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Kirrian

Fourshadow's page

Pathfinder Companion, Roleplaying Game Subscriber. 1,492 posts. 5 reviews. No lists. No wishlists.


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Dragonborn3 wrote:
They are rare because they are terrible.

Opinions...all are valid. Everyone has one.


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Wow, definitely much more interested now. Still a month away though and that takes some getting used to...


Pathfinder Companion, Roleplaying Game Subscriber

Umbral dragon indeed. Nice.


Pathfinder Companion, Roleplaying Game Subscriber
The Nite Owl wrote:

For anyone that can use it - a breath of life scroll.

Good for DM's who dont allow a spring sheath to hold a scroll.

Draw the scroll as a swift, move action to go to the recently-deceased character and cast as a standard action.

Adventurer's Armory 2 fixed that:

For 5 gp, you can now retrieve one scroll as a swift action.


Pathfinder Companion, Roleplaying Game Subscriber

Very cool.


Pathfinder Companion, Roleplaying Game Subscriber

I think it is a fantastic spell and made even more so since it is ONLY a Bard spell! Sorcs/Wiz, Druid, Paladin, Summoner, Arcanist, etc need not apply. You ain't gettin' this one!
Yes, a bit bitter that other classes get spells with 'dirge' (Ghostbane) and 'litany' (or other performer synonyms) in the title and often the Bard doesn't.


Pathfinder Companion, Roleplaying Game Subscriber
kevin_video wrote:
Robert Brookes wrote:
Ioun Gauntlet ** spoiler omitted **
I’m trying to figure out why someone would want this over a wayfinder. It takes up an item slot, the SLA is 1/day, the ioun abilities are static for each category of stone not individual, you don’t get the benefit of two stones if you were two gauntlets, and it’s not cheap when again compared to a wayfinder. Can you wear it and a wayfinder together and get benefits of two stones?

I lost interest when I saw there were no Resonant powers.


Pathfinder Companion, Roleplaying Game Subscriber

I think if they meant 'alternate racial traits' they would have stated such. We will, of course, know more when it is updated. Should be soon.

EDIT: or not as this is not out until May!


Pathfinder Companion, Roleplaying Game Subscriber

Bard and specifically the Sound Striker because it adds some Sonic damage options as flavor, but doesn't change much of the Bard chassis. Masterpieces can help to customize your bard further (provided you and your GM agree on how they work!).

2nd favorite is Investigator, specifically the Lamplighter archetype which gets Alchemical Illumination (which allows casting of Daylight and Searing Light via potions or extracts and a lanturn/lamp by 8th level and Judgement Light at 11th!) and escalating Initiative bonuses at varying levels. By 12th, you will add both your Dex and Int bonuses to Initiative as well as free Inspiration die!


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Well, they admitted what I had suspected: Starfinder was an issue. It occupied too much attention and this product suffered as a result. I would prefer that never happen again. Thank you for the frankness of your answer, Mr. Bulmahn.

I like the changes and the only other thing I would change is to give the Shifter TWO aspects upon creation at 1st level. To be stuck with one until 5th level was the only real issue I had with the class.


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Twilight Talons are Andoran's espionage branch, Marco. Perhaps you mean Lion Blades?


Pathfinder Companion, Roleplaying Game Subscriber
Tinalles wrote:

The "this spell creates a weapon" argument is part of the toe-tapping that goes into avoiding some really OP exploits. For example, the spell Force Sword creates "a +1 longsword of pure force". If you take that to mean that the spell is dealing force damage, then all of a sudden you have a level 2 spell that creates a weapon that not only deals full damage to incorporeal creatures, but also bypasses all forms of damage reduction including DR/epic, because nothing really protects against force damage. And because it's not a personal range spell, your wizard can hand it to the party fighter who can then power attack the bejeesus out of everything.*

If, however, you interpret that to mean that the sword is made of force but deals damage just because the shape it's in happens to be sharp, then what you have is exactly like any other +1 longsword, and it's a lot more reasonable.

Anyway! If you're playing in PFS all this may be an issue. But if it's for a home game, just sit down with your GM and hash out how it works at your table. Your GM has the final say on weird rules corner cases like this.

* Note: if you are fighting something with DR/epic at level 3, you are in big, big trouble even if your GM allows your force sword to work on it. Just sayin'.

It is subject to a target's SR on the 1st strike, so regardless of interpretation, it does have some limits.


