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FireberdGNOME's page

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion Subscriber. Pathfinder Society Member. 606 posts (1,996 including aliases). 1 review. No lists. No wishlists. 1 Pathfinder Society character. 24 aliases.


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Gunslinger with or without the Musketeer archetype. Solid DPR, good HP, DEX is the Stat. Solid skills, too. Also, if Tech matters, I imagine the Gunslinger will really shine. Not just automatic weapons, but automatic LASERS!!! :D

Plus side: No tricks and shenanigans. Just simple.

(Alternatively, a Swashbuckler looking for that energy-sword ;) )

(Alternatively 2, a Swashbuckler with an Aldori Dueling Sword looking to dip Aldori Swordlords Prestige Class :) )


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(Relevance of comparing Deflect Arrows to Crane Wing (pre-errata): Firearms in general and Gunslingers in particular.)


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I ran a fight with a "Shadowbeast" that devoured light when it got close to a source. It cloaked itself in shadow and looked like an almost amorphous feline-ish black mist. There was one PC that had True Seeing so could see the creature simply-unless it was in the dark, where it liked to stay... when it came to each player's turn I would describe what they had seen during the previous action and let them run with it.

The Abandoned One's camouflage abilities could be run the same way: Keep track of who either made the save, or has been attacked by the beasty and each turn tell the players what they can see. Imply it's an illusion if you like.

Sounds like a complex encounter, but it could be a lot of fun, too! :D


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If they were focused on making a submersible, you *could* allow them to make a series of wishes... I wish the ship could submerge and rise at the direciton of the helm; I wish the crew would not be harmed by the water while submerged; I wish the ship had propulsion while submerged.

For what it's worth, that'd be pretty cool and the Players would remember the campaign for the rest of their days :)

Wish Three however... The players have been warned that overburdening hte wish acan cause it to go astray or simply fail... let them wish.

:)


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Is your player asking if he can use INT for CHA based skills?


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Giant Advanced Ant Lion?

Die, Mr Fett!


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Hello all.

I am an *old* gamer (since '83!) and it is fair to say I cut my teeth on settings like Dragonlance. I still have the individual adventure modules and am (strangely) Jones'n to run them for my current group.

The Golden Opportunity is that Dragonlance is now seperated in time by a wide enough margin that the new players have NO IDEA who the characters are! No preconceptions of how Raistlin will act, what Flint would say or wht Tas will get into next.

How does this sound?

Campaign Introduction wrote:
It has been a long five years of hard travel around Ansalon but you are finally on your way home. The Inn of the Last Home calls to you, and the smell of Otik's famous spiced potatoes is already on your mind. The day your friends and family agreed to explore the lands seraching for news of the Old Gods is a distant memory, but the sense of purpose is still with you. The tragedy is that you found nothing. And you fear your companions had the same ill luck.

Significant NPCs will be tied to the party and some (few) background details will be guided to ensure the NPCs are tied in as well. (Laurana and Tanis anyone?)

Some of the details I need to work out. What clases are NOT available? No Gunslingers, Ninjas, Samurai or Summoners. Alchemists and Bards? Both can cast Cure spells so maybe they should be restricted too? (The darkness of no divine magic/healing is what made the Companion's Quest so EPIC!) Races? No Orcs so no half-orcs. No Gnomes and of course 'modified' Halflings

I am looking forward to digging into some PF resources that I am *sure* exist online :)


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Sekhmet FTW!


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There has been a lot of discussion about magic items, magic items crafting, wealth by level and etc.

I am very on the fence about it: on one hand I am old so I like 'organic' loot. That is, loot found in game, and damn be WBL. On the other hand, I like letting PCs control their equipment. You don't put a race car driver into a '77 pinto and expect him to win do you?

But how do you give both to the Players (and to you, too, as loot should be a 'temptation' for the PCs) Simply allowing them to make whatever they want is...blah. Especially if that becomes the reason for existing: "This session will be spent maximizing gold value and time schedules." Fun game? Nope. Lots of bored, er, board games cover that genre.

One solution I have used when making a higher level party: I start rolling random items, one at a time until the value of random loot is equal to or greater than half the WBL. The difference to WBL is given to the PC to use as they see fit. If they want to dump some of the random stuff, they can. At 50% of market value.

