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Freedom16's page
222 posts. No reviews. No lists. No wishlists.
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I have returned from beyond the waste and have brought relics from the lost age. What do you think of mythic adventurers of Aktion? What causes the spark besides natures own little maddening 'gifts'?
Are there any other iconic robots? In my plans for Aktion I have Robots and Clockworks fighting each other with tech priest backing them.
I would read that so hard N'wah! Good to see you back in the thread!
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I see, I love Dreamscarred Press material for psionics even during the era of their 3.5 material and I used quite a bit of it in dark sun in the past when I ran the 3.5 material. Dreamscarred Press has a set of feats for talents as well for your dark sun style.
Are you going to use any of the psionic classes outside of the core 4? I've played Dark Sun with pathfinder a few times and used a Vitalist as the healer role as elemental clerics were more the kind to blow stuff up or drown you, etc. The Dread was also a good class for Sorcerer Kings minions, also Aegis seems appropriate and just fluff the armor as dense obsidian.
Evil Midnight Lurker wrote: Getting back on topic... Would it be feasible to go directly to a "Kaiju of Golarion" Campaign Setting book? I'm imagining something in the Revisited format, with each chapter devoted to one unique kaiju or family thereof... I would love such a book, and maybe it have a small article about the difference between the origins of Kaiju of Golarion and the Spawns of the Rough Beast. Also what if Kaiju not only live in the Valashmai Jungle but in other spots around the globe? Did Azalanti arcane sciences create monsters that went into slumber when their creators fell from grace? Numerian tinkering and mutations could possibly lead to something.
What does everyone think? What ideas do you have for the possibilities of Kaiju outside of the Valeshmai Jungle?
I used the Slarecian from Scarred Lands as my Dominion warped servitors, their alien mindset forced into flesh seemed like something cool and their ruins all had alien geometry and biomechanical feelings as they made things work for them or drive the subject insane.
Evil Midnight Lurker wrote: Coridan wrote: Mythic bardic performance: Summon Kaiju
Ko yai you domo Tobari mo kiru Asa wa hi tama Nemuri kara Samete? hoshi no Watashi no Shisa Hoshi no hama mede matte iru no Shisa chikara tsuyoku Aoi kora yu o koete Hoho no namida Hoite okure Watashi no mune ne Moette iru, moette iru, Shisa! Shisa! Shisa! Kiru ryuu, Shisa!
Mosura ya Mosura
Tasukete yo te yobeba
Toki o koete
Umi o koete
Nami no yo ni yatte kuru
Mamorigami
Mosura ya Mosura
Yasashisasae wasure
Arehateta
Hito no kokoro
Inorinagara utau
Ai no uta My bard actually wondered if Desna had mothra on her side XD
I cant wait for this! I like the idea of the primal host class, especially if it can make my Host of Aberrant Horrors have more horror and eldritch influence.
Numerian Vigilante! I'd play it!
Interesting Sub-Creator, I've used the Mi-go in place of a Star Spawn.My players did kill a few of them and the alchemist kept the bodies for...'examination.' Among the loot they received were several brain canisters with no comprehensible markings on them so the alchemist took them for further examination. I think maybe the Technic League has found several of their members splayed out on the fringes of the River Kingdom with their skulls cut open and brains and tech removed. I could see the Technic League interested in gathering the brains of their fallen 'companions' since if you've read City of the Fallen Sky the other members of the League will ransack fallen members rooms and labs and collect what seems pretty and will always go for tech first. I might place more Mi-go out there collecting star metals to help make the Gearmen and other technic league adepts and constructs coming into the area possibly in conflict with the Mi-go.

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To add a 'mysterious benefactor' to any group of humans I'd suggest Phrenic Scourge of the psionic variety or their regular variety. I'd say let them use anything that seems techno organic, I like going with some wondrous items reskinned as techno organic. If you are open to using Psionics I say make a NPC that is a Vitalist(Miasmic), it fits well with the disease and affliction the Dominion of Black 'dungeon' may release to attempt to purge its system of alien materials or at least gather materials to repair its system. I would also suggest the psionic Unbodied, they could be a built in defense mechanism that was built from past contact with psionicist. Their psionic powers seems like something that would knock a subject prone while its 'companions' came forward to take whacks at the organic material. A Unbodied seems to be able to appear as a normal humanoid or a floating glowing brain, a good way to pull your players in as a trap since the Unbodied will not be alone.
