Tenzekil Braybittle (Bleachling)

Fhqwhgads's page

1 post. Organized Play character for Josh Spies.



Lantern Lodge 3/5

Here's an interesting combination.
The Warden archetype ability from Ultimate Combat:

From UC pg. 68:
Live in Comfort (Ex):
At 2nd level, a warden is truly at home within his favored terrains. He knows all the signs of the wilderness. He rarely gets lost. He can easily live off the land in comfort, and can provide for companions. The warden can take 10 on any Survival check involving any of his favored terrains, even when in immediate danger and distracted. If the warden is not in immediate danger and distracted, he can take 20 even if the check has a penalty for failure. This ability replaces all combat style feats.

The hunting lodge vanity from PFS Field Guide:
From PFSFG pg. 61:
Hunting Lodge(2 PP):
You are a master hunter and have been recognized as such by being invited to join an elite hunting lodge. As a member, you may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild. You can use Survival to make Day Job rolls.

The way I see it, is that if you become a member of a hunting lodge in a favored terrain of yours, you could use Survival with all the bonuses favored terrain grants you, including the live in comfort ability, if you possessed it. I just wanted to make sure this was a legit combination, considering all the neat things you give up taking that archetype(favored enemy, combat styles).

Lantern Lodge 3/5

Now for some inexplicable reason, I got this strange urge to play some 4th edition D&D. I know, it's so simplistic, and there's tons of things wrong with it, but whatever. This led to me reading the rules for 4e organized play - Living Forgotten Realms. Now I am aware that LFR has its issues, but all organized play does. It's the nature of the beast. Of course, one of the rules intrigued me, so much to the fact that I wouldn't mind seeing it implemented in a fashion in Pathfinder Society.

This one is only slightly controversial: allowing players to generate characters above level 1 for play in Society scenarios. While such things may be viewed as a shortcut to higher level, I think that the benefits, along with the fact that already a majority of scenarios are aimed at lower levels, with a dash of proper restrictions, could counterbalance most abuse. I would suggest only being able to generate characters at levels of the low end of each tier, like at 3rd level, 5th level, and maybe even 7th level as well. Of course you would be penalized for taking such a shortcut, and given a reduced amount of Fame, something like equal to 1.5x the amount of starting XP, and an even more reduced PA to start with, probably equal to half your fame. Now the reason I'd like to see this rule implemented is twofold - first off, any friends who start playing Society could play with you at higher tiers, and you wouldn't have to feel obligated to play a lower level character or run a lower level scenario just so you could include them, if you didn't want to. Second, it would allow the campaign organizers more flexibility in terms of scenarios they can release, so they can release more 5-9 and 7-11 tier scenarios instead of just a small handful of each every season.

Now I know this sounds crazy, but give it some thought before you immediately toss it into the bin of bad ideas, would you? Of course, I'd like to read any comments about this idea, whether they be pros or cons.