Koriah Azmeren

Fethryth Teldanona's page

499 posts. Alias of Feth.


Race

Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8

Classes/Levels

S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

About Fethryth Teldanona

Fethryth Teldanona
Sacred Fist Warpriest 2 / Master of Many Styles Monk 1
LN medium humanoid (Elf)
Int +3, Low Light Vision, Per +10
Hero Points: 3

--------------------
Defense
--------------------
AC + 16 *[20] Touch + 16 Flat Footed +13*[17]
(+3 dex bonus, +3 wis class bonus) *with mage armor
HP +30 (3d8+6)
Fort +5 Ref +6 Will +7
--------------------
Offense
--------------------
Speed: 30ft
Melee: Unarmed Strike +4 (1d8+2 x2), Flurry of Blows +1 (1d8+2 x2) + (1d8+2 x2)
Special Attacks: Stunning Fist x1/day, Blessings x 3/day, Skyseer 1 per combat, Fervor x4/day
Prepared Spells (CL 3nd, Concentration +6)
Rank 0: Detect Magic, Enhanced Diplomacy, Read Magic, Stabilize, Acid Splash from (cloak)
Rank 1: Cure Light Wounds, Hidden Diplomacy, Moment of Greatness
Special: Mage Armor OR Unseen servant 1x day (cloak)
--------------------
Statistics
--------------------
STR 15 DEX 16 CON 12 INT 10 WIS 16 CHA 8
BAB +2 CMB +4 CMD +20
Feats: Flurry of Blows, Improved Unarmed Strike, Pummeling Charge, Pummeling Style, Toughness, Skyseer (Campaign)
Traits: Bullied, Fate’s Favored, Headstrong, Magical Knack
Racial Traits: Elven Immunities, Elven Magic, Fey Thoughts, Keen Senses
Skills: Acrobatics +7, Heal +7, Intimidate + 3 Knowledge (Religion) +5, Perception +10, Profession (Constable) + 7 Profession (Cook) +7, Sense Motive +8, Sleight of Hand +7, Spellcraft +4, Use Magic Device +3
Languages: Common, Elven, Primordial
SQ Armor Bonus, Aura
----------------------
Gear
--------------------

Cloak of the Hedge Wizard - Conjuration
Pearl of Power 1
Mage Armor Wand (40/50)
Chirurgeon’s Kit (leather pouch, healer's kit (10/10), bottle of strong brandy, potion of cure light wounds, vial of smelling salts, 2 doses each of alchemist's kindness, antiplague, antitoxin, bloodblock, and soothe syrup.)
Antidote Kit (This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins)
4 Scrolls: 2 Divine Favor, 2 Magic Weapon
2 Potions: 2 Cure Light Wounds (counting 1 in Chirurgeon’s Kit)
Belt Pouch
Whistle
Manacles (Masterwork) x1
Average Lock w/ key
R.H.C Badge
R.H.C Uniform

29.5 weight
132 gold 2 silver

--------------------
Special Abilities
--------------------
Blessings
Knowledge (minor): At 1st level, you can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if your result on the appropriate Knowledge skill check were equal to 15 + your warpriest level + your Wisdom modifier.
Travel (minor): As a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.
Fervor: Standard Action ability. As a neutral warpriest can be used to heal/harm living or undead of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels 2nd (to a maximum of 7d6 at 20th level). Can be used a number of times per day equal to 1/2 warpriest level + Wisdom modifier.
Flury of Blows: Can make one additional attack, taking a –2 penalty on all attack rolls
Fuse Style: The master of many styles can have two style feat stances active at once.
Stunning Fist: Forces a foe damaged by your unarmed attack to make a Fortitude saving throw in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round.
Unarmed Strike: Considered to be armed even when unarmed. Unarmed strikes can deal lethal or nonlethal damage.

Background + Personality:

Background Seven generations separate Fethryth from her Eladrin ancestor; a man who decided that a common elf wife was better than no wife at all. The thread of Eladrin blood in her veins is tiny, a small wisp, and yet it’s been the defining element of her life.

Her grandfather, Soren, saw his Eladrin blood as an opportunity. When his wife died, leaving him with a son barely out of infancy, he decided to parley that loss into a better life for himself. As a common elf Soren had a low status in the Eladrin enclave where he lived. But the leader of the enclave had two unmarried daughters; to Soren that meant two opportunities to rise through the ranks to the top of the clan. If he could woo one of the daughters, make her fall in love with him and then sire a child with her, well then he’d be set for life.

The Eladrin suitors ran themselves ragged with tests and assignments to prove their worth to the head of the clan. Soren knew he wouldn’t be allowed to compete with them, so he started sneaking into the women’s quarters instead. Through secret meetings, clandestine love notes, poems and favors he made the daughter named Leiana fall in love with him. The two carried on their affair for months until a servant caught them in the act. Enraged, Leiana’s father dragged Soren to the public square and immediately executed him.

A heartbroken Leiana pleaded with her father for the life of Soren’s young son Komen. Her father grudgingly spared the boy’s life and gave him to a retired servant with instructions to ‘make the boy useful’.

