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Fizbert Toppletotter's page

21 posts. Alias of Fanguar.


Gnome cleric (evangelist) of Abadar 5

Strength 8
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 17
Charisma 15

About Fizbert Toppletotter

Fizzbert Toppletotter
Traveller gnome cleric (evangelist) of Abadar 5 (Pathfinder RPG Ultimate Combat 40)
LG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +5
AC 17, touch 13, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 size)
hp 55 (5d8+15)
Fort +7, Ref +4, Will +8; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Melee mwk longspear +4 (1d6-1/×3)
Special Attacks channel positive energy 5/day (DC 14, 2d6), countersong, fascinate, inspire courage +2, sermonic performance
Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—arcane mark, comprehend languages, message, read magic
Cleric (Evangelist) Spells Prepared (CL 5th; concentration +8)
. . 3rd—fly[D]
. . 2nd—locate object[D]
. . 1st—longstrider[D]
. . 0 (at will)—create water, guidance, light, purify food and drink (DC 13)
. . D Domain spell; Domain Travel
Str 8, Dex 14, Con 14, Int 10, Wis 17, Cha 15
Base Atk +3; CMB +1; CMD 14
Feats Combat Reflexes, Flagbearer[ISWG], Taunt[APG]
Skills Bluff +8, Diplomacy +3, Heal +8, Perception +5, Perform (oratory) +8; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ agile feet (6/day), magical linguist, public speaker, spontaneous casting
Combat Gear oil of invisibility, potion of barkskin +2 (2), potion of darkvision (2); Other Gear chain shirt, mwk longspear, cloak of resistance +1, ring of protection +1, banner, very complex, pony (combat trained), 5,030 gp
Special Abilities
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Bardic Performance: Fascinate (2 targets, DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cleric (Evangelist) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flagbearer Grant bonuses to allies who see your flag.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Public Speaker (-7 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sermonic Performance (standard action, 14 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

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