Woman

Flitter Whistle's page

296 posts. Alias of DarkestHeart.


Full Name

Flitter "Flit" Whistle

Race

Halfling

Classes/Levels

Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

Gender

Male

Size

Small

Age

38

Alignment

LN

Deity

Iodemae

Languages

Common

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 11
Charisma 16

About Flitter Whistle

FLITTER (FLIT) WHISTLE
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Male Halfling Mysterious Stranger Gunslinger / Lvl 1
LN Small humanoid (Halfling)
Init +4; Senses Perception +6
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BUFF
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Grit/Day 3
Bullets 49
Potions C.L.W x 2
Alchemical Grenades Holy Water x 1
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DEFENSE
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AC 19, touch 15 , flat-footed 15
(+4 Armor, +4Dex, +1Racial)
hp 11 Temp hp []
Fort +4, Ref +7, Will +1
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OFFENSE
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Speed 30ft.
Melee Rapier +1 (1d4/18-20x2)
Ranged Pistol +6 (1d6/x4/R-20/Misfire 1) (49 bullets)
Special Attacks
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STATISTICS
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Str 10, Dex 18, Con 12, Int 10, Wis 11, Cha 16
Base Atk +1; CMB +0; CMD +14
Traits On the Payroll,
Feats Rapid Reload,
Skills Acrobatics +6, Bluff +7, Knowledge(Local) +4, Perception +6, Stealth +7; armor check -2
Languages Common, Halfling
SQ

Deeds:

Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.
Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Focused Aim (Ex) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when she uses the dead shot deed, she multiplies this bonus by the number of hits she made while rolling the Dead Shot attack.
This deed replaces the quick clear deed.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Grit:
A mysterious stranger is a force to be reckoned with. Instead of using her Wisdom to determine the number of grit points she gains at the start of each day, she uses Charisma. This ability works in all other ways like the Gunslinger’s grit class feature.

A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than herWisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Gunsmithing:
At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Load 0-33lbs, 34-66lbs, 67-100lbs
Gear Chain shirt, Pistol, Rapier, Gunslingers Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith's kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin.), Potion of C.L.W x2, Holy Water x1, 9Gp
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b]RACIAL[/b]
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Fearless- +2 Against Fear.
Halfling Luck- +1 on Saving throws
Keen Senses- +2 Perception
Fleet of Foot- 30ft Movement Speed
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APPEARANCE
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Height- 3ft 2
Weight- 36lbs
Hair Color- Blonde
Eye Color- Green
Clothing- Flit is constantly seen in his long leather coat, and wide brimmed hat, over a white shirt, black trousers and knee high leather boots. He wears a white bandana across the lower half of his face, while hunting.
Habits Flit is a raging alcoholic, when not on the job. He also is never seen without a cigar sticking out the corner of his mouth.
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HISTORY
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Flitter Whistle, oh how he hated that damned name. His mother, gods rest her soul, had been quite drunk when he was born, and had refused to change it, even when people sniggered at the decision. He had grown up fast and hard, always one step ahead of the bullying and harassment of his peers. Flitter Whistle! Why hadn't she just called him Tulip and been done with it?

Flit, that was a name that could work for him, Flit the Bounty hunter, curse of all that is evil. He had dreamed, had hoped, had wanted for so long that, when the chance for him to see the world and help humanity arouse, he grasped it with both hands, tossing himself into the game with reckless abandon. On his 22nd birthday, Flit the Bounty hunter was born.

He traveled far and wide in the company of his Mentor, a human by the name of Jax, a Ranger by trade, learning all the man had to teach. He grew, metaphorically of course, his eyes opening to the world, learning skills that would benefit him in the years to come. At the age of 28 Flit left Jax behind, having learned all he could from the man. They parted on good terms and even now, once and again, Flit will work a case with the Human.

After parting ways with his Mentor he spent a few years touring the cities and towns of the world, claiming bounties and doing good deeds, shifting partners when it felt right, till he came across a Half-Orc by the name of Tardek Skarn. Flit, now a Halfling of 30, was a Veteran Free-lancer when he met the Half-Orc, instantly coming to like the boy, hiring him on as an Arcane Consultant to his little business, known only as Flit Enterprises.

They travelled together for a number of years, solving problems and hiring themselves out as adventurers to the highest bidder. It is this that lead Flit to the Professor. Flit and Tar ran some jobs for the Professor and would have kept doing so, if Tar had not fallen in the line of duty. Flit felt so bad about the loss of his friend and student that he quit and left, turning his sight on other parts of Sprucetalav.

Flit spent some time drunkenly wandering the countryside, mourning his friend, before receiving a summons, back to Cravengro, to be present for the burial of the Professor. Though he had only known the Professor a handful of years, Flit felt it was his duty to attend, if only to see the man properly buried, a task he had not been able to manage with Tar.

EXPERIENCE