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Howdy folks I was curious because this brought up in my discussion about the IG game I plan on trying to run and finish come hell or high waters. One player wishes to play one of the psychic magic classes, unsure which yet. While this is a 'oh cool your unique' I want to sprinkle some occult stuff through the adventure since they will be high and dry if they want to anything tied to their class. The Occultist I just plan on littering wreckages with trinkets, etc. to give hints to the Androffans culture that hold latent energy, etc.
Suggestions? I'd love to hear them.
Honestly I planned on using both the occult adventures and DSP material for Athas, simply explaining the occult magic is more of the arcane version of psionics. I can see the medium as a shamanistic class, calling on fragments of entities/vestiges of lore and binding them and the occultist as someone who uses items as vessels for their arcane energies. Spiritualist is the vessel for a echo of the past, possibly even a Tribe of One. I can even see the mesmerist being a sorcerers kings best lacky, using their mind probing abilities to really turn the crowds.
Also DSP is producing a supplement that can blend both systems! Theyre so nice :3
Also I think the Akashic Mysteries from DSP are a pretty awesome addition to Athas, I did it with incarnum in 3.5
We had one session last night and they reached the point clearing out the gremlin infestation. Party consist of:
Human Male Gunslinger(Robot Slayer)- He hates robots and is some what obsessed with pistols. Also insist he keep all the Silverdisk found thinking they have some sort of value.
Half-Elf Female Swashbuckler-Pretty good with a rapier and more often then not countered many of the hits aimed at her.
Human Alchemist-BOMBS BOMBS BOMBS, he really loves his bombs and his mutagen. So far he has been blinded and had to me watched after as his sight returned.Also he almost drank the numerian fluids.
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Sgt Spectre wrote:
Its Dream Scarred Press, the makers of psionic content for pathfinder so far.
I like it and as you level up it changes with you. I've used it as weird bio-tech before just replace the appearance from crystal to chitin. Also if you want a horror check out the Aberrant archetype for the class, it doesnt form a suit instead it makes you freakish and ugly as hell when you go aberrant.
If I remember right the Exemplar was a class that was similar to the Dragon Shaman from 3.5 that hit playtest but never came to full release. It used auras as a mechanic, I loved it and was sad to see it not be officially released.
As for Norals and Forgeborn I think they got a decent explanation of how they fit into TD over on the DSP forum, I could be mistaken so dont quote me on it.
I recently got a pdf of Thunderscape core rulebook and love everything there. Though since the bestiary is small, I'm wondering what monsters would be suggested and where they would fit? Also curious if Mythic would be a cool addition to make greater servants of Darkfall.
Does anyone have suggestion of what I can use to help flesh out my Thunderscape game?
DARK SUN DUDE wrote:
May I ask how you did character generation? Like what resources you allowed,etc.?
Hey, funny question. If I ran a game set on Akiton by PbP, would anyone be interested in playing? I'm still kinda figuring out the PbP basics, and my schedule is kinda weird, but I think it might be fun.
You have my foulest sorceries or alchemy! I'd be very interest, my Aktion group fell apart because one of them complained about it and no one will try playing it again.
Yaaaay I make a return briefly! I love what you've put down N'wah, I use it in my aktion game that occurs once a week. Though I've added some of my own ideas to it. I've got several tribes of 'Native' Gnolls who love primal magic and live in primal zones which I place around the Glowlands and the Hivemarket. When the Tech-Priest gather at the Hivemarket the gnolls come and attempt to barter for new goods and tech as they combat disciples of the Devourer, the Feasting Wurm which my players equate to Rovagug and truth be told I kind of think of it as a pseudo-spawn so why not. They still heavily worship Lamashtu and her 'son' a local deity who speaks of being the Mothers true Scion.
also introduced Reds, former azlanti 'experiments/slaves' who upon exposure to Aktions wild magic and iron filled water and sand mutated to a race of humans who have short attention spans and cant use regular magic and any attempts to do so triggers small primal magic events.
My players discovered while gold is nice it holds no weight to iron or adamantine. My Gnoll Gunslinger discovered this and keeps his handy haversack filled with trade goods, usually iron and ivory. They have drown to hate religion as they've been the target of not one but 4 attacks by Arlian Priest. Seems the priest dont like outsiders who have certain 'things'in their future.
Also curious N'wah, how do undead deal with Aktion? Light, sand storms, weird creatures, and worse? Thinking Bone-sages might be to blame, though I have used altered ghouls recently for desert encounters. Ideas?
I ran a game for a small group on Aktion last week and they liked it! A cleric of a unknown patron appears on Aktion and with his spells cast the Priest of Arl set out a crew to purge this new found entity hoping to purged this beacon of a new divinity while they were away on mission! The clerics conscious grows heavy with the burden of the death and scarring of a entire slave tribe and Vercite mining operation.
The party was a Crusader cleric and a gnoll gunslinger who both hail from Golarion. They dont know how they got to Aktion and want answers and only the Machine Priest know the answers while the Priest of Arl want to work against this unknown threat. They are joined by a barbaric oracle who was tortured by those Priest of Arl and branded with the mark of the Dawn Flower who now acts as his patron.
I plan on expanding it once I recover my old hard drive(its host finally died or went coma, not sure yet.) and have so many ideas. Those buddies want to keep the game going and I have no issue with it what so ever, I love DMing the weird and strange. My copy of the NPC Guide and Codex are coming in handy for once! :D
Figured I would share my experience! :3
I have returned from beyond the waste and have brought relics from the lost age. What do you think of mythic adventurers of Aktion? What causes the spark besides natures own little maddening 'gifts'?
Are there any other iconic robots? In my plans for Aktion I have Robots and Clockworks fighting each other with tech priest backing them.
Are you going to use any of the psionic classes outside of the core 4? I've played Dark Sun with pathfinder a few times and used a Vitalist as the healer role as elemental clerics were more the kind to blow stuff up or drown you, etc. The Dread was also a good class for Sorcerer Kings minions, also Aegis seems appropriate and just fluff the armor as dense obsidian.
Evil Midnight Lurker wrote:
Getting back on topic... Would it be feasible to go directly to a "Kaiju of Golarion" Campaign Setting book? I'm imagining something in the Revisited format, with each chapter devoted to one unique kaiju or family thereof...
I would love such a book, and maybe it have a small article about the difference between the origins of Kaiju of Golarion and the Spawns of the Rough Beast. Also what if Kaiju not only live in the Valashmai Jungle but in other spots around the globe? Did Azalanti arcane sciences create monsters that went into slumber when their creators fell from grace? Numerian tinkering and mutations could possibly lead to something.
What does everyone think? What ideas do you have for the possibilities of Kaiju outside of the Valeshmai Jungle?