Wow! Thanks a lot for your support. It is greatly appreciated!
Everyone at the DIGITAL DELVER level and above will receive the PDF of the adventure for free. DELUXE EXPLORERS get the print version, the poster and the signed versions of the books as well for no additional money.
The last day of our Throne of Night Kickstarter has arrived! Pledge now or forever pay full retail!
Fire Mountain Games, the critically acclaimed publisher of "Way of the Wicked" is raising money to publish their second adventure path and you can be a part of it!
If we can make it less than another $2200, then everyone will receive an exclusive 32-page adventure written by myself available nowhere else.
Pledge now and make it a reality as well as getting a substantial discount on the books themselves.
Together we will build this Throne of Night.
1) AoM is correct. Physical messengers are sent to the horn.
2) Dismissal, instead of actually banishing them, probably just rips them apart and still trapped at the Horn, they reform a month later just as if they had been killed. Having their true name amulets just means they'll do what you say instead of what they think is best for the defense of the Horn.
3) I would say the same effect that stops Plane Shift also stops them from using dispel magic in this way.
Also, don't be afraid of making the magic of the Horn a little capricious and hard to figure it out. After all, its the magic of a decade old holy curse interacting with the lingering aura of a place of unspeakable evil. The fact that the magic sometimes "fights with itself" should come as no surprise and makes the magic seem ... well, a little more magical.
Hope that helps,
Yes, indeed. The seventh book will be an optional series of sidequests, new art (will illustrate many NPCs who never got a picture), beautiful player handouts, background material and other bonus materials.
Everything you need to expand "Way of the Wicked" into an even greater campaign. This was funded by the "Throne of Night" kickstarter going on right now!
Glad you like the hex map.
Book One is almost finished now and the PDF will be released to kickstarter backers at the end of May when the kickstarter is over and the money has been received. Then it will go out to other venues shortly thereafter and be sent to the printer.
Ezren: During the rectification of the Vuldrini, the traveler came as a large and moving Torg! Then, during the third reconciliation of the last of the McKetrick supplicants, they chose a new form for him: that of a giant Slor! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!
Greetings! My name is Gary McBride and I wrote "Way of the Wicked". Glad to hear you've decided to run the campaign.
If you have any questions about the game, I'd be delighted to answer them as time permits.
I'd also urge to post brief descriptions of your sessions. I love to read records of actual play.
But regardless, thanks for choosing "Way of the Wicked" and I hope you and your friends have a great campaign.
Have fun being the bad guy.
This map is the first of several linked hex maps that will explore the Azathyr, a region in the underworld where our newest adventure path, "Throne of Night," will be set.
Drawn in full color by our artist Michael Clarke, this is very close to what will appear in Book One: Dark Frontier.
We are kickstarting this series of books right now. We're already funded and have cleared our first stretch goal.
I feel your pain and the restock will hit as soon as possible. Thanks for your patience and your kind words.
Rather than commit to a date that I cannot control, I'll merely say that the restock is coming soon. I also want to you that when it happens, I'll be sure to post about it here.
Endzeitgeist is quite correct. To expand a little, MinionQuest is three completely optional sidequests where instead of playing the bad guys ruthlessly conquering Talingarde you play their much put upon, unfairly treated underlings.
MinionQuest is intended to be used as three one-shots that over the course of the campaign allow for humorous interludes as a change of pace to the usually serious tone of "Way of the Wicked".
And yes, they've just been funded on Kickstarter and will come out sometime hopefully early next year.
MinionQuest I was run at PaizoCon last year. MinionQuest II will premier this year. MinionQuest III -- who knows?
Success in MinionQuest is mostly measured by not getting eaten by the PCs' pet ogre.
Regarding Bergill Mott and Captain Mott, they could be related. One side of the family went bad while the other went legit. Could be a nice angle to play up in certain campaigns.
But is this an intentional plot point? No.
Any idea when this will come off back order?
I'll put in another order at the end of the month. That will hopefully clear out all the back orders a few weeks later.
