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It has recently been brought to my attention that I am more known for the things I hate than anything else. It has lead many to believe that there is nothing more to me than my vast, vast stores of Haterade(tm) and maybe a few captured clones running around the place. This is untrue, however- I have so much love to give! Therefore, I have decided to make this thread. Every day between now and the 21st(whichi s my birthday, I originally planned to post this yesterday but I had work), I will post a short soliloquy about something I love!
Day 1- Wine
Despite being a consumer and purveyor of Haterade(tm), I do enjoy the occasional *ahem* adult beverage. While I do enjoy wine in both the red and white variety, my personal favorite is something I made myself years ago while living with my roomies. Here is the recipe...
1941(Like the video game!)
1 part soy milk(vanilla or unflavored)
Next up: Women
Day 2(to catch up)- Women
While I do indeed love women, this thread isn't about my sexual preferences and proclivities. Instead, I will talk about my love for women in gaming. As some of you may already know, I do my best to keep at least one all-female gaming group going, and I am currently preparing for yet another game this Sunday. I feel it is very important to increase the amount of women in gaming, and make the ones already there feel comfortable- many female gamers I have met have stated they feel more comfortable gaming with at least one more woman around the table. The game I have going now is a Darklight Sisterhood game, both all-female and a non-good game to boot. I do hope Paizo puts out a non-good adventure path sometime soon, but that's another story. I do love seeing a wider variety of faces around the game table- not just in race, but in sex as well.
Next up: Song
Freehold DM's KINGMAKER Campaign Journal!!!
This thread will be used to put jot down happenings during the game, quotes, character deaths, what have you. I'm not sure how into this my players will be(not all have Paizo.com accounts), but I'm hoping they'll join in! For any who happen to be watching/reading along, keep in mind that there will also be a lot of chatter(hopefully) about the house rules I'm using, which are being tested out during this adventure but are primarily for use in my own campaign setting, Freehold! The Saga of Wune, which is a 3.5 homebrew. Some may question to validity of testing out 3.5 house rules in a Kingmaker/Pathfinder game, but I've been chomping at the bit to run Kingmaker for a while now, and I figure why the hell not?
We should start playing tonight and the first posts will probably show up around tomorrow morning sometime(unless someone says something REALLY funny).
I was going to put this in another thread, but I think this deserves it's own topic. To sum up my situation...
Sunday was the Darklight Sisterhood game and it was a frustrating one- PC paranoia regarding the item they are supposed to be transporting back to Cheliax has reached an all time high, as they refuse to leave it, yet complain about carrying it with them wherever they go. Apparently they feel someone is going to steal it from right under their noses the instant someone isn't sleeping on it(it's a table). At one point in the evening one of the PCs finally caught on that they had given their pursuers the slip, and was ready to move on with the adventure, but the path they had chosen was rather spartan(in the middle of the desert), so there really wasn't much of anythign to do. By that time in the evening, we were all full of food, and all of the gamers save one had some type of injury or malady so everyone was cranky, and we ended the game for the evening. I would understand if there were assassins following them at every turn, but the party has done an EXCELLENT job giving the Pathfinder society a whole as a laugh, and even got to enjoy some hospitality at the hands of someone who worked for them who, for a minute there, thought they actually WERE Pathfinders(and could have even hookwinked away one or more artifacts from him if they kept up the ruse, they were rolling well when it came to social events). But no, the table is somehow attracting eyes everywhere, holding them back in combat(it really isn't, they've SLAUGHTERED[quite cruelly, I might add...evil party] the one group of people who came looking for them and have defeated every monster they met by chance), and a pain to carry around(the party sorceress uses floating disk to carry it about, and the party cleric, a halfling, sits on it to enjoy the free ride). For god's sake it's JUST A TABLE! No, they can't shrink it(it's a depowered artifact, so it's resistant to shrink item) and the bag of holding they have isn't made for carrying furniture, but there's no need to panic over it- it's an inanimate object and not going to run away, nor is anyone going to steal it- it's a table and you'd need a couple of people to carry it!!!!
So, does anyone have any ideas on what to do? AM I being unreasonable or is this just rampant metagaming(two players feel I'll have someone steal it from them the instant they turn their back, like when Homer had a huge sugar pile in the backyard on the Simpsons)?
