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I used it before they released the Technology Guide and will possibly keep using it. It has some nice stuff that the Tech. Guide didnt do, heck could explain chaositech as technology influenced by demons and the Worldwound since I think I remember the Numeria setting book mentioned a demon or two.

^What kevin said lol

So excited to see the eventual update XD also would love to see Skaerens psionic dragon class.

If I remember right the Exemplar was a class that was similar to the Dragon Shaman from 3.5 that hit playtest but never came to full release. It used auras as a mechanic, I loved it and was sad to see it not be officially released.

As for Norals and Forgeborn I think they got a decent explanation of how they fit into TD over on the DSP forum, I could be mistaken so dont quote me on it.

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Cool, though how would the various 'monstrous' humanoid races like orcs, goblinoids, giants, etc. fit in? Like would there be a specific region they would predominantly inhabit?

I suggest RGG's to Apprentice levels, I've had memorable campaigns with it. It even has a little guide about adapting classes, etc.

I recently got a pdf of Thunderscape core rulebook and love everything there. Though since the bestiary is small, I'm wondering what monsters would be suggested and where they would fit? Also curious if Mythic would be a cool addition to make greater servants of Darkfall.

Does anyone have suggestion of what I can use to help flesh out my Thunderscape game?

Can anyone with the book tell or hint me about the AI stuff?

Can anyone give me info on what the archetypes really do? I'm aware the iron priest can affect constructs now, but what else is there for the other four?

Will psionics be used and if so will they be DSP psionics or something like feats taken, etc.?

I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.

I would be interested in that TNO :3 my Akiton game often starts with Akatas.


Greetings Fellow Athasians!

I am running a PATHFINDER RPG set in the desolate wasteland campaign world of DARK SUN!

My colleagues and I both far and near, have 100% converted all DARK SUN rules and gameplay into the PATHFINDER system, and it has taken more than 2 years to do so!

I am currently running a DARK SUN campaign in Southern California (south bay), and we are in need of two additional heroes brave enough to face the horrors of Athas!

Please contact me directly if interested :)

Here is the Campaign Blog:


May I ask how you did character generation? Like what resources you allowed,etc.?

Zotpox wrote:

Do a breeds and bloodlines expansion, with a whole mess of racial traits and feats.

I personally am leaning twards a weiner dog Pally.

I agree with the above statement :3 this reminds me of my old Lupin characters from becmi and ADnD2. Looking forward to where this goes.

There were those little gargoyle like things from Dragons Demand who are from space and come to worlds for resources they cannot find on their world.

I actually love these classes and I've used them in a low magic setting. I ned a physical copy for table play so I'll have to save up some for that.

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I want bad oxo I love this kind of material especially since I'm doing Wilderlands conversions.

I also just like the Hellenic Era :D

I'm in love with the Mutant Manifesto just by reading the description. I have a game that could use it, genetic purity and all that jazz floats in most societies as well as for science fantasy games.(Gamma World I'm looking at you.)

N'wah wrote:
Hey, funny question. If I ran a game set on Akiton by PbP, would anyone be interested in playing? I'm still kinda figuring out the PbP basics, and my schedule is kinda weird, but I think it might be fun.

You have my foulest sorceries or alchemy! I'd be very interest, my Aktion group fell apart because one of them complained about it and no one will try playing it again.

I've been wanting something like this for a while in a home game for a bit of mad science or alieness.

Are its abilities supernatural?

Yaaaay I make a return briefly! I love what you've put down N'wah, I use it in my aktion game that occurs once a week. Though I've added some of my own ideas to it. I've got several tribes of 'Native' Gnolls who love primal magic and live in primal zones which I place around the Glowlands and the Hivemarket. When the Tech-Priest gather at the Hivemarket the gnolls come and attempt to barter for new goods and tech as they combat disciples of the Devourer, the Feasting Wurm which my players equate to Rovagug and truth be told I kind of think of it as a pseudo-spawn so why not. They still heavily worship Lamashtu and her 'son' a local deity who speaks of being the Mothers true Scion.

also introduced Reds, former azlanti 'experiments/slaves' who upon exposure to Aktions wild magic and iron filled water and sand mutated to a race of humans who have short attention spans and cant use regular magic and any attempts to do so triggers small primal magic events.

