About Floggentop Wizzbottle IIIFloggentop Wizzbottle III:
Floggentop Wizzbottle III Gnome Bard 9 NG Small Humanoid (gnome) Init +11; Senses low-light vision; Perception +14 -------------------- Defense -------------------- AC 21, touch 14, flat-footed 17 (+5 armor, +2 shield, +3 Dex, +1 size) hp 84 (9d8+36) Fort +9, Ref +11, Will +9; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +3 bonus vs fear, +4 vs bardic performance, sonic, and language-dependent effects, +1 vs ongoing effects, +1 vs mind-affecting, +1 vs confusion, Reroll mind-affecting each round -------------------- Offense -------------------- Speed 20 ft. Melee Mwk Longspear +6 (1d4-2/20x4) or Mwk Scorpion Whip +6 (1d4-2) Ranged Mwk Light crossbow +11 (1d6/19-20/x2) Special Attacks bardic performance (standard/move) (25 rounds/day), countersong, distraction, fascinate (3 targets) (DC 18), inspire courage +3, inspire competence +3, suggestion (DC 18), triple time(8 targets) Spell-Like Abilities Arcane Mark (1/day), Comprehend Languages (1/day), Message (1/day), Read Magic (1/day) Bard Spells Known (CL 9th): CC +14 0 (at will) Daze(DC 15), Dancing Lights, Detect Magic, Guidance, Mage Hand, Prestidigitation (DC 15), Sift 1st-(7/day) Ear-Piercing Scream(DC 16), Grease(DC 16), Saving Finale, Vanish - (1 spell spent for Triple Time(1 BP for +10 move for 1 hour) 2nd-(5/day) Glitterdust(DC 17), Heroism, Invisibility, Mirror Image 3rd-(4/day) Dispel Magic, Haste, Invisibility Sphere, Purging Finale -------------------- Statistics -------------------- Str 6, Dex 16, Con 18, Int 16, Wis 10, Cha 20 Base Atk +6/+1; CMB +3; CMD 16(+1 vs Grapple) Feats Breadth of Experience, Flag Bearer, Harmonic Spell, Improved Initiative, Lingering Performance Traits Helpful, Indomitable Faith Skills Acrobatics +12, Climb +2, Diplomacy +17, Fly +12, Know(arcana) +21, Know(dung) +17, Know(engin) +13, Know(geo) +13, Know(history) +17, Know(local) +23, Know(nature) +17, Know(nobles) +13, Know(planes) +21, Know(religion) +17, Perception +14, Perform(oratory) +17, Perform(dance) +10, Sense Motive +17, Spellcraft +15, Stealth +15, UMD +17; Racial Modifiers +2 Perception, +2 Know(Local) Languages Draconic, Common, Elven, Gnome, Sylvan SQ bardic knowledge, eternal hope (1/day), magical linguist, well versed, versatile performance(oratory, string), lore master (1/day) Combat Gear Banner of Ancinet Kings, Mwk Longspear, +1 Chainshirt, +1 Buckler, Mwk Light crossbow, Mwk Scorpion Whip, Cold Iron Bolts(40), Silver Bolts(10), Ghost Salt Bolts(10) Other Gear +2 Headband of Int(Perc)/Cha, +2 Belt of Dex/Con, Handy Haversack, Aegis of Recovery, +2 Cloak of Resistance, Jade Wayfinder(pink and green sphere socketed), Lesser Extend Rod, Chalk (2), Gold Holy symbol(Sivanah), Spell component pouch, Spring Loaded Wrist Sheath(wand/pot}, Knotted Rope, Rations(5), Pathfinder Chronicles(10), 954gp. -------------------- Special Abilities -------------------- Academician(Know Local) Arcane Mark (Magical Linguist) (1/day) (Sp) Bardic Knowledge(Ex) Add +4 to all knowledge skill checks. Bardic Performance (move action) (21 rounds/day) Your performances can create magical effects. Countersong (Su) Counter magical effects that depend on sound. Dirge of Doom (Su) Shaken effect to an enemy within 30 feet. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. Distraction (Su) Counter magical effects that depend on sight. Fascinate (3 targets) (DC 19) (Su) One or more creatures becomes fascinated with you. Inspire Courage +3 (Su) Morale bonus on saves vs Fear, Competance Bonus on attack and damage rolls. Inspire Competence +3 (Su) Competence Bonus to skill checks with a particular skill. Inspire Greatness 1 ally (Su) +2 HD(d10), +2 Comp Attack, +1 Comp Fort. Comprehend Languages (Magical Linguist) (1/day) (Sp). Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20. Flag Bearer Grant Allies +1 Morale to Attack/Damage/Charm saves. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Lore Master (1/day) Can take 10 on any Knowledge Checks, 1/day can take 20 on a Knowledge Check. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells. Message (Magical Linguist) (1/day) (Sp) Read Magic (Magical Linguist) (1/day) (Sp) Suggestion (Sp) (DC 19) A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature he has already fascinated (see above). Versatile Performance(Oratory/Sense Motive, Diplomacy)(Dance/Acro, Fly) Buffs:
