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Kobold

Festivus's page

Pathfinder Society Member. 402 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.


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Tangaroa wrote:

James, for pathfinder you might want to talk to any of the following:

Robyn Nixon, as she ze now the regional coordiantor (Venture Captain) for the LA area.

Jerry McMillian, always super enthusiastic about games, Long Beach.

David Howard, trying to get games going a bit north of you (Ventura), he might appreciate the venue.

I can provide e-mails for any/all of the above if necessary. Drop me a line on facebook.

~Jacob

Festivus wrote:

The November 6th Game Submissions thread has been posted. Please let me know if you would like to have your Pathfinder game listed on the signups list.

November 6, 2010 - Game Submissions

Hope to see you there!

Thanks Jake. Robyn is already a friend of mine via Facebook but I don't know if she had my direct email, so appreciate your thinking of me. Perhaps I can get you to come back out to our meetup too. Perhaps I'll even come down to St Crispin sometime as well :)


The November 6th Game Submissions thread has been posted. Please let me know if you would like to have your Pathfinder game listed on the signups list.

November 6, 2010 - Game Submissions

Hope to see you there!


Festivus wrote:

Just a quick bump on this as game submissions cutoff is this Friday. We have plenty of room for more tables, particularly later in the day. So come out and run a game, PFS or whatever you would like (we do require it to be a roleplaying game)

Hope to see you all there!

Player signups opened up and we still have a couple seats left. We'd love to have you join us at our meetup.

http://www.meetup.com/pasadena-dnd/boards/thread/9726129/0/

7pm on Saturday, October 2nd.


Just a quick bump on this as game submissions cutoff is this Friday. We have plenty of room for more tables, particularly later in the day. So come out and run a game, PFS or whatever you would like (we do require it to be a roleplaying game)

Hope to see you all there!


Joshua J. Frost wrote:
I'll be making a series of phone calls tomorrow to wrap the first wave. Some folks have already even been selected. :-)

Be sure to mention that there is a meetup in Pasadena, CA eager to get PFS into it's schedule, and our next event is rapidly approaching. Thanks so much!


I just checked this morning and am able to see two events in our area now. Yay!


Joshua J. Frost wrote:
Look for the first wave of coordinators to be announced mid-September. I've made some decisions, but I want to announce a solid group of those decisions at once.

Eagerly looking for these announcements and hoping to see a name for Los Angeles area! Oh wait, two more days till mid month. Darn.

I'll check back in a few days. :)

We have a trickle of PFS games now running at the store, I'd love for more.


Our next meetup is October 2nd. Game submissions are open now, I have one PFS scenario on the books at 7pm, I'd love a few more if folks are willing to GM them.

Find out more at PASADENA MEETUP or specifically, the game submission thread for Oct 2nd is here.


It's either never worked for me, or there aren't any pathfinder society games in the Los Angeles area that are in the system (find that hard to believe)


Taking submissions for the September 4, 2010 meetup at Game Empire in Pasadena, CA. Please post game submissions here:

http://www.meetup.com/pasadena-dnd/messages/boards/thread/9541123

... and I will move them to the game signup threads as soon as possible. You can see the signups thread here (http://www.meetup.com/pasadena-dnd/messages/boards/thread/9585655) and DMs can sign up two weeks before the meetup, and players one week before.

Hope to see you there!


FreeSwagAhoy wrote:
Yes Virginia, there will be a PFS game at the meetup...

I look forward to the game submission! The sooner they get on our list, the better chances of your game filling up. See our general meetup board, specifically this thread for August 7 meetup:

http://www.meetup.com/pasadena-dnd/messages/boards/thread/9372804

Hope to see you at the meetup!


It is very odd that these aren't showing up on the map then. Perhaps I am doing something wrong, or there is a glitch in that map finder thingy. I always get zero results found.


Every time I use the map to search, I can't seem to find any PFS in the area. Now, I know this can't be true for Los Angeles, so...

