Krun Thuul

Finneas Glenn's page

2,043 posts. Alias of Balodek.


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|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas stands, watching the wounds heal before him.

"It seems so long ago. I had just helped build a gate."

Anybody here?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Thank you Chris for running this through to completion. You've done a great job of bringing Cauldron to life, and like you I don't remember many of the fights but the in character moments have always been great.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas' sword is heavy in his arms and his wounds threaten to drag him down as the fervor leaves his eyes.

"Is it done? Did we kill him?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 13

Status:

HP = 1/150
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Fort DC 28: 1d20 + 19 ⇒ (18) + 19 = 37

Finneas stands.

90 damage and no Implosion.

Using BoF for extra Attack since the AC isn't doing anything for me. BoF was cast in round 6 with CL 8 so it's done at the end of 14, FYI.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 3d6 + 23 ⇒ (2, 5, 4) + 23 = 34
Evil: 2d6 ⇒ (6, 3) = 9
Evil Outsider: 2d6 ⇒ (6, 4) = 10
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 3d6 + 23 ⇒ (6, 2, 1) + 23 = 32
Evil: 2d6 ⇒ (4, 1) = 5
Evil Outsider: 2d6 ⇒ (2, 6) = 8
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 23 ⇒ (4, 5, 6) + 23 = 38
Evil: 2d6 ⇒ (3, 6) = 9
Evil Outsider: 2d6 ⇒ (4, 6) = 10
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 3d6 + 23 ⇒ (5, 6, 2) + 23 = 36
Evil: 2d6 ⇒ (5, 6) = 11
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 Hit/Damage against Evil Outsiders.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 12

Status:

HP = 63/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Fort DC 28!: 1d20 + 19 ⇒ (13) + 19 = 32

Finneas takes the damage and hits back.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 3d6 + 23 ⇒ (5, 5, 4) + 23 = 37
Evil: 2d6 ⇒ (4, 3) = 7
Evil Outsider: 2d6 ⇒ (5, 6) = 11
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 3d6 + 23 ⇒ (6, 3, 4) + 23 = 36
Evil: 2d6 ⇒ (3, 5) = 8
Evil Outsider: 2d6 ⇒ (4, 5) = 9
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 3d6 + 23 ⇒ (5, 5, 4) + 23 = 37
Evil: 2d6 ⇒ (3, 4) = 7
Evil Outsider: 2d6 ⇒ (2, 1) = 3
+2 Hit/Damage against Evil Outsiders.

Attack #1 Crit Confirm: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 3d6 + 23 ⇒ (2, 3, 2) + 23 = 30


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 11

Status:

HP = 150/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Finneas moves in and attacks.

BoF for AC. CL8, renewed in 6 so 3 rounds left.

Attack: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 3d6 + 23 ⇒ (5, 2, 3) + 23 = 33
Evil: 2d6 ⇒ (4, 5) = 9
Evil Outsider: 2d6 ⇒ (4, 4) = 8
+2 Hit/Damage against Evil Outsiders.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 10 Init 21

Status:

HP = 150/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Golem Up:

Magic Cold Iron Holy Evil Outsider Bane #1: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 2d6 + 21 ⇒ (3, 3) + 21 = 27
Evil: 2d6 ⇒ (1, 5) = 6
Evil Outsider: 2d6 ⇒ (6, 6) = 12
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane BoF: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d6 + 21 ⇒ (4, 3) + 21 = 28
Evil: 2d6 ⇒ (6, 4) = 10
Evil Outsider: 2d6 ⇒ (4, 4) = 8
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane #2: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d6 + 21 ⇒ (2, 1) + 21 = 24
Evil: 2d6 ⇒ (4, 6) = 10
Evil Outsider: 2d6 ⇒ (2, 6) = 8
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane #3: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 21 ⇒ (2, 1) + 21 = 24
Evil: 2d6 ⇒ (1, 6) = 7
Evil Outsider: 2d6 ⇒ (1, 1) = 2
+2 Hit/Dam if Evil Outsider

BoF Crit Confirm: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
+2 Hit/Dam if Evil Outsider

#2 Confirm: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 21 ⇒ (4, 4) + 21 = 29
+2 Hit/Dam if Evil Outsider

Golem Down

Drink Extract of Enlarge Person.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas' action depends on the golem being up or down.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 9

Status:

HP = 8/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Finneas sighs as he is once again pummeled, quickly attempting to pass beyond his enemies attacks.

Defensive casting Grace as a Swift action. Defensive DC 19: 1d20 + 15 ⇒ (13) + 15 = 28. Succeed, movement does no provoke for one turn. Moving to 10' past the golem on the opposite side as Adimarchus and using BoF for AC.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 7

Status:

HP = 150/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Finneas moves to attack the golem and end it's threat.