It seems that we are in the midst of a bit of a quandry on these boards- you can't throw a stone without hitting a topic on how someone should and shouldn't play a character, or things that went wrong in games because of power-mad DMs or XP-hungry players. However, I do not think this is because of any one thing anyone is doing wrong or right, just that gaming styles differ between individuals, sometimes wildly so. So, how do YOU play this game of ours?
This thread isn't necessarily for listing all of your house rules alphabetically or your skippy lists(although you can do that if you wish), just to give a brief synopsis of your dos and don'ts in a game, from either side of the DM screen.
I don't know if this is in the tradition of fantasy football or what, but I just remembered how much fun I had with this on another board I used to be a member of years and years and years ago. I don't recall the exact rules, but I think the only hard ones was no crossovers(no mixing your DC with your Marvel, or even companies that are subsidiaries of the big two), no multis(two people being on a team at the same time, as Wolverine humorously pointed out in a recent issue of the Avengers. Wolverine. On the Avengers. No. Just no.) and no homebrewed teams or characters(Sorry Eileen). There used to be a rule against obscure teams, but that one fell by the wayside when it was discovered just how many Alpha Flight/New Warriors/Defenders fans there were out there.
So let's get crackin' people!!!!
Most recently it came to my attention that the Darklight Sisterhood was not going to be included in the Faction Guide for Pathfinder. At first I thought it was a mere oversight, and that this amazing collection of anti-heroines would be fully detailed in Faction Guide 2: Electric Boogaloo. I and a few others voiced our concerns in the thread for the Faction Guide only to discover that the Sisterhood would not be appearing in Faction Guide 2, Faction Guide 3: The Search for Spock, or even Faction Guide 4: The Quest for Peace. The Sisterhood was being dropped as an idea, as it was considered too simplistic and did not fit into the direction that Pathfinder was going in the future. They were even described as a gaggle of ditzes at one point.
As I am running a monthly(all girl, mind) Darklight Sisterhood game, this hurt. However, all those parties interested in going ahead with their ideas for the Sisterhood were given the green light to keep developing it in the boundless realm of Fanon(located just down the hall from Xanadu and across the street from Neverland). It is in this spirit that this thread came to be.
Below is a direct cut and paste of something I put together for my Darklight Sisterhood game. It considers the Sisterhood an affiliation, and since I didn't get to make more than a passing glance at the rules for affiliations, I'm sure there are things in it that are going to be off- either too weak or waaaaaay too powerful for some. So give me some feedback/critiques, etc. And by all means, post your own versions of the Sisterhood- it's in the hands of the fans now...
The Darklight Sisterhood
3 or lower: Paramour (if male) or Cousin (if female): Those lucky enough to have attracted the Sisterhoods interest are being sized up for membership, a potential tryst, or perhaps both. Men never progress past the level of Paramour, however, they are often strung along with promises of greater levels of influence, eventually being married off to a retiring Sister either as a reward for exemplary service or as a last-ditch effort to keep from losing a wealthy patron (in either case, their money is used to fund Sisterhood activities). Cousins are given a few menial tasks to determine their loyalty and utility, those who are seriously considered for membership are hazed- the current ordeal is to wear garish parodies of the latest Chelaxian fashions in day to day life- and is to obey a sister without question yet within reason, as they wish to keep future family relations cordial.
4-10: Sworn Sister: At this rank, the prospect takes an oath and officially discards her last name in a private ceremony performed by their sponsor under the observation of one or more of the Belle Mere. She is now a member of the family until death or dishonor (which always leads to death). She is given official missions of up to middling importance, and usually operates under the auspices (although rarely direct observation) of her sponsor. She receives a +2 bonus to all Perception checks, one Knowledge skill, and one other Skill that she already has ranks in. She also receives 1000 gold in “pin money” (or an item of equal value) after the ceremony.
11-20: Scandalous Sister: At this rank, the sister has probably had a few successful forays into the field, publically shown up (or privately eliminated) a member of the Pathfinder Society, or is milking a would-be Paramour for the benefit of the family. She may gather a number of Cousins (either Rog 1 or Wiz 1) equal to her Charisma modifier (if positive) for hazing and private use, and can suggest missions to the Belle Mere. +2 to either Bluff or Diplomacy checks, +2 to Survival or Heal checks, and +2 to Appraise or any one Knowledge skill of their choice regardless of whether or not they possess ranks in it. They can also borrow up to 2,500 gold pieces in assets from the organization. The money must be paid back(or item[s] returned) within a month.
