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Bard

First World Bard's page

Goblin Squad Member. RPG Superstar 9 Season Star Voter. Pathfinder Card Game Subscriber; Starfinder Charter Superscriber. FullStar Pathfinder Society GM. 746 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
Added Ukuja to FAQ.

Yes, but which is correct? The FAQ just left me hanging. :)


1 person marked this as a favorite.
Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
ryric wrote:
Also, strangely enough, she'll have big problems at "swimming" locations or other forced Con checks.

Not strange at all, from a lore perspective: Dhampyrs still need to breathe, and have a racial -2 CON penalty. Also, it's unlikely her daddy taught her how to swim growing up, given that whole "Vampires vs running water" thing.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Charisma blessings to make up for their absence in the Bard class deck.
A Ruby of Charisma, as it's lacking in the Sorcerer class deck (also would be useful for Talitha in the Magus class deck, and perhaps other off-stat characters).

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I noticed that there aren't any PACG Play-By-Post games listed. While I I don't have the time to participate (I'm LARPing and therefore AFK for the two middle weekends in October), I know some folks have done some pbp PACG over on the PACG org play forums.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I GMed 1-03 a week and a half ago. I called the starship combat 2 hours into the scenario. It was clear that the PCs had the upper hand, but finishing the fight would take another 30-60 minutes.

Scenario details:
The PCs managed to wreck the drone launcher from the orbital defensive emplacement and get it down to only 15 hull points left, but were out of torpedoes and the platform was able to get its shield points back to full.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Ahh, thanks! I'll assume that's still the case, then. I was somewhat busy with the wedding last year, so I didn't make it to any big summer cons and didn't keep abreast of The Cosmic Captive.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Pirate Rob wrote:
Answer to final question: once.

Pirate Rob, are you sure about this one? PACG scenarios typically allow replay, and while I haven't checked the Guide, I don't know that this is an exception. This is the Card Guild forum, so I assume Calthaer is talking about PACG and not the RPG.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Next question: If I played the Card Game version of the special at Gen Con, can I play the RPG version elsewhere?


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

If this is for PFS, there are campaign clarifications that do what you want.

PFS Campaign Clarifications wrote:
—A character who receives spiritual weapon as a bonus spell (such as an oracle mystery spell or witch patron spell) may use her primary spellcasting ability score in place of her Wisdom score when calculating the spell's attack bonus.

If it's not PFS, try suggesting to your GM they adopt the same guidance.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
First World Bard wrote:
No fusion, but there's the backup generator armor mod. 10 minutes per charge, only works while the PC is moving around (so doing jumping jacks are OK, but resting is not).

As an aside, that item is one of the things that most strains my suspension of disbelief/science incredulity in all of Starfinder (specifically the bit about it using kinetic energy to charge batteries). In my headcannon, it's just a nuclear fusion generator that would work all the time, but the recharging station cartel somehow made the designers cripple it (lobbying for regulations in with the Pact Worlds government, maybe?) by gating the power output with an accelerometer that detected movement.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:
Well PC weapons don't have an assembly plant that rebuilds/recharges their weapons for them (is that a Fusion that they can get?).

No fusion, but there's the backup generator armor mod. 10 minutes per charge, only works while the PC is moving around (so doing jumping jacks are OK, but resting is not).

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

My advice: make the character that you want to play (but be open to picking up a pregen if the table is lacking in skills and it seems like it will be a skills-focused scenario). Or: make 2 characters, a combat Solarian and a more skillful character, and pick between them, as above.

I am not familiar with Solarian builds so I can give only general advice. If you are trying to be more skillful: Your theme can give you another class skill, and there's a feat that can give you two more. You'll be skill-point poor (and MAD so boosting INT will be hard); going Human for the extra feat and skill points can help.

In Starships: Solarians have full BAB, so as long as you didn't dump DEX you'll be a passable gunner. Having Diplomacy also makes you an OK captain.