5' to flank A with Glimmil and full attack golem. Using BoF for extra attack.

Magic Cold Iron Holy Outsider Bane #1: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
Evil: 2d6 ⇒ (1, 6) = 7
Evil Outsider: 2d6 ⇒ (4, 6) = 10
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #2: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 2d6 + 21 ⇒ (6, 6) + 21 = 33
Evil: 2d6 ⇒ (1, 2) = 3
Evil Outsider: 2d6 ⇒ (3, 4) = 7
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #3: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 21 ⇒ (2, 4) + 21 = 27
Evil: 2d6 ⇒ (2, 3) = 5
Evil Outsider: 2d6 ⇒ (3, 3) = 6
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #4: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 21 ⇒ (4, 2) + 21 = 27
Evil: 2d6 ⇒ (2, 4) = 6
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 Hit/Damage if Evil Outsider.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 7

Status:

HP = 8/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Fort DC 28: 1d20 + 19 ⇒ (16) + 19 = 35

Finneas shrugs off the Implosion and continues breathing. Barely.

He attempts to defensively cast once again.

Concentration DC 21: 1d20 + 15 ⇒ (8) + 15 = 23
CSW: 3d8 + 8 ⇒ (3, 6, 4) + 8 = 21

"Any...time..."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 6

Status:

HP = 57/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Finneas steps back from the golem once more and renews the vigor of Kord.

5' back, Defensive cast of BoF.
Concentration DC 23: 1d20 + 15 ⇒ (16) + 15 = 31

"Continue the assault my friends, we have them now!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 5

Status:

HP = 65/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune

Finneas steps back from the golem and attempts to heal himself.

5' back.
Defensive DC 21: 1d20 + 15 ⇒ (14) + 15 = 29
CSW: 3d8 + 8 ⇒ (4, 6, 8) + 8 = 26


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Status:

HP = 93/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune

Finneas does his level best to down the Golem.

Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 21 ⇒ (18) + 21 = 39
Fog Cloud High Good: 1d100 ⇒ 63
Damage: 2d6 + 21 ⇒ (4, 3) + 21 = 28
Evil: 2d6 ⇒ (4, 5) = 9
Evil Outsider: 2d6 ⇒ (1, 5) = 6
+2 to Hit/Damage if Evil Outsider.

Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 16 ⇒ (20) + 16 = 36
Fog Cloud High Good: 1d100 ⇒ 88
Damage: 2d6 + 21 ⇒ (6, 3) + 21 = 30
Evil: 2d6 ⇒ (3, 1) = 4
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 to Hit/Damage if Evil Outsider.

Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (20) + 11 = 31
Fog Cloud High Good: 1d100 ⇒ 19
Damage: 2d6 + 21 ⇒ (3, 6) + 21 = 30
Evil: 2d6 ⇒ (3, 4) = 7
Evil Outsider: 2d6 ⇒ (3, 6) = 9
+2 to Hit/Damage if Evil Outsider.

Attack 1 Crit Confirm: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 2d6 + 21 ⇒ (6, 5) + 21 = 32
+2 Hit/Damage if Evil Outsider

Attack 2 Crit Confirm: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 21 ⇒ (3, 3) + 21 = 27
+2 Hit/Damage if Evil Outsider


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Fort: 1d20 + 19 ⇒ (15) + 19 = 34

Question. I forgot to take my wand charges after the last fight. Ruling on my HP? I either started this fight at 72 or 150, so I'm either at -17 or 61.

Finneas stands.

GM:

Finneas nods to Kord, allowing all of his borrowed power to flow back into the God.

Finneas doesn't.

GM:

Can I use my remaining Hero Points to live long enough to return all of Kord's power?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2 Init 21

Status:

HP = 72/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune

Finneas shrugs at Kord.

"At least we made it."

With that he swoops over to the golem.

"Don't worry Atol."

Cold Iron Magic Evil Outsider Bane Holy: 1d20 + 21 ⇒ (13) + 21 = 341d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 21 ⇒ (6, 1) + 21 = 28
Evil: 2d6 ⇒ (2, 4) = 6
Evil Outsider: 2d6 ⇒ (5, 4) = 9
+2 to hit and damage against Evil Outsiders


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 21

Status:

HP = 72/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune

Finneas grabs Kord.

"Remember who you are!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas moves up and grabs the bars to the cage, attempting to rip them apart.

"The chosen of Kord needs no keys!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas has heard enough.

