Kirrian

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Pathfinder Companion, Roleplaying Game Subscriber. 1,555 posts. 5 reviews. No lists. No wishlists.


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People of the Wastes has the Elysiokineticist archetype, my personal favorite. Positive energy kineticist, that one.
Wood has a positive blast, though I was certain you knew that already...you did, right? If so, sorry to be Captain Obvious.

Ah, this has been updated!
RADIANT Eidolons?! FANTASTIC!!!!!!!!!!!!!!!!!!!!!!!!


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Mr Jacobs, it is "The Fellowship of the Ring". The entire series is "The Lord of the Rings". A nit pick, I know, but an important distinction to make nonetheless.

No animosity intended. Carry on.


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Wait, the infused had some good stuff too.
It can't all be dynamite.


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Dragon78 wrote:
Yeah, I was disappointed in those planar-infused feats from Planar Adventures.

And yet I absolutely loved them. Conduit feats are fun and fabulous! Wouldn't mind more at some point....like this book!


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David knott 242 wrote:
Fourshadow wrote:
I see there is no new thread for August shipments....any idea when those will be processed/shipped? Eagerly awaiting Heroes of the Fringe....

There is one now.

Thank you!


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I see there is no new thread for August shipments....any idea when those will be processed/shipped? Eagerly awaiting Heroes of the Fringe....


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Verbose Performer feat increases Performance range to 60'. There is also the Windsong feat which allows one to cause a Performance to begin 60' away and extend 120' from that point! Both would benefit a Soundstriker.


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DeathlessOne wrote:
I don't see this recommended often, but for builds that rely on ranged weapons, you can pick up an extra feat simply by investing gold. If you are only every going to use a combat feat when you are wielding a specific weapon, merely enchant it with the Training weapon ability. Depending on what level you would normally pick up the feat, you could easily afford it.

True. I rather like it. Thanks for the reminder.


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DeciusNero wrote:
Fourshadow wrote:
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.
I did especially like that their use grew with you as you leveled. Very cool!

Indeed! No feat tree, just a skill requirement and the feat gets better as your character does.


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Whippoorwill is associated with the collecting of souls, according to Lovecraft.

Thanks again, avr. You seem to be the only one watching this thread and I really appreciate your input.


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Rolled and these are the results:
Str 14
Dex: 14
Con: 12
Int: 12
Wis:17
Cha: 18

Going with Divine Fiighting Desna's Shooting Star and Point-Blank Shot for 1st level Feats. Human, obviously. Varisian Tattoo as one trait.
Will start with Raven familiar (Nosoi can appear as any bird, but has to use Raven stats--going to role-play it as a Whippoorwill for I hope obvious reasons!). 4th level, it will become a Nosoi Psychopomp with it's wonderful abilities.

I know, it isn't optimized. I'm more than okay with that.

Couldn't figure out how to get Halfling Staff Sling (and be human) without giving up a feat. Otherwise, that is the route I would've gone.

Any ideas? Thanks for all the feedback thus far.


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Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^

The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.


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What about ideas for the Nosoi Psychopomp familiar? Any ideas feat-wise for that? I've done animal companions (dinosaurs) but not had much experience with a familiar. This one gets spell-like abilities such as Haunting Melody, which works a bit like Bardic Performance and the Nosoi will be able to use these melodies to create auras from certain phantoms: Anger, Dedication, Despair, Fear, Hatred, Jealousy or Zeal.

Any feedback would be greatly appreciated. Thanks for the assistance thus far.


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Thanks for reminding me of the Divine Fighting technique! I have the Anthology and that will be great, provided my Cha is good...will roll later this week. If so, the Lantern feats could be viable.

Shield is a fave 1st level spell. I'll have to look into shield of darkness and Mindshock. Sounds great. This is my first time playing a divine caster, so all suggestions appreciated.

Thanks for your help, avr.
Any more ideas? I am open to any.


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Hmmm....I had overlooked the Cha req for the last Lantern feat. Haven't confirmed my ability scores yet. We actually roll, so I will see what those results are when it happens.
As for Thrown Weapons, I thought PBS, Precise shot and high Str would work fairly well...but I've never done Thrown before. Any advice welcome.
Still open to any advice for this archetype, including spell advice.


