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Machine Soldier

Freedom16's page

261 posts. No reviews. No lists. No wishlists.


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We had one session last night and they reached the point clearing out the gremlin infestation. Party consist of:

Human Male Gunslinger(Robot Slayer)- He hates robots and is some what obsessed with pistols. Also insist he keep all the Silverdisk found thinking they have some sort of value.

Half-Elf Female Swashbuckler-Pretty good with a rapier and more often then not countered many of the hits aimed at her.

Human Alchemist-BOMBS BOMBS BOMBS, he really loves his bombs and his mutagen. So far he has been blinded and had to me watched after as his sight returned.Also he almost drank the numerian fluids.

1 person marked this as a favorite. ators-of-the-Dark-Tapestry-Pathfinder-Class-(-amp-Race)
Post on Predator e-Dark-Tapestry-Pathfinder-Class-(-amp-race)&highlight=xenomorph
post on the Xenomorph if interested

Someone over at the GitP forum has made the Yuat'Ja and the Xenomorph as a race/class and a group of monsters.

How many pages is this pdf?

I've allowed harvesting integrated weapons/cybertechs in the past so may allow it in Iron Gods if my one of my players decides to build a 'cyber doc' character. The suggestions above will definitely help.

The Santiago player guide covers some pretty decent conversions of core pathfinder into science fiction as well. Also includes archetypes and a class or two if I remember that fit scifi. It has a guide to make aliens and converting core races over as well as notes about magic becoming tech,etc.

True, I've used the CC as the source for many clockwork wonders including clockwork hounds, ages, etc. Also think one npc's from a PFS module was a android from the CC? I dont play PFS but I'v had a friend mention it since I was planning to run Iron Gods.

I dont know really, the founder of the school hasnt really ever been explained, he is a mystery. I guess you could say the constructs from the CC are clockworks that are possibly awakened? I always played it as a mixture of Numeria and Alkenstar influences since Red Redoubt is not far from Absalom.

I remember there was a really good resource a while back where someone converted a lot of core material to BB including races and classes. I remember I used a lot of it to introduce a new group to the game then converted it regular game.

Oh also used their Omega Box rules, beginner box gamma world!

Are there any true psionic races on CS?

EM made a archetype for all the npc classes, kinda bumps them up closer towards player characters.

Also curious about the origins of psionics of CS, can anyone explain it to me?

I'm kinda curious how alchemy is dealt with in CS since I figure it would be hard to mix and cook chemicals/ingredients under water.

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Sgt Spectre wrote:
Freedom16 wrote:
I kinda can see fluffing the Aegis class from DSP Psionics as bio armor if your open to 3rd party for players.


I am assuming that is the publisher?
how well does it work?

Its Dream Scarred Press, the makers of psionic content for pathfinder so far.

I like it and as you level up it changes with you. I've used it as weird bio-tech before just replace the appearance from crystal to chitin. Also if you want a horror check out the Aberrant archetype for the class, it doesnt form a suit instead it makes you freakish and ugly as hell when you go aberrant.

That is awesome N'wah :3

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I kinda can see fluffing the Aegis class from DSP Psionics as bio armor if your open to 3rd party for players.

I'm curious so figured I'd ask, which one the classes would possibly fit best for a 3.5 totemist? I want to convert several old characters to the new system.

I used it before they released the Technology Guide and will possibly keep using it. It has some nice stuff that the Tech. Guide didnt do, heck could explain chaositech as technology influenced by demons and the Worldwound since I think I remember the Numeria setting book mentioned a demon or two.

^What kevin said lol

So excited to see the eventual update XD also would love to see Skaerens psionic dragon class.

If I remember right the Exemplar was a class that was similar to the Dragon Shaman from 3.5 that hit playtest but never came to full release. It used auras as a mechanic, I loved it and was sad to see it not be officially released.

As for Norals and Forgeborn I think they got a decent explanation of how they fit into TD over on the DSP forum, I could be mistaken so dont quote me on it.

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Cool, though how would the various 'monstrous' humanoid races like orcs, goblinoids, giants, etc. fit in? Like would there be a specific region they would predominantly inhabit?

I suggest RGG's to Apprentice levels, I've had memorable campaigns with it. It even has a little guide about adapting classes, etc.

I recently got a pdf of Thunderscape core rulebook and love everything there. Though since the bestiary is small, I'm wondering what monsters would be suggested and where they would fit? Also curious if Mythic would be a cool addition to make greater servants of Darkfall.