Pathfinder DMs, I run a fairly large meetup the first Saturday of every month at Game Empire Pasadena. Games run from 10am until 11pm on the main gameday, we also have several other games that spring up during the week.

Our group is approaching 500 members, yet we still do not have Pathfinder support at our meetup... I would like to change this. I know a certain Chelaxian cleric that would love to get some more adventuring done.

The venue, Game Empire Pasadena, is a really nice location. Half the space is retail, the other half is filled with 10 game tables and a ton of chairs. If you haven't been to this store yet, it's very much worth checking out.

I invite you, if you live nearby, to come and check out our meetup page, visit us at our meetup, or even sign up to run a game at the next event. I am taking submissions now for our August 7th meetup (yeah, horrible timing with GenCon).

You can find our site at http://www.meetup.com/pasadena-dnd

I am more than happy to answer any questions you might have, and thank you for your time.


Joshua J. Frost wrote:
Festivus wrote:

I'll bite Joshua. While I have no interest in being a regional anything, I do run a sizable meetup and have wanted to see PFS games run at our monthly events.

If you can put someone in touch with me who might be interested in running a table or two at our monthly meetups that would be great.

Perhaps this is something that would be best to wait until the new regional person has been selected. Might be a good starting point anyhow.

Where are you? :-)

Pasadena, California (I hid a link up above in the words "Sizable meetup"). I told my friend about this, perhaps he's interested.


I'll bite Joshua. While I have no interest in being a regional anything, I do run a sizable meetup and have wanted to see PFS games run at our monthly events.

If you can put someone in touch with me who might be interested in running a table or two at our monthly meetups that would be great.

Perhaps this is something that would be best to wait until the new regional person has been selected. Might be a good starting point anyhow.


You know, it's silly and I know I should have realized it sooner but "Base Save" is not defined anywhere in the Beta pdf that I could find.

I know, I know. I should have remembered what it was and I finally figured it out but not until after 20 minutes of searching. But I haven't made a 3.x character in a few years, so I was scratching my head for a bit.

Is this defined in the new book? I saw no index in the beta, and I bet with an index I could have figured it out.


kikai13 wrote:
Festivus wrote:
Navdi wrote:
Festivus wrote:
I guess I don't see any incentive to run games. I pay (or the FLGS pays)$4 for the module, I read it (time), I study it (time), I learn it to the point that can be smoothly run (time), run it (time)... never get to play it (no fun).
Am I correct in assuming you consider GM:ing a tedious, time-consuming chore? You must be doing something wrong.

No, I rather enjoy DMing, I do it most of the time, hence my concern. If I can't play in mods I have DMed... I'll rarely get to play at all. *That* would not be very fun.

Edit: And my question was why even bother with the rule at all, not if I enjoyed DMing or not.

Perhaps you can use it as incentive for your other group members to take up the mantle of DM from time to time. As in, "I ate the last two scenarios, and now would like to play one. Its your turn to eat one." If everyone takes turns, everyone has fun and stays on a fairly even level.

Incentive? That's not incentive to get people to run games, it's a guilt trip. "Look guys, I ran two scenarios so unless someone else steps up I am going to get tired of it and stop running them."

I can honestly say that if GMs have to eat modules, it's going to be a tough sell to the regular DMs at my meetups. That's not to say that new GMs won't show up and want to run PFS at the meetup, but the existing population probably won't bite. This is my concern with the current setup.

I'd love to see pathfinder succeed at our meetups. I'll wait to see what turns up.


Navdi wrote:
Festivus wrote:
I guess I don't see any incentive to run games. I pay (or the FLGS pays)$4 for the module, I read it (time), I study it (time), I learn it to the point that can be smoothly run (time), run it (time)... never get to play it (no fun).
Am I correct in assuming you consider GM:ing a tedious, time-consuming chore? You must be doing something wrong.

