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Do I have it right that Alchemical Ordnance ONLY counts as bombs for discoveries, but not for spells, traits, alternate favored class bonuses etc.? I at least haven't found anything in its decription that would suggest otherwise, though it seems that most threads about the class that I found online assume they count as bombs for everything (as things like tiefling AFCB or the focused burn trait are often suggested/part of example builds).


It does something, it makes the hooves of horses into secondary weapons.
The bonus bite attack a Heavy Horse gets might also do that, but just a template that makes some quality redundant does not automatically remove said quality.

And a sentence with "Unless" simply does not give any information about the case excluded (besides maybe that it is different).
And even then, since "secondary, unless only weapon" is different from "secondary", we can not assume it means "primary".
Which makes it default to the normal rules, which say secondary unless only primary weapon.

Otherwise it would also not make any sense that Animal Companions specifically get it as a secondary weapon.


RAW:
Heavy Horses (as normal creatures) have the Docile SQ because they are horses with a special version of the Advanced Simple Template added, which also gives them a Bite. Effectively, they inherit Docile from the normal horse, even though it doesn't do anything for them.
Note that Animal Companion Horses either way DO NOT have the docile quality. They thus do have Hooves as Secondary Attacks, as is also noted in the PRD.
Pony Animal companions on the other hand have the hooves as primary even without Combat Training.

RAI:
Since animal companions do not seem to have the docile quality, its mostly moot either way. I thus would go with RAW for the monsters and rule secondary. Otherwise a Heavy Horse would become an absolute beast for a CR2 animal with 3 attacks at full attack bonus.

Quote:


"Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks"

translates into

"If specifically trained for combat (see the Handle Animal skill, a horse's hooves are not treated as secondary attacks".

Actually, mathematicaly speaking:

"Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks"

only translates to

"If not specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks"

which is not equivalent to

"If specifically trained for combat (see the Handle Animal skill, a horse's hooves are not treated as secondary attacks".


Yeah, just had noticed the languages myself.
And yes, it's Pally, since they usually have CL = Level - 3, so even without Multiclassing that trait is quite nice for them.


Ups, seems I hadn't saved it since a very early stage. Should be fixed now.


Here's the character, I went with Paladin since we seem to have a dedicated divine caster by now (Alias will follow soon).

I would like to see some backstory, what are the little things leading your character to this point:

Spoiler:

After an quite unagitated youth Desnold at some point decided he was bored enough to leave his parental farm and become a mercenary, more exactly a cavern guard. As such he lived for the last few years, proofing his worth with sword and, especially, bow on more than one occasion.
Then only a few month back the cavern he was guarding got into an ambush by a bigger group of gnolls while crossing the outskirts of the Osirion dessert.
All resistance was swiftly crushed before the gnolls started to kill every survivor while Desnold, mortally wounded and bleeding out could only watch. Just as one of the ugly canines wanted to finish him off, too, they were interrupted. A single knight had come upon the field of carnage, valiantly challenging the gnolls to leave them be.
The last thing Desnold saw was this single armed and armored women charging headlong towards more than 20 vicious man-hyenas.
When he regained consciousness he was in a Sarenrae church in a small village nearby. The priest told him that a few days ago an woman brought him in, magically brought back from death's door but impossible to be woken. She had told him that Desnold was the only survivor of a caravan raid and asked him to care for him until he wakes, while she herself had to leave to continue her journey to the worldwound, for she was a paladin of Iomedae and had to to her duty.
Desnold, still in shock, was stirred by all this and, after only short consideration, decided to follow in his saviors footsteps and dedicate his life to Iomedae, thus giving his life meaning and hoping to at least partly repay the debt that never can be repaid.

If your character could have one wish, what would it be?

To meet his savior and thank her.

What does your character believe his strongest strength to be?
Right now? His new-found faith.

His (or her) greatest weakness.
Fickle Winds on a non-evil target. :)>
In earnest: His new-found faith. He is still somewhat insecure in his role as a holy crusader and always in danger to have his first crisis of faith, be it because he has to do something he thinks wrong or because he is lead to doubt.
(Note: I don't plan to play him as Lawful Stupid, in the end the working as a group in my eyes takes precedence over "but that's what my character would do!!!!111")

How does your character see himself in the wider world?
A fool who, while not hurting anyone, wasted most his young life searching for personal gain instead of doing something meaningful and right and who now finally sees his fault.


Dotting.

Thinking about archer paladin right now (or maybe try archer cleric/oracle? I've to think about it)


Well, I would be ready to roll along (and also DM of course). I'm somewhat skeptical that'll work out for long, but if one doesn't try, one'll never know.