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Herbalist is a suggested profession, and seems Medicine-adjacent, flavor-wise You could put a point in that for Day Job checks, if you wanted.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
captain yesterday wrote:
In fairness, in their initial GenCon pitch last year, they DID say you'd be able to use the Pathfinder Bestiaries with minimal effort. :-)

Sure, and that's true. There were some mathematical acrobatics done to make the monster math line up pretty well. The flip side of that is that the PC math is rather different, making PC conversion much more involved than Bestiary conversion.s

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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Glad you had a good time. I'd love to make it down to a Hawkcon at some point. (Not counting Hawkcon I was at least triple-booked on the weekend of September 9th, though).I need to find some occasions to play Talitha in Guild scenarios; I played her in a couple sessions of Faction's Favor as well as the ACG Special at Gen Con and fell in love. She was... very good at sending Reinforcements to other tables.

Someone on the rules forum had mentioned a first turn win before; I believe they encountered a Goblin Keelhaulin' on the first turn of that adventure where you win when you collect enough plunder.


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Sparowl wrote:

61) The ship has multiple rooms full of junk and debris, including areas where major power conduits run. Selling a ship where it is impossible to check even the main power relays is extremely difficult, if not impossible, and wouldn't get you very much.

This would also allow the players to use down time to clean out the rooms, which could be used to upgrade the ship, and the random debris could include upgrades and items (apparently someone was trafficking weapons through this room... some of them would work with a little bit of TLC!)

Heh, this sounds like maintaining the Avenger in XCOM 2.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Cyrad wrote:
I love the direction of Factions Favored, but oh my gosh. The scenario I played at Gen Con was really annoying and unfun.

Cyrad, which scenario did you play? I played Scenarios 2 and 3 of Adventure 1 of Faction's Favor. One of them (I forget which) had a monster get added to a random location deck at the end of every turn. The key to that one was that it didn't go into a random *open* location, and hopefully you'd be able to close some locations early and start dealing those monsters into closed locations.

We started playing that one wrong, and near the end of the blessings deck I realized on average we weren't making any progress, so I checked the wording and realized the mistake we had made. (Thankfully, Keith was also around to confirm the intent).

Otherwise, I thought the 2 scenarios I played were pretty fun.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
citricking wrote:
After level up stat boosts and personal item stat boosts it stays at +2.

I agree about the stat boosts from leveling, but not the stat boosts from personal items. You get at most, one +6, one +4, and one +2, and those need to be in different abilities. So the first boost will go to Dex, and then you upgrade Dex to +4 before getting the +2 secondary stat boost; same applies when you upgrade the +6 to DEX before you take +4 in the secondary. So, once you start buying personal items your dex checks will be above your secondary checks by +1 or +2 as a result of personal items.

Edit: I see where I got my math wrong: first leveling means you have 19 Dex, 16 Secondary, 2nd leveling means you have 20 Dex, 18 secondary. Though if you are actually a character that really cares about your secondary (maybe a Hacker playing up the Computers/Engineering element?) you might start out with a 16 Dex / 16 Int, and that helps even more with Trick Attacks.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

There is some speculation that the +4s should go to specializations that use non-Dex based skills, and that the Ghost probably shouldn't have the +4. Nothing official has been said yet, however.


6 people marked this as a favorite.
Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Stephen Trone wrote:
...I believe that an in-system jump carries with it a 1% chance of an encounter in the Drift. Now many people would undoubtedly carry weapons to defend themselves but let us assume for the sake of argument that 1% of all encounters end in the death of some or all members of a ships crew. I feel that this is not an unreasonable rate considering the threats presented and how the universe is portrayed. Basically 1/10,000 ships that enter the drift never make it to their destination.

You go from suggesting 1% of encounters lead to death of some/all of the ship's crew, to stating that that same 1% of encounters lead to ship TPKs.

Also, I don't think it's fair to compare Starfinder to O'Hare. Starfinder is a setting that still has vast swaths of unexplored space. For a real world example, you should think of seafaring explorers, or *maybe* the birth of aviation. I have no idea what the statistics there are, but it's probably closer to losing 1 in 10,000 ships/planes.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Spacelard wrote:
As INT and CHA tend to be dump stats for a ZAM I personally think a dip in wizard/sorcerer unlikely.

