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FireberdGNOME's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 592 posts (1,817 including aliases). 1 review. No lists. No wishlists. 1 Pathfinder Society character. 23 aliases.


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Flavor limitation. The archetypal cleric abilities are STR, CON, WIS and CHA. Also note there is no Fox's Cunning. Also note the Bard's stat buff spells are restricted, too.


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Don't play a tiefling! After all, they aren't the winningest race for Sorcs ever published in any game in the history of forever. /sarcasm

Or, Play what appeals to you. As long as it is not mechanically flawed (CHA12 Sorc?) and you have a good time playing, your friends should be glad to have you along :) It's about what you want, not what wins :) (Caveat: As long as you don't want a boat anchor designed to weigh down the party...)


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Are you still looking for new applicants? I have a handful of ideas, and just need to know if you are still looking and what you are looking for :)


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I would say yes, you did right. Without any reference in front of me, I am remembering the rogue (any Sneak Attacker) needs the *TARGET* to be 1) Flanked, or 2) unaware of the attacks, or 3) denied thier DEX bonus to AC.

Regardless of the shooters having concealment, if the target knew any arrows were coming its way, the target would deny the SA.

GNOME


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

In the last two sesssions I ran, one player has lost two characters to death


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Hetero Male; over 40...

For the most part I prefer the visualization of female characters. I do not mean, 'cause bewbs. But the idea of (for example) a very skilled, fearless woman-child learning to hold her own and serve a cause greater than herself is cool. When it comes to appearance, I want something that *sticks* in someone's mind. "Katerina is skinny like a wet cat" or something like that. Cheesecake really doesn't fit the bill... This is striking!
Other iconic ones are River Tam, Leeloo, even Merida :) Basically, courageous strong, un-masculine heroes.

For PCs played (either on a table or PbP)
Katerina the Maid (alluded to above) Hetero female that has a very serious, duty oriented view of life. Skinny, underfed as a child, and wiry. She was *embarrassed* when someone suggested that the Sheriff was interested, though really, she could have been interested in him... (Rise of the Runelords)

B'yelka Morfaine: Hetero female that is very feminine, she has decided to take the role of hero and sell it for all it's worth. Snazzy dresser, image conscious and stunningly good looking. She has started to realize that she has some feelings for our party's alchemist, but only when he is not himself (the Alch is aiming for Master Chymist...). She is going to be asking their flamboyantly gay male friend for some advice on what to do about her confusion. See, she doesn't really like him when he is his high and mighty stuffed-shirt wet blanket self... Otherwise, she is flighty and demanding, but a good friend.

Karri Chouk: Hetero female, scarred by her past and the (literal) demons that torment her soul, she is terrified that she will never find another to take her slain lover's place. That is, someone that will embrace her, inner turmoil and all.

Alina Las'Baelin: Hetero (most likely) elf female. She had a long, close (though not intimate) relationship with an adventuring partner that given the right catalyst could have been consummated. For the most part, she likes manly free-spirited men. Alina also has a jealous streak a mile wide. See, she was raised to do soldierly work, defend the homeland, shoot enemies, etc etc. Her younger sister was given the prerogative of being 'girly'. Alina the warrior, Ryliah the princess...

I was once told by a prospective GM that I was not allowed to play a female character. Though a bit irritated, I still played a few sessions with a socially skilled, if young, male rogue-type. ('til other factors made it not worth my time...)

Years ago I had a male celtic themed warrior-cleric type that was married to another player's character. That relationship was used to generate some adventures. He had a penchant for late nights at the pub with the boys and one night, he didn't come home. You see his wife's 'friend' from her adolescence decided to get some revenge and used the "Eyes of Charming" to lure the poor hubby away! So, the chase was on, and oh, the adventures they had figuring out that he *didn't* leave on his own accord!


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Not just the "why would I hang out with these guys", but "why would I risk my life for these guys!" :D


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Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Don't forget Carrion Crown's intro: You are summoned to an acquaintance's funeral... :)

For me, I like when the *players* say, "This is how we know each other!"


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*dot*


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Dunno if we would be skypirates. I think the GM (if this takes off (haha)) will be the one deciding what we do ;)

I just like the idea that this seed is so...open ended. Great to have a campaign that can be both episodic and fun :D

Dunno if we'll rescue any handsome princes, or even moderately attracticve ones... lol


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Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

So, our group is considering a new campaign. Dwarves and a Gunslinger Girl. The short backstory is the human girl inherited her father's airship and the dwarves are all crewmembers.