1 person marked this as a favorite.
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Violet Hargrave wrote:
Feros wrote:
Dragon78 wrote:
What powers does the redkind have? Alignment?
** spoiler omitted **
I still don't have my copy of this one, but I am so very happy to hear that the ** spoiler omitted ** survived the editing process.

Ha! Love it. Fey are some of my Fa(y-)ves because they can be this silly and interesting!


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

We're still on RotR as we play infrequently. Been playing for over a year (perhaps 2?) and we just finished the 4th installation.
I started with Harsk, but abandoned him for Lem when my son (who owns the game) opted for another character. Bard is my fave class in PF, so I was really excited to pick him up. Divine spells are an option?! I can recharge cards to give allies a 1d4+? bonus on checks of any kind?! Love it! Holy Light has saved the day several times in our games. My favorite spell in the game, at the moment.


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Ed Reppert wrote:
Has anyone done a comparison of the shifter with Kobold Games' skin-changer?

That question probably doesn't belong in the Product Discussion thread...


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In my opinion, this is a book that may appeal to GM's as well. It gives some in depth information on several peripheral organizations that are really quite interesting.


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

And as of the printing of PC: Disciple's Doctrine, we have two new Masterpieces.
One is really cool but suffers from the same issue as Vindictive Soliloquy--a performance time of 5 rounds. This might be acceptable IF Inspire Courage could be maintained simultaneously. The name of it is Kaminari Drums and it casts a Flamestrike that is half electricity and half completely untyped and cannot be resisted.
The other one is even better (in part due to a 1 round performance time): Spirit of the Horse casts Greater Magic Fang on animal companions and mounts!


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Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

** spoiler omitted **

** spoiler omitted **

WooHoo! Thanks again Feros! The Bard just got two masterful Masterpieces added to their repertoire by my estimation. I will be able to judge better once I finally get my PDF.

Sigh, waiting is so difficult.

Got mine late yesterday afternoon! Absolutely love the Spirit of the Horse. If your party includes animal companions or mounts, you will likely want it.

Now, I have one issue with Kaminari Drums and it is the same issue we have had with Vindictive Soliloquy: the performance time of 5 rounds! If it could be performed in league with Inspire Courage, I have no issue with the 'casting time'. But, that is for another thread.
This really is a cool book that seems to fill in niches that perhaps we didn't know existed. I had no idea there were any Cults of the Failed, for instance.


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Lemartes wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.
Kaminari Drums

Wow that would be perfect for the Belkzen War Drummer Skald.

Skalds can use Masterpieces right?

Unfortunately, yes. However, Bards cannot use Sagas. Just love that DOUBLE STANDARD, don't you?! If Bards can't do Sagas, why should Skalds get Masterpieces?


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Feros wrote:
Fourshadow wrote:
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

** spoiler omitted **

** spoiler omitted **

WooHoo! Thanks again Feros! The Bard just got two masterful Masterpieces added to their repertoire by my estimation. I will be able to judge better once I finally get my PDF.

Sigh, waiting is so difficult.


Pathfinder Companion, Roleplaying Game Subscriber
Feros wrote:
Fourshadow wrote:
Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.

** spoiler omitted **

** spoiler omitted **

WOW! Thank you Feros! Those Masterpieces ROCK!

Just one clarifying question:

Spoiler:
Is it Electricity and Sonic damage or Electricity and Arcane/Divine like Flamestrike?


Pathfinder Companion, Roleplaying Game Subscriber

Certainly would not mind knowing something about the Masterpieces. Obviously, I have yet to receive mine.


Pathfinder Companion, Roleplaying Game Subscriber

You didn't get the memo?! You cannot blog about something I have yet to receive as a subscriber! Shame...now I want my PDF even more. >sigh<

So eager to see the new Masterpieces and Investigator Talents!


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Now I REALLY cannot wait to get my shipping notice! Looking forward to the new Bardic Masterpieces and Investigator talents most! Must see those ASAP!
Please arrive soon...


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You might consider the Elysiokineticist from Player Companion People of the Wastes...it gets aligned blasts with the Wood element.


2 people marked this as a favorite.
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^ Exactly what I fear has been happening ever since they announced Starfinder. Not a fan. It appears PF has suffered in some ways ever since. Like it's become the stepchild or something. Ugh.


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Got my Pending notice! This one quietly crept up on me. When it was announced, I was very interested and now the time is near. Very eager to get my hands on this one.


