Armistril

Fethril Support's page

936 posts. Organized Play character for TriShadow.


Full Name

Fethril Support

Race

Elf

Classes/Levels

Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Gender

Male

Size

Medium

Age

124

Alignment

N

Deity

Nethys

Languages

Abyssal, Common, Draconic, Elven, Gnome, Sylvan

Strength 8
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 18
Charisma 10

About Fethril Support

Fethril Support
Male elf cleric of Nethys 3/ Transmuter 3
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +16

—————

Defense:

—————
AC 13 (17), touch 13, flat-footed 15 (+3 Dex)
hp 42
Fort +8, Ref +7, Will +12; +2 vs. enchantments
Immune sleep

—————

Offense:

—————
—————
Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8/19-20)
Ranged longbow +6 (1d8/×3)
Special Attacks:
Channel Positive Energy 3/day (DC 11, 2d6)
Destructive Smite ~ +1 to damage rolls on melee attack (6/day)
Telekinetic Fist {1d4 bludgeoning} (7/day)
Domain Spell-Like Abilities (CL 3rd; concentration +6)
6/day—Lore Keeper

Magic:

Cleric Spells Prepared (CL 3rd; concentration +7)
0 Level(at will)— Create Water, Detect Magic, Guidance, Stabilize
1st Level ~ Bless (x2), Protection from Evil, D=Comprehend Languages*
2nd Level ~ Aid, Bull's Strength, D=Detect Thoughts*

*Domain spell; Domains Knowledge, Destruction

Wizard Spells Prepared (CL 5th; concentration +9)
0 Level(at will)— Acid Splash, Light, Mage Hand, Prestidigitation
1st Level Grease (CL 4), Magic Missile (CL 4) {x2}, Reduce Person*
2nd Level Scorching Ray, Web, Darkvision*

*Specialized School ~ Transmutation

—————

Statistics:

—————
Str 8, Dex 16, Con 12, Int 18, Wis 18, Cha 10
Base Atk +3; CMB +2; CMD 15 (12 ff)

Feats:

Combat Casting {5th level}
Improved Initiative {3rd level}
Spell Focus (FREE 1st level Wizard)
Spell Penetration {1st level}
Traits Magical Knack (Transmuter), Tomb Raider (Perception)

Skills:

Acrobatics +3
Appraise +8
Bluff +0
Climb -1
Craft (Alchemy) +8
Diplomacy +5
Disguise +0
Escape Artist +3
Fly +7
Heal +7
Intimidate +0
Knowledge (arcana) +10
Knowledge (dungeon) +9
Knowledge (engeneering) +8
Knowledge (history) +8
Knowledge (local) +8
Knowledge (nature) +8
Knowledge (nobles) +8
Knowledge (planes) +10
Knowledge (religion) +10
Perception +16
Sense Motive +13
Spellcraft +13 (+2 to identify magic item properties)
Stealth +3
Survival +3
Swim -1
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item
properties

Languages:

Abyssal, Common, Draconic, Elven, Gnome, Sylvan

Magic & Gear:

Pearl of Power (1st level, 1/day) {purchased from Chronicle sheet 7-14}
Belt of Mighty Constitution +2
Cloak of Resistance +2
Headband of Mental Prowess {INT/WIS +2 (Sense Motive)}
Pearl of Power (1st Level)
SCROLL: Lesser Restoration (x5)
Wand of Cure Light Wounds {remaining charges 41/50}
Wand of Endure Elements {remaining charges 40/50}
Wand of Enlarge Person {remaining charges 46/50}
Wand of Mage Armor {remaining charges 40/50}
Wand of Magic Missile {remaining charges 33/50}
Wand of Shield of Faith {remaining charges 50/50}

Other Gear
longbow, longsword, backpack, bedroll, belt pouch, hemp
rope (50 ft.), holly and mistletoe, pot, torch (5), waterskin, winter blanket, holy symbol of Nethys, spellbook, 1506 gp,

—————

Special Abilities:

—————
Cleric Channel Positive Energy 2d6 (3/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.

Cleric Domain (Knowledge) Granted Powers: Your are a scholar and sage of legends. In addition, you treak all knowledge skills as class skills.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Destructive Smite (6/day) (Su) Make a melee attack and add +1 to the damage.

Lore Keeper You can touch a creature and learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate knowledge skill check with the result equal to 15 + your cleric level (1) + your Wisdom modifier (3) (19).

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Physical Enhancement You gain a +1 enhancement bonus to one physical ability score. (Constitution)

Telekinetic Fist As a standard action, ranged touch attack deals bludgeon damage vs. foe within 30'. Deals 1d4 points of damage, +1 for every 2 wizard levels. (6x/day)


Background:

