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Bard

First World Bard's page

Goblin Squad Member. RPG Superstar 9 Season Star Voter. Pathfinder Card Game Subscriber; Starfinder Charter Superscriber. FullStar Pathfinder Society GM. 694 posts. No reviews. No lists. No wishlists. 16 Pathfinder Society characters.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
UnArcaneElection wrote:
Those videos (and the virtual tabletop that some of them were advertising) were unbelievably cheesy . . . .

Yeah, but cheesy in an enjoyable way, at least as far as the excitable gnome was concerned. I named my PFS gnome Summoner's eidolon (Agathion with the appearance of a dire badger) Francisco, in honor of the gnome's minion, Francis.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Parody wrote:
There's plenty of tickets available for 9-00, if you want to play the ACG side at Gen Con.

Already have a ticket to that. :) I might be playing that with a couple friends that aren't as familiar with the game; hopefully I can get them up to speed in time for the show.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Awesome news! Looking forward to these decks.

I'm also wanting to hear how to play Season of Factions Favor at GenCon. I see tickets for Season of the Mummy and prior seasons, but nothing specific to Factions Favor.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Drovnar Strongbrew wrote:
I was thinking of running a Retro Raygun / Pulp style adventure. Can I do that with Starfinder or am I gonna have to tweak and translate, while wading through page after page that is mostly about Absolam/Golarion/Paizo-Weird Campaign setting specific content?

I suspect you'll be just fine without having to change anything. I don't expect any need of "reskinning" if your world is homebrew/generic. I'll plan to at least try running it in the 40K universe, which will require some light reskinning so as to not break immersion for the players. Mostly I figure I'll be renaming some backgrounds, class features, weapons; that sort of thing,


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:

Nice.

I hope there's a Silver Crusade style faction as well!

I believe they've already said that the Exo-Guardians are sort of the spiritual successor to the Silver Crusade. Their symbol even looks like Seelah's helm.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Warhammer 40K, at least for a one-shot. I'm playing in a Dark Heresy game, and I'd really like to run a 1-shot where I port the party into the Starfinder ruleset. And it seems like it should go smoothly:

My PC: Xenoseeker Envoy (which I'd run as an NPC to buff the party)
Wife's PC: Scholar Operative (Hacker)
Friend 1's PC: Priest Soldier (Blitz?), Phrenic Adept
Friends2's PC: Bounty Hunter Soldier (Sharpshooter)
GM's NPC: Ace Pilot Mechanic, with Servitor (drone)


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Owen K. C. Stephens wrote:
There are sniper rifle specific options, which an operative may choose to take.

Cool. I hope they aren't tied too strongly one of the specializations (like Ghost and the Cloaking field). One of the first things I want to do with Starfinder is to stat out my current Dark Heresy (2nd ed)* party into Starfinder. My wife plays a tech specialist with a sniper rifle, so a Hacker operative with skill in Sniper Rifles seems like it would be a good fit.

*This particular run started as a D&D 5E game; the big reveal was that we were actually an isolated world in the Warhammer 40K universe; when we found out what was up we converted our characters to the Dark Heresy system. So I can probably fall back on the initial 5E stats a little bit.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Because mention of the manga confused me, I'll put this one out there: Knights of Cydonia (the Muse music video). In fact, maybe I can try to get some of that flavor into a Solarion I put together.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:
What makes them better than Evil Outsider Baned weapons then? Going Through their natural DR? It'd be better just to combine it with Bane then.

You are assuming that Bane weapons (and DR) are still in Starfinder.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
David knott 242 wrote:
I am sure that alignment will matter to anyone who gets shot by or who attempts to use a holy plasma cannon.

Earleir in this thread Owen has said that Starfinder Holy isn't the same as Pathfinder Holy, and is a reasonable thing for low level Starfinder PCs to have. My guess: it will do extra damage to creatures with the Evil subtype (Devils, Demons and the like), but not simply to creatures with an evil alignment.

Edit: Link here


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Owen K. C. Stephens wrote:
That said, I am excited to see fans talking about the things that moved them that we didn't include. Those suggestions, and the conversations they start, are to me the greatest legacy of all these inspirational media appendices.

Put me down for Almost Human, yet another good TV show Fox cancelled before its time.


1 person marked this as a favorite.
Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Ventnor wrote:
I'd be fine if they flew via manipulating gravity.

Ooh, now I'm seeing Solarion as a basis for making a Windrunner from the Sanderson's Stomrlight Archives. I like it.


1 person marked this as a favorite.
Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Zero the Nothing wrote:
I don't like abilities that are essentially the target makes their save and your turn was wasted.