"Kord! Break your bars! Dyrant, get me to that cage!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"No deal."

Finneas says a quick prayer to himself.

Casting Blessing of Fervor.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas growls at the skeleton.

"We are not leaving without Kord."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas steps forwards toward the cage, grip tightening on his sword.

"I told you he would not break."

"Release Kord, demon."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Lies from a demon, not to be trusted. Kord will not break."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas frowns as the annis dies without divulging the location of Kord.

"She's seen him, so we're in the right place. Let's keep going."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Status:

HP = 72/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Enlarge Person

Finneas assaults the hag if she still stands.

Greatsword: 1d20 + 26 ⇒ (8) + 26 = 34 +2 Evil Outsider
Damage: 3d6 + 22 ⇒ (5, 2, 3) + 22 = 32 +2 Evil Outsider
Evil: 2d6 ⇒ (2, 2) = 4
Evil Outsider: 2d6 ⇒ (5, 3) = 8

Greatsword: 1d20 + 21 ⇒ (15) + 21 = 36 +2 Evil Outsider
Damage: 3d6 + 22 ⇒ (2, 5, 1) + 22 = 30 +2 Evil Outsider
Evil: 2d6 ⇒ (5, 6) = 11
Evil Outsider: 2d6 ⇒ (5, 3) = 8

Greatsword: 1d20 + 16 ⇒ (20) + 16 = 36 +2 Evil Outsider
Damage: 3d6 + 22 ⇒ (2, 6, 4) + 22 = 34 +2 Evil Outsider
Evil: 2d6 ⇒ (6, 4) = 10
Evil Outsider: 2d6 ⇒ (3, 1) = 4

Crit Confirm: 1d20 + 16 ⇒ (11) + 16 = 27 +2 Evil Outsider
Damage: 3d6 + 22 ⇒ (4, 1, 2) + 22 = 29 +2 Evil Outsider


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2

Status:

HP = 108/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Enlarge Person

Finneas uses his blessings from Atol to attempt a beat down of the golem.

Attacking 1, unless it's down then moving and striking 2 once.

Greatsword: 1d20 + 26 ⇒ (15) + 26 = 41
Damage: 3d6 + 22 ⇒ (1, 1, 2) + 22 = 26

Greatsword: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 3d6 + 22 ⇒ (2, 4, 2) + 22 = 30

Greatsword: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 3d6 + 22 ⇒ (6, 3, 4) + 22 = 35


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1

Status:

HP = 142/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Enlarge Person

Finneas quaffs the potions of enlargement from the Doctor, shuddering at the taste.

"Tell me where Kord is!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I'll need to get my updated sheet into my iPad, I'm traveling to Florida to work next week so I'll need my magical statter upper.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas gives the Annis a hard look.

"Where is Kord?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finnneas nods with the Sconemaster's words.

"We're here for Kord and to end the threat of this plane, we can worry about random prisoners after."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas moves quickly to each prisoner, searching any of them for a sign that they are Kord.

"Kord? Kord? Kord!"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas shakes his head at the giant floating organs.

"One room down. No Kord here."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

That's a heck of a thread length.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2 Init 20

Status:

HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin

Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d6 + 20 ⇒ (6, 4) + 20 = 30

Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 20 ⇒ (1, 4) + 20 = 25

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 20 ⇒ (4, 3) + 20 = 27

Finneas swings again, missing the extra bite his sword takes from evil creatures.

Attack 1 Crit Confirm?: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 2d6 + 20 ⇒ (1, 6) + 20 = 27


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 20

Status:

HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin

Finneas steps up and hits the golem Toffitt attacked.

Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 20 ⇒ (6, 3) + 20 = 29

Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d6 + 20 ⇒ (3, 6) + 20 = 29

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 20 ⇒ (6, 2) + 20 = 28


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas steps towards the stairs, but hesitates.

"These cowards have attacked us from behind at every opportunity, we'll do Kord no good if we die. Let's clear these surrounding rooms, but quickly."

With that he heads to the nearest door and opens it.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Fort DC 29: 1d20 + 13 ⇒ (16) + 13 = 29

Finneas resists the stench of the now dead creature, but before he can act Glimmil has skewered it.

"Well done Glim."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas shrugs and waits.

"Think he knows where Kord is? If he does I'm going in there to beat it out of him."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas cleans the tar from his blade and looks around in disgust.

"Well. Let's hope they strongest guards were at the entrance."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 4 Init 27

Status:

HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, Bull's Strength

NOOOOOO Forum ate my post. My beautiful crit.

