Elven Rogue Swashbuckler/4; HP 31/31; AC 20; T 15 /FF 16 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +9 ; Sense Motive +0
About Filios Philandril
FILIOS PHILANDRIL CR 2
Male Elf Rogue (Swashbuckler) 4
CN Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +9
Prestige Points: 16
AC 20 (+2 Off. Def.), touch 15, flat-footed 16(+5 armor, +4 Dex. + Dodge)
HP 31 (1d8+1) Current HP: 31/31
Fort +2, Ref +8, Will +1
Immune sleep; Resist Elven Immunities
Spd 30 ft.
+1 Keen Elven Curve Blade +9 (1d10+4/15-20/x2)
Dagger +7 (1d4+2/19-20/x2)
Unarmed Strike +7 (1d3+2/20/x2)
Special Attacks Sneak Attack +2d6
Str 14, Dex 19 Con 12, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 19
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus (Elven Curveblade), Dodge
Traits Fast-Talker, Warrior of Old
Skills Acrobatics +11, Bluff +9, Climb +7 (+9), Disable Device +10, Escape Artist +3, Fly +3, Intimidate +8, Perception +9, Ride +4, Sleight of Hand +9, Stealth +10, Swim +2 Modifiers Silent Hunter, Daring
Languages Common, Elven
Combat Gear +1 Curve blade, elven, Dagger, +1 Chain Shirt; Other Gear Pathfinder's Kit(Backpack, Belt Pouch, Clay Mug, Dagger, 2 Fishhooks, Flint and Steel, Sewing Needle, Signal Whistle, 50 Feet String, 50 Feet Thread, Waterskin, Trail Rations - One week, Whetstone), 50 Foot Hempen Rope, Chronicler's Supplies (Map case, 2 Vials Ink, 2 Inkpens, 10 Sheets of Paper, 2 Blank Journals, Pound of Fine Powder, 20 Foot Measuring Cord), Cold Weather Outfit, Blanket,, Climber's Kit MW Thieve's Tools, Scroll of Lesser Restoration, Air Crystals (2 - 1 minute air), Courtier's Outfit with 50GP Jewelry, Potion of Cure Moderate (2), Potion of Invisibility
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.
Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Weapon Training (Rogue Talent 1): A rogue that selects this talent gains Weapon Focus as a bonus feat.
Daring (Ex)At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.
Dodge:+1 Dodge Bonus to AC
Uncanny Dodge:Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Offensive Defensive (Rogue Talent 2):When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
Harvestman's Bane:Word spreads of your involvement in the elimination of the cult of Zyphus in Taldor. You get a +2 bonus on intimidate checks against worshipers of Zyphus.