That's basically what it's like to be a spellcaster that specializes in save-or-suck spells. A 1st level Pathfinder Bard may decide to just spam Daze in encounters against a 3rd/4th level boss. The same is true for Hideous Laughter / Hold Person at higher levels, though casting those now costs resources. Not your playstyle, but I can see it being quite situationally useful.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Do you choose to spend the resolve point to stun before or after save vs staggered roll is made? I am assuming that you can't stun a target that succeeded on its save.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Mark, what's your favorite Starfinder iconic pregen to play at first level, and why?


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Torbyne wrote:
Terevalis Unctio of House Mysti wrote:
Are these the jedi in Starfinder?

Do you define Jedi as someone with a mystical connection to a nebulous greater power that can use that connection to affect amazing abilities? Sounds like a Mystic to me.

Do you define Jedi as someone who is deeply contemplative but also a surprisingly skilled swordsman with a laser sword of some kind? Probably a Solarian.

To use the KOTOR clases: do you want to play a Consular, or a Guardian?


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

One Soldier ability I wanted to call attention to because I didn't see it elsewhere: Grenade Specialist (mentioned in First Contact) lets a soldier always have one level 1 grenade for free (after 10 minutes of work). Not sure what the level requirement / prerequisites might be, but it seems like a neat ability.

*

Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I didn't see any tickets for the ACG Season of Factions' Favor in the Gen Con event database. Will those be added?


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Thurston Hillman wrote:
Subject to change in final print of the guide: characters can choose to venerate or worship any deity listed in the Core Rulebook.

Does the Core Rulebook contain only the core 20?


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
IonutRO wrote:
Why does one type of magic scale with character level while another scales with class level? Seems quite a needless and silly distinction.

Probably because class based magic (mystic or technomancer spells) should scale with spell caster class level because they are based on training in a certain magical method, while non-class based "magic" (phrenic adept psychic powers and whatever other spell like abilities exist) advance naturally as you gain experience/levels.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

If Shelyn doesn't make the cut, I wonder what that says about the Shelyn/ Zon-Kulthon duality. Did his cult "win" in some sense against the forces of beauty? What about {I]Whisperer of Souls[/I]? If this bit of history is unmentioned in the Pathfinder material, my headcannon will be that Shelyn conspired with some other gods to remain with Golarion, playing keep-away with said glaive and whatever else doesn't need to be found in the Pact Worlds.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Skullkrak wrote:

As many others, none of my group was able to get into any Starfinder events for the con. The Starfinder Society: Quest Pack #1:Into the Unknown says in the description that "**Guarenteed seating and an opportunity to complete all quests on the day we launch Starfinder! 1st level characters provided.**"

I assume that means that you can go with generics? Otherwise it seems redundant since having a ticket means a a guaranteed seat. Can anyone clarify that?

They are running the individual quests at (I believe) the Paizo booth in the expo hall. (or perhaps at a separate table in the Sagamore Ballroom?) In any case, you can wait in line, and then play one of the quests. No tickets required. However, the line might be pretty long, and when it is your turn, you only get 1 of them.

However, if you buy a ticket to the Quest Pack, you play them all at once, no waiting, since you have a reserved table and GM for all the quests.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Master Han Del of the Web wrote:


This needs to be a recurring theme in the various adventure paths and modules.

Swamp lions in the pantry
Swamp lions on the space plane
Swamp lions in the bathroom

You really don't want to encounter them anywhere, but you always do.

So, Swamp lions are the Bunyips of Starfinder? Makes sense.

(For those unaware, Bunyips have this reputation in the Pathfinder Adventure Card Game)


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

You will want to to temp close other locations. Although you don't need to corner the first villain, if you fail and that villain escapes you will want to have temp closed locations to cut down on the possibilities / save blessings from your deck. But yes, you can choose to not temp close locations if you are quite confident that you will be successful.

My memory is hazy on your other questions. Is there some sort of bit that says "If Maugla is dealt into a closed location, open it?" I suspect that Nulkineth's location is closed, Magula gets dealt into a random location (opening it if it is closed), and no blessings are dealt out, so you know exactly where Magula winds up.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Nope, I'm still having trouble. The only session I've seen so far is Pathfinder Society Academy (kid's track) game. I'm trying to get into a Friday evening slot game, and I can't find it by either the session # listed in the Origins spreadsheet or by checking all the RPGs on Friday from 7 to midnight.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I am trying to register for PFS events, but am not finding them. Anyone know if they in the system?