How could you apply that to in-game, story based progression? One option is to simply add an enhancement bonus or effect to existing items. This is easy with Armor, or Shields. "Your continuous use of the Sword of Whazzifuzzles has awakened a deeper magic! It is now +2!" Not so easy with spontaneously 'born' items, "Suddenly your gramma's old wedding ring you thought a mere trinket glows and you now have Resist Elements: Fire/10 as long as you wear it!"


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Yeah, we do need some Benny Hill music! lol

lol Nope, just a hungry camel spider ;)


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I like the 'draw it as a weapon' because it is a free action when incorporated into another move action, and a move action if not :)


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Name: Kanika Panya
Race: Human
Class/Level: Cleric of Sekhmet 1
Adventure: Half Dead City?
Location: The Necropolis
Catlyst: Fumbles and ineffective tactics!

Location:
The General's Tomb

Gory Details:
Got safely down the entrance shaft and had made dust of the deadly toy dolls. Past the mirror (what does that thing do, anyway?) and into the worship room. Out come the giant camel spiders (Solifugae)... our Barbarian proceeds to nerf himself into senselessness; our rogue does no better so, the clerics have to do the work (we had two, one of Sekhmet and one of Ra). Unfortuantely one of the giant camel spiders hit, then crit, then rended the cleric of Sekhmet, she drops to -2 HP. Next round, the flippin camel spider coup des grace's the helpless cleric! (note: We use both Cirtical Hit Cards and Fumble Cards. In this fight our Barb dropped two fumbles (deafened himself by ringing his own bell and then shifted his sword grip so he could only do Non-Lethal damage...) and the Rogue bricked one, two, leaving her dazed for three rounds, apparently running into pillars will do that to you...) So instead of a quick fight, it stretched out and the dice caught up to us.


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Juda de Kerioth wrote:

that´s why the Classes has diferent experience advancement in the old days from AD&D

there was 4 groups from where all the classes are attached

Rogue (Rogue, ninja, bard, assassin)
Priest (monk, cleric, druid)
Warrior (fighter, barbarian, paladin, ranger, samuray
Wizard (mage, illusionist, specialist and so)

rogue 1250
priest 1500
warrior 2000
wizard 2500

...

Unfortunately even this example of 'balance' is misleading. I don't have the reference in front of me (in fact the only 1st Ed book I still have is the DMG) but I know that it was tough to get a Wizard to Level 2, but *easy* to gain levels once you hit about 7th. That is to say, it was hard to level and hard to survive as a baby Wizzie, but you rocket past every other class at the time that the wizard really comes into his power levels. Although, Rogues never struggled with levels ;) They were always low cost :p


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Bard +1 to All Ability DCs if Player plays any instrument loud enough to disrupt conversations at the table.

Cleric +1 to Caster Level is holding IRL Sacred Text weighing up to 2 pounds; bonus increases by doubling increments for every doubling of weight past two pounds, +2 for 4 lbs, +4 for 8 lbs, etc...


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Flavor limitation. The archetypal cleric abilities are STR, CON, WIS and CHA. Also note there is no Fox's Cunning. Also note the Bard's stat buff spells are restricted, too.


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Don't play a tiefling! After all, they aren't the winningest race for Sorcs ever published in any game in the history of forever. /sarcasm

Or, Play what appeals to you. As long as it is not mechanically flawed (CHA12 Sorc?) and you have a good time playing, your friends should be glad to have you along :) It's about what you want, not what wins :) (Caveat: As long as you don't want a boat anchor designed to weigh down the party...)


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Are you still looking for new applicants? I have a handful of ideas, and just need to know if you are still looking and what you are looking for :)


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I would say yes, you did right. Without any reference in front of me, I am remembering the rogue (any Sneak Attacker) needs the *TARGET* to be 1) Flanked, or 2) unaware of the attacks, or 3) denied thier DEX bonus to AC.

Regardless of the shooters having concealment, if the target knew any arrows were coming its way, the target would deny the SA.

GNOME


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In the last two sesssions I ran, one player has lost two characters to death


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Hetero Male; over 40...