My players discovered while gold is nice it holds no weight to iron or adamantine. My Gnoll Gunslinger discovered this and keeps his handy haversack filled with trade goods, usually iron and ivory. They have drown to hate religion as they've been the target of not one but 4 attacks by Arlian Priest. Seems the priest dont like outsiders who have certain 'things'in their future.

Also curious N'wah, how do undead deal with Aktion? Light, sand storms, weird creatures, and worse? Thinking Bone-sages might be to blame, though I have used altered ghouls recently for desert encounters. Ideas?

I ran a game for a small group on Aktion last week and they liked it! A cleric of a unknown patron appears on Aktion and with his spells cast the Priest of Arl set out a crew to purge this new found entity hoping to purged this beacon of a new divinity while they were away on mission! The clerics conscious grows heavy with the burden of the death and scarring of a entire slave tribe and Vercite mining operation.

The party was a Crusader cleric and a gnoll gunslinger who both hail from Golarion. They dont know how they got to Aktion and want answers and only the Machine Priest know the answers while the Priest of Arl want to work against this unknown threat. They are joined by a barbaric oracle who was tortured by those Priest of Arl and branded with the mark of the Dawn Flower who now acts as his patron.

I plan on expanding it once I recover my old hard drive(its host finally died or went coma, not sure yet.) and have so many ideas. Those buddies want to keep the game going and I have no issue with it what so ever, I love DMing the weird and strange. My copy of the NPC Guide and Codex are coming in handy for once! :D

Figured I would share my experience! :3

I have returned from beyond the waste and have brought relics from the lost age. What do you think of mythic adventurers of Aktion? What causes the spark besides natures own little maddening 'gifts'?

Are there any other iconic robots? In my plans for Aktion I have Robots and Clockworks fighting each other with tech priest backing them.

I would read that so hard N'wah! Good to see you back in the thread!

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I see, I love Dreamscarred Press material for psionics even during the era of their 3.5 material and I used quite a bit of it in dark sun in the past when I ran the 3.5 material. Dreamscarred Press has a set of feats for talents as well for your dark sun style.

Are you going to use any of the psionic classes outside of the core 4? I've played Dark Sun with pathfinder a few times and used a Vitalist as the healer role as elemental clerics were more the kind to blow stuff up or drown you, etc. The Dread was also a good class for Sorcerer Kings minions, also Aegis seems appropriate and just fluff the armor as dense obsidian.

Evil Midnight Lurker wrote:
Getting back on topic... Would it be feasible to go directly to a "Kaiju of Golarion" Campaign Setting book? I'm imagining something in the Revisited format, with each chapter devoted to one unique kaiju or family thereof...

I would love such a book, and maybe it have a small article about the difference between the origins of Kaiju of Golarion and the Spawns of the Rough Beast. Also what if Kaiju not only live in the Valashmai Jungle but in other spots around the globe? Did Azalanti arcane sciences create monsters that went into slumber when their creators fell from grace? Numerian tinkering and mutations could possibly lead to something.

What does everyone think? What ideas do you have for the possibilities of Kaiju outside of the Valeshmai Jungle?

I used the Slarecian from Scarred Lands as my Dominion warped servitors, their alien mindset forced into flesh seemed like something cool and their ruins all had alien geometry and biomechanical feelings as they made things work for them or drive the subject insane.

Evil Midnight Lurker wrote:
Coridan wrote:

Mythic bardic performance: Summon Kaiju

Ko yai you domo Tobari mo kiru Asa wa hi tama Nemuri kara Samete? hoshi no Watashi no Shisa Hoshi no hama mede matte iru no Shisa chikara tsuyoku Aoi kora yu o koete Hoho no namida Hoite okure Watashi no mune ne Moette iru, moette iru, Shisa! Shisa! Shisa! Kiru ryuu, Shisa!

Mosura ya Mosura

Tasukete yo te yobeba
Toki o koete
Umi o koete
Nami no yo ni yatte kuru
Mosura ya Mosura
Yasashisasae wasure
Hito no kokoro
Inorinagara utau
Ai no uta

My bard actually wondered if Desna had mothra on her side XD

I cant wait for this! I like the idea of the primal host class, especially if it can make my Host of Aberrant Horrors have more horror and eldritch influence.

Numerian Vigilante! I'd play it!