[ooc]Inspire Courage: +3 Circ hit/dam, +3 Morale to fear[/ooc [ooc]Flagbearer: +2 Morale hit/dam/charm saves[/ooc [ooc]Banner: +2 Resist vs mind affecting[/ooc [ooc]Triple Time: +10' increase to movement[/ooc Spells:
1st-7/7 2nd-5/5 3rd-4/4 Banner of Ancient Kings:
A green banner with gold trim and a gold leafed Glyph of the Open Road stamped in the middle—a 2-foot-by-4-foot rectangle with loops that can fit over a spear haft or pole running up one side. If mounted on a longspear or pole at least 8 feet in length, the banner shifts in appearance to match the heraldry or coat of arms of the person who attached it. If that person has no device, the flag instead displays a device that echoes the owner’s personality (such as a favorite animal, favored weapon, or holy symbol of the wielder’s deity). When carried into battle, a banner of the ancient kings confers several benefits. As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks. In addition, when so wielded, it grants the wielder and all allies within 30 feet a +2 resistance bonus on all saving throws against mind-affecting effects. If the carrier of the banner fails a saving throw against a mind-affecting effect, he may attempt a new saving throw against that effect every round he continues to wield the banner of the ancient kings— once he releases his firm grip on the banner’s haft, though, he no longer gets this benefit, even if he wields the banner properly at a later point while still under the effects of the mind-affecting effect. If the banner’s carrier possesses the Flagbearer feat (Pathfinder Campaign Setting: The Inner Sea World Guide 286), the banner of the ancient kings doubles the morale bonuses granted by that feat. A bard who carries a longspear or pole to which a banner of the ancient kings has been attached is treated as four levels higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic performance ability.
Jade Wayfinder:
Crafted in distant Tian Xia, the jade casing of this wayfinder is decorated with serpentine dragons wound around the Glyph of the Open Road. Instead of light, a jade wayfinder can be used to cast guidance. Pink and Green Sphere socketed - +1 Diplomacy, +1 Will saves
Scrolls:
1st (CL 1) Expeditious Retreat Grease Unseen Servant 2nd (CL 3)
3rd (Cl 5)
4th (Cl 7)
Usable:
Lesser Extend Rod 3/3 Wand of Cure Light(49/50) Wand of Ear Piercing Scream(45/50) Wand of Lesser Resto(8/50) Potion of Bestow Grace(cl 7) Potion of Feather Step Potion of Water Breathing(cl 5) Potion Touch of the Sea(4) Potion Cure Light(2) Potion Pro Evil Acid(5) Air Crystals Alchemist Fire(3) Alchemical Grease(9) Antiplague Antitoxin Holy Water(2) Liquid Ice Meditation Tea Potion Sponge(4) Smelling Salts Smog Smoke Bomb(2) Soothe Syrup Tanglefoot Bag Twitch Tonic Vermin Repellant(2) Perks:
Mendevian Commendation 1/3 - +1 charisma based checks vs Mendevian Crusader's. Gift of the Ghaele - 1 time use of Aid, Detect Thoughts, Lesser Resto, See Invis, Cont Flame, Dispel Magic, Lesser Globe, Restoration. Respect of the Nail Fighting That Which Lies Between The Stars: You receive a +1 bonus on saves against fear and confusion effects. Insight into the Dark Tapestry - 1 time auto ID Aberration Citadel Explorer - 1 time +2 insight on attacks, damage, saves, skills, caster level checks, and dodge to AC vs a trap, construct, or other dwarven built threat in any Sky Citadel. Last 1 minute. XP/Fame/PP:
Grand Lodge XP 24/Fame 48/PP 21 Items to get:
Upgrade Armor Headband of Int/Cha |