21-29 Sister Superior: At this rank the sister has made a name for herself within the Darklight Sisterhood. More than a few members of the Pathfinder Society have been discredited or have met with mysterious ends as a result of her machinations, and she probably has more than one serious Paramour. The number of Cousins she may call upon increases to 1d6+her Charisma modifier (if positive), she may also sponsor worthy Cousins for Sisterhood. She can also send Sworn Sisters on missions without the Belle Mere’s permission (although not necessarily their knowledge, Scandalous Sisters have the right to refuse these missions, though few do). The Sister receives a +2 inherent bonus on any Save of her choosing and can borrow any magical item up to a +2 bonus in value or up to 5,000 pieces of gold from a secret Abadaran account into which Sisters the world over deposit money grifted from their Paramours, or assets of equal value from the organization. She has up to three months to return the item, refund the money, or relinquish the assets.
30+: Belle Mere: A sister no more, at this rank the character is inducted into the secretive Belle Mere order. She has probably married one (or more!) of her Paramours, and has retired from active adventuring as the Pathfinder Society considers her a “person of interest” in the disappearance of several Pathfinders. She can assign a number of Sisters of any rank equal to her Charisma modifier +1d8 to go into the field in her stead. She can command any reasonable number of Cousins to attend her as a personal guard/escort, and can lead the ceremony that promotes them to full members of the Darklight Sisterhood. At this rank, the Belle Mere can cast charm person (DC 20) a number of times per day equal to her Charisma modifier(minimum of once per day) as a supernatural ability. While it is considered rather bad taste to use this ability against fellow Sisters, she faces no real repercussions for doing so. She also receives a +2 bonus to any one ability score, can borrow any magical item worth up to a +3 bonus indefinitely (+4 and greater must be returned within a year; though she can keep the item if she pays for it), and can withdraw up to 10,000 gold pieces from the aforementioned Abadaran account, which must be returned within half a year. She has unlimited access to any and all non-monetary assets of the Sisterhood, including clothes, land, and titles.
More or less exactly what the title suggests, this thread is for putting up ideas specifically for feedback from other writers, both published and not, as well as feedback from those who just enjoy seeing how the minds of others work. This really isn't for arguing game mechanics or things like that, although it may come up during the posts. Just put up an idea that you're mulling, perhaps some of the feedback will help you get past that block you've been dealing with for the past few weeks/months/uncomfortably long period of time you do not wish to quantify.
[EDIT] Had to edit the title!!!!
Good afternoon all. This thread is based off of an idea I mulled over with a friend of mine last night who also didn't make it in this year. It's an aside to the contest where others can post their non-submissions and recieve criticism and feedback whilst creating a bit of a portfolio for themselves. Who knows, maybe it'll turn a few heads.
The next stage was supposed to be one for creating a new type of monster, so we'll start there. Of course, people still competiting in RPG Superstar should NOT post here until they are *gulp* eliminated. I'm hoping everyone gets behind the spirit of this thread, and I am very much looking forward to seeing what people come up with!
I'm sure we've all faced the occasional animated object masquerading as something else before, but I'm wondering if it's possible to pull off the poor man's golem or the unturnable skeleton. Can one make an animated object out of something other than tables, chairs, and the occasional pair of m'lady's unmentionable?
Amazing cover, but this one wins for the sheer amount of hilarous exchanges in it.
Running Gag Character:
WOW, Edward Nygma! You're my hero!
::reverently removes Riddler cane from where it hangs on the wall::
Running Gag Character:
::sounds of violence::
Hey everyone, it's taken me a while, but I've finally put together a homebrewed adventure for Pathfinder. I am looking for no more than 5 people (since I have one already confirmed). We will be gaming about once every 20 days (which averages out to three times every two months) a few blocks down from Compleat Strategist on 34th, close to the Lowes' Theatre. We are considering running this game on Wednesdays and will need players who are serious and consistant regarding their game attendance.
