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Franz Lunzer's page
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Cards Subscriber. 681 posts (2,406 including aliases). No reviews. 1 list. 1 wishlist. 10 aliases.
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Same goes for odd stat items.
There's a reason they are only listed for +2, +4, and +6.
Rules As Written.
didn't see your reply earlier than now...
Midweek sounds good, but it's a bit of a late start for me. I'm only working in Vienna, living some 70km north.
But I'll shoot you an email.
Well, I'm working in Vienna Mon-Fri. Depending on the timeschedule, I maybe could attend.
I played Morrowind, Oblivion and now Skyrim, and I have to say, I like Skyrim best.
But really, what do you want to compare? Graphics? Number of bugs? Story/quests?
Yeah, the skill-system has changed (just a bit, really), but I like it now.
Um... Initial save negates poison?
Also, don't forget that multiple doses of poisons stack!
drennier wrote: But, I would add that when a character receives stat damage, it only matters in increments of 2. Meaning a stat of 16 getting a penalty of -1 doesn't do anything. Most people think it modifies the stat direct, but in actuality, its just that every 2 damage gives a -1 to all things related to that stat. I see people miss that all the time. Including my group, regularly. The same is true for stat penalties. I see this mentioned more than once in the thread, but don't find it in the Ability damage and drain section... can someone point me to the source?
PRD wrote: Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. That doesn't sound like wound damage to you?
Anyway, what's your thought on my adaption? (1 point of wound damage per die of precision damage)
Workable?
That's odd though, isn't it?
I mean, Sneak attack practically screams for wound damage. Maybe one point per die?
Hello Xzarf. I'd welcome you as Dax does, but hogarth has a point.
Especially after that episode with Fathom.
But come the next settlement...
So, what about precision damage?
Did I miss something there?
Nice one thomax! Already bought the new content, but haven't used it for the time being.
Keep up the good work!
Zaister wrote: As the top row of hexes on the map in this adventure contains the "South Rostland Road", do they belong to Brevoy or should they be explored and mapped by the adventurers? Are they available to be claimed later? They don't seem to contain anything interesting besides to road anyway. JJ answered that somewhere in this thread...
They need not be explored and mapped according to the charter, but can be claimed as Kingdom hexes later on. (IIRC)
necklace of charisma? Unusual.
Headband of alluring Charisma +2 costs 4000gp, +4 costs 16000gp.
I'd let the player upgrade it at 5000gp to +3, then for every additional +1 add 2000gp to the upgrade-costs. You'd get the same values as a new headband would cost.
(note: not RAW)
(edit: looked at construction costs... my bad. changed to buying costs now. If he wants to do it himself though, costs (and thus crafting time would halfe, if he always makes the check))
(edit 2: seems like my guestimation is half RAW.)
I am guessing we won't see an addition of Ultimate Magic until it ends up on the PRD as well?
Wonderful app by the way. Worth every penny.
Breeze and drench would be really nice to have in a nautical adventure, I guess.
What if more then one (N)PC targets one (N)PC with antagonize?
Post from a foreigner in einer fremden Sprache.
hmm... I didn't know that the subsequent saves should be made on the victims turn.
Good to know!
Paint is painful to use for that purpose.
I recommend TTopRPG.
Obviously you need someplace to host the pics you created, so the players can see them, so photobucket, deviantart or flickr, dropbox or any other filehosting service should do the trick.
Are the lists gone?
Or where are they, on the Paizo Blog page?
Kryzbyn wrote: UC test PDF under called shots for Guslingers wrote: Legs or Wings: On a hit, the target is damaged normally
and knocked prone. A flying creature falls. A creature
that is immune to trip attacks is immune to this effect
PRD wrote: Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped. So it will never happen.
Not being able to trip someone/something flying is not the same as the person/thing being immune to trip.
Though I could be wrong. I don't know every word of the rules
Hey guys!
Sorry to have not been able to get online earlier. A storm killed my laptops power unit, and the iPhone with it due to me trying to software update it during a storm.
The laptop's still not working but the iPhone does now. I don't know how much longer I have to endure in this state.
I will pick up the game once I have working Internet again, but it might take another week or two. I hope you are still around by then.
Sorry.
So long,
GRP meant Grapple-bonus in 3.5.
northbrb wrote: when you buy caltrops is the price based on only one caltrop or many? You buy them in bags of 2-pound caltrops.
One 2-pound bag of caltrops covers an area 5 feet square.
TheChozyn wrote: Subscribe to the APs and you get your PDF when they're ready to ship Doesn't help all of us.
My package hasn't made it into shipping yet.
Jason Nelson wrote: DM_aka_Dudemeister wrote: Aqueduct. Same cost as roads, must begin on river terrain. Build like roads. Any city connected to an Aqueduct is immune to the fire or plague events in the event phase? Not bad at all. Could also call it "canal." "Waterworks"?
Kthulhu wrote: The Hero of Owlbearton, the owlbear they call Jayne! You win this thread!
Okay, thanks for the clarification.
A spell-like ability takes one standard action to complete, while a summon monster usually has a casting time of one round.
So, when is the summoned monster of a Summoner's spell-like ability able to act?
Delazar wrote: mh... i'm 80% convinced to buy the whole thing :)
one more (difficult) question: what's the average play time of each module?
I know YMMV, especially with sandbox scenarios, but maybe someone that already played the previous APs can have an approximate idea.
I just don't want to have to wait for all the modules to be out to go on with the campaign.
The single parts of one AP usually span 3-4 levels.
That might help you find out how fast you might go through them.
Justin Franklin wrote: Interestingly if you assume the 1st of Abadius 1 AR was a moonday then Pharast the 1st 4710 also happens to be a Moonday. (and yes I did do the math to figure this out.) With how many days a year? 360 (12x30) or 365?