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New information: It's for the AP Strange Aeons, if that helps at all.


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In case anyone is interested, I have started a thread in the advice forum for help designing a Spiritualist Soul Warden character I am creating.

Needless to say, I love the archetype.


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The new one from Planar Adventures.

Here is what I know so far: I want to go with thrown weapons as I really like the Lantern feat style chain from Distant Realms. May go Scythe for Melee. Leaning toward Human for the extra feat. May choose Varisian Tattoo as a trait--bladed scarves and star knives proficiency.
For those who do not know: This archetype replaces the Phantom with a Raven familiar--until 4th level, when it 'evolves' into a Nosoi Psychopomp.

Any experience or ideas are welcome! Thanks in advance.


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^^ This Lovecraft mythos makes sense considering a lot of the creatures have been aberrations, IIRC....


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Rysky wrote:
Fourshadow wrote:
Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?

You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.

Heavenly Bane lets your Bane overcome certain DRs.

Thanks again, Rysky! This product just gets better the more I know. It will definitely be added to my collection.

Really like Bard feats in particular and Choral Support appears to be no exception. The party Sorceror casts Fireball...nope, now it's Thunderball. (Enter Sean Connery...)


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Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?


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Alchemaic wrote:
Fourshadow wrote:
Alchemaic wrote:
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Thanks for the clarification, Alchemaic.

Correct, everything specifies "thrown weapons". Lantern Light also specifies "When you make a single ranged attack with a thrown weapon", which makes me think that it's not fully compatible with something like Startoss Comet.

That would be disappointing...any insight from the Lantern Style creator(s)?! Does it work with Startoss Comet?


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Alchemaic wrote:
Still reading through it, but so far this book is rock solid. Some of the Conduit feats could probably have used a bit of buffing, but otherwise it looks pretty good.

Really? I thought they were a bit strong with only one feat and skills required. Not complaining though. May use Heavenly Light on my fave character.


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Alchemaic wrote:
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Thanks for the clarification, Alchemaic.


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Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.

Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.


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What is this Lantern Archon Style I have seen mentioned...really curious about that one. Those are my fave archons and would really like to see if their fighting style is based on rays. That would be very cool.

Edit: Lantern Light? Lantern Glare? Such cool sounding feats to someone whose fave spells are things like Searing Light and Daybreak Arrow...Burst of Radiance...


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Suh-WEEET! Definitely something to look forward to...but not interested in fastforwarding to it. It will be here before we know it. Looks like fun. Especially since it will give the Shifter some love!

I really enjoyed Ultimate Wilderness. Will be nice to see support for it.


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Whimsical phantoms sound interesting...options for regional Half Elves? Thank you, I like that a lot.
Ah, and it isn't too far off. Just next month. Very nice.


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Isabelle Lee wrote:
Fourshadow wrote:
David knott 242 wrote:

I think that the feat that will be most discussed after more people have the PDF is one with a single deceptively simple prerequisite:

"Human"

Might that be....** spoiler omitted **

Oh yes, human options REALLY opened up with that one! Thank you to whomever spawned it!

You're welcome! ^_^

Ha! I did think of you when I wrote that...I wondered if it might be your work. I guess I 'wondered' correctly!

Thanks again!


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Marco Massoudi wrote:

This should be in stores on august 2nd.

While i like the "River Drake attack on caravan during a downpour" cover, i suspect we'll get an updated cover soon.
Do we know how many races are covered in this book yet?

I like the defender in the process of throwing a star knife at that drake...very cool.


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David knott 242 wrote:

I think that the feat that will be most discussed after more people have the PDF is one with a single deceptively simple prerequisite:

"Human"

Might that be....

Spoiler:
Planar Heritage!?

Oh yes, human options REALLY opened up with that one! Thank you to whomever spawned it!


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Wow! To think: I was considering cancelling my RPG subscription. That would have been a big mistake. Oh, did I mention I got my PDF?!

Absolutely love 2 of the archetypes:
Gloom blade (fighter)

Spoiler:
Connection to the Shadow Plane allows them to have shadow weapons with escalating bonus and options. Really cool.