Hmm, as low as the chances for a last minute comeback are, I would at least wait until the end of this day before pronouncing this dead.


Dotting for interest as an Wizard, probably Teleportation subschool.
Right now actually thinking about following the Royal Guard as last son of a fallen noble house. Stripped of his nobility, joining them just seemed as the best idea, afterall the war lost them almost as much as him.


Maybe that's why he grew silent?^^
Or is away/busy until tomorrow and that's the reason why he choose such a long recruitment period (at least I found it long).
I just hope he hasn't vanished for good, recently I had far to many cases of DM's doing that towards the end of/ shortly after the end of recruitment...

Oh, and everyone seems to forget witches for healing. While they don't normaly exist in Faerun (courtesy of it being 3.5), they seem to be in existance here.


Ups, yeah forgott to write it to the actuall class levels, though the Myth weaver sheet is called Kensai Magus.
And yes, both the CMD and Flatfootet are not correct as canny defense doesn't apply here (and the CMD is for some reason even another 9 points higher, no idea where the sheet pulls that from. That annoys me since some time...). If I get chosen and once everything is underway I'll at least fix the Flattfootet part by adding the Canny Defense Bonus directly to the DEX Bonus, but as long as I'm still somewhat tinkering with the character I put it as minsc to keep an better overview.

As for meeting, sure. It would for example be possible that you or one of your group asked for advise about the undermountain, either magical or in person. Considering the siege and that he fears Myth Drannor could fall while he's away, it is unlikely though that Tarwas was in Waterdeep anytime in the last 30 years. His own adventures there lie over 500 years back.


I think the GM already vetoed an item of continous Protection from Evil, around one third down on page 3. Though that was only 2000gp, so who knows, maybe he'll let yours go.


So, I've switched a few thing around to at least keep his armor from rising farther and give him a bit more con so he isn't that likely anymore to just fall over dead when targeted by any Antimagic/being actually hit.


Hmm, about the maximum age. I assumed to use the Races of Faerun Age Tables, in which case Maximum Age, while still possibly a problem, most likely shouldn't be one (Sun Elf: 420+6d% Years). Though if you want to use the Golarion life span that is far more likely to become a problem (Golarion Elf: 350+4d%).
Either way I'll make the adjustments to my sheet, though it will put my AC even slightly higher (Still not that high for CR 20, but somewhat high compared to most other submissions I've seen so far.).
Oh and as long as you don't want to change the item, the Mantle doesn't interfere with the cloak, as contrary to the name it seems to be Chest slot instead of Shoulders. If you want to change that just say.

I've also finished a first version of the backstory. If you want I can elaborate a bit more about his past (I have already thought out a few more things), but it is already kinda long.

Backstory:

Tarwas Childhood in Myth Drannor still is his fondest memory, of times of innocent play and peaceful existence. Then the Daemons came and and it all ended in tears, blood and fire, the great elven kingdom layed to ruin and its survivors scattered through the other receding elven setlements, human lands or retreated to Evermeet.

The next 70 years Tarwas, for elven standards still adolescent, traveled most of Faerun as Adventurer, in search of the happiness and the feeling of home he had lost. He found great comrades and for some years he was almost content, yet at some point his mostly human friends started to grow old, stopped adventuring and finally died, leaving him uprooted again.
Believing there would be nothing left for him in Faerun and decided to settle in Evermeet. He laied down sword and spell, started to paint, read a lot and even had two sons with Lierna, his now deceased wife. And again he was mostly content, yet the longing for his home never really left him and he was sad to see the elven people loosing ever more ground on Faerun.

When Seiveril Miritar then called for the crusade he decided it time to do something. Without his wife there wasn't much left to keep him grounded on the island and this might be the last chance for the elves to reclaim their place in the world.
The Crusade itself went well, Tarwas took part in some of the battles but overall played a rather small role.
But only days after they had won and repaired the Mythal the world ended. The Gods grew silent, portals to the lower planes sprouted like mushrooms and Faerun became the next battlefield in the eternal Blood Wars and now was for the last 30 years.

While the Mythal spared Myth Drannor from the fate of most humans cities the constant siege takes it toll.
The looses were biggest for the first few month, when everyone still desperately tried to turn the tide of fiends back to where they came but even after the elves retreated under the protection of the Mythal and left their neighbors to their fates hardly a day goes by without at least a small Demon intrusion. By now the once proud defenders are not much more than a skeleton force, forced to take even volunteers under 100 years to keep their ranks from collapsing and even the Mythal shows signs of wear.
What he had planned as a short one or two year interruption in his retirement has become painful, never ending duty, yet he was too stubborn to let the younger take the brunt of it.

