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Finnwappet Luggnagg's page

104 posts. Alias of John M Baker.

Full Name

Finnwappet "Finn" Balnibarbi Foonshizzle Luggnagg




Internal Alchemist 2







Special Abilities

See Below


Neutral Good




Common, Gnome, Sylvan, Draconic, Giant, Goblin

Strength 11
Dexterity 14
Constitution 17
Intelligence 16
Wisdom 14
Charisma 14

About Finnwappet Luggnagg

"You know, I was once like you. Right, this is when I'm supposed to describe how I was this horrible scum, utterly misunderstood, until I discovered the power of this thing I want to sell you, which will transform you into this god, all without the Test-of-the-Starstone hoohah. I'm not here to sell you anything. Life does get better. I just hope you find that out before you get sacrificed to a dark god like I almost was. But I'll sell you something if you've got coin you want to turn into self-fulfillment, I'm not too proud."

Height 3'6", Weight: 41 lbs.

Finn's mode of dress somehow straddles the space between an ascetic monk's, and a street performer's. He often wears a colorful toga or robe over a cleverly designed harness containing his various elixirs and reagents. He uses a variety of different headgear for his long, unruly blue hair depending on his mood--perhaps a turban one day, held in a ponytail by a lobster's carapace the next. He usually keeps a serene look on his face, his orange eyes always smiling.

Finn maintains that sense of self control seen in monks, but with none of the seriousness. Never afraid to try something new, he laughs often and invites others to join in. He is, however, quite serious about his fitness, and will regularly be seen exercising and stretching if there is any chance he may become bored. All put together, he sees that he has been spared a fate worse than death, and wishes to celebrate that fact with everyone whenever possible. He is very sensitive to oppression, gloom, and harm, wishing to minimize suffering whenever possible. However, his experience with the Vanderborens has driven him to act with gusto, and not be afraid to fight against tyranny and destruction.

Finn had been much more of a free, if undisciplined, soul in recent past. Tending to get drunk an in all sorts of trouble, he had descended into the underworld, and would have been a sacrifice to a secretive cult of Zon-Kuthon, if not for a daring rescue by Verik and Larissa Vanderboren. He thanked them, and saw this as an opportunity to turn his life around. He took his knowledge of alchemy and combined it with a newfound verve on what he calls "The Enhanced Life". He had hoped to show the adventuresome couple what he had accomplished with turning himself around, when he heard that tragedy struck.

Combat Stats:

Init +3 (+2 Dex, +1 trait)
Fort +6 (+3 base, +3 Con)
Ref +5 (+3 base, +2 Dex)
Will +2 (+0 base, +2 Wis)
Save Bonuses: +2 vs. fear and despair, +2 vs. poison

HP 21 (15 +6 Con)
AC 16/ff 14/touch 13 (+1 size, +2 Dex, +3 armor)
BAB +1
CMB 0 (+1 BAB, +0 Str, -1 size)
CMD 12 (10 -1 size, +2 Dex, +1 BAB)
Move 20'

Bomb +4 (2d6+3) Splash Weapon, 20' range increment
Spear +2/+4 (1d6, 20/x3) brace, thrown range 20'
Dagger +2/+4 (1d3, 19-20/x2) thrown range 10'
Light Crossbow +4 (1d6, 19-20/x2) range 80'

Gnome Racial Features:

Small Size
Speed 20'
Low-Light Vision
Pyromaniac: Alchemist fire bombs are at +1 level
Cast 1/day: Dancing Lights, Flare (DC 12), Prestidigitation, Produce Flame
Eternal Hope: +2 save vs. fear and despair, can reroll a 1 on a d20 1/day
Keen Senses: +2 Perception
Obsessive: +2 Craft(Alchemy)
Weapon Familiarity: gnome weapons are martial

Internal Alchemist Class Features:

Favored Class: Add 1 bomb/day.
Bombs: Throw Splash Weapon doing 2d6+3 damage (5 splash, Ref DC 14 for half), 6/day, 20ft range increment.
Breath Mastery: Can hold breath for 17 minutes without preparation, or 17 hours with preparation. Can survive without food or water for twice as long without penalties. Can enter suspended animation as a move action.
Mutagen: Prepare a mutagen for +2 natural armor, +4 to a physical score and -2 to a mental score, for 10 minutes.
Alchemy: +1 Craft(Alchemy), can identify potions with Craft(Alchemy), prepare 2 1st level extracts per day.
Poison Resistance +2
Poison Use
Explosive Bomb (10' splash radius, direct hit causes catching fire of 1d6/round until extinguished)


Brew Potion (Free)
Point-Blank Shot (1st level)


Appraise: +7 (1 rank, +3 class, +3 Int)
Craft(Alchemy): +10 (2 rank, +3 class, +3 Int, +2 racial) (+2 alchemy for creating)
Escape Artist: +3 (+2 Dex, +1 trait)
Heal: +7 (2 rank, +3 class, +2 Wis)
Knowledge(Nature) +7 (1 rank, +3 class, +3 Int)
Perception: +9 (2 rank, +3 class, +2 Wis, +2 racial)
Sleight of Hand: +6 (1 rank, +3 class, +2 Dex)
Spellcraft: +7 (1 rank, +3 class, +3 Int)
Stealth: +6 (+2 Dex, +4 Size)
Survival: +7 (2 rank, +3 class, +2 Wis)
Swim: +2 (2 rank)


Rapscallion (Gnome): +1 Escape Artist and +1 Initiative
Inspired by Greatness: +1 Caster Level for Reduce Person


Studded Leather Armor 25 gp, 10 lbs
2 Spears 4 gp, 6 lbs
2 Daggers 4 gp, 1 lb
Light Crossbow 35 gp, 2 lbs
20 bolts 2 gp, 1 lb
Pocketed Scarf 8 gp, 0.25 lb
Monk's Outfit - gp, 1 lb
Flint & Steel 1 gp, - lb
Alchemist's Kit 25 gp, 5 lbs
Belt Pouch 1 gp, 0.25 lb
Potion of Comprehend Languages

17 pp, 5 gp

Total Encumbrance: 26.5

Light: 0-28.5, Medium: 29-57, Heavy: 58-86


First Level: Bomber's Eye, Comprehend Languages, Disguise Self, Expeditious Retreat, Reduce Person, Shield

Prepared Extracts and Mutagens:

First Level: Reduce Person, Expeditious Retreat, (one slot open)
Mutagen: Strength +4

Gnome Racial Spell-Like Abilities: Dancing Lights, Flare (DC 12), Prestidigitation, Produce Flame

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