James Jacobs wrote:
2) There are volcanoes in the Five Kings Mountains (Droskar's Crag is the tallest and most active). There are also volcanoes in the Kodar Mountains, in the Shackles, and in the Barrier Wall of Garund. There are more, but those are the primary volcanic sites that come to mind.
Also the Hellrung Mountains in the Crown of the World, just off the map to the north.
Gregg Helmberger wrote:
What's a cool place in Golarion that most players there don't know about but should?
I think Molthune has a lot of potential (extremely rigid but not evil, monstrous humanoids accepted in the military, complex politics both within and with Nirmathas, lots of uncharted wilderness) but very little time in the spotlight.
Germaine to my previous question: are the classic/public domain pantheon of Greek titans (Cronus, Rhea, Oceanus, etc.) known in Golarion, or do they have their own set of titan demigods?
Also, who came up with the setting fluff for the demondands in Bestiary 3, tying them to the titans?
And are we likely to see stats for any more gigas (like the Abyss gigas, etc.) in the foreseeable future?
James Jacobs wrote:
From what I've heard it was less self-mockery and more mockery of Lorraine Williams's demands for new settings. Which is still pretty unhealthy.
Four questions about "Fiendish Codex I: Hordes of the Abyss":
1) Aside from their differing backstories, how would you sum up the difference in role and character between 3E's obyriths and PF's qlippoth?
2) What was behind the decision to make Pazuzu an obyrith, given his history as a tanar'ri?
3) If Pale Night existed in Pathfinder's cosmology, would you make her a demon, a qlippoth, a qlippoth-turned-demon (like Dagon), or something else entirely?
4) I know obyriths were based on Green Ronin's qlippoth, but what was the inspiration/creative process behind the loumaras, and would you make them demons or a separate fiendish race in Pathfinder?
In the Pathfinder world, is there a god for good Drow like Elistraee in FR?
I'm pretty sure good drow are a once-in-a-millennium thing on Golarion, so no god in particular would cater to them.
That said, if I were a good drow, I'd probably just worship Calistria, the "rightful" deity of the elves.
Jeff Erwin wrote:
I'd like to add to this that in their first appearance in D&D, Planetars were not classified as Angels, just good spirits. Gary Gygax was adamant about not explicitly including Angels in D&D while he was in charge. When 2E rolled around, Planetars, Solars, and Devas were grouped together as "Aasimons" (hence Aasimars), and it wasn't until 3.5 that Aasimons were officially changed to Angels.
James with your epic knowledge of 3.5, was there any way a mortal could create a god? (not become a god, but make one from scratch)
Wasn't the ghoul-god Zhakata from Ravenloft made up by a human, then the Dark Powers brought it into existence? It's been too long since I read any Ravenloft lore.
It has write-ups for them as deities, but not stats.
Speaking of Kobold Quarterly, how canonical are the articles on archdevils and other Golarion-specific material? Is the infernal duke Lau Kiritsu, for example, an "official" part of the Golarion setting?
I ask because I'm an active editor on PathfinderWiki, and I don't want to clutter it up with apocryphal or incorrect information (like the afore-mentioned retconned material that's since been written out of the setting but still creeps into the wiki).
James Jacobs wrote:
I think manitous would make a great "hook" in the development of Arcadia, in the same way kami and oni really helped flesh out the flavor of Tian Xia.
The only way druids could fit with Asmodeus, IMO, is with the "urban druid" archetype (like with Abadar), with maybe a focus on "culling the herd", controlling population levels by weeding out the weak - very Social Darwinist, possibly using fire (ie, arson) as a means to that end.
Even then, though, it's quite a stretch. There are better archdevils for evil druids to worship:
Barbatos and Alocer (beasts)
Will we ever see anything about Aboleth "deities" in Golarion?
I thought aboleths in Golarion are vehemently atheistic and reject all "higher powers".
James Jacobs wrote:
If Mythic Adventures goes over really well, and if folks love it enough to want another ramping up of the power level as an option, the next step up from Mythic Adventures being Deific Adventures makes a fair amount of sense.
With that in mind, I really appreciate that y'all are putting out mythic rules first as a foundation and holding off on deific rules, instead of putting them both out at once like 3.0 did with epic and deities, leading to neither working particularly well together.
Which leads me to another question: to what degree did you look at 3E's epic rules, what it did right and what it did wrong, when designing mythic rules? Are there any particular conclusions you drew?
1. Does this require every member of a party to by mythic? How do you keep a mythic PC from overshadowing the non-mythic PCs?
2. This obviously doesn't work like epic rules, but does this mean that epic rules (ie, levels above 20th) are off the table for the future?
I have to be honest, if I can become a demigod at 10th level using mythic rules, I see no point in advancing to 20th without them.
The updated art is probably the first time I've seen an aasimar look badass.
Most depictions of the race focus on the "serene, peaceful" aspect of angels with an extra helping of whimsy, and IMO draws too heavily from Tony DiTerlizzi's Planescape art. Which was perfect for Planescape, but not for any other D&D/Pathfinder setting.
So, in a twisted way, the Qlippoth would be happy if every mortal would turn to the paths of purity and follow good gods wholeheartedly so as to never end up in the Abyss.
I don't think that qlippoth are even capable of understanding the concept of "good"; they turn to wholesale slaughter as it's all they know.