Komen grew up with his Father’s deeds hanging over his head like a dark cloud. He was the lowest ranking person in the clan, the butt of all jokes and the person expected to do the worst, most menial tasks. The work was awful but he threw himself into it; he hoped that being a hard worker would show everyone that he was worthwhile, that he was an asset to the clan. He spent every free hour honing his magic until he was one of the most gifted wizards in the clan, he treated everyone with respect and deference, he worked himself to the bone and yet it was not enough. Slowly but surely Komen’s mind started to crack under the weight of everyone’s disapproval.

When Komen looked into the face of his newborn daughter he didn’t see her as his child but as a potential asset. The very night of her birth he slipped into the Dreaming; the Fey are known for taking children, so wouldn’t they trade for one freely offered?

Komen had only a vague plan when he stepped into the Dreaming so he was taken aback by the tall man waiting for him. The man was dressed in rich clothes with a white mask covering his features. He spoke to Komen in a pleasant voice, his manner polite, and yet Komen would remember freezing up in fear. He felt like an ant conversing with a giant who could squash him with a moment’s thought.

Fey are tricky, slippery things. For years it seemed like nothing had come of Komen’s bargain. He turned into a hard, bitter man who saw his daughter as a waste. Fethryth grew up in a world where only a handful of people had kind words for her; her mother Grace, the clan’s healer Shaylie and Shaylie’s husband Vayon. The young elf was faced with the same burdens as her father, only where it caused him to crack it instead forged her into a stronger creature.

Fethryth was 10 when she had her first vision. One moment she was getting into bed and the next she was standing in her neighbor's house. There was this strange, inborn knowledge that she was both asleep and seeing what the old man next door was doing at the same time. He was asleep with his head on his desk, a pile of papers and books serving as his pillow. In slow motion she watched his lamp fall from its perch and break on the floor, dumping oil and flames everywhere.

Fethryth snapped awake and started screaming at the top of her lungs. She raced outside, her confused and half asleep parents following in her wake as she charged up to the neighbor’s and started pounding on his door while screeching like a tea kettle. The noise was enough to wake up all the neighbors, not just the one in danger. Fethryth’s actions saved more than just her neighbor; the man was one of the main archivists for the clan. Her warning meant the fire got put out before it could destroy priceless historical documents.

Fethryth’s gift as a Skyseer raised the family’s status considerably. Instead of being bullied Fethryth was suddenly treated like a valuable, treasured possession. She was given the best of everything...and she hated it. Watching her tormentors go from bullying her to currying her favor disgusted her. People who only like you for status are worthless. Gifts are meaningless if they’re just meant to make you like someone better instead of being from the heart. The only part Fethryth liked was that she now had access to the best teachers in the enclave. They even let her train with the head fighting instructor; a giant of a man who was gruff on the outside but secretly loved watching his young charge take down men three times her age with her bare hands.

By the time she was 20 Fethryth was thoroughly sick of life in the enclave. One day she just packed her things and left without a warning. Every now and then she can get letters to and from her mother but it’s a long process; leaving like she did caused a lot of friction in the enclave and she’s not welcome back.

Fethryth didn’t have an actual plan when she left her home. She drifted for around Risur before finally settling down in Slate. The capital is huge and she loves the diversity of the city. Her first couple of years were spent as a cook for a rowdy tavern until she caught the eye of the R.H.C

While walking home one morning Fethryth saw a man barreling through the crowd with two officers in hot pursuit. Without thinking about it she turned and charged after the fleeing suspect. The suspect weaved through the streets, jumping over fences and dancing around obstacles. He lost the officers but he couldn’t shake the strange elf who kept hollering insults and demanding that he stop. The chase ended a good two miles from where Fethryth jumped in.

The one thought that kept going through Fethryth’s mind as she carried the criminal through the streets was that he would have gotten away if she hadn’t of been there. Living in the city has been the best part of her life, so shouldn’t she be trying to give more back to Slate? What’s the point of all her training if she isn’t going to use it in service to others? A sense of guilt and then determination washed over her. By the time she reached the authorities she knew she had to join the R.H.C

It turns out that walking into a Constabulary with an unconscious murderer over your shoulder is a pretty good way to catch the administration’s eye, especially if you succeed where other constables failed. Fethryth was offered a job that same day. She graduated from trainee status a year ago on the proudest day of her life.

Personality Fethryth’s complex. Mostly she’s stubborn, blunt and intimidating. But also protective, curious, generous and caring. If you met her at a tavern she’d sit with you and buy you a drink. If you had any good stories she’d want to hear them. If a fight broke out she’d wade in and break it up. Forcefully. If you found yourselves on opposite sides of a discussion she’d argue with you until the tavern burned down. But she’d also make sure you got home in one piece.

