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Freddy Honeycutt's page

Pathfinder Society Member. 565 posts (13,831 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 36 aliases.

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Garric Only

Garricks recon map

AND

Spoiler:

There are three bandits each sitting around the fire.

A female weilding dual axes stands comfortably to one side.

You have also located the first catwalk with a single guard with a crossbow and javalins.


For flavor and the sawtooth saber, I think it should do an additional 1d4 damage at it is taken out and that is when the crit should be rolled...


tomb of horrors versus return to tomb of horrors....

To play return w/o the PCs going there the first time
make it a NPC bardic story that tell of the unfortunate fate of the first to enter the tomb of horrors.......

OR
Allow the PCs to hire a guide that was there orginally and any stories the guide might share along the way, but the guide is not going in....
when he leaves he can give them the "I'm only going to deaths door today, I'm not going in."

OR
OR
OR


Go ahead and buff the beasties.

Whether due to drinking contaminated water or whatever the dire bear is invisible....

If nothing else paraniod PCs will think a druid is trying to kill them....


My kender had to rescue the party, found the other two tied up one conscious and one unconscious.

Choose to assist the unconscious PC first (while passing a note to the DM) explaining that I was stealing his boot laces while untieing him.

Then freed the other PC.

Had a horrble time escaping especially with the fighter asking why the BBEG had even taken his boot laces.......

I think that a boot came off a couple of times during the game...


http://www.kencyclopedia.com/


also PCs/NPCs may react in a hostile manner to having there alignment detected!!!

Fair warning....


This is the way I do things to make adjustments on the fly

Take the beasty and permanently add to it the effect of a PC spell such as bears endurance take your new critter and figure out what kind of CR it now has.....

I think I am doing it backwards...

PCs buff themselves......So when you need more buff beasties.......

An invisible dire bear is what CR?
An improved invisible dire bear is what CR?


You can also use up to two flaws in the character design and gain two feats at the same time.

The flaw

"Loud mouthed" comes to mind right away

I think that if you build a kender go ahead and use the flaw system, kender are already flawed so you should at least get some credit for playing one.....


Loopy,

I love anything from the arcana evolved SRD....


arcana evoled
mage blade
is a base class.


Can't help my gishes were 2.0

bladesinger
&
Ranger/druid/mage

I do like the thread name, hopefully it keeps out anti-gishers*

*anti-gishers means persons not liking gish not persons not liking the term gish (those that don't like the term are called something without using the term gish)


Is this class going to carry over into the higher level game?

We always had throw away games for new players, new DMs. I ususally would do a true netral druid Kender, to introduce elements other than game mechanics (ie role-play and fun)....


That means either clarification from PF officially or whatever the DM/player agree is appropriate.

It does open some interesting ideas...


There is still alot of confusion regarding the E. like he is and isn't summoned, can he take either PC feats or monsterous feats...

The feat selections being very vague in the rules...

From discussion above

They don't get iterative attacks or such.

Yes, they do. And they don't need to take TWF for each hand; there's a feat in the Bestiary called Multi-Weapon Fighting that does that for them. The big question is how Improved and Greater TWF interact with MWF.

Now my input can the E. take feats from the Beatiary (is the E. a monster?)?


I'm glad you didn't call it "the buffer"


Take an old 3.0/3.5 module and use it as a guide. Then you can make changes as you go, Mark through things you change and pencil in something new.

There are several published adventures archived at the "Wizards" stronghold, that still save you alot of time in game prep....


you can also modify the healing of the heal skill letting a person with ranks in healing apply that to one individual per day healing that much damage in a single round......


I love both pervious suggestions

1. create paranioa
2. roll dice or ask a player to roll perception when they are getting off task...


my group tried to kill a one headed hydra, now it has two heads and is following them around.

This hydra is not raw it burrows and we are playing darksun...


I like it.

Any chance of mentioning the prismatic sphere?

Is this going to be a list based caster or have any oppositional schools of magic?
OK I found it myself....

The Warder spell list is made of wizard spells, with the Divine spells containing the words Protection or Warding.

It sounds like a ward can allow spells that are supposed to target you can instead effect a willing target or object.
This makes anti-magic field really nasty as a ward....