Didnt we actually have one of these or something similar? It was by N'wah and I remember giving quite a bit of input.
Welcome to Aktion by N'wah
Wonderful! I haven't checked this for a while, nice construct Sharasvar my engineer wants to build it! Keep it coming folks!
Also like the idea of groups being hired to harvest wood in the region, and the idea of a gnome of the technic league is indeed interesting since they would excel at crafting and they would never be bored!

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Well actually there is one area on Eox filled with the inbred remains of the former inhabitants, the Bonesages discovered the structure and it was more or less a fallout shelter and the inhabitants the result of their own kind inbreeding and possibly affected by what ever radiation has bombarded them. They expanded the structure as a experiment trying to prune the mutated and devolved members of the shelter.
I've had players get captured by Bonesages and tossed into this structure, it came down to if the cleric fought these warped creatures is he against his alignment? They were chaotic neutral but not evil, I use inspiration for these encounters from Expedition to Barrier Peaks, they encountered creatures of Eox before the fall and their mutated and devolved decedents as well as machines the Bonesages has put in place.
When my players emerged from it they were also slightly altered due to exposure to radiation, they wandered Eox for several days before encountering ghoulish horrors as well as creatures mutated and warped by negative energy. Was a fun campaign, one of the players liked the idea of wandering Eox and cataloging its inhabitants as well as study what little tech remains, the character was a Technic League Adept on the run due to a certain incident involving stolen relics and a few murders.
Interesting, I would love more info on the lich-tech and necro-tech, the setting as well sounds fun to me. I also cant wait for the new classes!
I know my players well enough...my gunslinger will be UPGRADING his guns and dragging as many back as he can! I cant wait either, I was the guy in high school who did the history report on Rasputin! I wonder how he is stated up, is he a monk like tradition or something more?
Can we get clues to the origins of the Noral and Forgeborn? Or is such secrets under wraps still?
I'd love to see a book on such matters as well as variant dinosaurs and a template or two to represent mutations either magical or scientific. Anything in aquatic nature is up my alley, I love aquatic dinosaurs and other critters.
I'm making a android Aegis npc for my numerian campaign with a custom list of powers and modifications in its own little archetype. It still needs work though.

Interesting stuff TLC, I had a game with multiple sub factions including a group of arcanist using 'new' sin magic in the league upon seeing their decadent description in City of the Fallen Sky. The City of the Fallen Sky even said before the fall of Kho Silvermount was already there, when the alchemist mentioned Numeria and Silvermount and the prince of kho spazzed out at the mention of the alien wreckage.
My sub factions included.
1.A group of 'new' sin based arcanist
2.A group of engineers who use no magic but more often the power of thought and knowledge of science to mimic magic items and spells. My way of including psionics and the engineer homebrew class.
3.A group of ruin priest worshiping the wreckage as the remains of a fallen god and draw their magic from a alien source(Azathoth, the Chaos Engine in my game).
4.A group of Neo-Azlantist who claim Numeria is the capital of decadence and inheritor of the dark magic their enemies claimed as their own. So the group had weird taste and often had mutations.
5.Disciples of Brigh, a religious brotherhood who see the relics of silvermount as something to be investigated in the advancement of science. This faction was a newish group around who for the most part have kept silent on their tinkering knowing the League would kill them for their secrets of technology and the reverse engineering they have done so far.
6:The Cult of the Frog, dark cultist who use the mutagenic oil and chemical to mutate frogs and the likes, it began with a group of boggards find a wreck in a swamp and their shamans consumed the foul fluids and saw 'enlightenment' in a strange vision of their gods older spawn and that the crude 'silver' staff and other relics were the last relic of this first toad race.
7.The Disciples of Mutagenics, a strange cult of druids and clerics who are mostly beast men and use mutagens to change themselves and augment their wildshape to become more debased like their gods.
If the class is magical a Fleshweaver sounds good but if its more alchemical or science based a Genegineer sounds good, maybe make it a archetype?
DM Barcas wrote: Pitax could be bent on utilizing Numerian technology to conquer. It's already partially written in, as seen by Irovetti's Numerian artifacts. I've already thought of maybe adding a few automatons among Pitax ranks with a rogue technic adept acting as their caretakers. Maybe toss a few relics along the lines like those from Red Redoubt. Might even include mini red redoubt as well, maybe it was the first experiment of a rogue adept trying to make his own kingdom in the past but died due to tampering of Gremlins to the internal mechanisms. This might be a good place for my engineer player to get access to materials he needs.

