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Forgottenprince's page

Goblin Squad Member. Pathfinder Society Member. 675 posts. No reviews. No lists. 1 wishlist.

Liberty's Edge

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::Thinks about 23 month old daughter, 1 week old son, and recovering wife, and his never ending list of chores:: Duplication sounds pretty good right, especially if the original retains memories from all the copies (those episdoes of NCIS and PRPG books aren't going to view themselves you know....

::Thinks about commute when returning to work:: Then again, teleportation sounds pretty nifty too...

Liberty's Edge

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just wanted to follow up with the announcement that we just welcomed our second child (a boy) today.

Now little girl has someone to adventure, collaborate, and fight with.

I love you too little guy!

Liberty's Edge

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i've been a subscriber with Paizo since Dungeon & Dragon magazines and while there have been occasional delays (typically with big shipments around GenCon), I have been overall pleased with the experience.

i wouldn't mind if Paizo started notifying subscribers via email about any delays in shipping, it's a pain to find the latest statements about status. Other than that, I'm not upset. i can understand why others are, but I'd advise them to be patient.

Liberty's Edge

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My DM "Wait... what?" Moment:

I was running a Dungeon adventure involving a group of vampires in a noble's villa. The adventureback presented rules for stakingretooling vamps. The group had long ago agreed on called shot rules. The party monk throws three stakes, aiming for the hearts of the last three vamps. Even after factoring nonproficiency and called shots, his three nat 20's are sufficident. I stop for a good minute, trying to salavge the situation and then just walk away from thr table.

Others' moments:

I was playing a mid level rogue in a group chasing some baddies when the local LEO's show up, whistles blasting.

Me: What do you think you're doing, grunt?!?!
LEO: Excuse me???
Me. You're interferring with my assignment! Who's you superior?
LEO: Sergent...
Me: To low, who's his boss?
LEO: Lord...
Me. Now we're getting somewhere. Do you want my boss to have a chat with him about your involvement in this fiasco? ::Buff check in excess of 30::
LEO: No...
Me. Then I suggest to march that way :away from us:: and forget this conversation ever happened!
LEO; Time to move out!

Liberty's Edge

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I just wanted to announce that my wife and I welcomed our first child today. Its my sincere hope that she enjoys the hobby my wfe and I do.

Little Girl, I hope I can still find this thread when you're old enough to know how much your mother and I love you.


Liberty's Edge

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Vic Wertz wrote:
Forgottenprince wrote:
Can we assume the standard "preorder and if you subscribe at a later time we'll roll the preorder into the subscription" scenario?

Then to quote the eloquent Sketchpad above, Sold!

Liberty's Edge

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As a tax attorney in the US, I'd urge caution in deducting 100% of your books/convention expenses. Remember that there is clearly a hobby aspect to your chosen career path and if you went to trial over your expenses, you would have the burden of demonstrating that you properly allocated between professional and personal pleasure.

If you're consistently reporting losses year after year, then you may face 26 USC 183, the "hobby loss" restriction.

In short, consult a professional. If their response is an automatic "sure its always deductible, no problem" then RUN!

Liberty's Edge

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First goal met.

Keep up the good work.

Liberty's Edge

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Below is what I've typed up so far, again this is my take on adapting the novels to my epic game (hence the high save DC's).

A. The Swords of the Great Game

Created by a pantheon as part of a “Great Game”, the Swords destroyed their makers as well as the world they were forged on. Since that time, the Swords have traveled to an unknown number of worlds where they choose new wielders. The Great Game starts when one of the Swords is used to destroy another. At this point nothing has the ability to remove the Swords from that world, not even divine intervention. When only one Sword remains, that Sword emits a planet killing pulse of energy. In the resulting devastation, the other eleven Swords are restored and all twelve travel to a new world to select new wielders.