Torn between faith and tradition, child of a single parent and seemingly alone in the world, Fethril has only recently found success. Following his faith (and heart), he has finally found friendship, love and a purpose. While the mystery of his mother still exists, Fethril is happy for the first time.
Ten-minute-background: Hide
Essential Things
1) Fethril’s mother left the elves for unknown reasons when he was very young and his father, Fallon, forbade him from asking questions about her as it was distracting Fethril from his arcane studies. The fact that his mother left was often used by others to tease and bully Fethril as he grew up. He remembers has come to suspect she was a priestess, but has no idea what could have forced her to leave the enclave (or Fethril) behind.
2) Fethril often felt he was an outcast. As he studied the Arcane Arts, he heard a calling from Nethys. The voiced promised that should Fethril follow the path, he would never be alone again.
3) Fethril’s devout worship of Nethys has caused a rift between him and his father. Fethril was cast out from the elves for putting his faith before his dedication to the arts.
4) Fethril has become involved with Varra Coppersmith, human daughter to a wealth moneylender. Knowing he will need her father’s approval to wed, Fethrtil has been on the lookout for opportunities to earn enough money and status to be accepted.
5) In the seminary, Fethril met and befriended Bonnel, a human. Many years of study and several evenings in taverns have seen the two become the best of friends.
Goals
1) Fethril would like to find is mother and learn the reason she left.
2) Fethril wants to appease Nethys, and earn the respect of Alden Coppersmith, by becoming the foremost practitioner (and ‘ambassador’) of dual casters and increase the sphere of influence Nethys has in all kingdoms.

Secrets
1) Despite all outward appearances, Fethril does not know what he would do if forced between the love of his life and the strength of his soul. To date, his commitment to Nethys and his desire for Varra has never come into conflict.
2) Unbeknownst to Fethril, Bonnel has always been jealous of the elf for being both a divine and arcane caster. Bonnel is charismatic as well as politically savvy and uses that to move up the ranks of the priesthood. He works behind the scenes to hinder Fethril, both professionally and personally. Bonnel has been trying to manipulate Varra into leaving Fethril.
3) Alden Coppersmith is not all that he seems. No one is certain where his wealth came from. He has underworld connections, but there are rumors that he ‘made a deal’ to become rich and powerful.
4) Fallon secretly worships Nethys. Years ago, an avatar appeared and informed him it was the will of Nethys that Fethril be cast out into the world. Fallon believes both he and Fethril are undergoing a test to prove themselves for some greater purpose. Fallon has surreptitiously been following Fethril’s progress.

People
1) Bonnel is a mover and shaker, climbing up the political ladder. He maintains his ‘friendship’ with Fethril until he can use him for the greatest advantage. To that end, he does what he can to assist Fethril publically if for no other reason than to be able to take credit for his success. Bonnel also spends time subtly driving a wedge between Fethril and Varra.
2) The Coppersmith family. Alden has made a deal to become the rich and powerful man he is today. Eventually he will find himself in a position to pay back whomever (or whatever) gave him his money. Varra cares very deeply for Fethril, and could see marrying him one day, but she has started to question how committed Fethril is to the relationship.
3) While being unable to directly aide his son, Fallon would indeed try to assist him if able to.

Memories
1) Fethril has fleeting memories of his mother. He remembers her ivory skin, raven black hair and ice blue eyes, but little else. Fethril will often unconsciously hum Elven lullabies his mother sang to him.
2) Fethril fondly remembers the first time his father allowed him into the study and saw him wield magic. It ignited something within him. Whenever he sees or encounters magic new to him, he gets that same jolt of excitement.
3) Fethril will never forget the first time he made love to Varra. From the scent of her perfume to the way she glistened in the candle light, all of it is etched in his mind. The auburn haired girl is the only girl he has been with.

Design Notes
Fethril has lived a difficult life. His father would never tell him why his mother left and continued to push him academically. Being good was never enough for his father. Eventually finding solace in his spiritual side, Fethril began to explore his faith, leading to being disowned by his father. It was at this lowest moment of his life when Nethys spoke to him, promising that he never need be alone. Making his way to a larger human city, Fethril joined the seminary so he could explore his potential. Things slowly turned around. He found acceptance in the church, met a true friend and fell in love.

[spoiler=PFS Blurb]
Player: Tim P/TriShadow
Character: Fethril Support
PFS #: 151777-12
Faction: Scarab Sages
Day Job: [dice=Craft (Alchemy)]1d20+8[/dice

SESSIONS

01 - 7-14 Faithless and Forgotten, Part 1: Let Bygones Be (1/2/505)
02 - 6-10 The Wounded Wisp {SLOW TRACK} (.5/1/215)
03 - 6-05 Slave Ships of Absalom {SLOW TRACK} (.5/1/257)
04 - 6-08 The Segang Expedition (1/2/509) {Purchased Pearl of Power , Wands of Cure Light Wounds, Mage Armor, Magic Missile (Bought with Prestige)}
05 - 6-06 Hall of the Flesh Eaters (1/2/507) {Purchased spells 10gp (x2)}
06 - 6-15 The Overflow Archives (1/2/506)
07 - 6-18 From Under Ice (1/2/529) {Purchased Wand of Endure Elements with Prestige}
07 - 6-09 By Way of Bloodcove (1/2/1258) {Purchased Expeditious Retreat, Feather Fall, Mount, Obscuring Mist)
08 - 6-11 The Slave Master's Mirror (1/2/1277)
09 - 6-19 Test of Tar Kuata (1/2/1288)
10 - 5-12 Destiny of the Sands, Part 1: A Bitter Bargain (1/2/1850)
11 - 5-14 Destiny of the Sands, Part 2: Race to Seekers Folly (1/2/1864)
12 - 5-16 Destiny of the Sands, Part 3: Sanctum of the Sages (1/2/1864)
13 - 6-03 The Technic Siege (1/2/2550)
14 - 6-07 Valley of Veiled Flame (1/1/2557)
15 - 4-17 Tower of the Ironwood Watch (1/2/2512)

XP: 15 / FAME: 29 / PP: 17 / GOLD: 4954