I have a ZAM with a 1 level dip into Empyreal Bloodline sorcerer, to get WIS as the casting stat.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I don't see an odd ability score bonus in this build (from Theme). Assuming your theme doesn't give Con or Cha, you can get yourself Str 13 with the above build and just not worry about it.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Page 98, Sample Build for Hackers suggests taking Skill Focus (Computers). However, since Computers and Engineering are the associated skills for a Hackers, they get skill focus in those skills as bonus feats at level 1.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Wei Ji the Learner wrote:


** spoiler omitted **

Hope things aren't as swingy as PF, or this will end really quick.

I believe you can buy up from an 8 to an 18 in Starfinder, it will just take all 10 of your points, meaning you are stuck with 12/12/11 (or 13/12) with your racial and theme bounses in the relevant ability scores.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Paladinosaur wrote:
Captain Kuro wrote:
Brother Fen wrote:
Sold out already? Well done, Paizo.
Agreed, Bravo. But will more be printed soon for those people who didn't preorder?
I don't remember if any has ever AP got a reprint (well, except for the hardcovers, that I believe won't be a thing in SF)

They've said that they plan to reprint them and have new stock ready in a matter of months. There's even a way for subscribers to get the cost of the PDF refunded, if they subscribe but don't want to wait for the shipment to get their PDF. Check the New Releases Thread of the Customer Service forums.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Ranger-Rogue is a classic combo. TWF style works better with sneak attacks.

How far do you expect the game to go, level-wise? The two classes have a bit of overlap (with respect to Evasion at Ranger 9), but if you don't think you'll get that far it's a good mix. I'd probably either treat the Rogue as a dip (for trapfinding) or advance the classes somewhat evenly.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Brew Bird wrote:
As written, how does the Debilitating Sniper ability work with the sniper weapons in the book? Does it override the limitation that you can't use Trick Attack with unwieldy weapons? And is it intended that you can't use the "Sniper" ability with Trick Attack? The fact that a Laser Pistol has a greater range and can be used for trick attacks without any limitations makes me think you were supposed to be able to use the Sniper feature, otherwise there wouldn't be a much of a benefit.

Looks like this hasn't been answered yet. There's a 6th level Operative ability you can choose that lets you make Debilitating Shots (but still no trick attack damage) with sniper rifles.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Sara Marie wrote:
The code roll for the fix on Gen Con orders is not going to happen until Wednesday. I am going to be ensuring that subscribers choosing to get their items at Gen Con get their PDFs today as soon as I am in the office (currently waiting on a service appointment at home). I apologize for the delay.

Thank you so much for this. I'm sure I speak for many of us when I say we really appreciate the extra work/overhead that is needed to make this happen.

Good luck with your service appointment. They can be pretty pesky.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Buffalo Dave wrote:
That was my first screwup! I'd assumed the order would process here, I'd get my PDFs, and I'd get the physical books as Gen Con but it now looks like the PDFs don't release to me until after that pickup.

I think you misunderstood what the last poster said. Those of us doing GenCon pickup should get our PDFs soon. Sara Marie's last public estimate was yesterday or today, but they still had some software problems last Friday, and it's unclear if/when those got resolved.

Edit: Wow, I ninja'd Hawkmoon. Pretty sure that's an achievement. :)


4 people marked this as a favorite.
Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Another Icon party-composition idea: everyone in the party is an Icon, except for one person. Sort of like the unknown actor in Tropic Thunder, or the redshirt/extra that made it onto the adventure in Galaxy Quest. "And we have... another crewmember!"


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

So, reading this thread was sort of a bummer for me. Since I'm doing Gen Con pickup, I don't have my PDF yet; hopefully it drops today or tomorrow. I'd been planning to create an Envoy based on my homegame character (We're playing Dark Heresy 2nd Ed at the moment) and play him in a couple of Gen Con SFS sessions. The opinions here seemed to indicate it was weak to the point of needed to go back to the drawing board. That sentiment actually made pretty disheartened.

I was glad to see Mark here defending the class, and explaining that because of math/system differences between PF and SF, it was still a solid choice. So I expect to continue with said plan and actually make and play an Envoy. (Or at the very least, play some tables with the iconic, Nevasi.