'Ten Minute' Background:

5 concepts that make up Fethryth

1) Those who hurt the helpless deserve no pity. Fethryth grew up as a common elf from a disgraced family. She was a social pariah and the target of choice for young bullies. Nowadays she’s almost glad for it; she’s stronger and faster in mind and body from those rough years. But she remembers what it feels like to be helpless and defenseless. She will a shield for the weak so that they never have to go through what she did. Ties in to Trait: Bullied

2) Mortals and their theories are unreliable. The spirits and the fey are capricious and weave their wisdom in deceptions and tests. The stars though, the stars offer their truth to any who know their language. Fethryth’s tutor taught her how to read the heavens. So far her visions have never steered her wrong; there are few things she trusts more than the stars. Ties in to Campaign Feat: Skyseer

3) Fethryth’'s magic evolved more from her natural abilities than from any teaching she received. She knows her magic is a bit stronger than it should be given her skills and training. She also knows that her luck is too good, almost uncanny in the way things fall into place for her. To her it just confirms that the spirits approve of her mission. Ties in to Traits: Magical Knack and Fate’s Favored

4) Fethryth is very headstrong. If she disagrees with someone she’ll argue her point until the end of time. If she sees someone doing something she thinks is wrong she’ll jump in and start swinging until either they or her are knocked out. She’ll charge forward like a runaway train; it takes a lot to get her to stand down.

Being unable to get through to someone shakes her. She knows she has a hard time expressing herself and that she has a hard time understanding the opinions of others. Being reminded of that really throws her off her game. Ties in to Trait: Headstrong

5) Fethryth is Lawful Neutral. Laws are what separate men from animals. Laws are meant to keep people safe. Laws give you a means to capture and punish those who hurt others. Sometimes people deserve minor/minimal punishment for breaking the law, if it’s a minor law and there are mitigating circumstances. Fethryth leans heavily towards the Good side of neutral. Her goal in the R.H.C is to help others and be a shield for the common man. But, if someone does something heinous then the neutral part kicks in. Those who murder and rape deserve no pity. Knocking a criminal around so he gives you the names of his bandit friends is a situation where you’re taking the lesser of two evils; it would be worse to have those bandits out of jail and free to hurt the innocent. Ties in to Alignment: Lawful Neutral

Two goals she has

1) Although Fethryth wasn’t close with Resilience Team they were still her fellow constables. She knew them, joked with them, and then saw their families shattered by their deaths. Fethryth mourns their loss deeply. She wants to have an active role in bringing down the Risuri traitors in honor of the Resilience Team

2) Fethryth puts any extra money from her salary into a savings account. She'd like to save up enough to fund a small school for healing; not one of the big fancy ones that charge an arm and leg but a small place to train people in basic life saving techniques. She was working on a proposal to bring in investors before the incident on the Coaltounge.

2 secrets about Fethryth, one she knows and one she is not yet aware of

1) Fethryth keeps her past under wraps. She thinks other people will treat her differently if they know she grew up with the Eladrin. The higher ups in the R.H.C know her background but she doesn’t share it willingly.

2) Fethryth has no idea that she has an Archfey patron/owner. Her parents know about the bargain but they have no idea why the Archfey accepted it or what he wants with her.

Four people that are tied to Fethryth, three and friends and one is an enemy

1) Brevin Turner- Brevin and his family run a small farm in the Cloudwood district. Fethryth happened to be in the area when Brevin's youngest son Coster fell from tree and broke several bones. The boy's injuries were severe enough that he likely would have died without Fethryth’s timely intervention. Brevin has never forgotten this and the farm is open to her whenever she’s in Flint.

2) Shaylie - Fethryth’s old mentor and honorary Aunt. Shaylie taught Fethryth all she knows about healing. The two stay in contact as much as they can. Fethryth has been trying to convince Shaylie to leave the enclave and come live with her in Flint but the wood elf is wary of city life.

3) Kaea Than’dil + Durbul Lescane: Sometimes people or items need a constable to escort them. Fethryth always volunteers for them because she loves the chance to travel. Kaea and Durbul are the two people she knows the best in the Flint branch. Kaea and Fethryth have bonded over being elven Skyseers; Fethryth really appreciates having someone who knows what it’s like being an elf in a city full of humans. Durbul is great because he’s a sparring partner who can easily keep up with her and won’t hold back his punches because she’s a woman.

4) Voresh Kortel - Voresh was the head of a smuggling ring in Slate. Fethryth infiltrated his organization and worked her way up the ranks until she had his personal trust. So not only did she bring down his whole operation, she did it using information he willingly gave her. Voresh has a burning hatred of Fethryth. Although he’s in prison he still has connections to Slate’s underworld, and he’s trying very hard to get someone to take her out.

Three memories, mannerisms or quirks Fethryth Possesses

1) Fethryth follows the Old Faith, but it’s dotted with bits of Seedism. She believes that a person’s actions are seeds that grow and shape the world around them. She’ll often refer to actions as good or bad seeds.

2) Fethryth is a sucker for a crying child. She immediately wants to comfort them and give them whatever they want. Anything to stop the crying. She's gone hungry on many an occasion after giving all her money and food to a begging woman with a crying kid.

3) After being chased by a particularly nasty goose as a child Fethryth has a strong dislike/fear of birds, especially the big ones like geese and swans. She thinks they are evil creatures, only good as food.

Facemorphs

One

Two