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Quite the project you have put together there, GMoL. I have vague memories of Shackled City but that is from just reading so over time I've lost the plot....maybe need to rephrase that.
Giantslayer we are starting in the autumn and I'll be running in three and playing in three. So I'll know that pretty well however I've had to separate player and character knowledge many times before so that shouldn't necessarily stop you here.
Digger - it sounds like the sort of job a dwarf would do.
I enjoy my weekly store job since it is so much more relaxing that looking after kids. Part time and I may be in line for a small promotion next month. However we have a major problem with a lift that means the next ten days will be so much harder than normal. No two days are the same which is my kind of work.
Yesterday evening I was sat helping a friend's dyslexic son with his maths (or should I say math). it was his tenth lesson and he is starting to get it. So much so that he moved up a group at school after Easter. Now that felt great for the teacher in me.
So today is my day off and consequently its a list of housework, paperwork and gaming tonight. We hope to reach 15th level in Rise of the Runelords.
How is your hubby, GMoL?
And now for introductions, since a long running game depends on a strong discussion thread where we can can shoot the breeze and discuss the various merits of Tom Brady over Russell Wilson for instance.
Hi Guys, I am a 48- (almost 49) year old house husband with two lovely children, Ellie (4) and Archie (8) and a gorgeous wife, Helen, who works in a Futher Education College as a lecturer on the island of Guernsey in the English Channel.
I've been gaming since 1981, which is much less than many on these boards, and used to be a regional director for TSR back in the day. Although I've played plenty of different games, DnD (in all its editions) is my favourite by a country mile. I used to go to the UK Cons alot where I wrote a bit for Living Greyhawk. Since then my only other writing gigs have been for Raging Swan Press (luckily I used to play with the publisher). Great products for a busy DM.
I do table top DnD monday evenings (RotRL) and Thursdays (Viking based Kingmaker homebrew).
Other hobbies include supporting the Green Bay Packers and Liverpool Football Club.
My son's dwarf ranger was captured by goblins, Volreg. He isn't so keen after that. Especially when his npc fighter friend drank a cursed potion and turned into a chicken. He currently plays minecraft whenever we let him.
Daughter is a bit young, although her bluff skill is already impressive.
My solution to constant refreshing is to draft out a half orc character for Giantslayer. We have agreed to all be part of the same tribe - Black Sun mercenaries.
Its a silly exercise because our DM plans for us to roll 5d4 Ironman altogether and build a party from there. Therefore I'm building several different concepts to cover for what I may end up with, depending on whether I roll high Con or Cha, for instance.
Also today is the end of the school spring term so I'll have two little blighters and a wife under my feet for the next two weeks. Chaos reigns.
Cheers one and all
GM of Liberty wrote:
I wanted to re arrange the list just to get a better idea of how we are split between the various roles in a party. However as usual there are characters that could fit in more than one category.
Apologies to any PC that I have misrepresented, that was not my aim. Reading some of the PCs in some detail makes me fear for Herral's chances, especially with me being in five games.
GM of Liberty that sounds good, although I doubt that 1/Day is embedded in reality, the second time I'll probably be just as frightened. However as a drawback, it should be flavourful rather than disarming and your take fits the bill much better than mine.
Overnight I have come up with two additional background items. The first is a small tie to Falcon's Hollow and possibly another PC. I intend for Herral to be meeting friends in the village with a view to starting a pie business franchise - very halfling. Probably another halfling "cousin" by marriage to one of his sisters.
Second, he needs a pony. It goes with the merchant image and helps with the low strength/carrying capacity issues you intend to track.
Finally you mentioned before that party balance isn't that important to you. So if we get a party of archers or healers then could we tweak our party slightly to cover things like disable device for instance?
P.S. In case it matters, I am UK based, living on an island in the English Channel, but I can post during the day.
avr, I looked at that PrC last night, its a really cool idea you have going there.
Dotting for now. Looks like you put a good deal of effort into this, so I'll see if I can come up with a decent character.
I like the looks of the sneaky branch of the Eagle Knights called the Twilight Talon (on wiki). Do you have any ideas on how they would recruit and from what areas? Pathfinder Society? Military scouts?
I have played in many games on the boards and Hollows Last Hope was one of the first. Currently I am playing in about five games having lost a six year old game of Crimson Throne last weekend. Posting is no issue but I may need some help embedding my PC into Andoran since I do have the Spirit of Liberty book.
The only other adventure I have played (to completion) is the Last Tower of the Baron.
The Rising Phoenix wrote:
Hi there Tessa/Phoenix and good luck to you sir. This looks like being an awesome ride of character building.
The Dawn Plan
1 - Jerrid provides distraction at gates - probably an obscuring mist or smokestick etc then hides as best he can.
2 - Sam then Vhillish climb up stealthily into watchtower.
3 - Damien, Kev, Janna, Leo climb in over curtain wall.
Not sure what is happening now since Vhillish and DMG are moving things along.
OOC I reckon sam and then Vhillish should secure the watchtower roof. Preferably with Sam taking the rope because its less noisy than the grapple. They have the best climb.
If there are crennelations on the curtain walls then maybe the rest wait for Jerrid's diversion and either go over or force the door since Damien is pretty strong.
But before that I'd recommend watching the whole place for a day and night to see who or what we may face. If we can grab someone off a patrol without them guessing then so much the better. Is that what you meant Janna or did you mean a short watch until midnight or if Jerrid had his way dawn?
Jerrid will do whatever you guys want though, he owes you all that for saving his life.
18 posts huh.
We do treasure far better than most of my other games, it is more of a testament because of the value and number of items. I've never played a greedy character, personally treasure does not float my boat.
And I am old school enough to still feel uneasy about the pathfinder approach to magic marts and how important they are to encounter design.
Right, no need to apologise GMB, I misunderstood. I shall make lemonade. Probably looking at a race that improves Int and does not reduce Cha so dwarf is definitely out.
DMB I have gone through the ARG, taken the humanoid base (with dwarf and orc subtype) and built a 10 race point character using orcish and dwarfish traits and one due to what he has become. I am building him under the Scarless Kruge alias until I get a chance to edit that placeholder.
Rorek, I've spent a while thinking about a 3 stat for my guy and my first stop was the initial description of the stat in the core rulebook.
If it was Cha 9 or 8 then I would normally come up with one negative character trait based off one of the highlighted natures. For a 3 I'm looking for something that encompasses all of them but still leaves me with someone I want to play. And he has to be able to interact with the party.
Excellent, should be able to avoid reducing Cha with that.
Right Brimleydower I have the germ of an idea for my Cha 3 Applicant. It will take a while to pull all the threads together so I'll spoiler you an outline and let me know if it worth a punt for your game, thanks.
the Ugly Wizard:
Mong was created from the bodies of six deceased wizards, but the process did not quite succeed (cf flesh golem bestiary 1) Instead of a flesh golem to command, the Blekzen mage ended up with a runt, stitched pieces of orc, man, and dwarf but one that could think and act freely. Eventually Mong earnt his freedom and has travelled on his own, unsure of the reasons for the poor reception his veined and stitched body has received.
Mong is a living being, a humanoid with elements of two dwarves, three men and an albino orc head. I'd like to trawl through the racial traits (ARG) of dwarf and orc to cherry pick ones suitable for his background and the mountainous AP, without being silly. If this if too far out then I could rein it in by making Mong a full dwarf or half orc.
Reading through the definition of Charisma I expect that this guy will fail on beauty, force of personality and social graces. However as a mage he could have a future.