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Fharalkakhad's page

66 posts. Alias of Eric Swanson.

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About Fharalkakhad

LG Kalashtar Male Soulknife 1
Favored Class: Soulknife (+1HP)
Campaign: Eberron
Languages: Common, Quori, Draconic, Rierdran

STR 14 (+2)
DEX 16 (+3)
CON 13 (+1)
INT 14 (+2)
WIS 12 (+1)
CHA 13 (+1)

Description:

5'6", 168 lbs, Short black hair, closely shaven, Bronze skin, black eyes. several tattoos, on his arms and over his back. Fharalkakhad carries himself with a quiet grace and digmity, instlled in him by his teachers, bolstered by his training. He speaks little, preferring to let his actions speak for themselves. He is curious about the outside world, and tries to not let his curiosity get the better of him. He maintains complete control of his emotions at all times, knowing he is hunted by the Quori, and they can strike at any time. Also he still carries the scars of abandonment and is afraid to form attachments to others as a result.

Defense
AC 18 (+4 Armor, +3 Dex, +1 Dodge), CMD 16
HP 12 (1d10+2 CON), currently 12
Fort: +3 (+2 base, +1 CON)
Refl: +5 (+2 base, +3 DEX)
Will: +2 (+0 base, +1 WIS, +1 Trait)

Offense
Initiative +3, Move 30'
BAB +1, CMB +3
- Attacks:
Mindblade (Skirmisher) +1/+1 to hit (1d6+2 and 1d6+1, 19-20/x2, B or S or P) or
Mindblade (Defender, AC 20) +3 to hit (1d8+2 dam, 19-20/x2, B or S or P) or
Mindblade (Striker) +3 to hit (2d6+3 dam, 19-20/x2, B or S or P) or
Dagger +3 to hit (1d4+2 dam, 19-20/x2, 10', S/P) or
Lt. Crossbow +4 to hit (1d8 dam, 19-20/x2, 80', P)
Power points 2, 2 currently (1 char level, +1 racial)

Skills:
+7 Acrobatics 1+3(dex)+3(class)
+3 Bluff 0+1(cha)+2(racial)
+7 Climb 1+2(str)+3(class)
+3 Diplomacy 0+1(cha)+2(racial)
+1 Disguise 0+1(cha) (+3 as human)
+7 Escape Artist 1+3(dex)+3(class)
+5 Heal 1+1(wis)+3(class)
+7 Intimidate 1+1(cha)+3(class)+2(racial)
+5 Perception 1+1(wis)+3(class)
+7 Stealth 1+3(dex)+3(class)
+6 Swim 1+2(str)+3(class)

Feats:

Racial Abilities:

Kalashtar:

- +2 racial bonus on saving throws against all mind-affecting spells and abilities, and possession.
- +2 racial bonus on Bluff, Diplomacy, and Intimidate checks.
- +2 racial bonus on Disguise checks made to impersonate a human.
- Kalashtar sleep, but do not dream. They are immune to 'Dream' and 'Nightmare' spelss, as well as any other effect that relies on the target's ability to dream.
- Naturally Psionic: Gain one extra power point per character level, regardless of whether they choose a psionic class.
- Psi-Like ability: Mindlink (Su): You forge a telepathic bond with another creature within 30', which must have an INT of 3 or higher. The bond can be established only with a willing subject, who thereafter receives no saving throw and gains no benefit from SR. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another), but only lasts for one round per character level. This is a mind-affecting ability.

Class Abilities:

Soulknife:

- Weapon and Armor Proficiency: A soulknife is proficient with all simple weapons, with her own mindblade (regardless of form), with light and medium armor, and with shields (but not tower shields).

- Form Mindblade (Su): As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind. A soulknife has three options whenever forming her mind blade - skirmisher, defender, and striker. Skirmisher form is two light weapons which deal 1d6 points of damage each. Defender form is a one-handed weapon dealing 1d8 points damage and a heavy shield with no armor check penalty. Striker form is a two-handed weapon dealing 2d6 points of damage (and gaining the normal Strength benefits of a two-handed weapon). All damage is based on a Medium-sized creature, and is adjusted by size as a normal weapon. A soulknife with powerful build or any similar ability deals damage as appropriate to a size category one larger than hers (allowing her to make use of her ability). All forms have critical ranges of 19-20/x2. A soulknife may choose to form just one weapon from her skirmisher form, just the one-handed weapon from defender form, or just the shield from defender form. She may not form the light weapon from skirmisher form with either item from the
defender form. A soulknife's mind blade does not have a set damage type. When forming her weapon, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type mid-combat by using a move action, as if summoning a new weapon (changing the damage type does not allow her to change her mind blade’s form). The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
The mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade, if she so chooses. A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade. Any feats that benefit a normal shield apply to the shield generated when using the defender form.
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics negating effect. She gains a
bonus on the Will saves equal to the total enhancement bonus of her mind blade.

