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About FfethpaarDescription Ffethpaar hails from the Arrlgo tribe. These have chosen the path of peace, so have moved to an isolated part of the world to avoid the nastiness of war. Many of the younger members of the tribe, however, do not think this is the Way and practise the martial arts in case they are needed in the future. Ffethpaar, a curious young shaman has learnt of the city of Sigil where anything is possible and has contrived to use a key to get there. he is now seeking to find an entrance to the sort of places where fantastic items can be found so that he can return to his tribe with a thing of value. He feels confident in his diplomatic skills and will always try to reason his way out of difficulty before resorting to tooth and claw but has become quite a fighter despite this on his way here. Languages
Stats
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Before racial adjustments: STR 12, DEX 12, CON 12, INT 12, WIS 16, CHA 14 Armour Class: 19 (10 +1 (Dex) +5 (racial) + 3 (armour)); Touch 11; Flat-footed 18 Hit Points: 26 (8 + 2d8 + constitution bonus = 8+5+7+2+2+2) Init: +1 Saves: * Fort +4 (+2 L1 Cleric, +2 Con) * Ref +4 (+3 Racial, +1 Dex) * Will +5 (+2 L1 Cleric +3 Wis) Attacks: * Base attack bonus +1 (L1 Cleric + Racial) * CMB +3 (+1 BAB +2 Str) * Melee attack modifier +3 (BAB + Str) * Ranged attack modifier +2 (BAB + Dex) Melee claw +3 (1d4 +2)/claw +3 (1d4 + 2)/Bite +1 (1d4) Ranged mwk Sling +3 (1d4+1) Encumbrance
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Armour 25lb Pouch 0.5lb Bullets 5lb (in pounch) Magic stones 1.5lb (in pouch) Key to chest around neck. Spell component pouch 2lb 2 daggers 2lb Equipment:
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Masterwork sling (300gp) Masterwork Studded leather armour +3 -25lb- (175gp) Wand of Magic Stone [50 charges] -??lb- (750gp) Pouch belt -0.5lb- (1gp) Sling bullets [10] -5lb- (1sp) +1 Magic stones (1d6+1) [3] -1.5lb- (0gp) Spell component pouch -2lb- (5gp) 2 x masterwork silver dagger -2lb- (44gp) Backpack -2lb- (2gp) Fishing net -5lb- (4gp) Silk rope -5lb- (10gp) Grappling hook -4lb- (1gp) Chest -25lb- (2gp) Amazing lock -1lb- (150gp) +1 Cold iron claw covers (100gp) Drinking mug for lizardfolk (downpayment) (5gp) Portal Key to home. GP: 800, SP: 9, CP: 0 Special Abilities:
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Hold Breath (Racial) Turn Undead (Cleric L1) Orisons (Cleric L1) Domain Powers - Water, Animal (Cleric L1) Feats
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Turn Elemental (fire) Multi-Attack Skills
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[N.B. Skills in bold are class or racial skills. Italics = cannot use yet] Skills available: 5 Lizard 1 (ECL 1) - Acrobatics, Perception Lizard 2 (ECL 2) - Diplomacy Cleric 1 (ECL 3) - Knowledge (religion), Climb
Spells
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Domain abilities Summon companion (Animal), Icicle (Water) Level 0 spells 3 per day
Level 1 spells 2 per day
Experience: 3,300?
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Starting - 3,300 |
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