Then one day he and his men, patrolling the outskirt of the Mythal, came upon a group of demons who managed to break through the weakened mythal and making their way towards one of the outward living quarters.
At first the battle went well but once the demons commander, a Balor who had flown unnoticed above his troops, his men started to die like flies and he was forced to sound a retreat or face a total slaughter.
Yet he also couldn't let the Balor reach the living quarters before reinforcement arrived. Thus, even while his force broke apart he advanced on the 14 ft tall beast, hoping to keep it occupied just long enough.

The beast, startled by this maggots courage, just started to laugh in a booming, but somehow still screeching voice.
"You mortals'll never learn, will you? Resistance only leads to more suffering and certain death!"
As calm as a man facing his end and the possibility of eternal torment can be and relieved that the balors talkativeness played into his hands, Tarwas just replied "I don't fear death, for I've seen more than one could wish for. Yet I've also seen this city fall once, when I couldn't do anything. As long as there is any breath left in my old body I wont let it happen again!"
Fuelled by all the the frustration about the state of the world and the impending doom of the waning elves he charged the monster.
Maybe it was luck, maybe it was the hand of fate or maybe the pseudo intelligent Mythal waited for just this moment. Whatever is was, just as Tarwas brought his Thinblade, sizzling with conjured acid, down on the fiends belly he felt his spell getting infused by tremendous power. His blade penetrated the monster thick hide like paper and once inside the balor managed nothing else than a shocked look before he exploded in an inferno of fire and acid, leaving a 100 feet hole where the combatants stood a second ago.


Ok, I'll think about it.
I know there are quite a few ways around age penalties, it's just that that's usually seen as cheesy when one keeps the boni (even though most of the cheaper ones are not available here, +3 Intelligence for 50k is still far cheaper than an inherent bonus would be, the Charisma/Wisdom is just icing on the cake. But I have to admit that it would suck to loose the mantle).


Do you mind if I make my character almost 600 years old?
I was thinking along the lines that he was a child when Myth Drannor first fell, one of the survivors who fled to Evermeet. Besides a "short" 50 year adventuring career he lived most of his life there until Seiveril Miritar started the crusade. Eager to reclaim the home of his childhood he joined, by now an old man but still a renowned fighter and mage. Once they had just won the end of the world happened. What followed were over 30 years of war and strife, taking its toll on the old elf, yet he was too stubborn to let the younger take the brunt of it.
Now on a patrol he and his men encounter an intrusion of demons, led by a balor. Long story short, battle goes bad, soldiers are routing, balor threatens to get access to an outward quarter of the city and quite a few lives are at stake. The old man does a heroic last stand ("I've seen the city fall once and couldn't do anything. As long as there is any breath left in me I wont let it happen again!"), manages to luckily kill the mythal-weakened balor and dies in the subsequent explosion. Then cut to Ascension where he is given a new, young body (so no age penalties/boni, I want the "age" just for RP reasons).

I'll flesh that out and write it in a more clear and serious way if the general idea of an character theoretically that old is ok with you.

Here is also a first draft of the crunch. Is it only me not used to high level games anymore or do the mythic rules push all the base values into the sky?


Ok, in that case I'll just use the 3.5 Thinblade, I just didn't want to ask for it since it's so minor either way and 3.5 sources don't seem normaly allowed. As Kensai signature weapon it doesn't matter that it's exotic.


Is it ok with you if I refluff/reskin a Rapier as an Elven Thinblade?


Quite interested, though I'll have to read myself deeper into the Mythic rules first. Right now thinking about an Elfen Magus as Chosen of Corellon Larethian.
One question which could maybe be interesting for the backstory:
Was Myth Drannor already reclaimed before the Blood War came to the material? I'm not sure when exactly in 1374 that happened. And if it did, has the city survived? What about other elven settlements?

@Rokku I guess he meant the Marshall Path of the Mythic Rules, not the 3.5 class.


Nope, you'll be one level over the intended for most of the path instead.


Yeah sorry, that might have been not completely clear.
I didn't mean the characters relations, but the mechanical "Relationship" as detailed in the players guide, aka friendly vs competitive vs non.
While they follow from your "story" relation, it might not always completely clear which one you want to be pursued.


What HP are you rolling for? First two hitdice are maxed.


So, welcome to the game.

Should you have any questions, ask.
If you still want to change something on your character, until the group leaves the tavern just do it.