- Form Focus (Skirmisher): Each soulknife has a particular form she devotes just a little more time to as she learns, and the knowledge she gains from such a focus makes her particularly formidable with that form. A 1st level soulknife must choose one of the three forms available to her for her mind blade: skirmisher, defender, or striker. At 1st, 6th, 11th, and 16th level, she gains bonus feats from her chosen form focus. She can only take the feats from her chosen focus, but she does not have to meet any ability score prerequisites, though she must meet all other prerequisites.
A skirmisher can choose Double Slice or Two-Weapon Fighting at 1st level. At 6th level, she can choose Two-Weapon Defense or Improved Two-Weapon Fighting. At 11th level, she can choose Greater Two-Weapon
Fighting or Two-Weapon Rend.
A defender can select Heavy Armor Proficiency, Improved Shield Bash or Shield Focus at 1st level. At 6th level, she can select Shield Slam or Improved Bull Rush. At 11th level, she may choose Shield Master or Greater Shield Focus.
A striker can select Power Attack or Cleave at 1st level. At 6th level, she may select Great Cleave or Vital Strike. At 11th level, she can select Improved Vital Strike, and at 16th level, she can take Greater Vital Strike.
If she so chooses, the soulknife may choose feats from earlier levels of her form focus for later choices. For example, a 16th level striker may instead select Great Cleave instead of Greater Vital Strike.
In addition to the above specific lists, any focus can use these bonus feats to acquire any mind blade feats or weapon specific feats such as Weapon Focus and Improved Critical, but only for her mind blade.

Throw Mind Blade: All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form. Skirmisher form has a range increment of 20 ft. Defender form has a range increment of 15 ft, which can apply to either weapon or shield. Striker form only has a range increment of 10 ft. A soulknife can throw her mind blade as many times as she can attack (including additional attacks granted by two weapon fighting).

Align Mind Blade (Su): A khalashtar soulknife can spend 1 power point as a free action to imbue his mind blade with a good alignment for the purpose of overcoming DR. This effect lasts for 1 round. When the kalashtar soulknife gains the ability to enhance his mindblade with weapon special abilities with a +2 bonus, he adds the Holy Special Ability to the list of those he can apply.

Equipment:

Chain Shirt (100gp)
Dagger (2gp)
Lt. Crossbow w/10 bolts (36gp)
Backpack (2gp)
Bedroll (1sp)
Waterskin (1gp)
Pouch (1gp)
57gp, 9sp
-------
200gp total

Background:
Fharalkakhad grew up as the youngest child in one of the outlying villages in Adar. He grew up knowing little of the tyranny of the Inspired quori, and had a relativelt happy childhood. Until one day, when he waas about 7 years old out with his older siblings , he returned to his farmhouse, to find his parents had vanished without a trace. He was devastated, for he had always been close to both his parents.

Not long after he was turned over to a state run boarding house, where he received the standard education for all the kalashtar. He was extremely unhappy, since he was separated from his siblings.

He learned later the Inspired had discovered his latent psychic abilities, and were trying to figure out where he had inherited them, since neither of his parents displayed them. He was liberated by a strange old man, who had been watching over him. a telepath. He expalined to Fharalkakhad the following;

When the Inspired enslaved the Khalashtar, the people tried every way to break the bonds of slavery that the Dreamers held over them. But with out the key to unlocking the psychic powers in their mind, it seemed hopeless. Whenever they came close to unlocking the powers , the Inspired discovered it and purged the knowledge and those who discovered it. They prayed long months to figure out a way to work around this. Then, a breakthrough, they figured out how to use the latent psychic energies, guided by a being called il-Yannah, to create blades of force from their own minds.

Fharalkakhad was offered the choice to be selected for the training to become, and he was entrusted with il-Yannah, in order to lead his people to freedom. He was counseled to guard his knowledge carefully, and to gain experience, to someday return to his homeland.



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