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Ffethpaar's page

145 posts. Alias of Thrugnipp.


Full Name

Ffethpaar ep Arrlgo

Race

Lizardfolk

Classes/Levels

Lizardfolk/2, Cleric/1

Gender

Male

Size

Medium (height 6' 6")

Age

20

Alignment

N

Deity

Gozreh

Languages

Common, Draconic, Aquan, Goblin, Gnoll, Orc

Occupation

Shaman

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 14

About Ffethpaar

Description

Ffethpaar hails from the Arrlgo tribe. These have chosen the path of peace, so have moved to an isolated part of the world to avoid the nastiness of war. Many of the younger members of the tribe, however, do not think this is the Way and practise the martial arts in case they are needed in the future.

Ffethpaar, a curious young shaman has learnt of the city of Sigil where anything is possible and has contrived to use a key to get there. he is now seeking to find an entrance to the sort of places where fantastic items can be found so that he can return to his tribe with a thing of value.

He feels confident in his diplomatic skills and will always try to reason his way out of difficulty before resorting to tooth and claw but has become quite a fighter despite this on his way here.

Languages
Common
Draconic
Aquan
Goblin
Gnoll
Orc

Stats

Spoiler:

Before racial adjustments: STR 12, DEX 12, CON 12, INT 12, WIS 16, CHA 14
Armour Class: 19 (10 +1 (Dex) +5 (racial) + 3 (armour)); Touch 11; Flat-footed 18
Hit Points: 26 (8 + 2d8 + constitution bonus = 8+5+7+2+2+2)
Init: +1
Saves:
* Fort +4 (+2 L1 Cleric, +2 Con)
* Ref +4 (+3 Racial, +1 Dex)
* Will +5 (+2 L1 Cleric +3 Wis)
Attacks:
* Base attack bonus +1 (L1 Cleric + Racial)
* CMB +3 (+1 BAB +2 Str)
* Melee attack modifier +3 (BAB + Str)
* Ranged attack modifier +2 (BAB + Dex)
Melee claw +3 (1d4 +2)/claw +3 (1d4 + 2)/Bite +1 (1d4)
Ranged mwk Sling +3 (1d4+1) or mwk sling +4 (1d6+2) if using one of his magic stones

Encumbrance
Light: 58lb, Medium: 59-116lb, Heavy: 117-175lb
Total load: 36lb Currently normal encumbrance, minus backpack and travelling gear

Spoiler:

Armour 25lb
Pouch 0.5lb
Bullets 5lb (in pounch)
Magic stones 1.5lb (in pouch)
Key to chest around neck.
Spell component pouch 2lb
2 daggers 2lb

Equipment:

Spoiler:

Masterwork sling (300gp)
Masterwork Studded leather armour +3 -25lb- (175gp)
Wand of Magic Stone [50 charges] -??lb- (750gp)
Pouch belt -0.5lb- (1gp)
Sling bullets [10] -5lb- (1sp)
+1 Magic stones (1d6+1) [3] -1.5lb- (0gp)
Spell component pouch -2lb- (5gp)
2 x masterwork silver dagger -2lb- (44gp)
Backpack -2lb- (2gp)
Fishing net -5lb- (4gp)
Silk rope -5lb- (10gp)
Grappling hook -4lb- (1gp)
Chest -25lb- (2gp)
Amazing lock -1lb- (150gp)
+1 Cold iron claw covers (100gp)
Drinking mug for lizardfolk (downpayment) (5gp)
Portal Key to home.
GP: 800, SP: 9, CP: 0

Special Abilities:

Spoiler:

Hold Breath (Racial)
Turn Undead (Cleric L1)
Orisons (Cleric L1)
Domain Powers - Water, Animal (Cleric L1)

Feats

Spoiler:

Turn Elemental (fire)
Multi-Attack

Skills

Spoiler:

[N.B. Skills in bold are class or racial skills. Italics = cannot use yet]
Skills available: 5
Lizard 1 (ECL 1) - Acrobatics, Perception
Lizard 2 (ECL 2) - Diplomacy
Cleric 1 (ECL 3) - Knowledge (religion), Climb


  • +11 Acrobatics (+1 dex, +3 class, +3 rank, +4 racial)
  • +00 Appraise (+0 int)
  • +06 Climb (+2 str, +3 rank)
  • +00 Craft (+0 int)
  • +02 Deception (+2 cha)
  • +07 Diplomacy (+2 cha, +3 class, +3 rank)
  • +00 Disable Device (+0 int)
  • +02 Disguise (+2 cha)
  • +01 Escape Artist (+1 dex)
  • ----- Fly
  • ----- Handle Animal
  • +03 Heal (+3 wis)
  • +02 Intimidate (+2 cha)
  • ----- Knowledge (arcana)
  • ----- Knowledge (dungeoneering)
  • ----- Knowledge (engineering)
  • ----- Knowledge (geography)
  • ----- Knowledge (history)
  • ----- Knowledge (local)
  • ----- Knowledge (nature)
  • ----- Knowledge (nobility)
  • ----- Knowledge (planes)
  • +05 Knowledge (religion)(+0 int, +3 class, +2 rank)
  • ----- Linguistics
  • +06 Perception (+3 Wis, +2 rank)
  • +02 Perform (+2 cha)
  • +03 Profession (any) (+3 wis)
  • +01 Ride (+1 dex)
  • +00 Spellcraft (+0 int)
  • +01 Stealth (+1 dex)
  • +03 Survival (+3 wis)
  • +05 Swim (+1 dex, +4 racial)
  • ------ Theft
  • ------ Use Magic Device

Spells

Spoiler:

Domain abilities Summon companion (Animal), Icicle (Water)
Level 0 spells 3 per day

  • Set 1: Guidance, Read Magic, Virtue

Level 1 spells 2 per day

  • Set 1: Cure Light Wounds, Command

Experience: 3,300?

Spoiler:

Starting - 3,300