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Yes! Meligaster got his in the end! Way to go Estra!
Pretty certain Rivani isn't fooled either.

My favorite of the previewed cards is the Silver Balladeer. That is an ally I would like to have in my deck.

And no, there isn't any class better than Bard, thank you very much.


Pathfinder Companion, Roleplaying Game Subscriber

For Bard, I still like the Soundstriker best. No, it is not optimized. But for what you give up (and I like this archetype because so little is given up!), those WeirdWords can be useful. Not much has Sonic resistance.
Thundercaller gives up too much, IMO.

I would agree with Eldritch Scoundrel for Rogue.

Investigator? Winner for me, even more so than Empricist is the Lamplighter. It's Alchemical Illumination is really cool (Searing Light @ level 8 and Judgement Light @ 11!) but not even the best part. The best part is the ramping Initiative bonuses. Fantastic!

Inquisitor? Ravener Hunter

Druid? Tough. Either Green Scourge or the Planar Extremist (ex-Druid from Antihero's Handbook).


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Alchemaic wrote:
QuidEst wrote:
AntiDjinn wrote:
bewareoftom wrote:

Question about the anathema (sorry if it was posted before), but does it keep the original poison's effects as well or is it all replaced by the debuffs?

So lets say I make an anathema from medium spider venom is it the 1d2 str dmg for 4 rounds AND reduce chosen ability by 5 for X rounds, or is it just DC 14 for reduced ability by 5 for X rounds?

The text says "When an investigator creates or prepares a poison, including poisons derived from racial or class abilities, he can spend one use of inspiration to create an anathema instead." So you get the racial targeting specification and whatever other ability you select instead of what the poison would normally do. The only properties of the poison held over are method of delivery (contact, ingested, inhaled, or injury) and save DC.
Ooh, crud. I misread that. Well, looks like the poison-using Investigator can't actually prepare poisons to bypass immunities. :/
Would it be a problem if it DID do that though? I can't see it being super overpowered or anything to finally be able to bypass the multiple poison immunities that creatures get just by existing and being a certain type. Maybe just have the Anathema effect wear off after a day so you can't stockpile the stuff.

Perhaps I am misunderstanding your question, but the discovery Celestial Poison lets one poison both evil outsiders and undead (from Champions of Purity). It does bypass poison immunity for those categories of monster.


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I have no doubt we will see Shifter support in the future. More archetypes and forms are what I would expect most from Paizo.


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IIRC, that art is from the Nidal chapter in Inner Sea World Guide. My first purchase from Paizo (other than Dragon mags) and still one of my favorite hardbacks.


2 people marked this as a favorite.
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Isabelle Lee wrote:
Benjamin Medrano wrote:

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.

I wasn't, I'm afraid. ^_^ My only contributions were the cavalier archetypes (green knight and saurian champion) and the following feats:

** spoiler omitted **

I absolutely LOVE the Beastmaster style feats and Totemic as well! Thank you for these.


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We're starting Ironfang Invasion this weekend and one of my sons will play a Shifter. Looking forward to it.


Pathfinder Companion, Roleplaying Game Subscriber

graystone is correct. Just look at the specifics of some of the Forms in UW. It will help clear things up. Like the Deinonychus.


Pathfinder Companion, Roleplaying Game Subscriber

As written, it does appear to replace SNA rather than 'alter'. That is how I have always understood this archetype--which is one of my favorite Druid archetypes. The other is the ex-Druid of Anti-hero's Handbook. I love what the Player Companion line does for Pathfinder.


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Pathfinder Companion, Roleplaying Game Subscriber

Probably to cover the statements in the specific Forms available...like the Deinonychus whose front claws do NOT qualify for the Shifter claw effect, but the main talons do.


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I got one. I was hoping to see the familiar silly goblins we have seen so often in the past. Nope, it's a Starfinder Christmas illustration. Sigh.
It is cute, but I'm not a Starfinder fan. So I really have no clue what those aliens are.


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Hey! They're making an appearance in the Player Companion line! Awesome. Looking forward to it.


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The Aboleth (and all of its ilk) is basically the dominant psychic type of creature for Pathfinder and Golarion.


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To add one thing: Masterpieces are labeled as Supernatural, so there is no SR to consider, ever. Even if it DOES mimic a spell.


