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This works:

"Test: 1d20 + 1 ⇒ (16) + 1 = 17"


Test: 1d20 + 1 ⇒ (17) + 1 = 18


1d20+1:


[dice=1d20+1]Test[/roll]


[roll=Test]1d20+1[/roll]


[roll=1d20+1]Test[/roll]


I'll make a full post tonight.


I'm interested, what exactly are the character creation rules?


Can we take levels instead of hit dice?


This is amazing


Really interested, thinking of playing a human brawler, do you think this can fit with the other characters mechanically?


Dotting, sounds like fun


I was just curious if we were playing with Automatic Bonus Progression from unchained. I really like it and was wondering if we were.


Personally, I would recommend taking the claws evolution for DPS and for realism.

"Evolved Companion
Your animal companion has unique abilities.

Prerequisites: Cha 13, animal companion class feature.

Benefit: When you take this feat, select a 1-point evolution other than pounce or reach from those available to a summoner's eidolon. Your animal companion gains this evolution. The animal companion must conform to any limitations of the evolution. For instance, you can give the mount evolution only to an animal companion of an appropriate size and base form.

If you gain a new animal companion, your old animal companion loses this evolution, and you can select a new 1-point evolution for the new animal companion.

Special: You can take this feat multiple times. Each time you do, select an additional 1-point evolution for your animal companion."


No real efficient way... Sorry mate. Get your GM to let you find a baby Bullette in the wild?


Problem:
I have found that making ranged builds that remain stealthed is incredibly challenging in pathfinder. Firstly, full attacks for these builds are not an option since in order to remain stealthed after shooting, a character must spend a move action. Secondly, Rogue is the class that best thematically fit the sniper archetype yet cannot effectively snipe without the 20,000 gp item: Sniper Goggles.

Goal:
Create an unchained rogue archetype that successfully solves both of these problems without creating an overpowered class.

Feedback:
1) Do you agree that the "sniper" archetype in pathfinder is underdeveloped and underpowered as is? If not, how would you build a competent sniper using RAW?
2) Do you think that this archetype's design is flawed? If so, what should be changed?

Thank you for your time!

Sniper (Unchained Rogue Archetype)
Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of sheep fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.

Deadly Range (Ex): A sniper is able to make incredibly precise shots from distances that other's could only dream of. He increases the range at which his sneak attack can be applied by 10 feet for every Sniper level he possesses. This ability replaces Finesse Training, Trapfinding, Evasion, Uncanny Dodge, and Danger Sense.
Sniper's Edge (Ex): At 5th level, a sniper gains the skill unlock for stealth. This replaces rogue's edge.
Improved Stealthy Snipe (Ex): At 8th level, a sniper becomes a master of stealth, able to fire shot after shot without giving the enemy a chance to dodge. A sniper with this ability counts as having 15 ranks in stealth for the purposes of determining the effects of his skill unlock. In addition, after being stealthed and then proceeding to full attack, the sniper can attempt to return to stealth without spending any action but with an additional -10 penalty. This ability replaces Improved Uncanny Dodge.