Posting Etiquette:
- Please choose a visible, easy to read color, to mark your characters Speech.
- When in combat, please carefully spell out what you're doing in OOC terms in a spoiler/ooc tag at the bottom of your post.
- Please be pro-active in your IC posts, give me actions and ques to respond to. If it sounds like your character is just standing around, I don't have much to work with.
- Feel free to make use of If/Then statements with your post to speed things up. For example, if you make a post that says "Ragnor searches the area for traps", with the intention that you'll continue into the next room if it's safe, write, "Ragnor searches the area for traps, then proceeds into the next room if it looks safe."
-It would be nice if each of you decides on one of the other players a "puppeter" who can post for you if you don't manage to do it for some time. Alternatively I can do that (which in my eyes always is kinda cheap) or your character just goes into "ghost mode" until you return.
-In combat just post when you can. While I'll adhere to initiative when it matters, usually waving it saves a lot of time.

For now just try to get to know each other in a small prelude in the tavern.

Oh, and please write me which kind of Relationship, if any, you have to the different NPC's.


Ok, after long pondering I've come to a decision:

Hideo Kaijitsu
Zeema Domh'an
Aloria Adu
Nicat Brightluck
Sunny

Yes, that's more people than advertised, but in my experience PbPs have the nasty habit to loose a few people in the first two weeks.
And in my opinion that makes a good mix of arcane, mundane and divine (only lacking ranged, but there wasn't realy an application for that).

To those who didn't make it: Sorry, you also made quite interesting characters but one game can sadly only support so many people and especially the meele department was flooded with applications.

To those chosen: Please check in in the discussion thread.


Just to let anyone who is currently awake know, I'm in the process of deciding. You just didn't make it easy for me.


Well, for one you can't cast 9th level spells on level 9.
Second, as Seranov said your classes are seperate, you DON'T have any oracle spell slots besides the level 1 (and 0) ones.

Edit: And the bonus slots for high ability scores only come into play once you can cast spells of that level.


Yes, all Paizo is allowed and what you want to buy with your WBL is your choice.


Just to remind everyone, I plan to make my decision in about 5 and a half hours.


Hmm, maybe just post it in the recruitment thread so the rest can adjust for your character.
And no, I don't think you missed any.


Finished crunch on the niveau if a mythweaver sheet is preffered but not required. But I don't care how many pieces of chalk or pork based travel rations you've got (as long as you don't think it is important for the character).

And if I understood it right you can add Cerana (the other remaining player of my carrion crown) with an elf wizard to your list.


Quite a few characters already.
I guess I'll leave recruitment open until tomorrow evening (Tuesday, around 4 am EST) since I'm kinda busy today and tomorrow with finals.


Nope, but you also don't get to roll for Variant Abilities (some of them are slightly unbalancing). Just take the Oni-Spawn as it is presented (+2 Str, +2 Wis,–2 Cha, Skillbonus to Disguise/Intimidate instead of Bluff/Stealth, Alter Self instead of Darkness)


While Oni-blooded in general is ok, keep in mind that the Oni are kinda the enemies here, so being faithfull to your mother would be kinda problematic.
Also remember that you are supposed to know at least one of the NPC's.


Oread is ok if you properly justify him, same for the trait.

@sunny 25 points


Yeah, you can take point buy.


Well, she was born in 89 and as far as I know Jade Regent starts in 11, Runelords was 07 I believe.


Considering it's 8 am on sunday at the US eastcoast I doubt there are many americans lurking around right now :)

Oh, and Ameiko is 22 (freaking young for someone who ownes a tavern if you ask me, but that's adventuring for you...)


Hmm, "Friend of the family" is probably the best fit for you then as far as knowing the NPC's goes, but it's your decicion. And remember that you'll be marching over land with a caravan, quite in difference to the life on see.


Nope, I put the rules in the spoiler and decided to skip the houserules for this one for now.
I would maybe be good if you edited your post to prevent confussion.


Looked over both your characters (mostly the fluff). While they all in all look good they both need quite a makeover to connect them to the path.
I suggest you read the players guide and look if you have any idea why they are in Sandport and know the NPC's.
But I have to admit that that, while far from impossible, might need more than some slight changes.


Well, I actually went ahead and created a recruitment thread:

Link


For years the trade routes around Sandport were calm and mostly safe, even the old “goblin bounty" was discontinued. But now a group of goblins seems to have gotten their hands on firework and started to raid caravans again, disrupting trade and travel. Fearing that they'll spark a new wave of monster activity Sheriff Hemlock renewed the bounty, pledging 10 gold coins per goblins ear and an additional 500 for the eradication of this particular tribe. Determined to ensure the safety of the town and convinced the money best goes to you, you met up with some friends at the Rusty Dragon tavern to plan your foray into the marsh.