Interesting Sub-Creator, I've used the Mi-go in place of a Star Spawn.My players did kill a few of them and the alchemist kept the bodies for...'examination.' Among the loot they received were several brain canisters with no comprehensible markings on them so the alchemist took them for further examination. I think maybe the Technic League has found several of their members splayed out on the fringes of the River Kingdom with their skulls cut open and brains and tech removed. I could see the Technic League interested in gathering the brains of their fallen 'companions' since if you've read City of the Fallen Sky the other members of the League will ransack fallen members rooms and labs and collect what seems pretty and will always go for tech first. I might place more Mi-go out there collecting star metals to help make the Gearmen and other technic league adepts and constructs coming into the area possibly in conflict with the Mi-go.

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To add a 'mysterious benefactor' to any group of humans I'd suggest Phrenic Scourge of the psionic variety or their regular variety. I'd say let them use anything that seems techno organic, I like going with some wondrous items reskinned as techno organic. If you are open to using Psionics I say make a NPC that is a Vitalist(Miasmic), it fits well with the disease and affliction the Dominion of Black 'dungeon' may release to attempt to purge its system of alien materials or at least gather materials to repair its system. I would also suggest the psionic Unbodied, they could be a built in defense mechanism that was built from past contact with psionicist. Their psionic powers seems like something that would knock a subject prone while its 'companions' came forward to take whacks at the organic material. A Unbodied seems to be able to appear as a normal humanoid or a floating glowing brain, a good way to pull your players in as a trap since the Unbodied will not be alone.

Didnt we actually have one of these or something similar? It was by N'wah and I remember giving quite a bit of input.

Welcome to Aktion by N'wah

Wonderful! I haven't checked this for a while, nice construct Sharasvar my engineer wants to build it! Keep it coming folks!

Also like the idea of groups being hired to harvest wood in the region, and the idea of a gnome of the technic league is indeed interesting since they would excel at crafting and they would never be bored!

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Well actually there is one area on Eox filled with the inbred remains of the former inhabitants, the Bonesages discovered the structure and it was more or less a fallout shelter and the inhabitants the result of their own kind inbreeding and possibly affected by what ever radiation has bombarded them. They expanded the structure as a experiment trying to prune the mutated and devolved members of the shelter.

I've had players get captured by Bonesages and tossed into this structure, it came down to if the cleric fought these warped creatures is he against his alignment? They were chaotic neutral but not evil, I use inspiration for these encounters from Expedition to Barrier Peaks, they encountered creatures of Eox before the fall and their mutated and devolved decedents as well as machines the Bonesages has put in place.

When my players emerged from it they were also slightly altered due to exposure to radiation, they wandered Eox for several days before encountering ghoulish horrors as well as creatures mutated and warped by negative energy. Was a fun campaign, one of the players liked the idea of wandering Eox and cataloging its inhabitants as well as study what little tech remains, the character was a Technic League Adept on the run due to a certain incident involving stolen relics and a few murders.

Interesting, I would love more info on the lich-tech and necro-tech, the setting as well sounds fun to me. I also cant wait for the new classes!

I know my players well gunslinger will be UPGRADING his guns and dragging as many back as he can! I cant wait either, I was the guy in high school who did the history report on Rasputin! I wonder how he is stated up, is he a monk like tradition or something more?

Can we get clues to the origins of the Noral and Forgeborn? Or is such secrets under wraps still?

I'd love to see a book on such matters as well as variant dinosaurs and a template or two to represent mutations either magical or scientific. Anything in aquatic nature is up my alley, I love aquatic dinosaurs and other critters.

I'm making a android Aegis npc for my numerian campaign with a custom list of powers and modifications in its own little archetype. It still needs work though.

Interesting stuff TLC, I had a game with multiple sub factions including a group of arcanist using 'new' sin magic in the league upon seeing their decadent description in City of the Fallen Sky. The City of the Fallen Sky even said before the fall of Kho Silvermount was already there, when the alchemist mentioned Numeria and Silvermount and the prince of kho spazzed out at the mention of the alien wreckage.

