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My personalization never finishes, I get dumped back to the login screen, I come back to downloads and have to start the process over again. That isn't going to help the load any if I am not the only one experiencing that difficulty.
I too am not in a huge rush but it would have been nice to read through the players guide for a campaign but I can miss that for the first session I guess.
Why is this listed in scratch and dent department? I had hopes of finding it but alas, no reprint of it nor the original adventure. You can find both on Amazon if you are willing to drop almost $100 for sued copies of both the adventure and this flip mat. I am not. If it's such a great intro to the game, why not offer something like this as a add on to the beginner box?
Thanks Jake. Robyn is already a friend of mine via Facebook but I don't know if she had my direct email, so appreciate your thinking of me. Perhaps I can get you to come back out to our meetup too. Perhaps I'll even come down to St Crispin sometime as well :)
Player signups opened up and we still have a couple seats left. We'd love to have you join us at our meetup.
7pm on Saturday, October 2nd.
Joshua J. Frost wrote:
Look for the first wave of coordinators to be announced mid-September. I've made some decisions, but I want to announce a solid group of those decisions at once.
Eagerly looking for these announcements and hoping to see a name for Los Angeles area! Oh wait, two more days till mid month. Darn.
I'll check back in a few days. :)
We have a trickle of PFS games now running at the store, I'd love for more.
Taking submissions for the September 4, 2010 meetup at Game Empire in Pasadena, CA. Please post game submissions here:
... and I will move them to the game signup threads as soon as possible. You can see the signups thread here (http://www.meetup.com/pasadena-dnd/messages/boards/thread/9585655) and DMs can sign up two weeks before the meetup, and players one week before.
Hope to see you there!
Yes Virginia, there will be a PFS game at the meetup...
I look forward to the game submission! The sooner they get on our list, the better chances of your game filling up. See our general meetup board, specifically this thread for August 7 meetup:
Hope to see you at the meetup!
Every time I use the map to search, I can't seem to find any PFS in the area. Now, I know this can't be true for Los Angeles, so...
Pathfinder DMs, I run a fairly large meetup the first Saturday of every month at Game Empire Pasadena. Games run from 10am until 11pm on the main gameday, we also have several other games that spring up during the week.
Our group is approaching 500 members, yet we still do not have Pathfinder support at our meetup... I would like to change this. I know a certain Chelaxian cleric that would love to get some more adventuring done.
The venue, Game Empire Pasadena, is a really nice location. Half the space is retail, the other half is filled with 10 game tables and a ton of chairs. If you haven't been to this store yet, it's very much worth checking out.
I invite you, if you live nearby, to come and check out our meetup page, visit us at our meetup, or even sign up to run a game at the next event. I am taking submissions now for our August 7th meetup (yeah, horrible timing with GenCon).
You can find our site at http://www.meetup.com/pasadena-dnd
I am more than happy to answer any questions you might have, and thank you for your time.
Joshua J. Frost wrote:
Pasadena, California (I hid a link up above in the words "Sizable meetup"). I told my friend about this, perhaps he's interested.
I'll bite Joshua. While I have no interest in being a regional anything, I do run a sizable meetup and have wanted to see PFS games run at our monthly events.
If you can put someone in touch with me who might be interested in running a table or two at our monthly meetups that would be great.
Perhaps this is something that would be best to wait until the new regional person has been selected. Might be a good starting point anyhow.
You know, it's silly and I know I should have realized it sooner but "Base Save" is not defined anywhere in the Beta pdf that I could find.
I know, I know. I should have remembered what it was and I finally figured it out but not until after 20 minutes of searching. But I haven't made a 3.x character in a few years, so I was scratching my head for a bit.
Is this defined in the new book? I saw no index in the beta, and I bet with an index I could have figured it out.
Incentive? That's not incentive to get people to run games, it's a guilt trip. "Look guys, I ran two scenarios so unless someone else steps up I am going to get tired of it and stop running them."
I can honestly say that if GMs have to eat modules, it's going to be a tough sell to the regular DMs at my meetups. That's not to say that new GMs won't show up and want to run PFS at the meetup, but the existing population probably won't bite. This is my concern with the current setup.
I'd love to see pathfinder succeed at our meetups. I'll wait to see what turns up.
No, I rather enjoy DMing, I do it most of the time, hence my concern. If I can't play in mods I have DMed... I'll rarely get to play at all. *That* would not be very fun.
Edit: And my question was why even bother with the rule at all, not if I enjoyed DMing or not.
A GM should be able to play in a module he has run. Be able to have his char advance based on the games ran, so he can play with his players if another GM runs a game. I don't want to GM all the games and then get a chance to play but my char is level 1 and everyone else is level 5.