What would you all want to play in such a party?

I am thinking about a Dwarf Wizard (maybe Cleric) named Uhren Stahl (German for Steel Clock!)


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You are a novice, no? Ask the GM for a Mulligan. You don't wanna change much, the *character* will be the same, just not hamstrung by a mediocre archetype :) Also, if it's something that helps the Party, most GMs/Groups will like that :)


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Ravingdork wrote:

Equip your NPC/monster encounters. Their treasure doesn't just magically appear out of their butts when slain. They've always had it! Let them make use of it against the PCs!

That might help narrow the gap some.

...equip them with Potions. If they can they dose up, fight and even when dead don't produce more lootz.


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Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

No, OP's right. We should all have parties made of four hobbits, one dwarf, one elf and two humans (one of which *may* have elf blood somewhere).

In addition to this, we are all mandated to have a WAY HIGHER level Wizard NPC/GMPC 'accompany' us on our travels.

Also, the only acceptable enemies are Goblins, Orcs, evil humans, Wyvern/Dragons and wraiths.

Furthermore, No female PCs! Gad.

/sarcasm

In all seriousness, I really like half of the APs (Carrion Crown, Reign of Winter...) and could care less about some (Jade Regent...) and the rest are in between. Not bad, but then again I do not want the stage to be the best part of the show. Props and lights, sure. But NOT take over the story :)

Paizo, don't change a thing. You can't make everyone happy everytime, so I just glad that I get some great stuff now and again! :D


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That is pretty Awesome :D


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I would love to play in an all dwarf party. And I would be excited to run one if the players all wanted to do it!

Funny thing, I think the idea sits better than an all Elf party.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

You could do different Fighter/Rogue builds. Like one Fighter2/RogueX and the other Rogue2/FighterX. Or a Rogue and a Ranger. That way, the lack of skills from the fighter would be compensted by either rogue levels, or by being a ranger :)

:)


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Steve, you also get the benefit of built in storage for campaign notes and Character sheets!


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many moons ago there was a weapon called the sword of sharpness, it was like a 3/4 vorpal. It was lethal, sure, but not snickkity snack head gone. Just a limb... not so bad, really ;)


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

A novice would go ill equipped. A veteran or experienced PC should dang well know better... I know my players pack extra ranged toys for difficult to maneuver in situations.


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I dig bards a lot so they get my vote by default! :D


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Get a small placard: one side says, "POWER ATTACK!" the other says "POWER ATTACK!". Place that in front of you so every one knows you are not doofus enough to forego your significant damage bonus.

Enjoy your +3 to damage :D


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Also, if you have a group of friends that are willing to help with the costs, you can buy additional licenses (you get two, and can buy two more). Each License is good for one computer, so you can put the software on up to four machines. That means up to four 'partners' to absorb the cost and each partner has equal access to it. Suddenly, $150+ dollars is not that bad; less than $40 per person is (or should be) affordable.

:)


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'Cause it's half a century and we love half ass3d things :p


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Sarcasmancer wrote:
FireberdGNOME wrote:
I don't know if anyone mentioned this but for me the rub is when a smart player makes the dumb as a stump character and then uses the player's brain for decision making.

Griefing? No. Enforcing. My *specific* ruling would be, "Clever. Make a quick DC10 INT check." If it passes, good for you. If not, bad for you. It helps to reflect choices made by the player at character creation. Is it *unfair* that PCs with 10 or better INT don't have to make this check? Not at all. Those other PCs took Ten on their roll. Or, we could go with the old, "Well, Bob is a pretty smart guy, so *all* of his PCs are INT14, if he doesn't want it higher. And of course he gets that INT14 *after* he dumps to a 7 so he can have more points to raise his other stats."

Now, what I see you allowing/alluding to is the STR 7 PC swinging a sword pefectly everytime, because the player is a fencer in real life. Yeah, no. :) If a player wants the mechanical advantage of bonus build points, they should be willing and ready to accept mechanical drawbacks for poor stats.

And, it *is* possible for a player to grief the GM: again, we are talking about metagaming. "You can't enforce my stats, so I get to do what I want!" sounds pretty childish. Give me build points so my best can be better, but don't you dare touch my weakness!