About five years ago, the City At the Center of the World recieved it's newest curiosity- a Garundi nobleman by the name of Haloush. He slowly became a source of amusement as he cultivated a reputation for always betting on the wrong horse: each and everyone one of his business ventures failed. The silks he attempted to ship from Tian came in boxes that were poorly waterproofed. The antiques he procured from Osirion ended up being nothing more than crates of brightly colored sand. His foray into selling magical items almost got him killed as a host of irate customers bearing cursed items stormed his home demanding compensation. At the end of his rope, he was forced to sell his original estate and move into a smaller one in a shady part of town- and in sight of the Puddles, no less. However, not all of his investments have been fruitless- a few months ago he got caught up in a fad that saw the well-to-do outfitting young adventurers with quality equipment in the name of helping the less fortunate achieve their goals- and the PCs were Haloush's charity case. Now he has sent you a summons, requesting your presence at his manor to discuss an expedition to far off Alkenstar...
Allowed Races: All Pathfinder Beta.
Allowed Classes: All Pathfinder Beta.
Allowed Alignments: Any save Chaotic Evil.
Starting Level: 1.
Stats Generation: Roll 4d6 7 times, each time dropping the lowest die and then dropping the lowest score overall. Arrange scores to taste. Each player will then have 1d3 bonus points to distribute amongst their stats.
Hit Points: Hit points will be determined using the "Constitution" method as described in the Pathfinder Beta book.
Other house rules will be discussed at the table.
I just got back from I-Con in Stonybrook, NY with a whole bunch of shiny new dice and funky DM toys! I finally picked up a pair of hourglasses for use in game(a 60 second one and a three minute one- no more metagaming when I'm timing my players), and the dice are fun for DMing purposes because they randomize NPC attitude, race, class, and alignment on both the law-chaos and good-evil axises, and hit location! On a roll, I went on to amazon.com and picked up the first of the old Sword and Sorcery Dungeon Counters- I'm officially ready for my next session! Does anyone else have any fun DM-only toys out there?
Just wondering. I got into a huge debate about this the other day with a player in one of my games. While I think the Warlock is ingenious, and the Hexblade is pretty much okay, I truly can't stand any of the others- in my opinion they are trying too hard to replace the originals. Am I biased? Uninformed? Old-fashioned?
And now…The Savage Tiding Conversions. Again, I’m more than a few days late- but hey, no one’s posting, so I’m guessing no one’s worried. I’m just going to cover the affiliations and the benefits they offer- I don’t want to give away too much to people planning to purchase the issue.
Church of the Whirling Fury
In Greyspace, the group functions as presented, but should it come to the guild’s knowledge that one of their own is a Spelljammer planning to take to their word to the stars, they enjoy a +1 bonus to their affiliation score and a potion of protection from evil even if they don’t qualify for one (or an extra one if they do). Furthermore, the special abilities affect all crew members of the ship- even if they aren’t particularly pious- although evil members of the crew are excluded from these benefits.
In Pyrespace, Gwynharwyf is the physical embodiment of a star used for navigation on Quelya much like our own north star. The special abilities offered at affiliation scores of 21 and above affect the ship (and *only* the ship) if the member in question is captain. For example: A ship captained by a Fury Knight enters combat with a gargantuan fiendish void kraken. All attack and damage rolls made for the ship’s cannons receive a +1 bonus. During this fight, a quasit who has actually been living on the kraken as a parasite sneaks aboard the ship and attacks the crew. While anyone can attack the foul little beast, only the captain and any other Fury Knights who partake in the battle enjoy the bonus to attack and damage.
In both campaign settings, a member of the organization can have a caryatid column installed into one of the masts for 80% of the construction cost. The caryatid column will attack any threats to the ship within its reach.
In Greyspace, the Dawn Council is confined to Oerth, although this may change through the course of the adventure. If this happens, the bonuses enjoyed at an affiliation score of 11 or higher may apply even if the character in question is no longer on Oerth(DM’s discretion).
In Pyrespace, the aforementioned benefits apply so long as the character or characters who are members of the Dawn Council are acting on Sasserine’s behalf. These bonuses are halved when the character comes into conflict with those the DM considers enemies of the planet Quelya itself. Furthermore, the villa or plantation gained at an affiliation score of 30 or higher may not be on Quelya, but on one of its moons or another planet entirely.
