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Imron Gauthfallow

First Officer Alessaunder's page

135 posts. Alias of Alexander Kilcoyne.

Full Name

Alessaunder Fortunus Godwinne


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

About First Officer Alessaunder

Origin Path:

Homeworld- Battlefleet
Birthright- Fringe Survivor (Survivalist)- 300XP
Lure of the Void- Chosen by Destiny (Fated for Greatness)
Trials and Travails- High Vendetta
Motivation- Prestige
Lineage- Heir Apparent- 100XP

100XP left over (Spent).

Statline/Current Status:

Base WS- 41
Base BS- 37
Base S- 38
Base T- 40
Base Ag- 40
Base Int- 40
Base Per- 41 (1 advance)
Base Will- 46
Base Fellow- 44

Max Wounds- 12
Current Wounds- 12

Fate Points- 6
Fate Points Spent- 0
Fate Points Burnt- 0

AP- 8 head, 10 Body, 9 Arms, 9 Legs)


Note 1 AP body from Bionic Heart.
Note 2 AP body, arms, legs from Subskin Armour
Note 1 AP head from Cranial Armour


Insanity- 8


Trained Skills-
Awareness (Per)
Barter (Fel)
Charm (Fel)
Command (Fel) (On the ship only)
Commerce (Fel) (+10 talented, +10 calculance array)
Common Lore (Imperial Navy) (Int)
Common Lore (Underworld) (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Agi) (+10 talented)
Evaluate (Int)
Forbidden Lore (Archeotech) (Int)
Inquiry +10 (Fel)
Literacy (Int)
Pilot (Spacecraft) (Agi)
Security (+30 to open locks) (Agi)
Silent Move (Agi)
Speak Languages (Battlefleet War Cant, Low Gothic, High Gothic, Traders Cant) (Int)
Survival (Int)

Basic Skills-
Carouse (T)
Climb (S)
Command (Fel)
Concealment (Ag)
Cotortionist (Ag)
Gamble (Int)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Swim (S)

Talents and Special Abilities:

Cybernetic Abilities-

Good Quality Bionic Respiratory System- +20 on toughness tests to resist airborne toxins and gas weapons. Counts as a full life support system.

Scribe-Tines- +10 on all investigation tests.

Good Quality Subskin Armour- +2AP body, arms, legs. Good quality makes it less obvious.

Memorance Implant- +10 to Trade (Remembrancer) as well as granting the Total Recall talent.


Basic Weapon Training (Universal)

Pistol Weapon Training (Universal)

Paranoia: +2 initiative. GM secretly rolls perception vs threats.

Talented: Dodge: +10 to Dodge tests.

Talented: Commerce: +10 to Commerce tests.

Sprint: Granted by Bionic Heart. When taking full move action can move an extra AB in metres. When taking Run action, may double movement for one round. Gain one level of fatigue if this talent is used two turns in a row.

Total Recall: Granted by Memborance Implant. Can automatically remember trivial facts or data, essentially has a perfect memory. Extremely detailed information may require an intelligence test.

Special Abilities-

Officer on Deck: +5 to all command tests aboard a spacecraft.

Void Accustomed: Immune to space travel sickness. Zero or low gravity enviroments are not considered difficult terrain.

Ship-Bound Fighter: -2 initiative on a planet, double the ballistic skill penalty for long and extreme range.

Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may take a willpower test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.

Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore or Logic test. Doing so means that the Test is resolved in the mininum time required. In addition, the Seneschal adds one bonus degree of success to any successful Commerce, Inquiry or Evaluate test.

First Officer: Treat Command as trained aboard the ship.


Best Craftsmanship Lucius Hellpistol

Class: Pistol
Range: 35 metres
RoF: S/2
Damage: 1d10+4 E
Pen: 7
Clip: 40
Reload: 2 full
Special: Never overheats or jams.
Weight: 4kg

Best Craftsmanship Lucius Hellgun

Class: Basic
Range: 110 metres
RoF: S/3
Damage: 1d10+4 E
Pen: 7
Clip: 30
Reload: 2 full
Special: Never overheats or jams.
Weight: 6kg

Best Craftsmanship Long Las with Red Dot Sight and Overcharge Pack

Class: Basic
Range: 150 metres
RoF: S/-/-
Damage: 1d10+4 E
Pen: 1
Clip: 20
Reload: 1 full
Special: Never overheats or jams. +10 on single shots.
Weight: 4.5kg

Common Craftsmanship Xeno Mesh Armour (Spare)

