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Fleaux Birchmantle's page

16 posts. No reviews. No lists. No wishlists. Alias of Amardolem.


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Full Name

Fleaux Birchmantle

Race

Halfling

Classes/Levels

Druid/6

Gender

M

Size

Small (2'11", 33lbs)

Age

29

Alignment

N (good tendencies,but not the civilized definition)

Deity

The All

Location

South Eastern Varisia

Languages

Chelaxian(common) ,Druid, Shoanti

Occupation

Wilderness Guide

Strength 10
Dexterity 16
Constitution 14
Intelligence 11
Wisdom 16
Charisma 9

About Fleaux Birchmantle

Saving Throws

Spoiler:
Fort: +8= base 5+ CON 2+ Racial 1 Saving Throw Mod.:+2 vs fear,+4 vs fey
Ref: +6= base 2+ DEX 3+ Racial 1
Will: +9= base 5+ WIS 3+ Racial 1
HP:45 Hitdice:6d8+12

Combat

Spoiler:
Initiative: 5 = +3 (DEX) +2 (Shiikirri Quah Totem feat)
Attack:bab:4 melee:+5 ranged:+8 grapple:0

Weapons
Hawktalon(+1 keen spear)1d6+1 crit:19-20x3 sm, piercing(3lbs)atk:+6
Sling (+1,shocking)1d3+1(+1d6 shock,+1<30ft) crit 20x2 sm, blud atk:+10(+1<30ft)

AC:20 Flat Footed:17 Touch:15
Armor:Hide Shirt(+1 Black scaled spirestalker 12.5lbs)Ring of Protection (+1)Size bonus(+1)

Skills

Spoiler:
(36 pts+12bonus)
Balance 1(+3 Dex -2 armor)
Bluff -1(CHA)
Climb 0(+2 racial -2 armor)
Concentration 2(+2CON)
Craft (wild item 5 bonus pts) 5(5 ranks)
Diplomacy -1(CHA)
Disguise -1(CHA)
Escape Artist 1(+3 DEX -2 Armor)
Gather Info -1(CHA)
Handle Animal 7(+6 ranks -1 CHA +2 Animal affinity feat)
Heal 6(+3 ranks +3WIS)
Hide 6 (+1.5 ranks -2 armor +4 racial +3DEX)
Jump -6 (+2racial -2armor -6 mov. under 30')
Knowledge(Nature) 5 (+3 ranks +2 class bonus)
Knowledge (Geography) 5(+5 ranks bonus pts)
Listen 9 (+4 ranks +3 WIS +2 racial)
Move Silently 3 (+3 DEX +2 racial -2 armor)
Perform -1(CHA)
Profession(Guide) 3 (+3 WIS)
Ride 14(+5 ranks +3 DEX, +2 animal affinity, +2 Shoanti totem, +2 handle animal synergy)
Sense Motive 3(+3 WIS)
Spellcraft 6(+6 ranks)
Spot 9 (+6 ranks +3 WIS)
Survival 5 (+3 WIS +2 Nature sense)
Wild Empathy 7 (+6 class +2 handle animal synergy -1 CHA)+4 with Vince

Craft(wild item);INT, reflects the skills a Shoanti tribesman would use to make useful items from raw materials in the wild,ie caltrops, fishing hooks, sewing needles, rope, the dc and time requirements to be determined by the DM. Fishook=dc12 and ten minutes,50 ft of crude rope DC 20 and 1 day and reflects the complexity and time needed to scavenge the raw materials in the wild (knowledge-nature check may be required to determine component availability)

Feats and Special Abilities

Spoiler:
Shriikirri-Quah Totem (Feat)+2 initiative +2 Ride
Animal Affinity (Feat) +2 Ride,+2 Handle Animal
Point Blank Shot (Feat) +1 Attacks,Damage within 30 ft (ranged)
Precise Shot (Feat) No penalty for shooting into melee
Racial:+1 AC,Attacks(size)+4 hide,+2 climb,jump,listen,movesilently,+1 all saves,+2 saves verses fear(stacks),+1 thrown weapons and slings
Class:+2 knowledge(nature),+6 Wild Empathy(Diplomacy -1 for CHA), Woodland Stride=may move through undergrowth without damage or impairment at normal speed,Trackless Step=cannot be tracked in natural surroundings,+4 vs fey spells and effects,Wild Shape=change into a small or medium animal for 6hrs 2x/day Languages: Chelaxian(common), Druidic, Shoanti (cost 2bonus skill pts)