For the most part I prefer the visualization of female characters. I do not mean, 'cause bewbs. But the idea of (for example) a very skilled, fearless woman-child learning to hold her own and serve a cause greater than herself is cool. When it comes to appearance, I want something that *sticks* in someone's mind. "Katerina is skinny like a wet cat" or something like that. Cheesecake really doesn't fit the bill... This is striking!
Other iconic ones are River Tam, Leeloo, even Merida :) Basically, courageous strong, un-masculine heroes.

For PCs played (either on a table or PbP)
Katerina the Maid (alluded to above) Hetero female that has a very serious, duty oriented view of life. Skinny, underfed as a child, and wiry. She was *embarrassed* when someone suggested that the Sheriff was interested, though really, she could have been interested in him... (Rise of the Runelords)

B'yelka Morfaine: Hetero female that is very feminine, she has decided to take the role of hero and sell it for all it's worth. Snazzy dresser, image conscious and stunningly good looking. She has started to realize that she has some feelings for our party's alchemist, but only when he is not himself (the Alch is aiming for Master Chymist...). She is going to be asking their flamboyantly gay male friend for some advice on what to do about her confusion. See, she doesn't really like him when he is his high and mighty stuffed-shirt wet blanket self... Otherwise, she is flighty and demanding, but a good friend.

Karri Chouk: Hetero female, scarred by her past and the (literal) demons that torment her soul, she is terrified that she will never find another to take her slain lover's place. That is, someone that will embrace her, inner turmoil and all.

Alina Las'Baelin: Hetero (most likely) elf female. She had a long, close (though not intimate) relationship with an adventuring partner that given the right catalyst could have been consummated. For the most part, she likes manly free-spirited men. Alina also has a jealous streak a mile wide. See, she was raised to do soldierly work, defend the homeland, shoot enemies, etc etc. Her younger sister was given the prerogative of being 'girly'. Alina the warrior, Ryliah the princess...

I was once told by a prospective GM that I was not allowed to play a female character. Though a bit irritated, I still played a few sessions with a socially skilled, if young, male rogue-type. ('til other factors made it not worth my time...)

Years ago I had a male celtic themed warrior-cleric type that was married to another player's character. That relationship was used to generate some adventures. He had a penchant for late nights at the pub with the boys and one night, he didn't come home. You see his wife's 'friend' from her adolescence decided to get some revenge and used the "Eyes of Charming" to lure the poor hubby away! So, the chase was on, and oh, the adventures they had figuring out that he *didn't* leave on his own accord!


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Not just the "why would I hang out with these guys", but "why would I risk my life for these guys!" :D


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Don't forget Carrion Crown's intro: You are summoned to an acquaintance's funeral... :)

For me, I like when the *players* say, "This is how we know each other!"


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*dot*


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Dunno if we would be skypirates. I think the GM (if this takes off (haha)) will be the one deciding what we do ;)

I just like the idea that this seed is so...open ended. Great to have a campaign that can be both episodic and fun :D

Dunno if we'll rescue any handsome princes, or even moderately attracticve ones... lol


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So, our group is considering a new campaign. Dwarves and a Gunslinger Girl. The short backstory is the human girl inherited her father's airship and the dwarves are all crewmembers.

What would you all want to play in such a party?

I am thinking about a Dwarf Wizard (maybe Cleric) named Uhren Stahl (German for Steel Clock!)


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You are a novice, no? Ask the GM for a Mulligan. You don't wanna change much, the *character* will be the same, just not hamstrung by a mediocre archetype :) Also, if it's something that helps the Party, most GMs/Groups will like that :)


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Ravingdork wrote:

Equip your NPC/monster encounters. Their treasure doesn't just magically appear out of their butts when slain. They've always had it! Let them make use of it against the PCs!

That might help narrow the gap some.

...equip them with Potions. If they can they dose up, fight and even when dead don't produce more lootz.


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No, OP's right. We should all have parties made of four hobbits, one dwarf, one elf and two humans (one of which *may* have elf blood somewhere).

In addition to this, we are all mandated to have a WAY HIGHER level Wizard NPC/GMPC 'accompany' us on our travels.

Also, the only acceptable enemies are Goblins, Orcs, evil humans, Wyvern/Dragons and wraiths.

Furthermore, No female PCs! Gad.