Physically the Swords are very nearly identical. Each double-edged blade is one meter in length, of dazzling workmanship, and indestructible by any effort not employing another Sword (see below). The flat sides of each blade display a mottled appearance suggesting the illusion of depth; the pattern gives the illusion of going centimeters deep into the steel, though the blade is everywhere less than a centimeter thick. The only real difference in physical appearance among the Swords lies in the white symbols etched in the pommels of eleven of the twelve hilts. In addition to their unique properties, each Sword functions as a longsword +6, keen.

Symbol: Pair of Dice (the pips shown seem to change at random intervals)

Who holds Coinspinner knows good odds
Whichever moves he make
But the Sword of Chance, to please the gods
Slips from him like a snake.

The wielder of Coinspinner is amazingly lucky regardless of whether the Sword is drawn or sheathed. This translates into a +25 luck bonus on AC and any d20 roll (saving throws, skill checks, ability checks, caster level checks, and attack rolls). Furthermore, Coinspinner can direct its wielder to his heart’s desire in a manner similar to Wayfinder. Unlike that Sword, Coinspinner’s path does nothing to increase its wielder’s risk. Finally, events in the world seem to arrange themselves in a manner that benefits the wielder immensely.

After the Coinspinner has been in an individual’s possession for at least a week (long enough for the person to recognize the Sword as the source of his or her good fortune) it takes the first opportunity it can to leave its wielder. When Coinspinner is ready to leave, it quietly teleports away the moment it is unobserved. This often means Coinspinner leaves its wielder in a situation they cannot escape on their own.

Symbol: Hollow Circle

The Sword of Justice balances the pans
Of right and wrong, and foul and fair.
Eye for an eye, Doomgiver scans
The fate of all folk everywhere.

The wielder of Doomgiver enjoys an almost sovereign defense (see Shieldbreaker below) regardless of whether the Sword is drawn or sheathed. All attacks (both physical and magical) which target the wielder are reflected back on the attacker using the attacker’s own dice rolls and modifiers. This reflected attack cannot be returned to the wielder even via methods such as spell turning.

For assaults which do not require attack rolls (fireballs, dominate monster, etc), the wielder is immune to the effect. The wielder still rolls for a saving throw. If the wielder would have suffered a particular effect but for the protection of Doomgiver, then the attacker suffers the same effect regardless of defenses or immunities. For example, if a red dragon uses its breath weapon on Doomgiver’s wielder, then the red dragon suffers from fried damage as determined by the wielder’s Reflex save. The red dragon’s fire immunity provides no defense against this effect.

Doomgiver interacts with Coinspinner in an interesting way. If Coinspinner’s wielder comes into direct conflict with Doomgiver then Coinspinner’s luck bonus becomes a (bad) luck penalty instead. In the Swords’ long history, there have been a number of times where Doomgiver’s wielder merely let Coinspinner defeat its own wielder.
Doomgiver does not protect the wielder from accidental damage such as falling from a cliff, getting caught in an avalanche, freezing to death in the winter, etc.

Doomgiver’s protection terminates if the wielder takes any attack action as per the invisibility spell description.

Symbol: Dragon

Dragonslicer, Dragonslicer, how d'you slay?
Reaching for the heart in behind the scales.
Dragonslicer, Dragonslicer, where do you stay?
In the belly of the giant that my blade impales.

Dragonslicer’s power and purpose are rather simple in comparison to its bretheren: it kills dragons. Specifically, when wielded against a dragon, Dragonslicer functions as a longsword +10, keen. Furthermore, it deals +4d6 points of bonus damage against dragons. If it scores a successful critical hit against a dragon, that creature must make a Fortitude save (DC 50) or be destroyed instantly and turned to dust. (This even affects dragons immune to critical hits or death magic.)

Dragonslicer provides its wielder with no special protection against a dragon, so it is not uncommon for its wielders to perish at the claws of the creatures they hunt. Dragonslicer does not discriminate between types of dragons. Accordingly, all dragons in the Multiverse regard the weapon as a dire threat to their species. Anyone known to actually wield the blade is considered an enemy of all dragonkind.