Hello people, I'm going to be running Kingmaker for a group of buddies of mine and one of them is going to be playing a engineer of some sort and with my own taste for madness I'm going to be placing subtle incursions from Numeria since it is so close and the engineer would get a kick out of harvesting supplies from downed machines he wouldn't exactly be able to get in Absalom or the Mana Waste. I'm also brewing some options for if they recover machines from Numeria to benefit the kingdoms, the engineer would love to build something along the lines of a force field generator or Tesla coil, the guy is called Tesla so I wasn't expecting any less from him.
Has anyone done work for similar matters? I'd love some ideas for throwing Technic League adepts or Numerian automatons at them, I know one of the major baddies in game have a few relics of Numeria so Technic Adepts coming to retrieve them sounds like a good plan and I still need ideas for the other ideas involving expanding the kingdom build processes to be science oriented since they like the idea of equal opportunity and magic doesnt hold the throne all alone.
What I'm asking is ideas and resources if they exist for numerian encounters in Kingmaker and scientific stuff for the kingdom building processes.
D20 Apocalypse has a good bartering chart and rules or vehicles, etc. Give it a look, love the source book since it includes ideas for all manner of apocalyptic scenarios.
It has a form of warp travel that is organic and magical.
Interesting good sir count me in!
Golarion:Blast these Gremlins and their constant tampering with my devices
Verces: Theyre Glitches in a grand system, if you dont get rid of them they'll breed like rats and infest the entire system to the point of no return.
I like Gremlins being called Glitches, thats more or less what they are except they make the glitches bigger and more of a mess. Picture it! Gremilins/Glitches just gnawing away at wires and cables leading to important devices stabling and fueling the ring.

danielc wrote: Freedom16 wrote: I see no difference between a robot with a beam attack then a dragon with a breath weapon except the dragons gonna fly and lay waste to your settlement. That one is easy to explain. Dragon's don't need their joints to be oiled nor do they need their 9 volts replaced every so often. Robots don't need to be fed cattle nor do they need to sleep on beds made of vast hords of treasure. I hope this helps you see the difference. ;-)
On a more serious note: While I am new to Pathfinder and am still exploring the earlier works, I welcome any and all new options presented to me. I then select those I want to use and ignore those I don't. But I would always rather have more options then less. I said this based on power level and abilities but your right, a robot needs constant care while a dragon will go about burning the world and looting stuff while a automaton will go about harvest resources and fighting. And yes indeed good sir, the more options the better, and its up to the DM to select what they deem appropriate.
Sincubus wrote: I actually love asian mythos and Ninjas and find it silly that you compare that with robots, Laserguns and mobile phones which don't fit in with the stuff I've read so far from Pathfinder.
And I can live with any planet AP, just don't mix it with technical laserstuff and I'll live and don't overdo the bestiaries with mechanical lasermonsters.
So Right!
I see no difference between a robot with a beam attack then a dragon with a breath weapon except the dragons gonna fly and lay waste to your settlement.
I love the digital fey as well! Though I'v had vercites in my game before and had similar critters running around except they were Gremlins born on Verces to counter act the Augmentation of Vercites and creatures, druids may keep them in their dominion as the fear of the expansion of technology might loom heavily on the horizon. They ranged from Rustlings who rust metal with its saliva to Clanks who resemble a crude primitive Augment who is a mockery to the arcane sciences, I had stats for them some where.
I agree with JJ in the fact there is no pathfinder lodge in Numeria so I dont see a conflict, Numeria has kept its stuff inside and kept those greedy thieving Pathfinders out.
Indeed and interesting take so far, I'm tempted to run a ancient automaton surviving only by cannibalizing others of it kind attempting to 'evolve' to a higher form.
Interesting look at things N'wah, I think a robot 'race' would be interesting to say the least and Independent Robots and their Lars sounds promising. Maybe one automaton has taken it upon himself to build a complex to make more in its image and advance their collective knowledge. Sort of the machine-priest have no true power over them since these machines are sentient in a singular or hive-mind sense. The nanite storms might mutate or deconstruct those caught in it, it depends on how the storm rolls along and how healthy the host is. Good work all the same!
Wonderful! Robots are amazing and robot deities are even better! Bring in the machine priest boys your new shiny metal god is here!