/sarcasm

In all seriousness, I really like half of the APs (Carrion Crown, Reign of Winter...) and could care less about some (Jade Regent...) and the rest are in between. Not bad, but then again I do not want the stage to be the best part of the show. Props and lights, sure. But NOT take over the story :)

Paizo, don't change a thing. You can't make everyone happy everytime, so I just glad that I get some great stuff now and again! :D


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That is pretty Awesome :D


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I would love to play in an all dwarf party. And I would be excited to run one if the players all wanted to do it!

Funny thing, I think the idea sits better than an all Elf party.


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You could do different Fighter/Rogue builds. Like one Fighter2/RogueX and the other Rogue2/FighterX. Or a Rogue and a Ranger. That way, the lack of skills from the fighter would be compensted by either rogue levels, or by being a ranger :)

:)


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Steve, you also get the benefit of built in storage for campaign notes and Character sheets!


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many moons ago there was a weapon called the sword of sharpness, it was like a 3/4 vorpal. It was lethal, sure, but not snickkity snack head gone. Just a limb... not so bad, really ;)


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A novice would go ill equipped. A veteran or experienced PC should dang well know better... I know my players pack extra ranged toys for difficult to maneuver in situations.


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I dig bards a lot so they get my vote by default! :D


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Get a small placard: one side says, "POWER ATTACK!" the other says "POWER ATTACK!". Place that in front of you so every one knows you are not doofus enough to forego your significant damage bonus.

Enjoy your +3 to damage :D


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Also, if you have a group of friends that are willing to help with the costs, you can buy additional licenses (you get two, and can buy two more). Each License is good for one computer, so you can put the software on up to four machines. That means up to four 'partners' to absorb the cost and each partner has equal access to it. Suddenly, $150+ dollars is not that bad; less than $40 per person is (or should be) affordable.

:)


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'Cause it's half a century and we love half ass3d things :p


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Sarcasmancer wrote:
FireberdGNOME wrote:
I don't know if anyone mentioned this but for me the rub is when a smart player makes the dumb as a stump character and then uses the player's brain for decision making.

Griefing? No. Enforcing. My *specific* ruling would be, "Clever. Make a quick DC10 INT check." If it passes, good for you. If not, bad for you. It helps to reflect choices made by the player at character creation. Is it *unfair* that PCs with 10 or better INT don't have to make this check? Not at all. Those other PCs took Ten on their roll. Or, we could go with the old, "Well, Bob is a pretty smart guy, so *all* of his PCs are INT14, if he doesn't want it higher. And of course he gets that INT14 *after* he dumps to a 7 so he can have more points to raise his other stats."

Now, what I see you allowing/alluding to is the STR 7 PC swinging a sword pefectly everytime, because the player is a fencer in real life. Yeah, no. :) If a player wants the mechanical advantage of bonus build points, they should be willing and ready to accept mechanical drawbacks for poor stats.

And, it *is* possible for a player to grief the GM: again, we are talking about metagaming. "You can't enforce my stats, so I get to do what I want!" sounds pretty childish. Give me build points so my best can be better, but don't you dare touch my weakness!

It is not about intepretation; it is about using what is written. Do you want the INT 7 Fighter that is a gall-darn tact'tal genie? Skill Points in, hmmm... staying in system... Knowledge History. "I remember when King Sanford and his Son were fighting Duke Jefferson at Tenpenny Tower and their plan was..." :)

It is not about interpretation: it is about giving the player what they are (tacitly) asking for when they dump their stats. If we don't express all aspects of the charcter, we may as well move to MMOs that don't *care* what you dump. It is about players accepting (and enjoying) weaknesses they chose. Unless your DM did your point buy for you and *then* griefs you because it's funny (to him).


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I don't know if anyone mentioned this but for me the rub is when a smart player makes the dumb as a stump character and then uses the player's brain for decision making. That is I get that a trained (by rote) warrior will use basic moves and set ups to enable himself and his team, but how does the 'trained by rote' warrior know how to deal with something that probably would not have popped up in their training? Clever players that create detailed, complex ambushes to defeat the enemy. Or says things like, "Oh, the caster that just disappeared is only 6th level, so it's not like he can cast Dimension Door or Teleport. Keep searching for him!"