Does anyone have suggestion of what I can use to help flesh out my Thunderscape game?

Can anyone with the book tell or hint me about the AI stuff?

Can anyone give me info on what the archetypes really do? I'm aware the iron priest can affect constructs now, but what else is there for the other four?

Will psionics be used and if so will they be DSP psionics or something like feats taken, etc.?

I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.

I would be interested in that TNO :3 my Akiton game often starts with Akatas.


Greetings Fellow Athasians!

I am running a PATHFINDER RPG set in the desolate wasteland campaign world of DARK SUN!

My colleagues and I both far and near, have 100% converted all DARK SUN rules and gameplay into the PATHFINDER system, and it has taken more than 2 years to do so!

I am currently running a DARK SUN campaign in Southern California (south bay), and we are in need of two additional heroes brave enough to face the horrors of Athas!

Please contact me directly if interested :)

Here is the Campaign Blog:


May I ask how you did character generation? Like what resources you allowed,etc.?

Zotpox wrote:

Do a breeds and bloodlines expansion, with a whole mess of racial traits and feats.

I personally am leaning twards a weiner dog Pally.

I agree with the above statement :3 this reminds me of my old Lupin characters from becmi and ADnD2. Looking forward to where this goes.

There were those little gargoyle like things from Dragons Demand who are from space and come to worlds for resources they cannot find on their world.

I actually love these classes and I've used them in a low magic setting. I ned a physical copy for table play so I'll have to save up some for that.

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I want bad oxo I love this kind of material especially since I'm doing Wilderlands conversions.

I also just like the Hellenic Era :D

I'm in love with the Mutant Manifesto just by reading the description. I have a game that could use it, genetic purity and all that jazz floats in most societies as well as for science fantasy games.(Gamma World I'm looking at you.)

N'wah wrote:
Hey, funny question. If I ran a game set on Akiton by PbP, would anyone be interested in playing? I'm still kinda figuring out the PbP basics, and my schedule is kinda weird, but I think it might be fun.

You have my foulest sorceries or alchemy! I'd be very interest, my Aktion group fell apart because one of them complained about it and no one will try playing it again.

I've been wanting something like this for a while in a home game for a bit of mad science or alieness.

Are its abilities supernatural?

Yaaaay I make a return briefly! I love what you've put down N'wah, I use it in my aktion game that occurs once a week. Though I've added some of my own ideas to it. I've got several tribes of 'Native' Gnolls who love primal magic and live in primal zones which I place around the Glowlands and the Hivemarket. When the Tech-Priest gather at the Hivemarket the gnolls come and attempt to barter for new goods and tech as they combat disciples of the Devourer, the Feasting Wurm which my players equate to Rovagug and truth be told I kind of think of it as a pseudo-spawn so why not. They still heavily worship Lamashtu and her 'son' a local deity who speaks of being the Mothers true Scion.

also introduced Reds, former azlanti 'experiments/slaves' who upon exposure to Aktions wild magic and iron filled water and sand mutated to a race of humans who have short attention spans and cant use regular magic and any attempts to do so triggers small primal magic events.

My players discovered while gold is nice it holds no weight to iron or adamantine. My Gnoll Gunslinger discovered this and keeps his handy haversack filled with trade goods, usually iron and ivory. They have drown to hate religion as they've been the target of not one but 4 attacks by Arlian Priest. Seems the priest dont like outsiders who have certain 'things'in their future.

Also curious N'wah, how do undead deal with Aktion? Light, sand storms, weird creatures, and worse? Thinking Bone-sages might be to blame, though I have used altered ghouls recently for desert encounters. Ideas?

I ran a game for a small group on Aktion last week and they liked it! A cleric of a unknown patron appears on Aktion and with his spells cast the Priest of Arl set out a crew to purge this new found entity hoping to purged this beacon of a new divinity while they were away on mission! The clerics conscious grows heavy with the burden of the death and scarring of a entire slave tribe and Vercite mining operation.

The party was a Crusader cleric and a gnoll gunslinger who both hail from Golarion. They dont know how they got to Aktion and want answers and only the Machine Priest know the answers while the Priest of Arl want to work against this unknown threat. They are joined by a barbaric oracle who was tortured by those Priest of Arl and branded with the mark of the Dawn Flower who now acts as his patron.