Hello N'wah! Long time no talk! Adventuring into Blackmoor does that! I'm curious to ask how do robots do on Aktion? Do they wander like they do in Numeria or are they standing guard in their dominions? Is there a difference between old and new robots?
I'll take a number six and a number 3 or 4 depending on how long it would take to brew.
Excited to see the results.
Damon Griffin wrote: Less desirable sky metals may be out there as well. Is it bad that I saw that then automatically began brewing more sky metals in a similar manner? Gonna toss the blue glowing mace at my cleric, he's afraid of the dark and loves science maybe he'll discover the cure for cancer! Or die by it! :D
I would love to play a Alchemist with one of these bad boys following me around! They're so awesome! I might toss them in my Expedition to Red Redoubt game tending to captured 'test' subjects. :3
Awesome :D I've had a medic bot appear in my Blackmoor game in a similar manner except it was haywire and squirting toxic juices :3 I love robots and my players hate them.
Wait! N'wah what is this Acolyte of Hex? If it was for pathfinder please show me stats...robots! I love robots!
What is magic but a science we have not mastered yet? I say run it like they do in CoC. A Druid/Biologist 'spells' come from their mastery of biological science that allows them to mutate their body and things they require including their plant based spells.
Wizards are scientist dealing with the field of pseudo-science dealing with the taboo arts. Transmutation is just that, using nanites to alter matter and samew goes for necromancy.
Sorcerer-Mutant, their 'magic' is powers they have studied.
Clerics and Oracles spells come from possession
druid-Biologist
Witch-psuedo-science
Cleric-embodies a type of science(elemental, dimensional, etc.)
Wizard-Science.
Sorcerer-mutations
Oracle-Vessel of a extra-dimensional being
Inquisitor-same role as rangher but going more for aberrant creatures and mad science gone wrong.

stormcrow27 wrote: Yes, I want a Numeria book the size of Ultimate Equipment or the ISWG. Or go with two 64 page books, similar to the Dragon Empire series, one for players and one for NPCs. An Adventure Path for all 20 levels, or at least 16th to 18th, like Kingmaker (which is Paizo's best AP to date, followed by Jade Regent and Rise of the Runelords ((must get new hardback, but my lack of income until October makes it hard)), in which you must prevent the Black King reactivating the reactor core of the ship so he and the Technic League can rebirth the God AI inside. Different factions of the League worship the splintered AI, which has survived inside of various robotic and cyborg constructs each personality built over the years. Barbarian resistance fighters and a covert arm of the Worldwound crusaders recruit the PCs to find out why pilgrim trains and caravans are vanishing on the way to a holy war. A new god may be born in the heights of the Silver Mountain, as each splintered AI channels the belief of corrupted pilgrims and priests drunk on the possibilities the reactor fuel has created. The reactor fuel can warp time and space as the drive systems literally processes dark matter corrupted with the taint of the Old Ones, and renders anyone who consumes it a servant of an eldritch AI bent on establishing itself as a god, devouring belief, twisting hope, and shattering dreams.
Of course, I am slightly biasesd since I'm dropping Tale of the Comet into Kingmaker 5, complete with the AI in that book taking over King Irovetti (via the time honored tradition of nano-colony infection) and building a robotic/cybernetic army to eliminate all organic life in the Stolen Lands, then the world.
Interesting ideas, I just had rogue Automatons attack my players kingdom simply because when presented a large mound of star metal and instead of getting out the kobold miners to mine the space junk they destroyed it and as a DM I took the action of this space junk being the vessel holding nanites and automatons tend to go to these hot spots because they're repair nodes. The players got three CLW spells to burn each and when they were done it went inert but Automatons still attempt to harvest inert nanites. Also introduced a cult dedicated to the mountain itself as a god.
Also its called the Overseer and it did hail from offworld built by a dead race it killed, would be interesting to see a Golarion conversion of Tale of the Comet. Though what race to place instead of the Rael and other things would have to be done.
Hulk good sir, I'd love to see your take on the Hulk and Ironman.
Indeed, you could always do as I did with my Aballonian encounters on Golarion as asylum, the experiments in greater specimens dont always go as intended and they often cant reclaim the scrap of these creatures so they have a Overseer pop the thing off world to Golarion possibly during the Age of Darkness. I had them do so tossing them into Numeria hoping they would become molten slag and kill those barbaric tribes delving into Silvermount. Though as soon as the Age of Darkness ended they couldnt leave their mistakes on Golarion so moved to the next planet that was without technology and felt safe their creations wouldn't end up returning.