Equipment

Spoiler:
On person: Hide Shirt +1(12.5),Spear +1Keen(3),Sling +1Shocking&10 bullets(2.5),Dagger(1),Belt pouch (.5) with 10 tindertwigs,Healers kit (1)Gp=134,Spell cmponent pouch, with Holly,Mistltoe, and Wand of CLW(2),bone whistle,bone comb,waterproof scrollcase(.5) total wt carried:23lbs max light load:24.5lbs
In saddlebags(4):2 torches(2),10 tindertwigs,4oil flasks(4),4vials holy water(4),caltrops(2),Meat-dogfood (10),trail Rations(10)pouch with 20 spare sling bullets(5)on bridle/harness(1),4 large sacks(empty) total wt in(including)saddlebags +saddle(12.5) 54.5 lbs
Magic:
Spoiler:
Spells:5/0 level;Cure Minor Wounds, Detect Magic, Resistance, Light, Know Direction 4/1st level; Cure Light Wounds, Detect Snares and Pits, Speak with Animals, Entangle 4/2nd level; Barkskin, Resist Energy, Lesser Restoration x2 3/3rd level; Call Lightning, Remove Disease, Cure Moderate wounds
Magic Items: +1 Hide Shirt, +1 Ring of Protection, +1 Keen Spear, +1 Sling of Shocking (+1d6 electrical damage) Wand of Cure Light Wounds(50 charges) and scroll (2/2nd level spells; Barkskin, Bull's Strength)
Animal Companion:
Spoiler:
Name:Vincek, Riding Dog HD:6d8+12 HP:XX
Speed:40
AC:23 (+3 DEX,+8Nat,+2 leather barding) Touch:13 Flat Footed:20 (+1 Dodge)
BAB/Grapple: +4/+7
Attack: Bite+7(1d8+3, Improved Bite)
Space/Reach: 5ft/5ft
Fort:+5 Ref:+6 Wil:+5 (+4 vs enchantment)
STR:17 DEX:17 CON:15 INT:2 WIS:12 CHA:6
Skills: Jump 12,Listen 11,Spot 11,Swim 7, Survival 5
Feats and Abilties:
Alertness(Feat): +2 spot, listen
Scent:Detect opponents at 30ft (conditional by strength of scent,wind dir. etc)
Link:Fleaux can handle as a free action
Share spells: within 5ft can share spell cast by Fleaux
Evasion: No damge instead of half on relfex save based attacks
Devotion: +4 on will saves vs enchantment
Improved Bite(Feat): 1d8 damage on bite
Dodge(Feat): +1 AC vs 1 opponent
Tricks: (Combat Riding) (all)Attack, Come(up to .5 miles with bone whistle), Defend, Down, Guard, Track, Steady(allows mounted ranged attack at no penalty only when not moving)
Encumberance: Light: up to 133 lbs Medium: 134-266 lbs Heavy: 267-400 lbs Wt Carried: (w/out rider) 69.5 lbs (w/rider 56 lbs) 125.5