Set up a few games that are for the learning curve. We always let new DMs take us through a few low level disposable games till they got the hang of it.

It really cuts down on people with perfectionistic tendinecies putting stress on themselves....

Also you might discover you don't enjoy or want to DM...


That is a play style choice.

Fleeing baddies can be running to a rally point, heading to alert a larger group, regrouping for the counter-attack.

Unpinning and setting sections of the dungeon for collapse, usually said room where looting is ongoing.....

Unstable seismic activity is something I use alot in games,.

I do consider myself "traditional" since 1.0.


I agree you do not have to have a healer...

secondary healers can be primary, if you have enough of them in your party. The other thing is with the new classes can any of them take on that traditional primary healer role?

Another thing that comes up is play style, many threads it seems like there is a major battle then nothing but time to heals up with potions, scrolls, etc.

Enemies are supposed to counter attack in both instances
1. after a victory
2. after a defeat


Give one of the PCs the job of mapping out the area you describe as the game goes on and let them keep it on the table where everyone can see it.

Also for circumstances that are unplanned giving a +2 or -2 is a DMs best friend on the fly.

In a new group I usually keep a sheet based upon marching order

Player character Race/class AC HP Other.....

Also you can have them roll initiative at the start of the day and record it for the first encounter....

I am sure there are tremendous DM advice threads on these message boards!!


Damn spontaneous casting and those other whinning PCs....

They think that is what I am supposed to do.

heal me
no me
just a burst


Build your cleric so it is not a healer....

channel negative energy...

Enjoy your PC.


One other thing

Miss-communication betwixt you and the individual being defended,

The defended person might hit you by mistake..

It might be easier to carry a reversible shield and just see if by swinging your shield in front of an adjacent character that character gains your shield bonus to AC and you lose your shield bonus to AC....


Name the weapon whatever you want,

Intelligent weapons will tell you what to call them (hopefully it isn't master)

Petrus I think you are right
from now on
+1 is meth
+2 is eth
+3 is pro
+4 is bu

until someone gets sick of organic chemistry....


Usually keep the healer to healing, usually through the NPC cleric being an exalted pacifist (vow of nonviolence). I like to keep the positive energy flowing around as well......


Yahoo search shows 148,000 results for
leprechaun traps:

I think maybe PF is missing the boat on a bit of mischief.....


I DM more than i play and it has been that way for a long time.

Why not have the DM run the cleric? (rather than the fighter)

If your DM is going to run a NPC in the party the cleric has been the "main" option in my XP.


Looks like there are two ways of looking at it.

1st the jumper idea that you can only take a certain amount with you and can get stuck trapped under certain conditions.

2nd the star trek idea that the creature de-materializes and rematerializes after being beamed up.

Looks like PF doesn't have much to say about the issue.

I guess it is possible that each could apply to certain situations and you may not know from your DM till you try it out (I call that spell research)....

Besides isn't there some text describing the summoner as spending time contemplating the nature of the E.????


I would think that the animal in question would stay near that PC, and if the PC went down the animal would occupy that square and prevent a coup da grace. I would also think a defending animal would pull them away from a fire or out of water.....

Perhaps defend is too vague and you should work with your DM for how you see defend working....(IE what you are training the animal to do)


Did the monk PC have a plan for what was going to happen next?

Was this a CN (former) monk?

I have done this once and the plan was to drive a light spell (thunderstone w/light) into a flying drow priestess....

The light did its job, so I had a plan....


I would get something magical to hold that saddle b/c you are going to be stuck carrying it around when the E is not around.


I think the I'm right your wrong is what is seen, but at the same time perhaps an individual wanting to play a paladin a certain way can point to one of these threads and say to his/her DM.

"I wanted to play my Paladin, like (pick any poster) describes it here"

And then the Player/DM have a starting point.

I actually think from an NPC perspective and as the DM. I might just make NPC paladins be very different from each other in very important ways.....

A paladin can be
brash
hot-headed

cautious
careful

full of himself

meek/humble

Arrogant

A protective champion

Embodiment of bold ideas

A character who falls short (like the failed jed? from st@r W@rs RPG)


jabberwoky


Looks like everyone wears breatplates now.

It must be the new fad....