The Scarlet Brotherhood
The Scarlet Brotherhood in Greyspace wants to spelljam, and if it comes to their attention that one of their members is in possession of a helm, they are elated. Said member’s affiliation score goes up by one rank, but assassins will be dispatched if the member in question does not report back to the Brotherhood at least once a month. Assassins will also be dispatched if three reports go by with no new information. Players may think they are getting away with murder, but the number of assassins never decreases, and future reports do not make up for ones missed in the past. Should this happen, it may be preferable for the character
While the Scarlet Brotherhood does not exist in Pyrespace, a group of people who believe themselves the heirs to the planet of Ashen and follows ideals similar to the Scarlet Brotherhood could be used in their stead. In this case, the benefits and reprisals of the organization match the ones presented for the Scarlet Brotherhood, save that the cousins, honor guard, and assassins should have bard, wizard, and sorcerer levels thrown in respectively.
The differences between the two version of the Seekers are circumstantial- in Greyspace they are composed mostly of Oerik-bound explorers and a smattering of true spelljammers who simply want to explore (and make money), while the Pyrespace Seekers are composed of Spelljammers and a smattering of Quelyan explorers who simply want to explore (and make money). In either case, they are enemies of the Scarlet Brotherhood (or its Pyrian facsimile).
In Greyspace, should a seeker come out to his fellows as a spelljammer, his affiliation score goes up by one rank, and the 6th level expert is instead a 6th level adept. Should they run afoul of a member of the Scarlet Brotherhood, they are expected to do everything they can to keep spelljamming knowledge out of their hands- failure to do so immediately reduces their affiliation score by TWO ranks.
In Pyrespace, the Seekers are instead enemies of the Ashen adherents described above, and eagerly keep them from exploiting secrets of that ruined world. The bonus to knowledge checks offered at the Master Seeker level is doubled if the character in question is researching the history, flora, fauna, or architecture of Ashen, and the wondrous item that can be borrowed at the Grand Master level should have something to do with the ruined planet.
(Ashen Brotherhood: Hand over the relic! Seeker: It belongs in a museum!)
The Witchwardens are similar to the Church of the Whirling Fury save that they have a more powerful patron deity. In Greyspace, members of this group receive a +3 bonus to their affiliation score if they are open with the organization about their spelljamming, which increases to +5 if they are a priest of Wee Jas.
In Pyrespace, Wee Jas’ and her portfolio are physically represented by the stars and eternal night of the void, so druids of the void share in the bonus as if they were clerics.
A member of Z’s horns would grow quite famous in Greyspace if they could bring back something exotic to fight in the arena. They receive a bonus to their affiliation scare equal to 1/3 of the CR of the most powerful creature they bring back to Sasserine from the depths of the void. This bonus increases to ½ if they defeat the creature in the arena, but they cannot call upon said creature later at the Arena Champion level- it is quite living impaired. Rangers receive a +1 bonus to their affiliation score, which increases to +2 if they are the captain of a vessel that seeks to poach creatures to exploit in the arena.
In Pyrespace, Zelkarune’s Horns are known for handling exotic creatures- in fact they are somewhat expected to do so. The organization has quite the menagerie of creatures, so a crew that has a member of Zelkarune’s Horns as a member (not necessarily as captain) and as an Arena Champion can take a caged monster of CR 6 or less on an expedition to them for up to 1 week. This is in addition to the creature the Arena Champion can requisition.
Has anyone else discovered how wonderful these books are? This guy has breathed new life into an unexplored part of ansalon- these two books are so good, I've gone on e-bay to get the old Taladas boxed set. Even if you don't care too much for the Heroes of the Lance, check these books out- I can't wait for the last part of this trilogy!
PC's often meet strange fates- imprisonments(which happened to my character tonight- deck of many things...*sigh*), implosions, drowning, being stepped on by a creature several times larger than it, etc- that often result in the end of that character's career. This greatly upset me as a novice and journeyman player, but nowadays I actually get excited about a character's demise- it often results in strange new adventures. Am I alone in thinking this? I think I saw a topic like this not too long ago, so I apologize if I'm beating a dead horse, but I can't help but wonder how the party is going to fair without me and how they are going to get me back...
The only question is...what does he look like? While I LOVED the way half dragons looked way back when they were first introduced in Council of Wyrms(which I still love- humans being somewhat...evil? GREAT!), things have changed a lot since then. There was an old issue of Dragon that I have somewhere in my pile that delved deeply into half dragons and their issues socially, and also a page in the back that went over the myriad of possible half dragon appearances. But as more and more material comes out, I've noticed that half dragons look increasingly static- a reptillian humanoid with a dragon's head. Did I miss something, or is this what they're supposed to look like now? I'm having a lot of trouble coming up with stuff for them in my homebrew....
Thanks in advance!