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I have a player playing a Sergal whose whole reason to be against the league is that they're psionic and the league ripped them open countless times to learn her odd anatomy until a attempt to crack her head open created a psionic burst unlocking their potential.
Aliens in IG's isnt that bad if done right, so far the few players I have had who went the route of aliens turn out pretty well especially since there is a refuge of aliens in Numeria ran by a witchwyrd and a lashunta.
What does sphere casters do with familiars? I was under the impression the familiar could not channel the effect of spheres. I ask because one player in my gaming group may try and run with a caster with a familiar. Personally I suggested archetyping it but I wanted to ask before saying yes or no, does a shere caster familiar have any benefits?
Howdy folks I was curious because this brought up in my discussion about the IG game I plan on trying to run and finish come hell or high waters. One player wishes to play one of the psychic magic classes, unsure which yet. While this is a 'oh cool your unique' I want to sprinkle some occult stuff through the adventure since they will be high and dry if they want to anything tied to their class. The Occultist I just plan on littering wreckages with trinkets, etc. to give hints to the Androffans culture that hold latent energy, etc.
Suggestions? I'd love to hear them.
Honestly I planned on using both the occult adventures and DSP material for Athas, simply explaining the occult magic is more of the arcane version of psionics. I can see the medium as a shamanistic class, calling on fragments of entities/vestiges of lore and binding them and the occultist as someone who uses items as vessels for their arcane energies. Spiritualist is the vessel for a echo of the past, possibly even a Tribe of One. I can even see the mesmerist being a sorcerers kings best lacky, using their mind probing abilities to really turn the crowds.
Also DSP is producing a supplement that can blend both systems! Theyre so nice :3
Also I think the Akashic Mysteries from DSP are a pretty awesome addition to Athas, I did it with incarnum in 3.5
We had one session last night and they reached the point clearing out the gremlin infestation. Party consist of:
Human Male Gunslinger(Robot Slayer)- He hates robots and is some what obsessed with pistols. Also insist he keep all the Silverdisk found thinking they have some sort of value.
Half-Elf Female Swashbuckler-Pretty good with a rapier and more often then not countered many of the hits aimed at her.
Human Alchemist-BOMBS BOMBS BOMBS, he really loves his bombs and his mutagen. So far he has been blinded and had to me watched after as his sight returned.Also he almost drank the numerian fluids.
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Sgt Spectre wrote:
Its Dream Scarred Press, the makers of psionic content for pathfinder so far.
I like it and as you level up it changes with you. I've used it as weird bio-tech before just replace the appearance from crystal to chitin. Also if you want a horror check out the Aberrant archetype for the class, it doesnt form a suit instead it makes you freakish and ugly as hell when you go aberrant.
If I remember right the Exemplar was a class that was similar to the Dragon Shaman from 3.5 that hit playtest but never came to full release. It used auras as a mechanic, I loved it and was sad to see it not be officially released.
As for Norals and Forgeborn I think they got a decent explanation of how they fit into TD over on the DSP forum, I could be mistaken so dont quote me on it.
I recently got a pdf of Thunderscape core rulebook and love everything there. Though since the bestiary is small, I'm wondering what monsters would be suggested and where they would fit? Also curious if Mythic would be a cool addition to make greater servants of Darkfall.
Does anyone have suggestion of what I can use to help flesh out my Thunderscape game?
DARK SUN DUDE wrote:
May I ask how you did character generation? Like what resources you allowed,etc.?