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Fraust's page
Pathfinder Roleplaying Game, Adventure Path Subscriber. Pathfinder Society Member. 1,117 posts (1,499 including aliases). No reviews. No lists. No wishlists. 11 aliases.
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Good point, I've DMed for groups like that as well. What's the party make up? Next campaign I would suggest no evil characters and strictly inforce this. Start things off at first level, make sure the cleric starts loosing spell access if he strays from the path, have the wizards mentor/guild threaten to stop teaching him new spells if he embarasses them, stat up a fighter a few levels higher than the party as a captian of the guard to keep rogues and fighters in line. If you start things low, where it's easy to make the NPCs realisticly much more powerful than the PCs, and keep an eye on the parties advancement (both experience and items/money) you can effectively "train" them the way you want them.
After a while, if it turns out your group of players isn't having any fun at all, and only cares about how many bodies they can drop, check out warhammer/warhammer 40k and keep an eye out for more players with your same playing style.

Darkvision sees in black and white, not heat.
Trapmaster...A lot of it has to do with how you DM. One thing I've noticed a lot of DMs do when they think the party is getting too powerful is try to go over their heads with harder encounters, or take advantage of something the party is lacking. Not bad ideas, but the party is likely to respond badly, attepmting to powergame even more to respond to the bigger threat. One thing I'd suggest before upping the stakes is talk to your players, if you don't like how things are going, tell them, tell them why, and tell them what you think needs to be done about it. The DM is there to have fun too. Another idea is to change the type of encounters, add a little more roleplaying to your adventures, let them know by example that the campaign isnt just about how much damage a character can dish out per round while staying unscaved himself.
(This is the part where I appologize if my spelling is unusually bad or if my post makes little to no sense. Haven't slept in a while, so things are getting a little weird)
The encounter is a thri-kreen either straight out of the book, or with class levels from a non psionic class.
I was wondering if submiting an adventure with one psionic encounter would quallify as a whole psionic adventure, and hence not be as likely to get published?
Where was the DungeonMastery line first mentioned? I haven't heard anything about it yet...
I remember when my friend first got that book. I'd gotten the Illithiad (sp?) about the same time, so we compared stories about beholders farting their way through dungeons and the mating rituals of illithids...Yep, these were the things I talked about at the highschool lunch tables...
Cool, thank you for the help.
Come to think of it, what I want to write might go better as a Critical Threat. When you send something in do you have to state which magazine and which article it's intended for, or would it be alright to say "Here is an idea that might work for either Silicon Sorcery for Dragon or Critical Threat for Dungeon" ?
I remember seeing a series of articles based on video games in a few of the Dragon magazines I read. Being that I don't have a subscription to Dragon yet, I'm not sure if this is still an active article. Anyone know?
Another option is Green Ronin's Plot and Poison. A book all about drow, which includes a half drow template. Personaly I prefer this out look to half breeds, as a lot of the half breed characters I would like to make are not half human.
I think they published something along those lines (was probably 3.0). If I remember right Nodwick was a fairly high level henchman and all the actual "characters" were very low level (1-4th I think). Not sure which issue it was though, think I read at a store and never ended up buying it. Happens a lot, there was an issue about gnomes that I repeatedly kick myself for not getting.
Out of the Complete series I would have to say scout, though I haven't actualy played any of them, and only DMed one session with a swashbuckler.
Out of all the core classes I've seen, my vote goes for the unfettered from Monte Cook's Arcana Unearthed. I played an unfettered/akashic for several sessions and loved it. The magister looked good too, especialy with the new, much improved, magic system, but unfortunetly my faen magister was just one of many characters who died before I ended up with the unfettered/akashic that ended my string of dying once or twice a night...
The Expanded Psionics Handbook has the 3.5 stats on both races. Other than that no clue.
Interesting idea with the post apocolyptic idea. Do you plan on using d20 modern or wing it?
Mind if I ask what issue tortles were out of? That was my favorite thing about Redsteal, playing a tortle based on roman soldiers.
I see tortles living in either secluded monistaries in Q'Barra, occasionaly assisting the settlers there, or in the Talentra Plains. Lupins always struck me as something from the desserts.
I'm new to the boards, this being my first post and all, so if I'm sending this to the wrong area I appologize.
Would it be acceptable to send a submission with an optional reference to a third party product? Specificly, could there be a small sidebar that sais "If you own product A replacing spell B with spell C on NPC D's spell list would be more in character."
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