It is not about intepretation; it is about using what is written. Do you want the INT 7 Fighter that is a gall-darn tact'tal genie? Skill Points in, hmmm... staying in system... Knowledge History. "I remember when King Sanford and his Son were fighting Duke Jefferson at Tenpenny Tower and their plan was..." :)

It is not about interpretation: it is about giving the player what they are (tacitly) asking for when they dump their stats. If we don't express all aspects of the charcter, we may as well move to MMOs that don't *care* what you dump. It is about players accepting (and enjoying) weaknesses they chose. Unless your DM did your point buy for you and *then* griefs you because it's funny (to him).


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I don't know if anyone mentioned this but for me the rub is when a smart player makes the dumb as a stump character and then uses the player's brain for decision making. That is I get that a trained (by rote) warrior will use basic moves and set ups to enable himself and his team, but how does the 'trained by rote' warrior know how to deal with something that probably would not have popped up in their training? Clever players that create detailed, complex ambushes to defeat the enemy. Or says things like, "Oh, the caster that just disappeared is only 6th level, so it's not like he can cast Dimension Door or Teleport. Keep searching for him!"

Yes, I am talking about meta gaming. This whole conversation is about metagaming. Now, I don't care if players want to dump stats, but there will be repercussions. Exactly as if they had repercussions from high stats: smart PCs make good planners, dumb PCs make good doers. It is up to the specific group on how they want to deal with this issue (if it is an issue to them! :) ), and it is all subjective. Some players want to have poor mental stats as an excuse for not participating outside of combat (Yes, I know that guy... plural.) DMs should not *create* problems where there are none, but sometimes, the wizzy has to push through a door to come and save the party... :)

In any event, dump away so long as you don't comp your crap stat with the Player's dazzling brilliance :)


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But, is the Crafter being hurt by not giving even money to the party? ie, sell to the non-crafters at his own cost? No, he is wisely using invested resources to aid the party. But, he is taking a cut out of the party too. That 10% bump to his income is an increase to his income, no bones about it. He is not paying the 1/2 cost for contruction; Joe Bob the Rogue is. Joe Bob is also paying the 'friend' a substantial stipend.

Is the Crafter allowed to sell to the 'economy' at 100% Price (ie, 2x Cost)? At *this* point, the 40% markdown for friends is a BIG savings for the friends. Otherwise, he is pulling coin out of their pockets.

Another imbalance is the absurdly poor rate of returns (relative) for non-magical crafting. How long does it take to Craft a Master Work Longsword? A Masterwork Composite Bow with a +4 STR mod? How much can the mundane Crafter expect to make (in coin) for his time and effort? Don't worry, the Magical Crafter can make a STR Belt in a matter of days (4 days for a +2 Belt, 10 days for a +4...).

Agree or disagree, it don't matter.

Plus, What the Black Raven said...


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Groups will live or die as they do. It is not the GM's job to coddle them. If they go sans rogue, then there are consequences. Just like there are consequences to going sans healer, linemen, casters, whatever. As others have pointed out not having a trapper is not a game killer. Unless you are running some crazy dungeon of doom trap based ;)

GNOME


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Check out Hat's Games!

3921 E 29th St, Tucson, AZ 85711
(520) 514-2960


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Talk to the parent. See if he has any specific suggestions or ideas to curb the behavior and then the two of you talk to the child. The conversation should be two-way, let the kid have some input. "My Way or the Hi-Way" will probably not work. Essentially formalize your social contract and then enforce it when he strays. If the child does not know what the limitations on his behavior are, he will always fail.

Like all player issues, it is an Out Of Game answer.

Oh, and use the kid gloves when you talk to him :)


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32Crash, "WWW.hide"


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UD will not help if you are climbing. The penalty/status is "you lose your DEX" not, "You are Flat Footed."

While the *effect* is essentially the same, the source is not. Semantics, but sometimes they matter.


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Bard. Use INT as a secondary stat, ie CHA, INT, CON and who cares afterwards.

What does a Bard do in a Fight? Ever play a bard or have a good one in party? Bards don't succeed in fights so much as make fights a cakewalk for everyone else. If the fights are balanced, the Bard makes them easy, if the fights are hard, the bard makes them balanced. [redacted snippy comments before publication]

1) Bards get +1/2 Level to Knowledge Checks
2) Bards get all Knowledges as Class Skills
3) Bards get 6+INT Skills per level. (So, a INT 12 Bard gets as many Skill Points as a INT 20 Wizzy)

In addition, look at the Feat Breadth of Experience (+2 to all Knowledge and Craft rolls.)