Symbol: Concentric Circles

Farslayer howls across the world
For thy heart, for thy heart, who hast wronged me!
Vengeance is his who casts the blade
Yet he will in the end no triumph see.

Farslayer is a potent weapon capable of slaying its target outright regardless of distance or almost any protection. By contemplating a wrong committed by the target, Farslayer’s wielder may cast the Sword screaming across the distance between them. The target is then pierced by the Sword through its heart or equally vital location. If the creature fails a Fortitude save (DC 50) it dies, regardless of immunities, undead nature, lack of discernable anatomy, etc. Even creatures that are incorporeal can be destroyed by Farslayer’s touch. On a successful save, the target takes 200 points of damage instead.

Using Farslayer is a dangerous gambit as the blade can be “returned” by someone near the wielder’s target. Efforts to magically reclaim the Sword (such as Dramijj’s instant summons) fail utterly. The Sword may only be retrieved by physically traveling to its current location or awaiting someone you have “wronged” to return it to you.
Farslayer cannot kill the wielder of Shieldbraker. If used against Shieldbraker’s wielder, Farslayer is destroyed. Similarly, using Farslayer on the wielder of Doomgiver is a suicidal action. Doomgiver merely sends Farslayer howling back for its wielder’s heart. Farslayer has also had a difficult time killing Woundhealer’s wielder if that Sword is currently piercing his or her flesh.

Symbol: Open Hand

Whose flesh the Sword of Mercy hurts has drawn no breath;
Whose soul it heals has wandered in the night,
Has paid the summing of all debts in death
Has turned to see returning light.

Against non-living creatures (such as constructs) and objects, Woundhealer functions as a longsword +6, keen. When used against living creatures, Wouindhealer slides painlessly into their flesh. Instead of harming the target, Woundhealer simultaneously provides the benefits of greater restoration, heal, and regenerate spells (CL 30th). Because the Sword slids painlessly through flesh, Woundhealer may be kept in the body of a creature, providing its “wielder” with the benefits of all three spells at the start of the creature’s turn each round.

Against undead creatures, Woundhealer’s deals damage as per heal’s normal effect on the creatures (150 damage per hit, cannot bring the creature below 1 hp).

Woundhealer has no ability to restore life to the dead via breath of life or raise dead like spells.

Symbol: Flag

The Mindsword spun in the dawn's gray light
And men and demons knelt down before.
The Mindsword flashed in the midday bright
Gods joined the dance, and the march to war.
It spun in the twilight dim as well
And gods and men marched off to hell.

When drawn, Mindsword employs a powerful enchantment effect on everyone within 300 ft. of the wielder (other than the wielder). Specifically, every creature must succeed on a Will save (DC 50) each round or regard the wielder of Mindsword as a near deity. Those who succumb to the Sword forswear all oaths or allegiances to anyone other than the wielder. Divine casters begin to worship the wielder, warrior willingly throw themselves into battles on his behalf, etc . All creatures so affected seek to satisfy his every desire or die trying.

As long as a creature remains within 300 ft. of the drawn Sword, they intentionally fail the Will save each round. If a creature is not exposed to Mindsword’s influence for 24 hours, they may make a new Will save with a +1 bonus\ to shake off the effects. Creatures who escape Mindsword’s aura for additional 24 hour periods may make new saves with a cumulative +1 bonus per day they are not exposed to the Sword. Once they make a save, they are free from the compulsion to obey the wielder of Mindsword (at least until they are exposed to its effects again).

Immunity to mind-affecting spells provides no defense against Mindsword’s power. Even deities have succumbed to its influence.

Symbol: Hammer

I shatter Swords and splinter spears;
None stands to Shieldbreaker.
My point's the fount of orphans' tears
My edge the widowmaker.

