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I haven't followed any of that playtest so I'm not yet jaded by the marketing. My gripes with Wotc show me again how cyclical this game is. I had the same experience being a regional director for TSR, filled with ups and downs.
And as for my investment in PF, I've kept my favourite first and second edition books in the past. Same with third ed. I'm sure it will be the same with Pathfinder. Things like the Gamemastery Guide are timeless, same with many of the early adventure paths such as Rise of the Runelords. So it seems a bit churlish of me to stick to my 2007 guns when this set of rules is so good. Its simplicity will mean more time for roleplay and so many less arguments over trivia in combat. I play a ninth level cleric of Erastil on Monday evenings and the sheer multitude of options in spells in Pathfinder is not enjoyable. Its becoming all about the numbers.
I'll never forget what WotC did but the old school rules of fifth harken back to a far more fun game. Last night I was asked to run something at the eleventh hour and we made characters in an hour and had a laugh for two.
Hey, I'm not here to argue or side against Paizo but these discussions convince me a little more of what truly matters to me.
So thanks folks.
I am truly torn by my excitement for 5E. Its hard to forgive what Wizards did to Dragon and Dungeon, even harder not to forget the way they forced Paizo to cancel all my old pdfs of original and first edition DnD in the space of 24 hours but it is so much more elegant than Pathfinder.
That character deaths game sounds like a bit of an ego trip.
One of my twisted friends tells of the time that his wizard was the only one to survive a hard encounter. i think this was in 2nd Ed.
He managed to get the party home, surgically implanted a marble next to each heart then had them resurrected none the wiser. Meanwhile he bought a whole pile of shatter spells and let the DM know that if anyone transgressed against his wizard he would use a scroll on them.
I'm no computer game bod, except maybe Baldurs Gate and Icewind Dale. And I do remember how hard docking was in Elite.
As for healing, my last campaign including no channeling magic for that very reason. Something Sigil did well in that town of undead was use attrition to get us down to our last spells and abilities.
But nothing seems to match the feel of a first edition level one wizard with one whole spell and a measly four hits.
Just to point out to anyone else reading these posts, scranford didn't actually come across as arrogant and insulting to me.
The way I saw it was that he just wanted us to think outside the numbers, something which many us weren't concentrating on. My opinion might be based on the fact we have gamed together for a fair few years and I know him as a class act.
For myself, I hope that fifth will be sufficiently roleplay orientated to make players think in terms of background, race and personality first and class combo second. Its hard to do when you are used to thinking about everything at once in Pathfinder.
Apologies for the delayed reaction. I was on holiday too. Thank you for the time folks and I appreciate how hard it is to run a pbp game. It can feel a little like having a baby around, always needing to be looked after!
Take care and see you around.
Since I do not do much (if any) PFS games I am happy to go without that chronicle.
Cool, I've just finished GMing this sort of game. I used the second edition Vikings book from TSR to help with backgrounds and I only allowed two non humans and two spellcasters. Definitely interested, so lets see what the dice say.
2d6 + 6 ⇒ (6, 1) + 6 = 13
They look good. Will get back to you, Fendrith.
French Wolf wrote:
I'll hit the books tomorrow and see what I can come up with. Lost both games where I played healers so maybe I might manage one of them. Remember playing a crusader of Mystra in 2e which had fighting, cleric domain and one arcane school. Felt great. Wonder if I can emulate that, maybe with an inquisitor?
mdt, I appreciate your comments. Sometimes its hard to tell the different when you don't know or see the other players.
Erick is a hardcase. That's fine by Bedu. But Bedu is a true Arab gentleman and always sees the best in womenfolk. He rarely gets uppity. I am interested to hear how the others respond. what do Gavin and Kutsya feel?
Out of character your characterisation is tough and resourceful. It may help if you let us all make decisions as well sometimes? Especially if you do not want to be the self-appointed leader. Maybe that is why Tessa is having a pop at your ego all the time.
Anyway I'm fine with it all.
Mine is more like death by a thousand cuts. Barbie slash. Strawberry shortcake slash, nail polishing slash, fairy books slash. I go to work when I can for adult conversation and relaxation. Thankfully my little darling is heading for full time kindergarten school in September.
In the fall, my wife starts a one year education degree so time for me may become a bit of an issue as I return to more work as well. I don't know yet but her doing an extra 10 to 15 hours study every week will impact us.
I agree. Luckily I am British Wot Wot!
Sorry Sam for all the mind changing. Jerrid is torn between the professional challenge of making an assassination attempt on the druid and the necessity of warning Crimmor in case it all goes pear shaped. In the end, Damien's comments about being cowards and Kev mentioned the sated stirges pushed him over the edge.
I would like Jerrid to become an assassin or at least an SAS style stealth killer. One day.
Ghaelja Waldhaar wrote:
That sounds like the 2nd Ed Option books. Where we quickly realised that clerics had the most points (80?) and so nominally we all played one, then took rogue or fighter skills.
Its a fun encounter and the snares got everyone busy rather than just unloading on Mr Bojangles.
By the way, I have heard that name related to ettercap before but I cannot remember where. Wracking my brain and maybe it will come back at some point.
My biggest concern was not letting him get away. He would have been a right pain had he run off.
Even so we are suffering with lots of ability damage.
I'm not that keen on continuing, I'm afraid. Maybe my memory of the old school is rose tinted but the last encounter was not so much fun for me. More like a bad situation that got worse and worse until it started to claim lives. Plus I dislike "coming back from the dead" or captures when someone has been trying to kill us. If fact, any kind of return even from the raising dead spells are something I never use.
You put loads of effort in DM Tribute and there are plenty of players on the boards who I'm sure would be better suited to the challenges you present.
Under the circumstances, let's just say that Milhar died trying to reach Skirros, his cousin.
Thanks for the chance to play in your game. Please do not take this as a criticism, its more about the way I enjoy playing.
PF, I recently introduced the party to a high charisma barbarian (in a viking setting).He was named Drogar the Dashing and all manner of doors naturally opened for him. They soon saw the advantages of having his presence and it rubbed off on them.
Throw in potions, wands and belts (perhaps limited to daily usage) to boost Cha. So that they begin to appreciate how much better people treat them for a while.
Or like some vaguely mythic power make them all beautiful or charismatic for helping a divine being?
Then there is the rival party, all talented and normal, but with the personality to get others to help them. Looks and charm become just one more reason to hate them, but watching people do what they ask (or tell) could be instructive.