Imperial Common (native), Abyssal, Draconic, Dwarvish, Elvish, Palastani
About Flaurn Ziegler
Male Human (Prustan) Wizard (Diviner) 1
CG Medium humanoid (human)
Init +3 (forewarned); Senses Perception -1
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+1)
Fort +1, Ref +2, Will +1
Speed 30 ft.
Melee quarterstaff -1 (1d6-1, 20/x3) OR
. . . . . dagger -1 (1d4-1, 19-20/x2)
Ranged ray of frost +2 (1d3, 20/x3) OR
. . . . . ran of frost +3 (1d3+1, 20/x3) point blank shot OR
. . . . . dagger +2 (1d4-1, 19-20/x2) OR
. . . . . dagger +3 (1d4, 19-20/x2) point blank shot OR
Wizard Spells Prepared (CL 1; concentration +8)
1st (4/day) -- Feather Fall, Mage Armor, Magic Missile (1d4+1),True Strike
0 (at will) -- Dancing Lights, Detect Magic, Ray of Frost (ranged touch +2)
Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Point Blank Shot, Precise Shot, Scribe Scroll (B)
Traits Classically Schooled (+1 Spellcraft), Focused Mind (+2 concentration), Loreseeker (+1 Knowledge (arcana))
Ptolus Background Wizard's apprentice (+2 knowledge (arcana), home district: Oldtown)
Skills Craft (machines) +9, Linguistics +9, Knowledge (arcana) +12, Knowledge (history) +9, Knowledge (local) +9, Knowledge (machines) +9, Knowledge (religion) +9, Spellcraft +10
Languages Imperial Common (native), Abyssal, Draconic, Dwarvish, Elvish, Palastani
SA Arcane Bond (wand), Diviner's Fortune (8/day by touch give +1 insight bonus on attacks, skills, ability checks, and saves for 1 round), Forewarned (always act in surprise round, +1 to init)
SQ Favored Class hp (Wizard), Opposed Schools (Enchantment, Necromancy)
Gear Backpack (2), Bullseye Lantern (3), Citizenship Papers, dagger (1), 1 vial ink (1), 1 flask oil (1), Scholar's Outfit (0), Spellbook(3), Spell Component Pouch (2), Waterskin (4); 24gp, 9sp, 0cp
Total weight of all gear: 17/26
1st -- Alarm, Comprehend Languages, Endure Elements, Feather Fall, Identify, Magic Missile, Mage Armor, True Strike
0 -- Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
Flaurn Ziegler was born to the proprietors of a successful print shop and spent his early years fascinated by the presses as they rolled out books and broadsheets alike. Life was comfortable and the family enjoyed enough success to move out from the apartment above the presses and into a burrow in Rivergate.
A combination of sharp business acumen and a well-timed opportunity secured the family business a part of the contract to produce local editions of the Vast Codex for the next five years. It was far from the entire contract, but even a fraction of it would be enough to more than secure the family's future. Flaurn was too young to understand the details, but he knew that they were about to become very rich and his parents talked about sending him to the University. He could be a wizard! His youthful imagination ran wild with thoughts of the family moving to the Nobles' District and having servants to wait on his every whim.
Unfortuantely for the family, the Vast Codex contract was not meant for them. The former printer had been removed so a Balacazar front could take its place. Flaurn's father accidentally learned of the opening and moved fast enough to enter the secret bidding that no honest printer was to know about until the contract was signed.
A few weeks later, the day after Flaurn impressed a professor at the University during his admission interview, several men visited the Ziegler home late at night. Flaurn woke to the screams. They were doing something horrible to his mother, who was naked, and had his father restrained. A particularly hateful old man gave the other men directions. Paralyzed by terror, Flaurn hid and watched as increasingly horrific things were done to both of his parents. When the men were done, they set the home on fire and left.
Flaurn could barely recognize what was left of his parents, but fear conquered grief and he ran from the burning building. None of the family's neighbors would admit to knowing him when he went for help and wandered increasingly far afield looking for help. Several days later, the professor Flaurn had impressed found him sleeping in the burned ruins of the family home and took pity on a promising student. He was a bit too young and didn't have quite the necessary backgrind education for immediate admission, but the professor chose to take him on as an apprentice instead and work in the University when Flaurn was ready.
Flaurn took to magic very quickly, casting his first cantrip only a year later. During his education, his youthful fascination with printing presses grew to an obsession with technology of all kinds. Flaurn's master was out of his depth on the matter, but arranged for Flaurn to spend time studying at the temple of the Mother of Machines and helped him find historical records of the Empire's past technological heights.
But behind Flaurn's keen intellect and fascination with magic and technology, his ambition burned. The dream of being rich seemed almost achieved with his learning magic, and his master assured him that a skilled wizard would never want for money, but that was not enough. Flaurn wanted to live in idle luxury in the Nobles' District, a respected member of high society (even if he had to buy the respect), a member of the Inverted Pyramid, a pioneer in restoring lost and developing new technology, a scholar and gentleman. The future that had been taken from him by the hateful man grew more and more fantastic in his mind.
So too did Flaurn's hatred grow. Every night he saw the hateful man's face in his dreams. His scholarly and social ambitions burned hot enough to balance the hatred, but not wipe it away. Flaurn wanted his vengeance and his stolen future. One could not cancel out the other.
His apprenticeship completed, Flaurn set out to find his own way. He knew Delvers could come to great wealth and great power very quickly and set his sights on becoming one. He hides his generous, gentle side deep beneath the ambitions, remembering how his father was a good man and what that got him. Flaurn buries his hatred of the Balacazars almost as deep, biding his time and well-aware of the family's dangerous reputation and vast resources. But one day, when he's built his own wealth and power he'll have the right spells, the right magic, to have his revenge.