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If a player spends the feats to excel with an atlatl, I don't see why they should not get the Two Handed Thrower bonus. It is a Move Action to reload, and would require an additional feat to speed that up. :) Feat intensive and not all that effective. Sure. :)


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Thanks, Naws, cause RIF (Reading is Fundamental). :)


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As a grognard playing in the modern RPG world, I have seen some character concepts I DID NOT LIKE. But I didn't 'target' the offending PC. Better to tell a Player, "Hey Joe, that annoying Anime Rip-Off-clone character you were telling me about probably won't fly in this campaign. Can you re-think it, maybe tone it down?"

As for your specific issue, I strongly agree, get someone else behind the screen for a while, or maybe do some beer and pretzel games for a few nights :) Keep everyone the friends you want them to be and get a little refresh in there.

I also strongly agree that the GM is *required* to make judgement calls and say, "GM. Final." Otherwise, rules 'questions' turn into discussions turn into debates turn into arguments turn into hurt feelings. And if you are friends, let that crap go. However, after it should be ok to get some clarification, "Why did you say X is heavier than Y?"

GNOME


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blackbloodtroll wrote:
Have you asked for a list of all houserules?

There has been at least one time in the past two years that I chose *not* to join a group due to the amount of house rules and the way they were implemented. Let's just say that using 3.0 Haste in PF was... not nice.

When joining a new group, house rules should be on the table before the first session :)


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Jubal Breakbottle wrote:

Yes. Average is Charisma 8 as per NPC creation game mechanics.

cheers

per the SRD here are the averages: (Across the class groups...)

(Basic) (Heroic)
STR 10.4 12
DEX 11.2 12.8
CON 11.4 13.4
INT 10.8 12.4
WIS 9.8 11
CHA 9.4 10.4

So, the general population is Quicker, Tougher, and Smarter than Average (10.5 on 3d6), almost expected average for Strength, and has poor judgement and is not well liked.

* * *

If it matters, I think the NPCs should not follow strict guidelines: Not all Melees need be jerks, some can be dumb a stump, or clumsy. Not all Skill classes need to be tough, some can be wise, or charismatic. Basically, don't ADHERE to the *guidelines* as Truth. :)


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As I understand it, a character is *somewhere* in Square-X, sometimes, the center, sometimes any corner, sometimes any edge. So, why assume I am moving from center to center, when I could be moving corner to corner in an adjacent square?

You are reading too much into the RAW and trying to pick a fight. You're welcome.

GNOME


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Drachasor wrote:
Especially in trickier situations, a Grand Master might not be able to tell WHY he chose the move that he did, even if it wins him the game.

lol Gad! I hope he can explain it, or he will drop games to the Master that *can* explain it!

I am not saying WIS WIS WIS, I am saying there is a valid argument for either. Maybe a PC could choose either Knowledge: Games/Tactics, or Profession: Chess.

:)


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So, kind of like producing and understanding military intelligence? The ebb and flow of battle requires attention to the details, commanders personalities included. It is just as important as understanding an enemy's logistics, doctrine, equipment and morale. *Comprehending* and *Understanding* are not always the same thing :)

An example is a Computer that is better at Chess than a Human. The computer can do it because it can run the permutations and likely outcomes so fast nowadays. But, when people play, attitudes mean a lot. This is especially true with deeper, more free form games/wargames than chess. :)


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hmmm... almost universally seen as a skill. Another reason Fighters are never Generals, eh?

*sigh*

I could see the base skill using INT or WIS, because it takes some 'logical understanding' of the game itself, as well as 'intuitive leaps' into the opponents behavior.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

How would you reflect in game a mastery level with Chess? (or similar tactical wargame?)


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How do you generate Loot that doesn't rock like an Xmas tree? the technique I have been experimenting with is the PC gets expected WBL, but the GM sits down and dices out random items one by one until the random loot total value is at least equal to half the WBL. This gives a more organic feel and some odd items. :)

If the DM is rolling and accumulating cheap items and then *bam* a high end XYZ, rolling is done and the PC gets either the AMAZING item (Ring of Animal Friendship! woo!) or, the true difference to the WBL at that point. This is at GM's discretion. The "Overboard" item, if kept, is NOT sellable; story it into the PC's background: "This +2 Flaming Sword was Grandpa Dale's most Magnificent Yeti Cutter! He saved the whole village with it one harsh winter!"