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Mark, have you read the Codex Alera series by Jim Butcher? Because I think I've finally decided what to do with my Crypt of the Everflame credit: create Isana (the series' protagonist's aunt) as a Hydrokineticist. She'll probably be a Taldan that secretly worships Saranrae as a goddess of healing (partly because it's good RP for the Indomitable Faith trait shoring up a Kineticist's poor save, and partly because of what went down in the Crypt when I ran it. :P)


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
skizzerz wrote:

What may catch you by surprise is a new that do multiple instances of damage in the same step. For example, "Before you act, succeed at an X check or take 1d4-1 Ranged Combat damage, then 1d4-1 Ranged Combat damage."

Both damage instances happen during the same step of the encounter, and you are limited to only playing one armor per step, so you can only use armor to reduce one of the damage instances.

I may have played that wrong back then, by just revealing the same Elven Breastplate style reveal-to-reduce armor for each of those damage instances. In any case, this is a place where the typical Shield power of "if proficient, you may play another armor on this check" really shines. Or perhaps you've got a spellcaster with Mirror Image; that would work pretty well.

*

Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I'd love to make one of these, but my wife is requiring my presence at a social engagement that day. Perhaps HawkCon X will work out better. (I imagine the best travel plan from Boston would be to fly to BWI on Southwest, then take the train up to Aberdeen, but it's a moot point until my schedule actually opens up).


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
cartmanbeck wrote:
Twitch Tonic (Craft) <- I highly recommend this one because it's only a discard, not a banish for its main power!

Are we sure this isn't an error? Seems unusual for a consumable. Has it already appeared in a class deck?


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Iammars wrote:
I'm in full "Can't wait for mystery hunt" mental state. I've been reading an archived hunt every couple days.)

If you are talking about the MIT Mystery Hunt, you've still got 2.5 months of waiting, my friend. I have teammates that get that way, though typically they don't get there by October.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Longshot11 wrote:
(Funnily enough, we ended up never using WotR's "discard a spell to draw a monster" - it was too big of a cost for a measly benefit. A recharge is much more in line)

Huh, I end up using that power all the time: I typically discard the first spell I have to get a monster. From there, I typically use the monster on a combat check, and acquire the monster I've defeated. Monsters are totally a renewable resource, and discarding a spell solves the bootstrapping problem.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
JohnF wrote:
PACG is quite explicit about not being a "memory game" - you can always examine your discard pile to remind yourself what it contains, so I don't see why you should be expected to forget other things you've learned.

The main memory aspects in the game are:

a) keeping track of what is in the location decks if you have to shuffle things back
b) keeping track of the cards you have recharged in your deck, and knowing when they will come up.

I'm pretty bad at b) and tend to not sweat that one, but I know some people pride themselves on knowing when eg their cures come back.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
elcoderdude wrote:
At the risk of gaining the ire of every Mavaro player, this seems overpowered. "Before resetting your hand, you may recharge any number of cards" would be a useful power feat. And we're saying Mavaro basically gets it for free, as a byproduct of his main power.

Without comment on Mavaro, I will say that Adowyn has this ability with Leryn in Wrath, more or less.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
cartmanbeck wrote:
Holy crap, how did I miss that? That's amazing! So Mavaro can use any weapon, essentially. Wow. He's even better than I thought he was!

Well, any weapon that doesn't depend on you discarding or otherwise manipulating it for additional effect. Still, it's really good.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

As an aside, I now want to take Amhotep through Rise of the Runelords, given the sweet loot staves that set has. If I did so, I'd probably mix the Witch class deck into the box, seeing as it's the class deck I've seen Item staves in.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
James McKendrew wrote:
On a vaguely-related note, without the C deck, I only saw one card with the Basic and Staff traits: the Flame Staff item. Was I completely oblivious? Are there more that I'm missing?

Amhotep is a C character though, so you will have the C deck. Which opens up a general question: do people play C characters without the C deck if they are in a 1-4 player game? My expectation has been: If I'm playing a C character, I will add the C deck. In Rise with Valeros and Lem, I didn't for a bit but eventually added it to try to get that Deathbane Light Crossbow. In S&S, Damiel needed C for all this alchemical goodies. And in Wrath, I believe C had more animal allies for Adowyn to acquire.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
ThreeEyedSloth wrote:
Zadim is the only one that can receive the Curse of Buffy.

Okay, sure, he's the only slayer so far, but he's not really Hunga Munga material. Assuming it has the Knife trait, Simoun would be doing some serious damage with it. D12 + 2 + 2d6 on a recharge? Pretty spiffy.

