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Finn Killshrike's page

590 posts. Alias of hogarth.

Full Name

Finn Killshrike


Half-elf (abyssal bloodline)


Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4








The Silver Flame


the Isle of Dread


Common, Elven, Abyssal



Strength 26
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 16
Charisma 12

About Finn Killshrike

Hit Points: 93 [8 + 4 + 7 + 5 + 7 + 10 + 11 + 12 + 11 + 9*2 con]
AC 20/24 [+2 dex, +3 wis, +1 monk, +2 natural, +2 deflection, possibly +4 armor], Touch 17, Flat 17/21
Initiative: +2
BAB/CMB: +6/+15 [+6/+7 bab, +8 str]
CMD: 32 [+6 bab, +1 monk, +8 str, +2 dex, +3 wis, +2 deflection]
Speed: 40 ft
Saves: Fort +9, Ref +8, Will +12 (+4 vs enchantment effects, +2 vs poison)

Weapons (possible +2 from Reckless Offense, possible -2 from Power Attack, possible free demoralize attempt from Enforcer)

+1 merciful longspear with Reckless Offense and Power Attack (1d8+19+1d6 or 1d8+13+1d6, x3), +16 or +15/+15/+10 [+6/+7 bab, +8 str, +2 RA, -2 PA, +1 enh, +1 feat]

unarmed strike (1d8+8, x2), +14 or +13/+13/+8 [+6/+7 bab, +8 str]

+1 merciful longspear (1d8+13+1d6 or 1d8+9+1d6, x3), +16 or +15/+15/+10 [+6/+7 bab, +8 str, +1 enh, +1 feat]

claw/claw/bite (1d4+8/1d4+8/1d6+12, x2), +14 [+6 bab, +8 str]


Stealthy [bonus]
Skill Focus (Perception) [racial]
Improved Unarmed Strike [monk 1]
Perfect Strike [weapon adept 1]
Combat Reflexes [monk 1]
Eschew Components [sorcerer 1]
Heroic Spirit [1st]
Serpent Strike [monk 2]
Weapon Focus (longspear) [weapon adept 2]
Reckless Offense [3rd]
Action Surge [5th]
Power Attack [dragon disciple 2]
Enforcer [7th]
Intimidating Prowess [9th]

Racial and Class Abilities:

Favored class (monk & sorcerer)
Low-light vision
Flurry of blows
Wis bonus to AC
Summoned creatures get DR 2/good
Claws+bite usable 4 rounds/day
Ki points (5/day)
Perfect strike (5/day)
Slow fall 20'
Blood of demons (abyssal disciple stacks with sorcerer levels for bloodline abilities)
Electricity resistance 5
+2 inherent bonus to Str


Level 0 (at will, DC 11): Read Magic, Daze, Dancing Lights, Detect Magic, Mending, Prestidigitation
Level 1 (7/day, DC 12): Mage Armor, Enlarge Person, Cause Fear*, Shield
Level 2 (3/day, DC 13): See Invisibility, Bull's Strength*

Action Points: 12 (out of 12)

Skills [16 monk + 4 sorcerer + 12 disciple]

Acrobatics +11/+15 [6 ranks, +3 class, +2 dex] (+4 to jumps)
Intimidate +21 [9 ranks, +3 class, +1 cha, +8 str]
Knowledge (The Planes) +7 [5 ranks, +3 class, -1 int]
Linguistics (Abyssal) +0 [1 rank, -1 int]
Perception +25 [9 ranks, +3 class, +3 wis, +3 feat, +2 racial, +5 competence]
Stealth +8 [1 rank, +3 class, +2 dex, +2 feat]
Escape Artist +8 [1 rank, +3 class, +2 dex, +2 feat]


+1 merciful longspear with wand chamber ("Vanderboren's Justice"), cold iron kama, sai, quarterstaff, 3 javelins, 3 torches, 1 sunrod, flint & tinder, 5 scrolls of shield CL 1, Cannith repeating crossbow, belt of giant strength +2, eyes of the eagle, cloak of resistance +1, wand of mirror image (see "Accounting"), headband of wisdom +2, ring of protection +2, sandals of levitation, potion of CMW, ring of invisibility

(mundane longspear at home)