DigitalMage wrote: Kendril Shad wrote: encorus wrote: This is getting really ridiculous. How long should we wait for an official errata for the bug-ridden Core Rulebook? It's been 8 months now! It's been out a while.
Here Out of interest, had all the errata referenced in that link been incorporated into the 2nd printing (which is what I have)? What about the PDF? The PDF should be up to date. If not, personalise and download it again, it sure is updated afterwards.
IIRC they brought out the Errata the moment the 2nd printing went to the printers, so yes, the 2nd printing has the Errata incorporated.
cwslyclgh wrote: Boni is actually incorrect anyway, the correct pluralization of Bonus is bonuses. I'm defeated!
(Though for my defense: English isn't my first language.)
Bookmarked!

Misfit Merc wrote: Hi,
I recently purchased the Pathfinder core rule book and the Bestiary, it was not till i looked for a character sheet on paizo's website did i learn of so much more out there.
Welcome aboard Pathfinder!
Misfit Merc wrote: My first question is Pathfinder Chronicles the same as that presented in the core rule book? I don't quite understand that question. If you mean Pathfinder Societies: That's organized play, rules are directly frome the core rulebook.
The Pathfinder RPG line is for rule-books. The Chronicles-books are for GM's, the Companion-books are for Players.
Then there are the Adventure Paths, which are conseclusive Adventures, whereas the Modules are standalone ones.
If that's what you mean.
Misfit Merc wrote: And what would one suggest as to get next book wise? The Pathfinder Chronicles Campaign Setting is what you are looking for. It details most of the world of Golarion.
Misfit Merc wrote: I would like to get something that details the world and such more and maybe even a module to get me started. Thanks Crypt of the everflame is a first-level adventure. You might want to start there.
Good luck and have fun,
Franz
Hey folks!
Have been reading the game-thread since the begining of this PBP (or is that PVP in this case? ;) ) and am greatly amused!
Congratulations to all the players and especially the great GM.
I will keep following you silently, looking foreward to new twists and threats,
Franz
meatrace wrote: bgoodsoil wrote: So what bonuses are there aside from shield and armor? Is natural armor different? If this is spelled out in the rulebook feel free to give me a page number and I'll look it up but I can't seem to come across anything that looks like a list. As far as numerical bonuses to armor class there is Armor, Shield, Dexterity and Dodge, Deflection, Natural Armor, and Luck. At least that are common, you can theoretically add any other bonus type as well, Divine, Profane, Circumstance, Cover yadda yadda. just to add to that: Dodge bonuses are the only ones that stack with boni of the same type.
If you have (for whatever reason) 3 armor boni, 2 shield boni and 4 dodge boni, you take the best of the armor and shield boni and all 4 dodge boni (if they aren't from the same source that is).
You might want to repost this in the customer service section.
Take into account that today is Saturday, so nobody's going to be around answering your questions until Monday at the earliest.
Guthwulf wrote: My last campaign the GM would just decide when to level us and never told us how much experience we had. I remember at one point he said we wouldn't level again until we went into the big bad evil castle and no amount of side quests would level us. So the group decided to just drop all the side quests and went straight to the castle. When a GM dangles large carrots like that, people tend to go for them. I would have preferred xp in that we still would have felt like we were accomplishing tasks without having to search for the "sweet spot", aka the predetermined leveling spot. That brings up a question though... How would you as players have felt, if the DM let you still go on those side quests, but their CR would have been seriously under your ECL?
Hey Seeker!
Just looking through the APG-Final Playtest Pdf. Would you allow the Outflank-Feat?
Any player wanting to take that Feat with Guard?
I'd go with classics: salt or chalk.
yeah, holidays keep messing with my time as well.
I'm going to be around after Jan 15th hopefully, but it's going to be rather stressful at that time (got an invitation to bid to finish around that time).
How 'bout a shrunken item and it's interactions with dispell magic?
Jagyr Ebonwood wrote: hogarth wrote: OH WAIT -- it looks like they deleted that bit of the swarm description in the translation from 3.5 to PFRPG, along with the ability to attack using a swarm or a lantern. Double ugh. :-( IIRC, that "Vulnerabilities of Swarms" section was left out by mistake, and should still apply.
Since swarms take full energy damage according to that section, I'd allow acid splash to affect a swarm. If I read James Jacobs post here correct, that section was left out intentionally.
Still, I'm unsure about how to read that post.
Even my party of 6 2nd level characters are having a hard time hurting the spider swarm.
I now let them use acid splash (see this other thread) against the swarm.

Benjamin Trefz wrote: I would go with hogarth on the interpretation of the "swarms are immune to spells that target a specific number of creatures". Thinking about it, I believe that is for the effects of a hold monster spell or similar effect, while it specifically mentions mind-affecting spells in the same statement if I remember correctly. Any spell that requires an attack roll could simply be treated as a weapon for the purposes of determining its effects. If I remember, however, spider swarms (which use diminutive creatures) are immune to weapon damage...
EDIT: the line about a specific number of targets mentions by name the disintegrate spell. Therefore, it seems for the purposes of swarms, any spell which requires you to pick a single creature to target (either for an attack or for an immediate effect) would be ineffective against a swarm.
I still stand by my previous statement though, if it would prevent the party from being wiped out, I would allow something to deal damage rather than let them simply be wiped out...
I should have copied the half sentence in brackets as well, my fault, yeah.
I left out the mind-affecting part as I wasn't unsure about that though.
End of the line: acid splash normally doesn't affect swarms.
As it stands, the sorcerer is badly hurt now, the others lightly.
I'm going to go easy on them for now though.
Thanks for the help!
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