I plan on expanding it once I recover my old hard drive(its host finally died or went coma, not sure yet.) and have so many ideas. Those buddies want to keep the game going and I have no issue with it what so ever, I love DMing the weird and strange. My copy of the NPC Guide and Codex are coming in handy for once! :D

Figured I would share my experience! :3

I have returned from beyond the waste and have brought relics from the lost age. What do you think of mythic adventurers of Aktion? What causes the spark besides natures own little maddening 'gifts'?

Are there any other iconic robots? In my plans for Aktion I have Robots and Clockworks fighting each other with tech priest backing them.

I would read that so hard N'wah! Good to see you back in the thread!

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I see, I love Dreamscarred Press material for psionics even during the era of their 3.5 material and I used quite a bit of it in dark sun in the past when I ran the 3.5 material. Dreamscarred Press has a set of feats for talents as well for your dark sun style.

Are you going to use any of the psionic classes outside of the core 4? I've played Dark Sun with pathfinder a few times and used a Vitalist as the healer role as elemental clerics were more the kind to blow stuff up or drown you, etc. The Dread was also a good class for Sorcerer Kings minions, also Aegis seems appropriate and just fluff the armor as dense obsidian.

Evil Midnight Lurker wrote:
Getting back on topic... Would it be feasible to go directly to a "Kaiju of Golarion" Campaign Setting book? I'm imagining something in the Revisited format, with each chapter devoted to one unique kaiju or family thereof...

I would love such a book, and maybe it have a small article about the difference between the origins of Kaiju of Golarion and the Spawns of the Rough Beast. Also what if Kaiju not only live in the Valashmai Jungle but in other spots around the globe? Did Azalanti arcane sciences create monsters that went into slumber when their creators fell from grace? Numerian tinkering and mutations could possibly lead to something.

What does everyone think? What ideas do you have for the possibilities of Kaiju outside of the Valeshmai Jungle?

I used the Slarecian from Scarred Lands as my Dominion warped servitors, their alien mindset forced into flesh seemed like something cool and their ruins all had alien geometry and biomechanical feelings as they made things work for them or drive the subject insane.

Evil Midnight Lurker wrote:
Coridan wrote:

Mythic bardic performance: Summon Kaiju

Ko yai you domo Tobari mo kiru Asa wa hi tama Nemuri kara Samete? hoshi no Watashi no Shisa Hoshi no hama mede matte iru no Shisa chikara tsuyoku Aoi kora yu o koete Hoho no namida Hoite okure Watashi no mune ne Moette iru, moette iru, Shisa! Shisa! Shisa! Kiru ryuu, Shisa!

Mosura ya Mosura

Tasukete yo te yobeba
Toki o koete
Umi o koete
Nami no yo ni yatte kuru
Mosura ya Mosura
Yasashisasae wasure
Hito no kokoro
Inorinagara utau
Ai no uta

My bard actually wondered if Desna had mothra on her side XD

I cant wait for this! I like the idea of the primal host class, especially if it can make my Host of Aberrant Horrors have more horror and eldritch influence.

Numerian Vigilante! I'd play it!

Interesting Sub-Creator, I've used the Mi-go in place of a Star Spawn.My players did kill a few of them and the alchemist kept the bodies for...'examination.' Among the loot they received were several brain canisters with no comprehensible markings on them so the alchemist took them for further examination. I think maybe the Technic League has found several of their members splayed out on the fringes of the River Kingdom with their skulls cut open and brains and tech removed. I could see the Technic League interested in gathering the brains of their fallen 'companions' since if you've read City of the Fallen Sky the other members of the League will ransack fallen members rooms and labs and collect what seems pretty and will always go for tech first. I might place more Mi-go out there collecting star metals to help make the Gearmen and other technic league adepts and constructs coming into the area possibly in conflict with the Mi-go.

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To add a 'mysterious benefactor' to any group of humans I'd suggest Phrenic Scourge of the psionic variety or their regular variety. I'd say let them use anything that seems techno organic, I like going with some wondrous items reskinned as techno organic. If you are open to using Psionics I say make a NPC that is a Vitalist(Miasmic), it fits well with the disease and affliction the Dominion of Black 'dungeon' may release to attempt to purge its system of alien materials or at least gather materials to repair its system. I would also suggest the psionic Unbodied, they could be a built in defense mechanism that was built from past contact with psionicist. Their psionic powers seems like something that would knock a subject prone while its 'companions' came forward to take whacks at the organic material. A Unbodied seems to be able to appear as a normal humanoid or a floating glowing brain, a good way to pull your players in as a trap since the Unbodied will not be alone.

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