Valeros

Fergor's page

177 posts. Organized Play character for dfsearles.


Full Name

Fergor Hart

Race

Human

Classes/Levels

Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

About Fergor

Feregor
Male Human fighter 1
NG Medium humanoid (human)
Init +4, Senses Perception +0
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield, )
hp 13 ((1d10)+3)
Fort +4, Ref +2, Will +0

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OFFENSE
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Speed 20 ft.
Melee bastard sword +6 (1d10+4/19-20)
Melee shield, heavy steel +5 (1d4+2)
Melee shieldbash (heavy) +5 (1d4+4)

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TACTICS
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STATISTICS
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Str 19, Dex 14, Con 14, Int 13, Wis 10, Cha 9,
Base Atk +1; CMB +5; CMD 17
Feats Exotic Weapon Proficiency (Sword (Bastard)), Improved Shield Bash, Weapon Focus (Sword (Bastard))
Skills Acrobatics -4, Acrobatics (Jump) -8, Climb +1, Intimidate +3, Profession (Soldier) +4,
Traits Mercenary, Reactionary,
Languages Common, Dwarven
SQ bonus feat, bonus feats, skilled,
Combat Gear
Other Gear bastard sword, shield, heavy steel, shieldbash (heavy), chainmail, uniform (soldier's), fighter's kit, gear maintenance kit, mess kit, survival kit (masterwork), 30.8 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Mercenary For everything there is a price, and you are a negotiator at heart. You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.

No Racial Subtype You have chosen no racial subtype.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

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Background
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Raised as a squire for Sir Wolfram, walked in as Sir Wolfram's brother, Lord Wesley, murdered Sir Wolfram and his wife, Lady Cordillia. Took Sir Wolframs bastard sword and shield and killed Lord Wesley. Now a sword for hire, he traveles from inn to inn, looking for his next bit of coin, and hard drink.