Shieldbreaker is often regarded as the sovereign Sword, as it provides complete protection from almost any form of attack. Magical attacks fail to affect the wielder of Shieldbreaker as if he enjoyed a golem’s spell immunity (even spells not normally subject to spell resistance are negated). Direct physical attacks never make contact with the wielder and if the attacker is within striking distance of a drawn Shieldbreaker, the Sword slays them instantly as an attack of opportunity regardless of AC or remaining hp.

Shieldbreaker also provides complete protection against the other Swords. Farslayer is destroyed if used against the wielder of Shielbreaker, Shieldbreaker’s wielder does not need to make saves against the auras of Mindsword or Soulcutter. Coinspinner’s wielder does not enjoy a luck bonus when directly opposed by Shieldbreaker. Shieldbreaker’s wielder may attack the wielder of Doomgiver without fear of that Sword’s defensive powers.

If Shieldbreaker is used in a sunder attempt against another Sword, the other Sword is instantly destroyed regardless of the actual CMB rolled.

Fortunately, Shielbreaker contains two fatal flaws. First, if Shielbreaker is drawn, it forces its wielder to use it whenever an enemy provokes attacks of opportunity or whenever an enemy attacks the wielder.

Second, if Shieldbreaker is used against a creature not using magic or manufactured weapons (unarmed or natural attacks), the Sword passes harmlessly through the creature’s flesh. Furthermore, each time Shielbreaker lashes out at an unarmed opponent, its wielder gains a permanent negative level. When the wielder gains one negative level for each HD it possesses, the wielder dies. Even creatures immune to negative levels can die from the drain placed by the Sword.

Symbol: Half-closed Eye

The Sword of Stealth is given to
One lonely and despised.
Sightblinder's gifts: his eyes are keen
His nature is disguised.

Sightblinder’s most notable power allows it’s wielder to simultaneously appear as the most beloved or most feared individual to each and every individual within line of sight. This can cause mass chaos as some people flee from the wielder while other run directly to him. This illusory effect cannot be pierced using divination or abjuration magic and provides a perfect disguise of the imitated individuals.

Until viewers begin discussing who is before them, no one is able to ascertain that there is something amiss. Once a viewer is presented with solid proof that something is wrong (DM’s call), then they may attempt a Will save (DC 30) to recognize that powerful illusory magic is involved.

In addition to providing an almost perfect disguise, Sightblinder grants its wielder a +25 insight bonus to Perception and Sense Motive checks and a +25 insight bonus on Will saves.
Sightblinder was discovered by the Founders

Symbol: None

The Tyrant's Blade no blood hath spilled
But doth the spirit carve
Soulcutter hath no body killed
But many left to starve.


Symbol: Wedge Splitting a Block

The Sword of Siege struck a hammer's blow
With a crash, and a smash, and a tumbled wall.
Stonecutter laid a castle low
With a groan, and a roar, and a tower's fall.


Symbol: Crenelated Wall

Long roads the Sword of Fury makes
Hard walls it builds around the soft
The fighter who Townsaver takes
Can bid farewell to home and croft.


Symbol: Arrow Pointing Toward Blade

Who holds Wayfinder finds good roads
Its master's step is brisk.
The Sword of Wisdom lightens loads
But adds unto their risk.


Liberty's Edge

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I just wanted to add my support to the OP. I am a Christian and have been playing AD&D, D&D (3.0&3.5), and PFRPG since my early teens. Though I've encountered the same mentality in others before, I've never seen my gaming hobby have any effect on my faith.

Like many others, I'd suggest asking your therapist why he chose to make that comment. As a (legal) professional, I am a little disconcerted by his willingness to offer a theological opinion during your therapy session. I acknowledge, however, that you may have a doctor/patient relationship where such comments are appropriate.

I'd also recommend having a heart to heart talk with your minister. Ultimately you're the only one who can make a decision as to what your faith allows. I sincerely hope that regardless of your choice, you find happiness along the way.


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