Magic Cold Iron Holy @D5: 1d20 + 31 ⇒ (17) + 31 = 48
Damage: 2d6 + 26 ⇒ (6, 1) + 26 = 33
Evil: 2d6 ⇒ (5, 1) = 6
Evil Outsider: 2d6 ⇒ (5, 6) = 11
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (3) + 15 = 18

Magic Cold Iron Holy @D5: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 2d6 + 26 ⇒ (6, 3) + 26 = 35
Evil: 2d6 ⇒ (4, 6) = 10
Evil Outsider: 2d6 ⇒ (4, 1) = 5
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (9) + 15 = 24

Magic Cold Iron Holy @D5: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 2d6 + 26 ⇒ (6, 1) + 26 = 33
Evil: 2d6 ⇒ (5, 1) = 6
Evil Outsider: 2d6 ⇒ (1, 3) = 4
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (6) + 15 = 21

Oh it kept the rolls. Nice.

Crit Confirm Attack #1: 1d20 + 31 ⇒ (15) + 31 = 46
Damage: 2d6 + 26 ⇒ (1, 5) + 26 = 32
+2 Hit and Damage vs. Evil Outsiders


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 3 Init 27

Status:

HP = 150/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, Bull's Strength

Finneas, seeing the tarry buggers ignoring him, attacks.

Magic Cold Iron Holy @D2: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 2d6 + 26 ⇒ (6, 6) + 26 = 38
Evil: 2d6 ⇒ (6, 6) = 12
Evil Outsider: 2d6 ⇒ (3, 2) = 5
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (1) + 15 = 16

Crit Confirm: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 2d6 + 26 ⇒ (5, 4) + 26 = 35
+2 to Hit and Damage vs. Evil Outsider

If that kills D2, I will take the newly freed sword (damn 1s) and swing at D5.

Magic Cold Iron Holy @D5: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d6 + 26 ⇒ (2, 5) + 26 = 33
Evil: 2d6 ⇒ (2, 3) = 5
Evil Outsider: 2d6 ⇒ (5, 5) = 10
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (16) + 15 = 31

Third attack on D5 or stop attack and hold my ground.

Magic Cold Iron Holy @D2: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d6 + 26 ⇒ (1, 4) + 26 = 31
Evil: 2d6 ⇒ (5, 1) = 6
Evil Outsider: 2d6 ⇒ (4, 6) = 10
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (1) + 15 = 16


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2

Status:

HP = 150/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin

Finneas moves next to Glim.

"Let's keep them in place."

Using BoF for +2 to AC and taking Full Defense. AC now 38.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 27

Status:

HP = 150/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 3/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin

Finneas, the Chaotic Good(Evil) follower of a Chaotic god, ignores the hammers.

Knowing Toffitt is invisible, but not knowing where he is, Finneas moves up to the balcony, bumping into the Doctor.

"Oh, sorry."

Seeing that his path is impeded, even if he doesn't know what that means, he casts a spell.

Move to AD17. Cast Blessing of Fervor.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas would be flying next to Atol, guarding the cleric from death, dismemberment, and Dyrant's crumbs.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas keeps his position to the rear.

"Would they bother? Let's just break it down."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas stares at the landscape, sword gripped firmly in his hand. His eye smokes fitfully, happier to be here than the head it's embedded in.

"I think so Atol. We should avoid those creatures, no sense weakening ourselves."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas nods.

"They do stick around Atol. Now, let's go save Kord."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"I would wish to leave right away. But it's best we be prepared. Whatever spare money I have you may take to purchase the necessary tuning fork and funds. I don't even know what I would need. What do we know of Carceri?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas gazes impassively on the beholder as it crashes to the ground, gripping his bow.

[i]Guess I should have used that earlier.[/ooc]

He does nothing to aid the injured. They will recover on their own, or not.

"Did we leave enough of this beast to come back the last time? I don't remember any more. Who would bring it back, and why I wonder?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Status:

HP = 150+13/150
AC/T/FF = 26/13/25 (28/12/28 Currently)
Weapon Equipped = Masterwork Composite Longbow
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield, Fly +7, Barkskin +5
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 3/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 6/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level

Finneas using the Blessing of Fervor to fire four arrows at the beholder.

Bow #1: 1d20 + 20 - 4 ⇒ (18) + 20 - 4 = 34
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Bow #2: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Bow #3: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bow #4: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Bow #2 Confirm: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 2d8 + 6 ⇒ (7, 6) + 6 = 19

He frowns as the arrows go every which way and thanks Himself that no innocent bystanders remain alive to catch one.

Male: Maybe this isn't your bag.
Female: The gnome makes it look easy.
Male: Well he doesn't have to draw back as far.
Female: I'm sure that's it. Keep firing!