No, I rather enjoy DMing, I do it most of the time, hence my concern. If I can't play in mods I have DMed... I'll rarely get to play at all. *That* would not be very fun.

Edit: And my question was why even bother with the rule at all, not if I enjoyed DMing or not.


fray wrote:
A GM should be able to play in a module he has run. Be able to have his char advance based on the games ran, so he can play with his players if another GM runs a game. I don't want to GM all the games and then get a chance to play but my char is level 1 and everyone else is level 5.

This is my opinion as well. I'll wait to see what turns out but unless I can play in the same modules I have DMed before, I probably won't run them at all.


NiTessine wrote:

I've eaten four, "Murder on the Silken Caravan", "Blood at Dralkard Manor", "Stay of Execution" and "Perils of the Pirate Pact".

Since I've now got two dead PCs, one of them with most of the published scenarios under his belt and his body unrecoverable, I'll probably be eating a lot more in the near future, since I have no business playing them with a 2nd-level character.

I guess I don't see any incentive to run games. I pay (or the FLGS pays)$4 for the module, I read it (time), I study it (time), I learn it to the point that can be smoothly run (time), run it (time)... never get to play it (no fun).

Is there a point to why someone who has run the adventure can't play in it?

Sorry, didn't mean to derail this conversation. I have "eaten" zero, played two, and probably will never "eat" a module. Perhaps I should find another thread with these concerns, I can't have been the only one to ask this and feel this way.


kikai13 wrote:
If you run a scenario for your group and you have not yet played in that scenario, then you are unable to ever have a character play in that scenario. Therefore, you "ate it."

Really? Wow. Thanks for the information. Suddenly I feel a lot less enthused to run these adventures. I'll look for someone to run them so I can be a player instead.


Can someone define "eaten" for me? Sorry, I need to get up on the lingo I guess, but I am hoping to bring Pathfinder orgainzed play to our meetups once the book is out and am just getting started with this.


I wanted to say that after 2+ years, we are embarking on the last leg, the end game, the dawn of a new age. I feel very likely that the group is going to do well, they have thus far but what a ride it has been. 2-3 more sessions and it will be done and I'll have a sense of a void for a short time. I think that those who took the time and played/ran this story end to end, years from now, will look back on the story with a sense that they played one of the greatest stories in D&D history.

If they fail, heck a whole new post-apocolyptic adventure awaits, the "Age of Sun", where the forces of good and light try to make their way into the known world once again, an ancient good and lawfulness, seeking to tip the scales once again in their favor. Players could then be undead minions of Kyuss, seeking to foil this attempt. Oooh, it could even be a d20-modern game... oh the gears do turn.

So thank you to Eric Mona, Mike Mearls, Sean Reynolds, Jason Bulmahn, Tito Leati, Wolfgang Baur, Jesse Decker, Richard Pett, Nick Logue, Greg Vaughan, James Jacobs, and everyone at Paizo that worked on the project for a great couple of years of gaming.

Next on our plate is the Pathfinder Adventure Path "Second Darkness"!


We will run our first actual Pathfinder Beta game tonight, finally. We have been wrapping up pour 3.5 Age of Worms, but not everyone could make todays game and we are at the point where nobody should miss a session (Wormcrawl fissure about to head into you know who's lair).

Players tonight are two who have no interest in 4E, one who I can't gauge but I think really only likes 3.5 and one who has only played 4E. We will be running Hollow's Last Hope, the free RPG day giveaway as it's short and low level... a good start to our gaming in Golarion.

It will be interesting to watch things tonight, I am really looking forward to tonights game, especially after reading the rulebook again this past week.


Cosmo, please don't send me another one. I'll glue mine back down and put some books on top to flatten it back. I was just curious about the edges because my old one never did that and I had spilled water on it before too. The product isn't defective, I wouldn't expect a replacement for something I did.

Since it isn't a defect, it's more of a warning for all flipmat users to be careful.

