Just looking for your opinion on something real fast.
An upcoming game I'm running takes place in a world that is, while remaining wholly in the realm of fantasy, highly influenced by 1950s sci-fi and horror films (tons of giant monsters running around, aliens, robots, etc., while all of the human elements will tend to have strong cold war themes running through them).
Do you think that it would be more effective in general to tell my players that they're playing in a 1950s sci-fi setting so that they can make characters that more easily fit into the tropes of those stories? Or would it be best to just have them make characters and let them discover the setting entirely in character?
This is a question I've struggled with in just about every campaign I've run (how much information do you give the players before starting a campaign), and I'm curious about what your opinion is.
I tell you in all honesty that this is one of the most creative homebrew classes that I have ever seen. It isn't derivative like most classes that get put here. Don't be discouraged if you don't get a lot of comments. You have a good thing going here!
Thanks. :) Just a little (and I think understandably) nervous, as it's the first real thing I've tried to make for the game.
I believe in Dungeon Denizens Revisited, it talks about how the Bulette especially likes the taste of halflings, so there's another one.
I've never quite understood why golems have that weird immunity to magic quality to them (other than the age-old reason of "because they did it in older versions of the game). Do you know of any in-world reasons for this immunity or should I just kinda hand wave it as a quirk of the process for making the golem?
I just wanted to mention just how much I (and everybody else here, I'm sure) appreciate your continued vigilance on this thread. I'm constantly impressed by just how well you manage to keep up on the thread even though I know everybody at Paizo must be drowning in work. Thanks for keeping it up. :)
We're a pretty relatively new group, so we've had more of a chance to let the newer classes shine alongside the older ones.
I will fully disclose that the magus on that list is almost entirely because of a single player in the group. For whatever reason, only one of her characters has been something OTHER than a magus.
As a HUGE Godzilla fan, I become ridiculously excited whenever I sniff out a mention of kaiju. I know you guys have said you don't plan to show kaiju as monsters until after you have the higher-than-level-20 thing figured out (a decision I firmly agree with).
However, I recently discovered a mention of kaiju in the Dragom Empires Gazetteer! Again, I understand entirely if there hasn't been any thought put towards Golarion's kaiju, but I am curious what they may eventually turn out to be like.
Do you think they're just really really big animals with weird powers, or do you think they'll eventually end up a little more... alien?
I would just like to point out that her legs are NOT double jointed as people are saying. I don't know the fancy terms for it or anything, but the way cats walk, it's more like they're walking on their toes. That long lower part of their leg is similar to our feet.
I BELIEVE. I'm not 100% sure. I do know that's how horses and other similarly-legged creatures are.
James Jacobs wrote:
I would individually marry every single person who works for Paizo if it meant I could have a Godzilla movie AP about the Terrasque.