Soul Warden (spiritualist)

Spoiler:
Gives up phantom for Raven familiar that becomes a nosoi who can replicate phantom features. This archetype has a psychopomp outlook (hence the nosoi familiar) on spirits--they should go where they belong. Super cool.

Yes, we have a repeat name: Soul Warden is an arcane prestige class from Undead Slayer's Handbook.


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David knott 242 wrote:

An Antiquarian prepares spells from the alchemist list using a collection of trinkets/relics instead of a formula book.

The Jinyiwei is a wisdom based investigator who casts spells as an inquisitor instead of creating extracts as an alchemist.

The Tekritanen Arbiter specializes in diplomacy and languages.

Thanks! Sounds really cool. I like the flavor of the Jinyiwei best, at the moment. It will require further investigation, of course.


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More Masterpieces! Yay! Also eager to see the Investigator archetypes.

Who am I kidding?! I want to see it ALL.

Apparently, I don't rank very high on the shipping list. Sigh.


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Doh! What a tease and it hasn't even shipped yet! Want. This. NOW.


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Sara Marie wrote:
Auth appears to be all wrapped up. If your order has issues, please let us know by email/starting a new thread as soon as possible. We're going to start shipping things out as soon as we can (probably late this afternoon or first thing tomorrow).

Yea! Looking forward to "Blood of the Ancients"!


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Oh, I want that Entice spell card! Both for the spell and the art. I like the Sorrowsoul a lot, but I guess I don't get the card's power. Would it not be better to have cards that add a full die rather than just a 1 or 2?


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Oh boy. I hope this doesn't push the May shipments...though I am thinking it may have already.

See what I did there?!


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I like the cover just fine. If you don't think any plane looks like that...or if only Golarion can look like that...well, imagination is a good thing.


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David knott 242 wrote:
What class are the "golem-forged Jistkan artificers"? The last time I checked, Pathfinder did not have an artificer class.

Alchemist or Investigator archetypes would be my guess....?


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Oooooo! That bloodline sounds super sweet. So do the archetypes.

Not so long now!


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HA! I love it. Thanks for the preview...I did ask for one in this product discussion. Thanks again. Looks as though it may be the first Non-AP deck I purchase!


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Oh indeed! This looks super sweet. Will be eagerly anticipating the contents of this one.


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Are we likely to get a tease of what this contains?! Magic items and spells are my favorite cards in this game...certainly would like a glimpse at some of will be available.


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If there ever is Capoeira, it should be open to Bards, IMO.


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Gorbacz wrote:
Fourshadow wrote:


Never had an issue with it.
Ah, the good old "all my personal experiences are universal" chestnut.

I notice you omitted the "IMO". I was very clear that it was my opinion and that I was not speaking for everyone. Read the entire message before reacting.


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Malk_Content wrote:
Fourshadow wrote:

As I feared: A fix that really was not necessary. Not to mention it appears to add complexity to a rather simple Skill system.

It wasn't broken. Didn't need to be fixed.
It really really was broken. The disparity in numbers were so insane that it is impossible to create a proper DC scale.

Never had an issue with it. So, IMO, not broken. Now, again IMO, it is more complex. Trying to give it a chance, but it doesn't look like 2.0 is for me.


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As I feared: A fix that really was not necessary. Not to mention it appears to add complexity to a rather simple Skill system.
It wasn't broken. Didn't need to be fixed.


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New Bows, folks!

Spoiler:
The issue I have with the Reflex Bow is the description does not match the info in the table..."The unique shape and craft of these bows allows them to shoot with the same velocity and power as a
longbow" yet it has the damage of a shortbow (1d6) in the table. I would change the table to fit the description, myself and make it 1d8.
Horse Bow is exotic weapon that works like Composite Longbow and eliminates some of the penalties for firing while mounted.


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While not quite what some of the previous Player Comps have been, and yes, this does seem to have a bit more Campaign Setting flavor...I still enjoyed it. Love the background provided for these ports/hubs along with the unique items available. Thank you to those who worked hard to produce this book. I am hoarding/treasuring the last classic Pathfinder books against the day when there will be no more...alas, that will be too soon.

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