But if you want the books right now, they are available at DriveThruRPG and RPGNOW today.
Book Seven will consist of several parts...
Yes, it will have three one one-shot adventures called "MinionQuest" intended to serve as humorous interludes in the adventure path.
But it will also contain several full length side-quests and expansions to the main "Way of the Wicked" plotline.
It will also consist of a large section of high-quality player handouts and all new art.
In short, while completely optional, it is 100-pages designed to enhance your villainous campaign.
Having just finished the writing for this project, I have to say I've quickly become a huge fan of the Way of the Wicked AP and can't wait to run it. If I can somehow manage to swing Paizocon this year, I may run the first part of Knot of Thorns with the AP iconics.
Thanks for the kind words and I'm glad you're enjoying "Way of the Wicked".
If you do run "Knot" at PaizoCon, let me know and I'll provide some prize support.
I totally let that question slip through my fingers. Elves do not play a major role in Way of the Wicked, its true. There are only 650 elves in Ghastenhall, for example, a city of more than 80,000. And I believe no major NPC is an elf. I personally always envisioned Talingarde being a predominantly human and dwarven land.
A few civilized elves in Talingarde. Elves live in the Caer Bryr and the Savage North in small tribes. And elves doubtless live in the rest of the world in much more normal concentrations.
But Talingarde is a very lawful good sort of place and I largely visualize elves as being predominantly chaotic good. They don't find the dominion of the House of Darius very welcoming.
Really, its as simple as that.
Keolin Portara wrote:
@FireMountainGames: Are you planning a reprint anytime soon for Way of the Wicked? I see that it's listed as backorder at the moment. I prefer to run games from print copies- PDFs always seem too unwieldy at the game table.
First, thanks for your interest.
Yes, another restock is coming to Paizo.com. I've actually made two rather large deliveries of books here in the last month or so, but I can't seem to keep them in stock. This is a good problem to have, but I do apologize for the inconvenience.
But in the meantime, you can get everything at DrivethruRPG right now. These are the same books.
Keolin Portara wrote:
I really like adventure paths; I've played a few of the Paizo ones and I'm GMing Reign of Winter at the moment. I'd like to start looking at some third party products; any recommendations on what would be some of the best stuff to try first? I'm not familiar with any of the third-party companies.
Greetings! Since you are an enthusiast of adventure paths, I invite you to check out "Way of the Wicked", a third party adventure path all about being the bad guy by Fire Mountain Games.
We are also currently kickstarting an all-underground adventure path called Throne of Night where you can play either dwarves or drow.
Regardless, thanks for your interest!
Glad you're enjoying "Way of the Wicked" and thanks for recommending us!
I'm not sure I'd say relevant. On the scale of the big map, Balentyne and Aldencross are the same dot.
You know, when I do Book VII: Tales of Talingarde (hopefully because of the kickstarter), one of the things that going to be in that book perhaps is a one-page map of Balentyne and Aldencross relative to each other. I've been asked this question more than once and a map would clear it up.
I'll probably slip it in with a small gazetteer of Aldencross that would provide a few side quests.
Aha! Surprised you. The unnamed white dots are the other watchtowers of the Watch Wall of which only Balentyne, Hamarhall and Lorringsgate get names. The other nine are irrelevant to the plot and probably largely abandoned after the fall of Balentyne and Sakkarot's invasion.
Balentyne is the watch wall which was originally the name of the old dwarven bridge (Balin's span; tine between the dwarven word for span) which preceded the tower.
Aldencross (named for an old trading post at a crossroads founded by a frontier merchant named Zeth Alden) is the town that grew up to support the garrison at Balentyne.
If Belinda is victorious, we can hope that she learned a thing or two from her time in the wilderness. The House of Darius, though inarguably good and noble, could stand to gain a good measure of humility.
What Mark said is one hundred percent correct. We are eating a bit of international shipping costs per book to make it as economical as we can.
But, either way, we appreciate your support and I look forward to your reviews of "Throne of Night".