Hi All,
I'm making a new oracle curse for a game I'm in but need a little advise concerning the level bonuses. Here's what I have so far.
Oracle Curse of Youth.
The oracle with this curse stops aging physically between the ages of 6 and 12. They continue to mature mentally, but often have a childlike manner to them, either in speech, mannerisms or both. An oracle with the curse of youth has the following changes.
- Medium creature drop in size to small. They take a -4 penalty to Strength, -2 penalty to Constitution and a +2 bonus to Dexterity. They gain the following size bonuses. +1 Att/AC, -1 cmb/cmd, +2 Fly skill, +4 Stealth. Their base movement drops to 20ft.
- Small creature drop in size to Tiny. They take a -4 penalty to strength, and gain a +2 bonus to dexterity. They gain the following size bonuses. +2 Att/AC, -2 CMB/CMD, +4 Fly skill, +8 Stealth. Their base movement drops to 15 ft.
- All youth oracles take a -4 penalty on Diplomacy & Intimidate skills. Being young, people don't take them as seriously.
- Youth oracles take no penalties from aging.
Oracles with the Curse of Youth, cannot take the Time mystery.
Now the thing I'm running into a problem with is the other bonuses the curse grants while leveling. Normally a curse grants additional bonuses relating to the curse itself at levels 5, 10 and 15. I just can't think of anything that fits well.
I put in a +2 inherant charisma bonus at 5, 10 and 15, and my GM has already ok'd it, but it just comes off as kind of boring to me. Granted it's nice since the oracle is a charisma based class, but I want something fun, not just powerful. Anyone have any suggestions on what we could use to fill the gaps?