I love my flip mat. I bought a new one only after my old one finally started giving out having used it hundreds of times.

-JZ

ps: Thanks for the tip about metal minis. We usually base ours on wooden disks but I have once or twice used unbased ones.


I spilled my water onto the flip mat the other night and it curled apart along one edge of it. I never recall my older flipmat doing this, considering it is used with wet erase. It seems like the edges are not sealed. Is this normal? I thought it was laminated and thus could get wet.


Limit the access to splat books. While it was fine at the lower levels, at the higher levels I am finding the party outstrips the monsters to the point where they can handle anything that I throw at them, leaving me with a lot more work to scale things upwards. Many things don't take into account spells like the Orb spells, which bypass SR, making what should be a very difficult encounter not so tough.

I'd also consider limiting access to the leadership feat and companions. In the end, the core party was 4 players, two with leadership (so two characters per player), a druid (with 4 animals, each animal with 4 attacks), and a ranger with an animal companion= a party of 11 (plus some other help summoned to their side). So you can see where combats take forever with many combatants. I took a picture of the party fighting in the Citadel of the Weeping Dragon, right after they got the main objective there. I threw Brazzamel and Gorundul at the same time at the party and they lived, only losing one in the party.

We are just starting into Wormcrawl, and the party is level 19. I will very likely just grab the essential story elements, plus the return of some bad guys who got away earlier (whom I will beef up), but pretty much more than half of this current adventure won't be needed nor seen.

Next on my DMing queue is Savage Tide. That I hope to run in Pathfinder, and it will be restricted to Pathfinder classes only. I'll have 6 months to work on that while the other DM takes the helm for a bit.

Two and a half years we will have been playing Age of Worms biweekly, and it's been a blast too! Thanks to all the writers... Whispering Cairn still sticks in my mind as one of my most favorite adventures in 3.5 edition.


Socks and Underwear!

So happy now that I don't have to wear biblical socks.

edit: Oh yes, and how could I forget... the book "How to s**t in the Woods". No I am not on the naughty list, we are just rather frugal this year with Christmas.


I have moved from doubtful to possible. My friends want to play Savage Tide, I have no interest in running another campaign where I spend more time restatting bad guys to compete with splat books.

However, I'd run Savage Tide in Pathfinder RPG if someone did the homework for me, otherwise I'll run 3.5 core only. Of course if my friends chip in and buy me the books I'll probably run it.


I think I'll drag a stopwatch out for my next game and see how long each round takes.

The staggering number of options to the players makes turns take a while, but also as DM some of the monsters I am running have stat blocks three pages long. Too many options on the other side of the screen as well.

A dispel can take 45 minutes to resolve all the group buff changes that might occur. Stacking of spell effects takes time to figure out if something fits or not. Perhaps something gets dispelled that was overwriting another spell effect... so the bonus isn't gone, but it's lower... long long long time to figure it out.

God forbid a player isn't present and someone else has to play his character.

The only way I can see high level 3.5 playing faster is if everyone at the table is using an excel spreadsheet fired up with some sort of software to track all the spell effects, buffs, etc that the players have on them.

I honestly can't wait to finish with Age of Worms so that I can play something else... either 3.5/PFRPG as a player, or 4E as a DM or a player.


My current group is approaching SoLS (probbaly next session). I was thinking of trimming it down but they have such overbuilt characters (maximized for combat vs undead) that I am not changing a thing.

In fact, they have to fact the occulous demon next session and I was going to increase his difficulty a bit because I think he will be a cakewalk to the party. All along I have been scaling things up for the group, and Spire is the first time I think they will feel even the slightest challenge.

The last time I ran Spire, it was a TPK. The party was very different, smaller and not optimized. They also didn't fare well in the equipment department, so that really was a recipe for disaster for that group.


Monster books is what I look forward to most. If Necromancer can make Tome of Horrors 4E I would buy it.