Also how would the Technic League react to this form of Aktion? A competing force of technomancers and tech-priest? Fight!
I see then, Brethedans and Aballonians are completely different.

A Aballonian on Aktion might be the work of a tech-priest little off world adventure thinking he might be able to claim he built the creature or to learn from the complex devices the Aballonians are 'grown' as Aballonians are built but the thinker caste purge what things are not needed and add what is need in the design eventually going down the production line to be grown from the basic body. Maybe a Tech-Priest has attempted to construct a similar system that would make crude but effective constructs to fill their ranks as well. The Aballonian of course would be logical in this thought of trying to devise a escape as well as probing the tech-priest mind to give it want it wants in the manner of possibly giving it a new base of operations. The Aballonian he had taken is part of the designers and runs on a interior power source.
I could see a Eoxian Bonesage on Aktion doing as it wished if 'peaceful' contact is made, it offers some obscure knowledge in the form of schematics and actual viewing of a Eoxian vessel. I could see the priest of Arl trying to get in on this possibly over powering the Bonesage with magic to get his ships power generator but maybe unknown to them its a vessel for necromatic or ghost energies, possibly be powered by Abysium. Though the Bonesage might interact well with the Tech-Priest especially those who wish to study techno-necromancy from him possibly even to the poit of becoming a lich in the same manner.
I always found the Ascetics of Nar interesting since most of those who gain frostbite, etc. become part of a Aethership. Verces technology is a interesting thing ranging from the Augments to their solar farms.
Interesting! I love the God Machine idea as it has begun to touch the higher planes of existence as well as the factor of it become self aware and slowly in need of a better power source. The priest of Arl also know if they approach the crew of a Aethership about a new generator they could be found out.
Also how would the tech-priest or priest of Arl deal with the other technologically advance races such as Eox and Aballonians? I could see them trying to tear a Aballonian trying to figure out how it works and a Eoxian Bonesage being approached and studied without incurring the wrath of the arcanist. I could see a Tech-Priest attempting to become similar to a Bonesage in form and manner so he might just live forever.
I could see Brigh doing that, she is a minor diety no one really looks at as a threat unlike those decadent cults dedicated to dark gods who want to attack and create chaos.
Tech-Priest:"Brigh is the mother of invention."
Raider:"Dont you have that wrong?
Tech-Priest:"No, do you?"
I'm also interested what gods have active followers on Aktion.

N'wah wrote: Hmm. Tech-priest stats? I've mulled it over a bit. I see most of them as wizards, merging science and technology into one unified whole. Verces' Augmented does it, and so it seems do the bone sages of Eox. Plus, it fits nicely with the old "any sufficiently advanced technology is indistinguishable from magic" trope.
That said, actual clerics could fit in great, either directly worshiping the tech, or a god of technology, if I ever make the theology stuff happen.
Basically, anyone able to take the magical Craft feats could be a tech-priest. Even an expert (or other non-caster) with Master Craftsman could whip up the tech goodies.
Which brings me to an aside:
Equipment-wise, so very much of the tech can be covered by existing magical items. Personal force fields? Rings of protection, bracers of armor, and such fit the bill. Laser guns can be wands or rods of assorted ray spells, with a reloadable magazine. The ideas are pretty much endless, really.
So pricing the stuff can be as simple as making the thing magi-technical in appearance, and selling it at standard prices. It's pretty much a flavor change, really. And there's real simple rules for tech and robots in Dungeons of Golarion that can make an easy transition to Akiton.
It's really up to you on that front.
True and there is a god of technology if I remember right, though she tends to deal with more clockwork I think but I can see a Tech-Priest taking the idea of clockwork as a basis and all things must advance over time. I also agree with wizards being a large group of tech-priest and experts could be the jack of all trade repairmen on sand speeders. The Bonesages, I love Eox for the gods forsaken wasteland it is and maybe even a bonesage or two could be on Aktion with their technological augmented undead or Verces Augments could teach the designs of their augments.
I love Dungeons of Golarion and maybe you could transplant a carbon copy of Red Redoubt onto Aktion, sort of a outpost for Tech-Priest or possibly Technic League members going off world to gather more technology. Also I'm aware of the sample ideas for technology and automatons, wonderful goodies and love how the technology runs on batteries and in my game I made them rechargeable but hard to discover the way to do so.
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