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Painful Bugger wrote:
Fourshadow wrote:
Phranklin wrote:
NoTongue says it. At this point the only thing that can save the Shifter is a revised Shifter (blog post or revised PDF).

Eh, I like it for the opportunity it allows to play a Beorn-like character without a heck of a lot of perusing multiple sources.

So, for that purpose, I don't think the Shifter even needs to be saved.
Have you considered that could have been a well made archetype to the shapeshifter everyone wanted ?

Could have been.

But have you considered there are those that like the shifter anyway? I am one of them. Are there ways of doing it better? Sure, with a lot of prep time and perusing multiple sources which your GM may not be happy with including....It all depends on preferences and playing styles. Don't criticize those. That is a slippery slope and one unbecoming of gamers.


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Kaouse wrote:
Fourshadow wrote:
Kaouse wrote:
Rhedyn wrote:
Grumpus wrote:
Am I reading it right that picking Owl aspect gives you Flyby Attack as a bonus feat but not a fly speed?
I see no way to read it any other way.

Oh wow. Just. Wow.

EDIT: A Medium sized Owl doesn't even exist, so it's literally impossible to know what speed you get. 10/10 right there. This is what happens when you release a class without playtesting it first. Though honestly, I wouldn't be surprised if this class wasn't even edited prior to release.

Actually, it does. See page 181 (as is referenced in the Owl aspect on page 30) and look at the Starting Statistics for 'Owl, Giant'.

No editing situation there, just lack of reading.

According to the d20pfsrd, Giant Owls are listed as Huge Sized Magical Beasts. I don't see another entry, so please link it if you can.

That said, if they added a new entry for "Giant Owl" and didn't realize that a creature already had that name, then that only proves my point further. 10/10.

Uh, the reason I refer to page numbers is because all of that information you are wanting 'linked' is in Ultimate Wilderness. Look at the pages listed and bold.


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Irnk, Dead-Eye's Prodigal wrote:
Regarding the Elysiokineticist, at level 15, you receive the Ghaelelight blast, which does damage as a simple blast, rather than a composite but costs 2 burn. Am I correct in guessing this is justified by there not really being any thing/one out there with energy resistance or imunity to chaotic or good damage?

As far as I can tell, it makes it not much different from the infusion that does the same thing much earlier...I guess it allows other infusions to be used with it?

Confusing to me, but otherwise an archetype I really like.


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Phranklin wrote:
NoTongue says it. At this point the only thing that can save the Shifter is a revised Shifter (blog post or revised PDF).

Eh, I like it for the opportunity it allows to play a Beorn-like character without a heck of a lot of perusing multiple sources.

So, for that purpose, I don't think the Shifter even needs to be saved.


Pathfinder Companion, Roleplaying Game Subscriber

Glad to see the Advanced Versatile Performance options mentioned. Those are fantastic.
I would go Manyshot over Clustered as well. Also, I'm not certain I would go Arcane Strike at all. Deadly Aim can be a trap for 3/4 BAB characters.
There is a price to be paid for Arrowsong Minstrel--Less spells per day. -1 for every level you can cast. Ouch.


3 people marked this as a favorite.
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Alchemaic wrote:
DeciusNero wrote:
Hm,what does undeath sense do?
Someone else mentioned it upthread, but it's a potion-able version of Detect Undead I believe.

Yep. Phase Step and Clay Skin, Glimpse the Hidden...really like these! For a player who generally avoids depending on poison, there is a lot in here to like! Alchemical items and potions my Investigator (Lamplighter--which loses Poison abilities) can really use. Tinctures? Really cool.


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Kaouse wrote:
Rhedyn wrote:
Grumpus wrote:
Am I reading it right that picking Owl aspect gives you Flyby Attack as a bonus feat but not a fly speed?
I see no way to read it any other way.

Oh wow. Just. Wow.

EDIT: A Medium sized Owl doesn't even exist, so it's literally impossible to know what speed you get. 10/10 right there. This is what happens when you release a class without playtesting it first. Though honestly, I wouldn't be surprised if this class wasn't even edited prior to release.

Actually, it does. See page 181 (as is referenced in the Owl aspect on page 30) and look at the Starting Statistics for 'Owl, Giant'.

No editing situation there, just lack of reading.


Pathfinder Companion, Roleplaying Game Subscriber

Wow! Those spells seem really cool. Eagerly awaiting my shipping notice now....


Pathfinder Companion, Roleplaying Game Subscriber

Very nice! Glad to see this coming.

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