Yes, I am talking about meta gaming. This whole conversation is about metagaming. Now, I don't care if players want to dump stats, but there will be repercussions. Exactly as if they had repercussions from high stats: smart PCs make good planners, dumb PCs make good doers. It is up to the specific group on how they want to deal with this issue (if it is an issue to them! :) ), and it is all subjective. Some players want to have poor mental stats as an excuse for not participating outside of combat (Yes, I know that guy... plural.) DMs should not *create* problems where there are none, but sometimes, the wizzy has to push through a door to come and save the party... :)

In any event, dump away so long as you don't comp your crap stat with the Player's dazzling brilliance :)


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But, is the Crafter being hurt by not giving even money to the party? ie, sell to the non-crafters at his own cost? No, he is wisely using invested resources to aid the party. But, he is taking a cut out of the party too. That 10% bump to his income is an increase to his income, no bones about it. He is not paying the 1/2 cost for contruction; Joe Bob the Rogue is. Joe Bob is also paying the 'friend' a substantial stipend.

Is the Crafter allowed to sell to the 'economy' at 100% Price (ie, 2x Cost)? At *this* point, the 40% markdown for friends is a BIG savings for the friends. Otherwise, he is pulling coin out of their pockets.

Another imbalance is the absurdly poor rate of returns (relative) for non-magical crafting. How long does it take to Craft a Master Work Longsword? A Masterwork Composite Bow with a +4 STR mod? How much can the mundane Crafter expect to make (in coin) for his time and effort? Don't worry, the Magical Crafter can make a STR Belt in a matter of days (4 days for a +2 Belt, 10 days for a +4...).

Agree or disagree, it don't matter.

Plus, What the Black Raven said...


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Groups will live or die as they do. It is not the GM's job to coddle them. If they go sans rogue, then there are consequences. Just like there are consequences to going sans healer, linemen, casters, whatever. As others have pointed out not having a trapper is not a game killer. Unless you are running some crazy dungeon of doom trap based ;)

GNOME


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Check out Hat's Games!

3921 E 29th St, Tucson, AZ 85711
(520) 514-2960


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Talk to the parent. See if he has any specific suggestions or ideas to curb the behavior and then the two of you talk to the child. The conversation should be two-way, let the kid have some input. "My Way or the Hi-Way" will probably not work. Essentially formalize your social contract and then enforce it when he strays. If the child does not know what the limitations on his behavior are, he will always fail.

Like all player issues, it is an Out Of Game answer.

Oh, and use the kid gloves when you talk to him :)


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32Crash, "WWW.hide"


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UD will not help if you are climbing. The penalty/status is "you lose your DEX" not, "You are Flat Footed."

While the *effect* is essentially the same, the source is not. Semantics, but sometimes they matter.


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Bard. Use INT as a secondary stat, ie CHA, INT, CON and who cares afterwards.

What does a Bard do in a Fight? Ever play a bard or have a good one in party? Bards don't succeed in fights so much as make fights a cakewalk for everyone else. If the fights are balanced, the Bard makes them easy, if the fights are hard, the bard makes them balanced. [redacted snippy comments before publication]

1) Bards get +1/2 Level to Knowledge Checks
2) Bards get all Knowledges as Class Skills
3) Bards get 6+INT Skills per level. (So, a INT 12 Bard gets as many Skill Points as a INT 20 Wizzy)

In addition, look at the Feat Breadth of Experience (+2 to all Knowledge and Craft rolls.)


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If a player spends the feats to excel with an atlatl, I don't see why they should not get the Two Handed Thrower bonus. It is a Move Action to reload, and would require an additional feat to speed that up. :) Feat intensive and not all that effective. Sure. :)


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Thanks, Naws, cause RIF (Reading is Fundamental). :)


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As a grognard playing in the modern RPG world, I have seen some character concepts I DID NOT LIKE. But I didn't 'target' the offending PC. Better to tell a Player, "Hey Joe, that annoying Anime Rip-Off-clone character you were telling me about probably won't fly in this campaign. Can you re-think it, maybe tone it down?"

As for your specific issue, I strongly agree, get someone else behind the screen for a while, or maybe do some beer and pretzel games for a few nights :) Keep everyone the friends you want them to be and get a little refresh in there.

I also strongly agree that the GM is *required* to make judgement calls and say, "GM. Final." Otherwise, rules 'questions' turn into discussions turn into debates turn into arguments turn into hurt feelings. And if you are friends, let that crap go. However, after it should be ok to get some clarification, "Why did you say X is heavier than Y?"

GNOME

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