I really want someone to discuss how high level play goes compared to 3.5. After 12 or 13 levels I begin to loathe running 3.5 games because of the work involved... it's supposed to be fun, not work. I have hope for 4E in that respect. In fact, that was my tipping point between 4E and PFRPG... complexity at higher levels.

As a player, I love what I see in PFRPG, but there is no way I am going to DM that system, I'll let someone else do it... it's just too darn complex for me.


#1 and #4. Hope to see Paizo 4E contributions soon.


Cosmo/Anyone:

I would like to get my remaining transitional (from my Dragon and Dugneon subs) issues of Pathfinder, which will take me through #12 I think. After that, I'd like to cancel.

When you folks decide to publish 4E stuff I'll take a look but I have enough campaign material for 3.5 to last me quite some time.

Thanks, and best of luck with Pathfinder. I may end up playing it as a player when it comes out but it's not what I am looking to run as a DM.

-Festivus


I am house poor at the moment, so I won't be buying it... at least not right away. I'd rather buy a loaf of bread and milk with the money. If I win the lotto I will probably change my mind :)


No worries Cosmo, don't send me another one. It only had a light crease in the cover, I sammiched it between a few books... it will straighten out.

I'll discuss with the post office and give the delvery person one more chance (I brought it to his attention over the weekend).

Thanks for the prompt response.


Paizo does mail Pathfinder in sturdy cardboard envelopes, clearly marked both "USPS Bound Printed Matter" and in even larger and bolder letters, "DO NOT BEND".

My sign by the mailbox this week points it out to the carrier, who's fault it was that it was bent to begin with. Before the next issue is mailed I will put several notes out, one per day after notice from Paizo, that there will be a white envelope coming marked do not bend, and they better not bend it.

I am thinking of waiting by my mailbox today around the time he comes round to discuss it calmly with him, and point out how much nicer things are when they aren't crammed into the mailbox.


Don't know what happened to my last post, so I will try once more.

The postman apparently cannot read. Clearly marked DO NOT BEND I found it folded and put into my mailbox. I would like to know what the replacement cost, plus shipment in a box will be as I plan to march down to the post office tomorrow and complain (and ask for reimbursement for the damaged issue).

I have now put a sign out addressed to the postman asking that they not fold them and cram them into the mailbox.


Yep, bent another issue of Pathfinder, even after I complained. Can I get an estimate of what it would cost to have another issue sent to me in a box? I want to file for damages from the USPS so that they can reimburse me rather than you guys. I plan on going down there with my unopened envelope so that I can show the postmaster how they mangle my mail even though there is a place to put DO NOT BEND items.

Thanks in advance.


Not old hat when I wrote that :) I beat the email to my inbox by about an hour. I'll have to read again what changed.


I was reading the Pathfinder Alpha book last night and something stuck me that I didn't like about it. These "progressive" combat feats, where one has to first use dodge before one can use mobility, and then eventually spring attack (or whatever the progression) means keeping track of more stuff at the table.

One of the things I don't like about 3.5 currently is there is so much stuff to keep track of. Clerical spells, wizard spells, buffs and ongoing effects. So now, we have to keep track of if we used a particular feat in the prior round or not. Ugh.

I can see where this encourages a more realistic scene, but you won't be able to use Spring Attack until round 3 at the soonest. Many combats are done by round 3. Doesn't that seem a bit limiting, given you also had to spend to get the prerequisite feats. I can hear the complaints now about how they can't use their uber feat they spent two earlier feat buys to get every combat.

So why would you want this in your game?

Edit: Mods, if you want to move this to the PF Alpha section... my blinders were on when I posted. :(


Is a tibbet in feline form subject to polymorph rend from a greater doppelganger? I am thinking yes, but wanted to be sure (since it's a racial feature and not a spell.


Cosmo wrote:

Festivus,

I will put a replacement in with your next subscription shipment.