As an aside, I really hope an eventual Slayer class deck has a character that specializes in fighting undead. I dunno, maybe use the Spiritslayer and Grave Warden RPG archetypes as roles on the role card.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I'm not certain, but I would play it as "the Holy Phylactery lets you hold onto the acquired boon"


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I have definitely noticed that Balazar has a hand-clogging issue, since activating Padrig requires placing a card on top of his deck instead of recharging a card. Meanwhile, my wife, playing Adowyn, has no such trouble, since Leryn lets her recharge an arbitrary number of cards per turn.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Hawkmoon269 wrote:
Her Ranged skill is very good. And depending on her deck list and what weapons with the knife trait we might see, not to mention how often you take Electricity damage, she might surprise you.

I suspect she will want *all* the daggers. D12+d4+2 + an additional 1d4 per dagger you recharge. That's enough to make Merisiel jealous, I'm sure.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

We also don't know if there will Acrobatics (or maybe even Stealth) based weapons in this set / how common they might be. Those would give Yoon an extra +1 (or +2 ), which will help at lower ADs. Also, depending on how many item slots she has, she could do well with just stocking up on Alchemists Fire and other banish-for-combat items. Damiel is in the set, so we'll probably have some of those; they would also serve to activate her elemental damage mitigation.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Longshot11 wrote:
Of course, it remains to be seen how many (if at all) weapons she'll have in her deck. This can really make or break her for me.

She has a skill feat to add weapons proficiency, so at worst she will start with none but have card feats to add them.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Mummy's Mask Rulebook wrote:

NEW: TOKENS IN LOCATION DECKS

Some cards require you to shuffle your character token into a location deck. You shouldn’t know where your token card is while you are shuffling. When your token is examined, encountered, or would be returned to the box or removed from the game, remove it from the location deck and place it at that location. While your token is in a location deck, you may explore, encounter cards, and play cards; you cannot move, and you must evade any banes you encounter.

The "must evade any banes you encounter" bit is fascinating, especially when it runs into banes that cannot be evaded. Unless "must" is a word that overrules "cannot".


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Joshua Birk 898 wrote:
Longshot11 wrote:

In particular, I'll point a finger to the Agash henchmen. In a typical 6-player game, this gives you the unique opportunity to trash 7 player turns, just for playing a hero like Alahazra.

It doesn't just discard a blessing, it discards a blessing AND replaces it with a sandstorm card. That doesn't cause you to miss a turn (unless you know something about the sandstorm card that I dont), instead it throws an obstacle in your way.

It's also possible that the Agash henchman is a one-off henchman, and not a henchman that is in up to 7 locations. In this case, you might even get away with only having one Sandstorm villain in the box. If for some reason you Trigger the Agash a second time while the Sandstorm is in the deck, you ignore the impossible thing and just discard the blessing. Who knows, maybe you'd get lucky and discard the Sandstorm.

Wrong on both counts. Should have looked at text of the preview scenario.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Wow, this set looks amazing so far; I'm looking forward to what will likely be the best PACG set yet. Finding some time to play it in the near future might be a little rough, though; my wife and I will be going on our honeymoon to Australia / New Zealand in early November. Maybe someone will have a base set (or at least an updated demo deck) at PAX AUS...


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Xexyz wrote:
My guess is that he's meant to be used by Oloch. CD Oloch's display cards power has him recharging the cards he displays at the beginning of his turn instead of returning them to his hand. In addition, one of his basic power feats allows him to reset his hand at the beginning of his turn. So Moradan gives you some strong deck-cycling ability if you're interested.

The problem there is that Oloch starts with no allies in his deck, and can get at most one after a card feat. He also has only a 4 card hand until his role card, so it's hard to envision him recharging more than one card with this ally until late in the adventure path. That said, maybe he's an AD 5 or 6 ally, I don't know.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I might play that ally just for the explore power, if I was playing the type of character that often found himself at the same location at other characters.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Hawkmoon269 wrote:

Maybe we should take it to mean "the moment another character knows the monster would be undefeated" which might then mean any of the following:

1. They evade it.

Evaded monsters aren't undefeated though. They are "not defeated". I forget if Vic has weighed in on if evading something means you have failed to defeat it.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Eliandra Giltessan wrote:
I was excited to run Uliah til I saw there are no attack spells in the warpriest class deck. But RotR Kyra makes her d6+2 melee work out okay.

The d4 from revealing a Mount will probably help a good bit. Does the deck have combat helper spells? I would definitely expect a Righteousness in there. So I'd expect him to be adequate in the combat department, but just not a rockstar like Oloch.

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