The bit about envoy exploits only going up to 8th level does seem a little weird, but I'm not going to sweat that just yet. I've been playing PFS on and off since 2013, and I've only got 2 characters above 8th level; my -1 is still only 5th. I expect that by the time I actually get him to 10th level or so, some more options will have been released. Who knows, maybe it's something they could put in volume ~5 of Dead Suns; it sounds like they want to use the AP line to develop the game more so than in Pathfinder.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

My Starfinder subscriptions (for Gen Con pickup) only show the first item from each subscription: CRB, GM Screen, Basic Terrain Map, AP Vol 1. Is this a known bug?


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Luna Protege wrote:
Only really need a yes or no; I'm really hoping to port Kitsune.

If you don't want to do the work to convert it yourself, a third party publisher has got you covered.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I really like the sentence fragment "they can feed Amiri's burial customs".


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Edit: I'm going to withdraw this question: it's awfully specific and I'll just wait until I get my own PDF.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Actually, that's a reasonable question for someone with the book already. Are many of an Envoy's abilities based on her Charisma score? Also can Charisma factor into psychic powers? (Phrenic Adept or the 3 psychic feats?)


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

I am hoping the GenCon preorder bits go smoothly and I'll have the PDF tomorrow. I'll be in Wisconsin with some time to kill over the weekend, and the CRB would make some good flight reading.

*

Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Interesting. It's nice to have a "mercenary" faction for all the RPG players that really like the "so, what does the job pay?" aspect.

Comments on the boons:
Starship boons: I was a little confused at first as to how you'd slot multiple Starship weapon boons, before I realized that the table pools together Starship boons to bling out their ship. Seems pretty snazzy, and will probably make Acquisitives a popular faction when one is expecting starship combat in a mod, at least in the earlier levels.

Sponsorship: This post implies that the Tshirt and Character Folio might not both offer rerolls, as they do currently in PFS. This also seems like it will make a popular generic boon, if none of the specific Social boons called out at the briefing seem like they will be relevant.

My first SFS character is likely to be an Envoy a la Star-Lord from GotG, and this faction certainly presents some allure.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
ultrablue123 wrote:
Couple more queries now. Can you still use any blessing on a skill you don't have just to add an extra d4 (ie. Blessing of the Gods on Rooboo's Acrobatics check to roll 2d4)? And I assume blessings that specify primary skills can still be used for derived skill checks? ie. using Blessing of Irori for a Knowledge check, if your character has Knowledge: intelligence d10+2 (or something like that)?

Yes and yes. A blessing will say "Add a die to any check." If you're defaulting to a d4, the blessing makes it 2d4. And for your character with Knowledge:Intelligence d10+2, then for that character a Knowledge check is also an Intelligence check, so the blessing of Irori would give you two more d10, for a total of 3d10+2.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Torbyne wrote:
i am focusing on your human arrays and finding it a really interesting choice, i like the 16/14/12 and 16/12/12/12 arrays a lot. It makes it a difficult choice with one looking a lot better for levels 1-4 and then the other array jumping ahead. for any game that i expect to go on long term i think i would have to go for 16/12/12/12 as the default spread.

As a reminder, Calth suggested these arrays for SFS, based on the assumption that the level range is similar to PFS. (Characters are expected to get to 10th level, but "retire" in some form before they hit 15th). If SFS is organized such that characters will see play at 15th+ level (but retire/very seldom see play at 20th level), then other arrays become more attractive, such as 16/16/10/10/10/10 for humans.

In my experience, one of the reasons high-level play is more rare in 3.x/Pathfinder is due to the effects of high-level spellcasting. Since Starfinder currently caps out at 6th level spells (that appear at 16th level), I would think play at the mid-teens level range ought to be more reasonable / less gamebreaking. Other changes (such as eliminating iterative attacks) probably help to make the game run more smoothly, as well. Given this, I would expect Starfinder to support higher level play more easily than Pathfinder. That said, I have no idea if this means SFS will try to support higher-level play than PFS does.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Okay, I've taken Calth's arrays, omitted the ones likely irrelevant to Starfinder Core races, and grouped them by "nonhuman" and "human"
Arrays for +2/+2/-2 Races: (Shirren, probably most other nonhumans)
18/16/10/10/10/8
18/14/12/10/10/8
18/12/12/12/10/8
16/14/12/12/10/8

As long as your racial bonuses go into the 12s or better, the above arrays should be valid.