Thanks,
cos

Thank you Cosmo, all arrived safe and sound yesterday.


Third try, mhy posts aren't appearing for some reason.

I am missing Pathfinder #6, when should I worry abou this not arriving? The download section finally worked so at least I can read it.


I have had the group hear reports of a large black dragon in the area (they hear it's bigger than a horse -- from a group of halflings but that doesnt' tell them much). Anyhow, what I decided to do is instead of there being the draconic kobolds in the egg chamber, I put a young black dragon, one of Ilthane's very own spawn, set there to keep an eye on things. It will likely say things to the party like "Mother will not be pleased". If it gets too low on health it will dive into the long passage, to be encountered later. I also replaced the four potions of cure light wounds in the egg chamber with something 5th level+ PCs would more than likely use, like haste, fly, invisibility and water breathing. This will make them more apt to drink them. The last time I ran this the party never did bother with the potions.


DMR wrote:

Here's one idea: the road to Blackwall Keep, as written, lies about a day's ride east of Diamond Lake. Move it so that it's west instead. That way, they have to pass it on the way to Greyhawk. Then, on the road, have a group of garrison soldiers (from Greyhawk) pass by on the way to Blackwall - they've gotten word that the Keep is under siege and have been sent as reinforcements - more soldiers will be following in a day or two (takes time to get mobilized, etc.). Being somewhat shorthanded, they would greatly welcome the aid of any adventuring types willing to lend a hand. If your PCs don't take that bait, they should be playing another game. :-)

You may have to add some extra lizardmen to the siege to compensate for the extra soldiers.

I thought of that, but they know greyhawk very well, and we already pointed out where things were. I'd hate to retcon it. I had an idea for a crazy druidish survivalist hermit, sort of a "Bear Claw" (aka Will Geer) from Jeremiah Johnson will come across the party as they are headed one way or the other, talking about how he had a run in with some strange lizardfolk undead with worms falling out of them (or something like that... they will likely think him a nutjob the way I am thinking of playing it up, but the one mention I'll make of worms (I'll make it subtle) might be the kick they will need to head there.


Honestly, 30 minutes not counting the time it took to drive to the hardware store and pickup the nuts, bolts and pegboard.

I have had a lot of practice scaling maps up so that never takes me very long. Your mileage may vary. It did take me a few maps before I mastered the map scaling/printing/cutting techniques, but it's not difficult to make something workable.

It becomes really easy if you have the basic tools on hand:

dremel/scrollsaw
drill
color printer
paper cutter


Here are some pictures to give you a better idea of how it looks:

Assembled Tower
Look, you can disassemble the tower without disturbing your minis
Close up of the leg assembly in case my directions above were not clear.

Enjoy!


The group wants to go straight to Greyhawk post TFoE so they can better equip themselves. I'd like for them to still run through Blackwall, but I won't railroad them there.

Alustan is going to the Cairn to check it out, the party is going to Greyhawk to buy gear. Alustan urged them to look up Eligos when they get there and take the artifacts thus far uncovered.

The group is aware that Alustan's associate Marzena in the Mistmarsh has been getting reports of green worms, and I *think* the party is going to bite on that. But just in case, I might need something else to nudge them out there. Any suggestions are most welcome.

The party at the moment is pretending to be friends with Auric's group, while at the same time they have seeded rather nasty rumors about them in Diamond Lake. As a result, Auric and company is headed back to Greyhawk to prepare for the champions belt games. The party has asked to travel with Auric and company, so there should be great conversations on the road to Greyhawk. I way toying with the idea that they could be used as a mechanism to run a side adventure (not that my group needs the exp) of Fiend's Embrace, just as further convincing to head out into the swamp.

I'll likely just end up running a bit form HOHR subbing in thieves for doppels (the doppels didn't work the first time I ran this, I wanted to try something new)

So, Any suggestions for getting them into the swamp if they don't follow my initial breadcrumb?

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