This is my opinion as well. I'll wait to see what turns out but unless I can play in the same modules I have DMed before, I probably won't run them at all.
I guess I don't see any incentive to run games. I pay (or the FLGS pays)$4 for the module, I read it (time), I study it (time), I learn it to the point that can be smoothly run (time), run it (time)... never get to play it (no fun).
Is there a point to why someone who has run the adventure can't play in it?
Sorry, didn't mean to derail this conversation. I have "eaten" zero, played two, and probably will never "eat" a module. Perhaps I should find another thread with these concerns, I can't have been the only one to ask this and feel this way.
If you run a scenario for your group and you have not yet played in that scenario, then you are unable to ever have a character play in that scenario. Therefore, you "ate it."
Really? Wow. Thanks for the information. Suddenly I feel a lot less enthused to run these adventures. I'll look for someone to run them so I can be a player instead.
I wanted to say that after 2+ years, we are embarking on the last leg, the end game, the dawn of a new age. I feel very likely that the group is going to do well, they have thus far but what a ride it has been. 2-3 more sessions and it will be done and I'll have a sense of a void for a short time. I think that those who took the time and played/ran this story end to end, years from now, will look back on the story with a sense that they played one of the greatest stories in D&D history.
If they fail, heck a whole new post-apocolyptic adventure awaits, the "Age of Sun", where the forces of good and light try to make their way into the known world once again, an ancient good and lawfulness, seeking to tip the scales once again in their favor. Players could then be undead minions of Kyuss, seeking to foil this attempt. Oooh, it could even be a d20-modern game... oh the gears do turn.
So thank you to Eric Mona, Mike Mearls, Sean Reynolds, Jason Bulmahn, Tito Leati, Wolfgang Baur, Jesse Decker, Richard Pett, Nick Logue, Greg Vaughan, James Jacobs, and everyone at Paizo that worked on the project for a great couple of years of gaming.
Next on our plate is the Pathfinder Adventure Path "Second Darkness"!
We will run our first actual Pathfinder Beta game tonight, finally. We have been wrapping up pour 3.5 Age of Worms, but not everyone could make todays game and we are at the point where nobody should miss a session (Wormcrawl fissure about to head into you know who's lair).
Players tonight are two who have no interest in 4E, one who I can't gauge but I think really only likes 3.5 and one who has only played 4E. We will be running Hollow's Last Hope, the free RPG day giveaway as it's short and low level... a good start to our gaming in Golarion.
It will be interesting to watch things tonight, I am really looking forward to tonights game, especially after reading the rulebook again this past week.
Cosmo, please don't send me another one. I'll glue mine back down and put some books on top to flatten it back. I was just curious about the edges because my old one never did that and I had spilled water on it before too. The product isn't defective, I wouldn't expect a replacement for something I did.
Since it isn't a defect, it's more of a warning for all flipmat users to be careful.
I love my flip mat. I bought a new one only after my old one finally started giving out having used it hundreds of times.
ps: Thanks for the tip about metal minis. We usually base ours on wooden disks but I have once or twice used unbased ones.
Limit the access to splat books. While it was fine at the lower levels, at the higher levels I am finding the party outstrips the monsters to the point where they can handle anything that I throw at them, leaving me with a lot more work to scale things upwards. Many things don't take into account spells like the Orb spells, which bypass SR, making what should be a very difficult encounter not so tough.
I'd also consider limiting access to the leadership feat and companions. In the end, the core party was 4 players, two with leadership (so two characters per player), a druid (with 4 animals, each animal with 4 attacks), and a ranger with an animal companion= a party of 11 (plus some other help summoned to their side). So you can see where combats take forever with many combatants. I took a picture of the party fighting in the Citadel of the Weeping Dragon, right after they got the main objective there. I threw Brazzamel and Gorundul at the same time at the party and they lived, only losing one in the party.
We are just starting into Wormcrawl, and the party is level 19. I will very likely just grab the essential story elements, plus the return of some bad guys who got away earlier (whom I will beef up), but pretty much more than half of this current adventure won't be needed nor seen.
Next on my DMing queue is Savage Tide. That I hope to run in Pathfinder, and it will be restricted to Pathfinder classes only. I'll have 6 months to work on that while the other DM takes the helm for a bit.
Two and a half years we will have been playing Age of Worms biweekly, and it's been a blast too! Thanks to all the writers... Whispering Cairn still sticks in my mind as one of my most favorite adventures in 3.5 edition.
I have moved from doubtful to possible. My friends want to play Savage Tide, I have no interest in running another campaign where I spend more time restatting bad guys to compete with splat books.
However, I'd run Savage Tide in Pathfinder RPG if someone did the homework for me, otherwise I'll run 3.5 core only. Of course if my friends chip in and buy me the books I'll probably run it.
