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If you expand skills so that you can do really cool stuff with them -- if and only if you have "x" number of ranks as a class skill, then class skills mean a whole lot more than just +3 to the check. You can then tailor the class skill lists based on which cool abilities you want each class to have access to.
The spider climb spell could then be rewritten as follows: "For the duration of the spell, the target treats Climb as if it were a class skill. If it is already a class skill, the subject treats it as if he/she had an additional 3 ranks," or something like that. Same with invisibility vis-a-vis Stealth, and freedom of movement for Escape Artist, and charm person for Diplomacy, and doom, cause fear, scare, fear, etc. for Intimidate, and so on.
I may have to steal this concept for my homebrew rule set.
The idea of tying class skills into skill unlocks is excellent, and then tying skill based spells into that rather than just numerical bonuses offers some real possibilities.
Granted the fighter still needs more than 2 skill points. (maybe some day an Unchained Fighter will get some love in Unchained II)