My sub factions included.
1.A group of 'new' sin based arcanist
2.A group of engineers who use no magic but more often the power of thought and knowledge of science to mimic magic items and spells. My way of including psionics and the engineer homebrew class.
3.A group of ruin priest worshiping the wreckage as the remains of a fallen god and draw their magic from a alien source(Azathoth, the Chaos Engine in my game).
4.A group of Neo-Azlantist who claim Numeria is the capital of decadence and inheritor of the dark magic their enemies claimed as their own. So the group had weird taste and often had mutations.
5.Disciples of Brigh, a religious brotherhood who see the relics of silvermount as something to be investigated in the advancement of science. This faction was a newish group around who for the most part have kept silent on their tinkering knowing the League would kill them for their secrets of technology and the reverse engineering they have done so far.
6:The Cult of the Frog, dark cultist who use the mutagenic oil and chemical to mutate frogs and the likes, it began with a group of boggards find a wreck in a swamp and their shamans consumed the foul fluids and saw 'enlightenment' in a strange vision of their gods older spawn and that the crude 'silver' staff and other relics were the last relic of this first toad race.
7.The Disciples of Mutagenics, a strange cult of druids and clerics who are mostly beast men and use mutagens to change themselves and augment their wildshape to become more debased like their gods.

If the class is magical a Fleshweaver sounds good but if its more alchemical or science based a Genegineer sounds good, maybe make it a archetype?

DM Barcas wrote:
Pitax could be bent on utilizing Numerian technology to conquer. It's already partially written in, as seen by Irovetti's Numerian artifacts.

I've already thought of maybe adding a few automatons among Pitax ranks with a rogue technic adept acting as their caretakers. Maybe toss a few relics along the lines like those from Red Redoubt. Might even include mini red redoubt as well, maybe it was the first experiment of a rogue adept trying to make his own kingdom in the past but died due to tampering of Gremlins to the internal mechanisms. This might be a good place for my engineer player to get access to materials he needs.

Hello people, I'm going to be running Kingmaker for a group of buddies of mine and one of them is going to be playing a engineer of some sort and with my own taste for madness I'm going to be placing subtle incursions from Numeria since it is so close and the engineer would get a kick out of harvesting supplies from downed machines he wouldn't exactly be able to get in Absalom or the Mana Waste. I'm also brewing some options for if they recover machines from Numeria to benefit the kingdoms, the engineer would love to build something along the lines of a force field generator or Tesla coil, the guy is called Tesla so I wasn't expecting any less from him.

Has anyone done work for similar matters? I'd love some ideas for throwing Technic League adepts or Numerian automatons at them, I know one of the major baddies in game have a few relics of Numeria so Technic Adepts coming to retrieve them sounds like a good plan and I still need ideas for the other ideas involving expanding the kingdom build processes to be science oriented since they like the idea of equal opportunity and magic doesnt hold the throne all alone.

What I'm asking is ideas and resources if they exist for numerian encounters in Kingmaker and scientific stuff for the kingdom building processes.

D20 Apocalypse has a good bartering chart and rules or vehicles, etc. Give it a look, love the source book since it includes ideas for all manner of apocalyptic scenarios.

It has a form of warp travel that is organic and magical.

Interesting good sir count me in!

Golarion:Blast these Gremlins and their constant tampering with my devices

Verces: Theyre Glitches in a grand system, if you dont get rid of them they'll breed like rats and infest the entire system to the point of no return.

I like Gremlins being called Glitches, thats more or less what they are except they make the glitches bigger and more of a mess. Picture it! Gremilins/Glitches just gnawing away at wires and cables leading to important devices stabling and fueling the ring.

danielc wrote:
Freedom16 wrote:
I see no difference between a robot with a beam attack then a dragon with a breath weapon except the dragons gonna fly and lay waste to your settlement.

That one is easy to explain. Dragon's don't need their joints to be oiled nor do they need their 9 volts replaced every so often. Robots don't need to be fed cattle nor do they need to sleep on beds made of vast hords of treasure. I hope this helps you see the difference. ;-)

On a more serious note: While I am new to Pathfinder and am still exploring the earlier works, I welcome any and all new options presented to me. I then select those I want to use and ignore those I don't. But I would always rather have more options then less.

I said this based on power level and abilities but your right, a robot needs constant care while a dragon will go about burning the world and looting stuff while a automaton will go about harvest resources and fighting. And yes indeed good sir, the more options the better, and its up to the DM to select what they deem appropriate.

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