I just found a
+ 5 returning,ghost touch, slingstone of disruption


Druids need non-metal scailmail.


Scale armor used to be really good for druids and rangers, but this was made from some creatures rather than from metal, and fit into the nature themed character.

Dragon hide armor and scale mail were also used by some arcane casters.

The rules I remember was the AC bonus for dragon armor was 4 points worse than the AC of the dragon or 5 worse if you did not also have a shield.....

this was around 1.0 to 2.0.....

Scalemail made from scales wierd!


"charm plant"

Has more functions than entangle, yes you can charm plants into doing the same as entangle, but the higher level spell can do alot more things....

I thought speak with plants was better from an RP perspective.


Hey tri
do you agree or disagree with the first line....

Freddy Honeycutt wrote:
FH:
I will re-state that "protecting innocent life" is irrelevant to executions, just as tax codes are irrelevant to a traffic rules.

CNH:
You lost me. If it is irrelevant, then why are you bringing it up and expecting me to comment on it?

I take this to mean...
You agree that the first component of the definition of good from PF SRD is irrelevant.

Can you clarify for me. Just so I am certain....
you agree that (protect innocent life) is irrelevant to executions
You have no comment
You disagree and are formulating your position

Oh, my bad, so you statement is that it is irrelevant, and you want to know if I agree with that.

Yes, I agree with you, it is irrelevant, next line.
....


The next line from PF SRD is.

Good implies altruism, respect for life, and a concern for the dignity of sentient beings.

I suggest that we also find a definition that is agreeable for the component parts.

dictionary.com is possible (if it is OK with you)?

imply
–verb (used with object),-plied, -ply·ing.
to indicate or suggest without being explicitly stated: His words implied a lack of faith.

al·tru·ism
–noun
1.the principle or practice of unselfish concern for or devotion to the welfare of others

re·spect
esteem for or a sense of the worth or excellence of a person, a personal quality or ability, or something considered as a manifestation of a personal quality or ability: I have great respect for her judgment.

Concern
–verb (used with object)
to relate to; be connected with; be of interest or importance to; affect: The water shortage concerns us all.
to trouble, worry, or disquiet: I am concerned about his health.
–noun
something that relates or pertains to a person; business; affair:
worry, solicitude, or anxiety: to show concern for someone in trouble.
important relation or bearing: This news is of concern to all of us.

dignity
bearing, conduct, or speech indicative of self-respect or appreciation of the formality or gravity of an occasion or situation.

Any problems with the definitions presented?


FH:
I will re-state that "protecting innocent life" is irrelevant to executions, just as tax codes are irrelevant to a traffic rules.

CNH:
You lost me. If it is irrelevant, then why are you bringing it up and expecting me to comment on it?

I take this to mean...
You agree that the first component of the definition of good from PF SRD is irrelevant.

Can you clarify for me. Just so I am certain....
you agree that (protect innocent life) is irrelevant to executions
You have no comment
You disagree and are formulating your position


Was the DM fudging the rolls to get those knock downs? OR was it DM fiat?

Also (out of curiousity) how did the paladin RP these events?

The other thing is a DM who puts the F U in fun isn't....


Why reference the rules and then refuse to go through them one at a time in order?

Debates are usually point by point or line by line, so lets start at the begining and find our common ground and differences. And stick with the first line until we either agree, disagree, or feel we should move on to the next part.

PFSRD
Good
Good characters and creatures protect innocent life

And how does that apply to executions?

I will re-state that "protecting innocent life" is irrelevant to executions, just as tax codes are irrelevant to a traffic rules.

Please share your view on what this part of good gives to the discussion, and then, if you must, disagree with my assertion. I want to clearly understand your position.


Quote:
So what, if anything does Good characters and creatures protect innocent life mean to you in reference to L or good or LG executions?

Once again I don't care about L or LG.

Then leave those out (b/c of the ORs in the sentence you can do that).

SO about those Good executions????


Wow!

That has never happened. I mean usually when you ask "whats the worst that can happen?" It is the death of a PC. Which can be hard on players who have not experienced that before in the game....

Experienced players on the other hand usually have a new PC in mind that they are wanting to have a go with.

Is there more that you can say about this incident?

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