******Skills:******
Appraise +2 {+1 (Int) +1 (rank)} - cc
*Craft(leatherworking) +4 {+1 (Int) +3 (ranks)}
*Gather Information +3 {+1 (Int) +2 (ranks)}
*Handle Animal +5 {+1 (Cha) +4 (ranks)}
*Hide +5 {+2 (Dex) -1 (armor) +4 (ranks)}
*Jump +4 {+2 (Str) -1 (armor) +3 (ranks)}
*Knowledge (Geography) +1 {+1 (Int)}
*Knowledge(Local) +4 {+1 (Int) +3 (ranks)}
*Knowledge(Nature) +3 {+1 (Int) +2 (ranks)}
*Profession (tanner) +4 {+2 (Wis) +2 (ranks)}
*Profession (hunter) +5 {+2 (Wis) +3 (ranks)}
*Ride +5 {+2 (Dex) +3 (ranks)}
*Sense Motive +3 {+2 (Wis) +1 (ranks)}
*Search +5 {+1 (Int) +4 (ranks)}
*Spot +7 {+2 (Wis) +5 (ranks)}
*Survival +7 {+2 (Wis) +5 (ranks)}
*Swim +2 {+2 (Str) -2 (armor) +2 (ranks)}
*Wild Empathy +2 {+1 (Cha) + 1 (Ranger level)}
(Starting Skill Points: 40)(Additional Skill Points: 8)
******Racial Qualities & Language:*******
**Medium: Humans have no special bonuses or penalties due to their size.
**Human base land speed is 30 feet.
**1 extra feat at 1st level.
**4 extra skill points at 1st level and 1 extra skill point at each additional level.
**Favored Class: Any
**Automatic Language: Common. Languages: Common. Bonus Language (+1): Shoanti
******Class Abilities:******
Ranger
Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favored Enemy
At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Track
A ranger gains Track as a bonus feat.
Wild Empathy
A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.
Combat Style
At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.
If the ranger selects Two-Weapon Combat, he is treated as having the Two-Weapon Fighting feat.
The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
******Experience******
1000 XP
3rd Level @ 3,000 XP
******Feats:******
Country Born: +1 on Will; Ignore a Fatigue effect once per day automatically
Toughness: +3 Hit Points
Track: To find tracks or to follow them for 1 mile requires a successful Survival check. (Ranger)
Two-Weapon Fighting: You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Your penalties on attack rolls for fighting with two weapons are reduced. (Ranger)
******Traits:******
Missing Sibling: Gather Information & Sense Motives are class skills.
******Speed and check penalty:******
Speed (combat gear): 30 ft (20lbs - Armor, 15 lbs for weapons)
Check penalty (armor): -1
******Equipment & encumbrance******
Equipment: Studded Leather Armor, Longsword, Short Sword, Longbow, Quiver of Arrows(35), Backpack, Waterskin, Flint and Steel, Oil (3 pints), Sack, Chalk, Caltrops, Bullseye Lantern, Rope (50ft), Sunrod, Tindertwig (1), Whetstone, Artisan's Tools (Leatherwork)
85 GP
Encumbrance from armor: 20 lbs
Encumbrance from equipment and weapons (combat): 35 lbs.
Encumbrance from equipment and weapons (full load): 58.5 lbs.