AP: 3 on arms, body, legs.
Weight: 2

Best Craftsmanship Storm Trooper Carapace (Default)

AP: 7 all locations
Weight: 7.5kg

Two sets of robes
Cameleoline Cloak


Bionic Heart
Good Quality Bionic Respiratory System
Good Quality Subskin Armour
Memorance Implant
Good Quality Cranial Armour

Background & Description:


First Officer Alessaunder Fortunus Godwinne is an intensely well-groomed man. His entire attire as well as his hair and meticulously trimmed beard is a carefully cultivated image of finely dressed, masculine ruggedness. Tall, healthy and strong, Alessaunder is a presence to be reckoned with, whether on the bridge of a voidship or in the finest dining halls of the Imperium; and he is equally confident in either situation. Despite his humble, fringe world background (which he rarely cares to talk about), he has the carefully learnt mannerisms and habits of nobility. His posture is immaculate and he carries himself with a clear and innate pride not dissimilar to the Lord Captain's- incidentally the only man who he seems to unconciously give way to from time to time. He looks approximately in his mid-thirties.


Alessaunder's early years were spent on the fringe worlds, as part of a nomadic tribe of gun merchants who were always looking for the next big score or fleeing from the authorities; often both. Alessaunder was the son of the tribe's chieftain and was being groomed to succeed him someday.

A common theme in Alessaunder's life is that providence ensured he was often at the right place at the right time. As a teenager he happened to be in one of the settlements looking for work for his people when the rest of the tribe was massacred by a vengeful arms dealer. To protect himself, Alessaunder hastily enlisted in the Battlefleet.

The ambitious young man already harboured a suspicion that the Emperor had chosen to preserve his life as he was destined for greatness in His name. This new-found conviction drove Alessaunder harder than any of his comrades and gave him a drive and zeal that was intense to behold. It was not long before he had achieved a comfortable rank, an expertise in the Battlefleet few of his age could match and even the piloting skills to steer a mighty warp capable voidship.

He also met and befriended Ludicos Marleno, the finest shot with a pistol he had ever seen. This would of course, become significant later when he contacted the man offering him a position within the Tyr dynasty.

Eventually, Alessaunder felt the Battlefleet was not his calling. Discretely paying the right man the right sum of money, he had himself 'retired'- and found himself once again in the right place at the right time; for Alessaunder swiftly stumbled into a chance meeting with the heir to the Tyr Rogue Trader dynasty, Silas Tyr. The two men were much alike and each sensed the burning ambition in one another; and Alessaunder soon became firm friends with the young duellist.

The friendship was tried and tested though, when a duel Tyr fought went awry as in revenge for a slain offender, several noble houses of the planet began to raid and destroy Tyr's holdings on the planet. Proving his loyalty, Alessaunder assisted Silas in fighting a 'gang war by proxy', and after a year of hard fighting and scheming, the pair finally stood together atop the rubble of their former enemies headquarters- although Silas mentioned that he had discovered that the implications of this incident hinted at the existence of another enemy in the shadows... Alessaunder had tied himself explicitly to a powerful man destined to inherit even more power; luck was once more on his side.

Regulorum, up to you if you want to include a chance meeting between Alessaunder and you here, as I mentioned you could have easily been supplying 'our' gang weapons.

Although Silas' inheritance was not as lucrative as perhaps it could have been, Alessaunder nevertheless stood proudly as First Officer on an ancient and grand vessel of the Imperium, with the (ailing but still potent) power of the Tyr dynasty. His ambition was nowhere near extinguished, but things were looking up...


Alessaunder is fiercely loyal to his Lord-Captain and to his crew, often having difficulties controlling his rage if the honour of either is called into question- a trait that bonds him and the Lord-Captain, who has the same issue.

Alessaunder is calm, calculating and confident in almost everything he does; and is not afraid to admit a lack of expertise in an area and call upon a true expert to provide the necessary knowledge. He is charismatic and driven, with little to prove to himself or to others. Alessaunder is a man who has a firm measure of himself and other than his possible delusions of a higher purpose provided by none less than the Emperor is quite healthy in mind and body.

XP Tracker:

5700 spent.

5700 total.

Advances purchased-
Dodge (Rank 1), 100XP
Charm (Rank 1), 100XP
Security (Rank 1), 100XP
Silent Move (Rank 1), 100XP
Disguise (Rank 1), 100XP
Awareness (Rank 1), 100XP
Perception (Simple, Rank 1), 100XP
Secret Tongue (Rogue Trader), 100XP

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