The Tale of Fleaux Birchmantle

Spoiler:
Fleaux's halfing parents(from what he can recall) were residents of Korvosa, and given the second class status afforded to the small folk therin by the Chelaxians, they opted, whilst he was still a lad, to take to the road with a group of Varisian nomads, having heard that away south and west things were of brighter prospect. They were on the road to Biston and drawing nigh the forest of Ashwood, when they were set upon in sudden onslaught by Urglin raiders hidden in the eaves of the forest. The reaving humanoids slaughtered everyone to a man, including his parents whilst he, being diminutive and of no small skill of stealth escaped into the forest. For days he wandered silently in fear, and felt very much akin to a hunted rabbit, deeper and deeper into the forest till he was hopelessly lost. And, while there were forest streams and pools aplenty to quench his thirst, his hunger and weakness grew by the hour. when at last he thought he could go on no more, he stumbled into what appeared to be a camp. There were 5 puppies cavorting around the small clearing, and the sight made him laugh inwardly,it was the first time in days he felt good; all thoughts of hunger left him and immediately he began playing with them, but exhausted as he was he soon fell into a deep sleep. When he awoke he was being dragged by the collar into a hide covered leanto too weak to protest, he waited. Then nothing, as he turned onto his side to see his opponent he was shocked to see one of the largest dogs he had seen in his life. With 5 puppies nursing on her, hungry and at wit's end he joined them on an open teat. Over the next few days he regained his strength nursing with the pups on the mother dog and it was clear that, though he had lost one family he had been adopted into a new one.
One day he awoke to a startling sight, a huge human loomed over him with grim visage, dressed in a suit of hide armor with white wolf-pelt cloak, and the accoutrements of a Shoanti tribesman. Fleaux was soon to learn the man was a druid of the Shiirikki Quah tribe and as payment for his companion's(the dog's) "hospitality", he must serve the Shoanti, but took the dog's acceptance that it was the will of the tribe's totem that he was to become one with the Hawk tribe. He was to learn the ways of the Shoanti and the skills of the Druid and he learned that druids of the tribe always left and established bases for years at a time and after a time he was left as the Druid of the Ashwood while his master returned to the tribe. Two years later his master and a new young tribal druid arrived and the Shoanti informed him his debt was paid, and he was free to roam the wide world, using his voice where nature's could not speak for itself. And as a token of friendship and to cement his place in the tribe his master gave unto him a specially made (small size) magic hide shirt and then blew into a small bone device in the shape of a hawk's head, but no sound emmitted.Then with a yelp of delight a large dog bounded from the underbrush engulfing the quizzical halfling-it was one of his "brothers" all grown up into a huge specimen of Shoanti mountain dog! Handing him the silent bone whistle, his master said that this was his new companion and to go forth now as a defender of freedom and the natural world.
Fleaux then spent the next years adventuring and acting as a guide thruout the area roughly from the Ashwood in the west to the Mindspin mts in the east and from the Storval ridge in the north to the Korvosan coast in the south. He gained the nickname Birchmantle from his wolf pelt cloak the colour of a silver birch, common to the Ashwood (Although many would snicker and call him "Dirtmantle" from his annoying habit of not washing often). One day whilst travelling with his trusty riding dog Vincek (or Vince as he's fond of calling him)In the wilds north of Korvosa he met a Ranger that was an aquaintence; He was informed through the trading of news that there was a plan to clear a new trade route trough the mountains south, and knew immediatley he must join such an expedition, as he was well aware that "clearing a trade route" to the Chelaxians meant wiping out all species natural and unnatural larger than a donkey-rat!
And so we find him riding south to the fort, once again giving himself unto Nature's will.

Description: Fleaux Birchmantle appears as a diminiutive man (2'11")sitting astride a large and neatly groomed mountain dog. His brown hair seem to spill off his head in a snarled mass of dredlocks with rune carved bone and wood beads woven in haphazardly thruout. His ruddy complexion made darker by smudges of dirt and clays of different colors ranging from yellow to red to blue, he has a dirty wolf pelt cloak the colour of silver birch over a black shirt of the scales of some lizard. Various pouches, a sling and a scroll case hang at his waist finished off with grubby doeskin breeches and soft leather Shoanti boots. He holds a spear whose shaft is carved to resemble the banded leg of a bird of prey and whose gleaming tip protrudes like a talon from the end. From beneath his bushy brow peers two orbs of the purest blue that yet hold a feral and hawklike gleam within. If the casual observer is not taken aback by his appearance, they certainly are by the animal miasma that surrounds him despite the mirthful grin and prodigious laugh lines.



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