About Filios Philandril
FILIOS PHILANDRIL CR 1
Male Elf Rogue (Swashbuckler) 3
CN Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +8
XP(Standard Advancement):6
Prestige Points: 9
Fame: 9
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DEFENSE
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AC 20, touch 15, flat-footed 16(+5 armor, +4 Dex. + Dodge)
HP 24 (1d8+1) Current HP: 24/24
Fort +2, Ref +7, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee
MW Curve blade, elven +8 (1d10+3/18-20/x2)
Dagger +6 (1d4+2/19-20/x2)
Unarmed Strike +6 (1d3+2/20/x2)
Special Attacks Sneak Attack +2d6
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STATISTICS
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Str 14, Dex 18, Con 12, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +4; CMD 18
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus (Elven Curveblade), Dodge
Traits Fast-Talker, Warrior of Old
Skills Acrobatics +10, Bluff +8, Climb +6, Disable Device +9, Escape Artist +3, Fly +3, Intimidate +7, Perception +8, Ride +4, Sleight of Hand +8, Stealth +9, Swim +2 Modifiers Silent Hunter, Daring
Languages Common, Elven
Combat Gear MW Curve blade, elven, Dagger, +1 Chain Shirt; Other Gear Pathfinder's Kit (Lodge)(Backpack, Belt Pouch, Clay Mug, Dagger, 2 Fishhooks, Flint and Steel, Sewing Needle, Signal Whistle, 50 Feet String, 50 Feet Thread, Waterskin, Trail Rations - One week, Whetstone), 50 Foot Hempen Rope, Chronicler's Supplies (Map case, 2 Vials Ink, 2 Inkpens, 10 Sheets of Paper, 2 Blank Journals, Pound of Fine Powder, 20 Foot Measuring Cord), Cold Weather Outfit (Lodge), Blanket (Lodge), Tent(Lodge), MW Thieve's Tools, Scroll of Lesser Restoration, Air Crystals (2 - 1 minute air), Courtier's Outfit with 50GP Jewelry
Coin:
PP:
GP: 1148
SP: 10
CP:
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SPECIAL ABILITIES
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.
Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Weapon Training: (Rogue Talent) A rogue that selects this talent gains Weapon Focus as a bonus feat.
Daring (Ex)At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.
Dodge:+1 Dodge Bonus to AC