Archaeologist's Luck +1 Bardic Knowledge +1
Ng the Hooded, Brigh
Common, Thassiloinan, Varisian
About Flinders Offendurr
Flinders Offendurr PFS# 65114-4
Human (Chelaxian) Bard (Archaeologist) 2
CG Medium Humanoid (human)
Init +2; Senses Perception +7
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 18 (2d8+5)
Fort +1, Ref +5, Will +4
Defensive Abilities uncanny dodge
Speed 30 ft.
Melee Dagger +3 (1d4+1/19-20/x2) and
. . Masterwork Cold Iron Rapier +4 (1d6+1/18-20/x2) and
. . Whip +3 (1d3+1/x2)
Ranged Masterwork Composite shortbow (Str +1) +4 (1d6+1/x3)
Bard (Archaeologist) Spells Known (CL 2):
1 (3/day) Sleep (DC 13), Grease (DC 13), Abundant Ammunition
0 (at will) Resistance, Daze (DC 12), Detect Magic, Sift, Spark (DC 12)
Str 12, Dex 14, Con 12, Int 14, Wis 12, Cha 15
Base Atk +1; CMB +2; CMD 14
Feats Toughness +3, Weapon Finesse
Traits Keen Mind, Nimble Fingers (Disable Device), Magical Knack (Bard [Archaeologist])
Skills Diplomacy +7, Disable Device +11, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +7, Knowledge (religion) +7, Perception +7, Perform (oratory) +6, Sleight of Hand +7, Spellcraft +7, Stealth +6, Use Magic Device +6
Languages Common, Thassilonian, Varisian
SQ archaeologist's luck +1 (6 rounds/day), bardic knowledge, clever explorer +1
Combat Gear Scroll of Comprehend Languages, Read Magic, Read M, Wand of cure light wounds, Weapon blanch (silver); Other Gear Masterwork Studded leather armor, Cold Iron Arrows (30), Dagger, Masterwork Cold Iron Rapier, Masterwork Composite shortbow (Str +1), Whip, Ioun torch, Backpack, masterwork (1 @ 0 lbs), Bandolier (empty), Belt pouch (empty), Chalk, Earplugs, Spell component pouch, Thieves' tools, masterwork, Traveler's outfit, Wrist sheath, spring loaded (1 @ 0 lbs), 2 PP, 135 GP, 4 SP, 6 CP
Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Magical Knack (Bard [Archaeologist]) +2 CL for a specific class, to a max of your HD.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Flinders Offendurr never had a hard life or worked a hard day in his life. The youngest of five brothers, his father is a fairly wealthy import/export merchant in the city of Magnimar. Flinders has always been the baby of the family, doted on by his mother.His four older brothers followed their father into the family business, but Flin, as his family often called him, never showed much interest. The day he did show enthusiasm was when his father had a shipment of ancient relics in the warehouse.The young lad was completely enthralled with the antiques. He spent all of his free time studying the objects, learning what he could. After the items were shipped off, Flinders had to find a way to quell his thirst for knowledge. He began roaming Magnimar studying its monuments, spending numerous hours in libraries and museums,anywhere he could gain knowledge. Of course his father frowned on these activities and admonished the boy often. His mother secretly encouraged her youngest son, and provided help whenever she could. Things finally came to a head in the boy's seventeenth year when he was neglecting his duties at the family warehouse, reading books behind some crates. Some of the shipments he was supposed to be taking care of were accidently load onto the wrong ship, which subsequently sank, costing his father a great deal of money. It was the last straw, Flin's father gave him an ultimatum, devote himself to the family business or get out.Flin decided it was time to leave. He bade his brothers goodbye, hugged his tearful mother, and nodded at his father who would not even look at him.
Flinders wasn't sure what he was going to do next. He loitered around Magnimar, studying, frequenting the ale houses and brothels much too often. During one of these visits to the alehouse, he overheard some patrons talking about the Pathfinders. He questioned the men about these Pathfinders, they sounded just like his kind of people. The men told him that he wanted to know more or attempt to join, he would need to go to Absalom. The next day with money from his mother, he bought passage on a ship bound for Absalom.
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