I think I'll drag a stopwatch out for my next game and see how long each round takes.
The staggering number of options to the players makes turns take a while, but also as DM some of the monsters I am running have stat blocks three pages long. Too many options on the other side of the screen as well.
A dispel can take 45 minutes to resolve all the group buff changes that might occur. Stacking of spell effects takes time to figure out if something fits or not. Perhaps something gets dispelled that was overwriting another spell effect... so the bonus isn't gone, but it's lower... long long long time to figure it out.
God forbid a player isn't present and someone else has to play his character.
The only way I can see high level 3.5 playing faster is if everyone at the table is using an excel spreadsheet fired up with some sort of software to track all the spell effects, buffs, etc that the players have on them.
I honestly can't wait to finish with Age of Worms so that I can play something else... either 3.5/PFRPG as a player, or 4E as a DM or a player.
My current group is approaching SoLS (probbaly next session). I was thinking of trimming it down but they have such overbuilt characters (maximized for combat vs undead) that I am not changing a thing.
In fact, they have to fact the occulous demon next session and I was going to increase his difficulty a bit because I think he will be a cakewalk to the party. All along I have been scaling things up for the group, and Spire is the first time I think they will feel even the slightest challenge.
The last time I ran Spire, it was a TPK. The party was very different, smaller and not optimized. They also didn't fare well in the equipment department, so that really was a recipe for disaster for that group.
I really want someone to discuss how high level play goes compared to 3.5. After 12 or 13 levels I begin to loathe running 3.5 games because of the work involved... it's supposed to be fun, not work. I have hope for 4E in that respect. In fact, that was my tipping point between 4E and PFRPG... complexity at higher levels.
As a player, I love what I see in PFRPG, but there is no way I am going to DM that system, I'll let someone else do it... it's just too darn complex for me.
I would like to get my remaining transitional (from my Dragon and Dugneon subs) issues of Pathfinder, which will take me through #12 I think. After that, I'd like to cancel.
When you folks decide to publish 4E stuff I'll take a look but I have enough campaign material for 3.5 to last me quite some time.
Thanks, and best of luck with Pathfinder. I may end up playing it as a player when it comes out but it's not what I am looking to run as a DM.
No worries Cosmo, don't send me another one. It only had a light crease in the cover, I sammiched it between a few books... it will straighten out.
I'll discuss with the post office and give the delvery person one more chance (I brought it to his attention over the weekend).
Thanks for the prompt response.
Paizo does mail Pathfinder in sturdy cardboard envelopes, clearly marked both "USPS Bound Printed Matter" and in even larger and bolder letters, "DO NOT BEND".
My sign by the mailbox this week points it out to the carrier, who's fault it was that it was bent to begin with. Before the next issue is mailed I will put several notes out, one per day after notice from Paizo, that there will be a white envelope coming marked do not bend, and they better not bend it.
I am thinking of waiting by my mailbox today around the time he comes round to discuss it calmly with him, and point out how much nicer things are when they aren't crammed into the mailbox.
Don't know what happened to my last post, so I will try once more.
The postman apparently cannot read. Clearly marked DO NOT BEND I found it folded and put into my mailbox. I would like to know what the replacement cost, plus shipment in a box will be as I plan to march down to the post office tomorrow and complain (and ask for reimbursement for the damaged issue).
I have now put a sign out addressed to the postman asking that they not fold them and cram them into the mailbox.
Yep, bent another issue of Pathfinder, even after I complained. Can I get an estimate of what it would cost to have another issue sent to me in a box? I want to file for damages from the USPS so that they can reimburse me rather than you guys. I plan on going down there with my unopened envelope so that I can show the postmaster how they mangle my mail even though there is a place to put DO NOT BEND items.
Thanks in advance.
I was reading the Pathfinder Alpha book last night and something stuck me that I didn't like about it. These "progressive" combat feats, where one has to first use dodge before one can use mobility, and then eventually spring attack (or whatever the progression) means keeping track of more stuff at the table.
One of the things I don't like about 3.5 currently is there is so much stuff to keep track of. Clerical spells, wizard spells, buffs and ongoing effects. So now, we have to keep track of if we used a particular feat in the prior round or not. Ugh.
I can see where this encourages a more realistic scene, but you won't be able to use Spring Attack until round 3 at the soonest. Many combats are done by round 3. Doesn't that seem a bit limiting, given you also had to spend to get the prerequisite feats. I can hear the complaints now about how they can't use their uber feat they spent two earlier feat buys to get every combat.
So why would you want this in your game?
Edit: Mods, if you want to move this to the PF Alpha section... my blinders were on when I posted. :(
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