their trade. Aerik recognises one of the men on duty from a recent patrol but cannot remember his name.

By the open gates is a very bruised and slow moving, Sergeant Kraquer watching farmhands leaving with their fields waiting. It is a crisp, dry morning which may herald another hot one.

Outside there are three wagons already waiting to go. Two large men, one young and one older, and a much smaller and thinner man, are huddled together by them. The greyer haired man is stamping his feet, and so ore one or two of the draft horses, keen to get on.

The first one speaking to Kraquer Only

Spoiler:
"I got to tell you that Jasmalus, the older man, is the merchant you should talk to. I gave him your names like Pharris said. And here this is from her for one of you, its a dwarven dagger. Made from a metal that shines when orcs and their brothers are near. One thing you should know is that there are supposed to be lizardfolk in the Veng. They all swim underwater and sneak about for Iuz and kill people in the sleep. So get them dead. She forgot to tell you." Kraquer hands over a silvered dagger and then prepares to leave his job done. "I got a patrol to the south so tell everyone good luck."

DM Only

Spoiler:
1d20 ⇒ 7

Qadira

Isandril collects the horse from the military stables early in the morning.
Sand

Spoiler:
The stablehand helps with the old saddle and tack, Mutch doesn't question the horse going or an elf taking him. Although the healthy gelding is broken in and strong, its a raw and skittish beast in need of training. Mutch warns the elf that Lancing likes carrots alot.

Sadarr

Spoiler:
The knight welcomes the late or early visit from Sadarr in a very rumpled condition. He is sad to hear you are going and hopes you will do well. To show faith or is it a matter of fate, he gives the wyrmkin a small potion bottle containing fishy blue liquid - a healing potion (1d8+1). As for information, he doesn't know much about the boneheart priest but warns that there is rumoured to be a mad elven archer called Keak and a dwarf with a flying hammer who both work savagely for Iuz. They haven't been heard of much lately so maybe they are elsewhere.

Qadira

Vic

Spoiler:
Ponch is happy to hear you have a job. He can help you with the studded leather armour. He has a set of elven leathers, very supple and detailed with a winged snake. For 120 gold, he will take your normal leather and give you those "snake leathers." They provide +1 to stealth.

Qadira

Level up is good but with the issues of Wellard and Dabbler, they kind of take the shine off. Not your fault TT but I've met Wellard and he struck me as a pretty solid soul.

Varlis will be taking another ranger level so it shouldn't be too time consuming to do.

1d10 ⇒ 6

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