Any other items that the PC does not want/need "Oh, yeah my rogue got full plate," can be sold at 50% market value. This may lead to some disparity in the party's wealth, but let's face it, if it aint PFS, there is *always* disparity. :)

* * *
For my opinion on which AP... I don't care about Jade Regent, and I am not interested in Mythic so WotR is out, too. Other than that, I am game for anything :D


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"Everytime I punch myself in the nose, I get a bloody nose."

Stop punching yourself in the nose.

Fighting Corpse-Hole and the DM is punching yourself in the nose. Leave the game. Go play an MMO, or PS4/whatever. Random Hero suggesetd PbP and that is better than what you are doing. You are obviously wound up over the whole affair and I do not buy your "but I am having fun anyway" line.

The DM has created a Hostile Play Place. It's hard to report a bully when the flippin' boss is the bully!

If you feel like it might help, tell the group why you are leaving: you are tired of being a second class citizen in a society of equals.

Leave the group. Run your own game. Don't play at all. Any *other* choice is a better choice than sitting through Corpse-Hole and Dork-Master McGee's shenanigans!

Here's a tissue for your bloody nose.


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Gaven Our heart, Paladin of Iomadae
Gordon Our Joker, Human Pistolero
Shamarca Our Brawn, Half-Orc Shoanti Barbarian
Katerina Our Pride, Aldori Duelist
Saelon Our Brains, Elven Wizard
Martini Our Voice, Chelish Bard
Odazak Our Enigma, Blade Bound Magus

It's a BIG party, but we have a blast playing. We have a novice DM, but he puts on a hell of a stage show! :D


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Yes. I dislike (to say the least) level one characters. :)


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A snarky suggestion:
Whenever he rolls to hit, he hits (barring a 1), before he rolls for damage just say, "you killed it" Do this over and over and over and over and over and over again. Give him loot on par with the work he has accomplished, and xp to match (that is, near zero). If he complains, just say, "Well, what did you expect to happen after you beat the game? It won't be challenging if you are the all time perfet best."

In regards to the earlier comment about not disallowing a class after the fact, uh... you *can* say, "I did not forsee you unbalancing the game. I think this class/Archtype is overpowered. I think you will agree, if you are honest. What other class can dump 2 out of 3 physical stats and still be the overwhelmingly best melee in the party? I would like you to re-roll your character so we can continue this campaign." This does not mean be mean about it. Talk to the player about a story exit for Bob the Synthy and re-roll.

If you really want to be a jerk, photocopy Bob the Synthy 4 times and have the PCs run into them as a party. When you *absolutely* mop the floor with them, ask the Synthy player, "Still think they are balanced?"

(this is why I dislike/disallow Summoners (and their Eidolons...) when I run games. Yes I am a jerk. No, I don't care that you dislike my 'limited point of view'. The game should be fun for *every* player at the table, from GM to crap-arse Monk. My most recent game is a Cleric of Shelyn, a Paladin of Iomadae, an Alchemist, a Shadow Wizard and a Dwarf Fighter. Man, these guys will never have fun with such gimpy characters. :) )


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(From what OP said, the GM is an adversary, not a referee. Do you really think 'in game research' would have led to anything other than "Muahahaha!!! I won't tell, I am winning!!!)


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You did awesome. You were faced with a challenge and you overcame it. You did so in the framework of the rules. Nothing you did required 'creative' interpretations. Relax, enjoy your victory. If the GM is consistently adversarial look for a new table. The game is PvE with GM as Referee.

Bravo on gaining a stronger understanding of the game.

:)

Now, the GM. This game (and any RPG!) is not Win/Lose. TPKs do not make you a better GM. If they did every party would die when faced by the tribe of 5th level Barbarian Gobbos. The first level party. Forty 5th level Barbarian Goblins. Yeah.

ME v. THEM GMing is for newbs. You do not *win* unless the players at the table (you included) have a good time. Rather than being 'dark red and pointing fingers' you should applaud your player for digging and making the game bigger, better, richer. Your player did not cheat, he researched.

In regards to research, do you as a person think that you can order another person to *not* go and read something? It seems well past 1543 and I think the Inquisition is only alive in fiction and history. You cannot *ban* normal human interaction, and are foolish to think so.

Relax, enjoy the game.

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