Arrays for +2 Races (I expect this to be the case for humans)
18/14/10/10/10/10
18/12/12/10/10/10
16/14/12/10/10/10
16/12/12/12/10/10

Edit: Added a couple of arrays mentioned by Mark below.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Plausible Pseudonym wrote:
It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.

We know the Mystic's spell progression from the preview spread on Enworld. I strongly suspect the Technomancer spell progression to be identical from a "looking at the table in the CRB" perspective, with the differences being based on class abilities (Bonus spells the mystic gets from a connection vs the Technomancer's spell cache / selecting more spells known through a spell hack). But yeah, it ought to work as you describe.

Maybe this spell fusion thing will allow "virtual slots" of 7th+ level, but that's pretty speculative. In any case, I wonder what level items at the CRB go up to. 20? 22?


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Longshot11 wrote:

Some first-glance thoughts:

- I'm not familiar with the RPG equivalent that Spellcharger Jerkin emulates, but it really sounds like it should have the Magic trait ?!

I'm guessing they left that trait out because of the association of the Magic keyword on (non-buckler?) armors with the ability to recharge when resetting one's hand.

*

Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

This blog post is missing its relevant tags.

Cool faction, neat boon, and good call on changing the name to Slotless.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
theheadkase wrote:
I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

I expect the Solarion to fit my idea of a space-monk. However, I like my RPG monks to have mystical powers that come from being one with the universe. (Incidentally, I see Jedi more as space-monks than space-wizards; at least the more martially inclined ones).

If you just want a class that is good at kicking and punching people, the Solarion is probably less good a fit, and there's room for RGG or another 3PP to design a class around that. Not sure if that would involve high-tech brass knuckles a-la Shocker from Spider-Man, or maybe a class concept similar to Physical Adepts from Shadowrun...


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Maybe she dresses in the fashion of her choosing because she casts TechnoMage Armor if she's in a combat situation. No idea if that's a spell nowadays, but hey, Magic Missile is still around.

And yes, I realize that everyone has light armor proficiency and ASF is no longer a thing, so there's less of a reason for Mage Armor to exist.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Torbyne wrote:
So instead of immunity it might just be Fire Res 20 or 30? Considering the size of single source damage a high level laser should be putting out, even 30 points of resistance might not be enough to ignore a laser.

No, what I mean is: Instead of "Resistances and Immunities", that section of the statblock is probably just called "Resistances". It'll say something like Fire:Immune, but that's a resistance that a Holy plasma cannon can bypass.


Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Remy P Gilbeau wrote:
They've mentioned that the Holy fusion is nothing like the Pathfinder enchantment, so it's entirely possible that it turns off their immunity and/or DR, this time around.

I posted the text of the Holy fusion four posts up (it was in the blog). Imbicatus's point is the text mentions resistances, not immunities. Since this would be a pretty glaring oversight, my guess is that immunities got bundled into resistances, much like tremorsense got bundled as blindsense(vibrations), as described in the First Contact supplement.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber
Torbyne wrote:
... so, hypothetical here, i have a Gauss rifle that over penetrates and hits all enemies in a line but if i slap a merciful fusion onto that..? or a nonlethal flamethrower?

Weapon fusions are magic. So it's no different than using a +1 Meciful Greateaxe to knock someone unconscious in Pathfinder.


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Pathfinder Card Game Subscriber; Starfinder Charter Superscriber

Apologies for bringing a week old discussion back to the forefront of this thread, but I just realized that the Paizo blog told us exactly what Holy does, and I guess many of us just missed it.

Bringing Out the Big Guns in Starfinder wrote:
while the holy fusion allows a weapon to bypass DR/good and ignore all energy resistance of evil dragons, evil outsiders, and evil undead.

So there you have it, I guess.

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