Amiri

Fleur Roseleaf's page

161 posts. Organized Play character for GHembree.


Classes/Levels

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

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Fleur Roseleaf Character Sheet

About Fleur Roseleaf

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Fleur Roseleaf (core)
Female human bard 3
CG Medium humanoid (human)
Init +6; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 23 (3d8+5)
Fort +2, Ref +5, Will +3; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee club +4 (1d6+2) or
. . dagger +4 (1d4+2/19-20) or
. . mwk longsword +5 (1d8+2/19-20)
Ranged darkwood composite shortbow +5 (1d6+2/×3)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 3rd; concentration +8)
. . 1st (4/day)—cure light wounds, grease, sleep (DC 14), summon monster I
. . 0 (at will)—dancing lights, detect magic, mage hand, message, open/close (DC 13), prestidigitation
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Extra Performance, Improved Initiative, Point-Blank Shot
Traits armor expert, focused mind
Skills Acrobatics +6, Climb +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +6, Perform (oratory) +9, Perform (sing) +9, Spellcraft +7, Stealth +6
Languages Common, Elven
SQ bardic knowledge +1, versatile performance (oratory)
Combat Gear oil of magic weapon, wand of cure light wounds (50 charges); Other Gear mithral chain shirt, darkwood heavy wooden shield, mwk buckler, arrows (20), club, dagger, darkwood composite shortbow (+2 Str), mwk longsword, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mirror, silk rope (50 ft.), soap, trail rations (5), waterskin, 452 gp, 6 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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Bardic Performance: 11+ 6 extra=17 [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ]
1st level spells 4/day: [ ][ ][ ][ ]

Background:

Fleur Roseleaf was born in the rual town of Kassen and raised there for 10 years by her parents. After her father died in an accident as a lumberjack, her mother moved them both to the city of Skelt looking for a better life. For 5 years Fleur grew use to the urban lifestyle very different from her childhood. The hustle and bustle of city life became second nature to her. All was good until a little over a year ago her mother took ill and died. It was quite a shock to Fleur, when she was shipped back to her rual birth town of Kassen to live with distance relatives until she comes of age.

The past year didn't start out well for Fleur a child use to urban life, loosing her mother and being sentenced to finish growing up in the backward hick town of Kassen. It didn't help that her mood has been sour and her constant belittlement life in a small town and comparing it to the big city. Its well known that she can't wait for the coming of age so she can leave all the country bumpkins behind.

The only bright spot in her life is that the local bard Jocyn Elmaran saw past the discontent of a youth in unpleasant circumstances and reconsigned her potential and talent as a bard worth training in the bardic arts. Fleur seeing the opportunity as her path out, has exceed at the lessons and training provided by Jocyn when he is sober. She quickly mastered cantrips, and recently learned how to cast actual spells as well as learning to infuse bardic inspiration into bardic performances. She also enjoys the lessons in arms, feeling of confidence that comes with knowing how to defend oneself should she be attacked. Her mood is almost pleasant as the stupid coming of age ceremony is nearly here.