GP: 1739 gp

--> +100 gp from Lavinia
--> -12 gp for poor upkeep for 1 month
--> +278 from Parrot Island
--> -305 for mwk longspear
--> -25 for scroll of shield CL 1
--> +2778 from TINH
--> -2000 for magic longspear
--> -137.5 for 3 scrolls of Shield + scribing costs
--> +160 for selling magic collar
--> -100 for adding wand chamber to spear
--> -25 for 2 more scrolls of Shield
--> +9272.5 gp(=9'256 gp 157 sp and 180 cp)
--> +1000 gp (reward)
--> +1200 gp (salary)
--> -500 gp (cloak)
--> -1250 gp (eyes of the eagle)
--> -4500 gp (wand of mirror image)
--> -6000 gp (add enhancement to longspear)
--> -18 gp (upkeep)
--> +2555 gp (from sale of hobgoblin galley)
--> +800 gp (from sale of ring of mind shielding)
--> +143 gp (from sale of robe of bones)
--> +450 gp (from sale of various stuff from HTBM)
--> -2250 gp (loaned to Daurros for purchasing spells)

wand of mirror image: 34 charges
--> 1 spent vs. tiger ambush
--> 2 spent vs. slave ships
--> 1 spent vs. vampire, et al
--> 2 spent vs. seaweed monsters
--> 1 spent vs. t-rex
--> 1 spent vs. giant chicken
--> 2 spent vs. gargoyles
--> 4 spent vs. bar-lguras
--> 1 spent vs. cat temple


Finn was born in the horrid Demon Wastes in a nameless hamlet -- just a collection of squalid huts -- in a remote region largely avoided by the Carrion Tribes. Finn's parents and the other residents were no mere barbarians, however; they claimed to be a fragment of House Lyrandar who were exiled centuries ago for their quaint religious practices. The truth of this story is borne out by the rare dragonmark (aberrant, more often than not), although the bloodline has been tainted by less savoury influences in the intervening years.

Finn has always felt revulsion for the village and its practices and was endlessly abused and mocked for his "prudishness" and personal code of honour. But there was a spark of respect from the others as well; Finn's innate talent at magic was apparent from even a young age, and this was considered a mark of favour. But as he approached manhood, his position became more and more precarious as an outsider in the community. Finally, a night came when the village headman and his two most ruthless henchmen approached with drawn knives while they thought he slept. His keen ears gave him the minute's head start he needed, and he lit out that very night with only the clothes on his back.

Skulking from place to place, hiding like a rat, he evaded the villagers, the Carrion Tribes, and the Ghaash'kala clansmen who hunted him until he crossed the Icehorn mountains. From there he made his way to a shifter village where an elderly monk named Osric took him in. It was the old razorclaw who taught him to meditate to quiet the dark urges in his mind and trained him in hand-to-hand fighting. Osric is a master of the Delirious Tiger style of fighting which involves wild, unpredictable motions, eye-gouges, biting and scratching, knees to the groin and similar techniques.

Finn still felt too close to his awful past, so once he felt sufficiently recovered he left to find his fortune far from the Wastes. Slowly he made his way from the Eldeen Reaches all the way clear across the continent to Q'barra and beyond to Sasserine, earning money as a mercenary and adventurer in postwar Khorvaire, trying to conceal the vile secret of the tainted blood that flows through his veins.

While in Sasserine, Finn joined the band of adventurers known as the Millenium Falcons, under the employ of Lavinia Vanderboren. After protecting Lady Vanderboren from the machinations of her despicable brother Vanthus, the Falcons accompanied her on a sailing voyage to the legendary Isle of Dread to provide relief for the colony of Farshore (originally established by her parents). While en route, Finn was struck with a mysterious sickness which turned out to be latent demonic traits coming to the fore. The journey was also plagued by vampires, shapeshifting assassins and seaweed monsters. They also made a brief stop on the island of Tamoachan, where they were attacked by basilisks and met the island's "honoured elder" -- a living dead elven priest from ancient times. The only bright side of the trip was provided by Amella, the first mate of the Sea Wyvern; she was able to look past his monstrous exterior and see the heart of the man inside.

Finn's journey across the sea ended when the Sea Wyvern crashed on the shores of the Isle of Dread. The Millenium Falcons and the surviving crew began fighting their way across the dangerous interior of the island, past dinosaurs, gargoyles, and demonic apes in a mysterious fog-shrouded temple. After weeks of perilous trekking, they finally made their way to the native village of Tanaroa (who revere similar "honoured elders" to the one they met in Tamoachan) and from there to Farshore.

When they arrived, Farshore was under attack by two shiploads of ocean raiders, but the reavers were easily defeated.

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