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Aid Another (Arithas) with Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17 Success
"Also, I'm good luck at sea!" Bendaxalon suddenly remembers that it's actually halflings that are good luck. "Umm... You would be safe from pirates, since they wouldn't let a gnome anywhere near their ship!" There is a certain crazy logic to his argument, which has the virtue of being possibly true.
At the same time, but far away...
A pirate peers through his spyglass at a small, colorful humanoid capering madly about the deck of the heavily-laden merchant vessel, to all appearances beside himself with glee at the sight of their Jolly Roger. Horror rises inside him like a wave and he can barely choke out the words, "Sir... They have a gnome!" The captain nearly screeches in surprise and dismay, "What?! Are they insane?? Hard to starboard, immediately! Don't let them get within two hundred yards!"
A short time later, on the merchant ship...
The lookout calls out laconically, "You can stop now, they're gone." The little man sags against a nearby barrel and wipes his brow, taking off some makeup in the process. "Whew! I don't know how gnomes do it. You know, when they said that I could get a discount for being lucky, this isn't really what I was picturing." A nearby crewman chuckles. "Yeah, well, it works. And it's not like Cap'n would let a real one on board -- not after the last one..."