After my Carrion Crown sadly died a slow death I admittedly might not be completely faultless in, I and the remaining two players decided to start anew instead of trying to reanimate the dead.
As they'll have first dip on playing I'm right now looking for about 3 new player to join in on the Jade Regent adventure path. While I don't know yet what they want to play feel free to apply as anything. With all in all 5 players there is enough space to have a role double.

Big 16:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

We'll play the Pathfinder Adventure Path "Jade Regent". With some old friends you make'll the long journey from Sandpoint to the distant land of Minkai to uncover an old conspiracy and save the kingdom from the rule of evil spirits.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

About 3 Players (in addition to the remainder of my Carrion Crown, should one of them decide to drop out I'll take another newcomer)

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Paizo forum PbP with some added maps on googledocs.
I expect at least about one post per day on average.

5. What is the characters' starting status (i.e. experience level)?

Start at level 2. I'm not that big a fan of level 1 and it's overly high chance of instant death. The encounters will be adjusted accordingly.

6. How much gold or other starting funds will the characters begin with?

WBL = 1000 gold

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

All Paizo is allowed, 3.5 material requires approval (but will most likely be allowed as long as it is reasonable converted/convertible). Not a big fan of homebrew, but if you REALY want something you can ask.

Try to build well working characters without going to cheesy levels as in the end I can and will veto anything that breaks the game or the other players fun. Should someone find himself loosing to much ground towards the other characters I might give him some boon, but don't expect me to artificially fix up your brokenly weak character and better ask for advise beforehand.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Nothing to exotic please, afterall you have to be somewhat accepted into human society.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Ability Scores: Let's try a 3d6+1, if you don't like it take 25 point buy. (Yes, I know it's high, but I don't like locking people out of MAD classes)

Hitpoints: Max for the first two hitdice, afterwards the better of a diceroll and half.

10. Does your game use alignment? What are your restrictions, if so?

Basic rules on alignment, Be able to work together, Don't be a ****.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Standard pathfinder multi-classing rules.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

You'll make most of your rolls in your posts, I'll take some of your passive checks to speed things up. I'll usually also roll most thinks open. No fudging for or against you, if you die, you die. While I'll let initiative decide things when it matters everyone if free to post once he can to speed things up.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Traits: You get two traits. One trait must be a campaign trait from the Jade Regent player handbook.

Caravan Rules: I'm not completely sure yet in how far I'll use them as the caravan combat seems to be quite a few rounds of only one action by the group. Fornow assume that I'll use it but that I'll speed the combat up.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Something decent please, that gives me an idea of who your character is, what motivates them, and how they're connected to the world and the NPC's. You should pick one of the campaign traits and work it into your backstory or give me a good reason why you don't. It doesn't have to be long, but it should answer those general points.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

A mix of all as typical for an paizo adventure path.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

See Question 7.

Also, to all those applying, please read the Jade Regent Player's Handbook.
And I would prefer if no one applies only to drop out after a few days or weeks.


Jade Regent sounds good enough for me (kinda fitting considering I'm in Taiwan right now).

If Cerana is okay with it you can send me rough character idea (as in "a wizard" etc) and I get a recruitment thread up.

This time around I'll try to push the game a bit more, I guess me always waiting until someone indeed DID something had its part in this campaigns slow death...


Sorry, meant Kalina.

Well, are you interested in anything specific?


Hmm, are Lyla and Cerana still here?
While I kinda expected absence during christmas/new year that was some time ago now.
If they are gone it might be worth to ask if you want to continue with 2, look for replacement or ditch the campaign (either stopping completely or starting new with another adventure path as it's usually more easy to find players for a new campaigns).

Oh, and should you wonder, I didn't change that encounter. The adventure path indeed places a haunt which can shoot for up to 48 Damage a round in a position where it can be encountered by 1th level characters. And I'm not completely sure how the player (as written) are meant to find the mean to permanently "kill" it, as it's kinda obscure (it can still be destroyed in combat for a few days, but then it'll return).


As Torald leaves the room the fires in the furnance die down again.


As Torald gets near it, the entrance of the furnance seems to anymate into a skull of twisting metal and stone. The long dead fire in it's belly roawring once again as a ray of fire lashes out like a tongue. It strikes at strike Torald, who just in time brings up his shield.

Touch Attack1d20 + 3 ⇒ (7) + 3 = 10
Damage4d6 ⇒ (5, 6, 1, 3) = 15


As Torald comes near to the furnance you notice that the aura gets stronger.

proceed?


You recall that there was some small tibit about a big furnance used to heat the prison and that the guards sometimes threatened prisoners to burn them alive in it. If they actually ever did it you don't know, but it surely wasn't a normal way of execution.

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