Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Hand of the Inheritor

Fergie's page

Pathfinder Society Member. 1,850 posts (1,872 including aliases). No reviews. 1 list. No wishlists. 4 aliases.


1 to 50 of 1,850 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

bookrat wrote:
This is why I said earlier that based on Vamp's posting history, he's unlikely to apologize to anyone for "misunderstanding" what's been said on the forums.

Given that there are several comments about healing on this very thread that are wrong, and many of them favorited several times, I think he is dead on about the general attitude towards healing.

I addressed it here:
Healing myth busted
and here:
Whole thread about healing in combat
(with posts by James Jacobs and Evil Lincoln)
and here:
And you barely break a sweat healing

Healing works fine:
"While it is true that healing can't keep up with damage indefinitely, it most certainly can be effective enough to be a very important action. For example, take a 10th level cleric with the healing domain, casting cure critical wounds- 4d8+10 empowered averages about 38 healing per round. If almost 40 hp of healing/round isn't keeping the character (who probably has about 100hp) in the fight, you probably need to switch up your tactics. Especially considering that the "high avg damage" of a CR 11 creature is only 50.

If multiple characters have gotten banged up, a channel will heal 5d6 (avg 17hp). while this isn't a very big chunk of hp at 10th level, if you hit everyone in the party, and a summoned creature, mount, familiar, etc. It could likely be almost 100hp of healing.

Considering that neither of these options uses any substantial resources, or requires any special feats, equipment, build (other then healing domain), I would say that healing is VERY effective!"

thegreenteagamer wrote:

It is widely believed on these boards that summoning is pretty much the apex tactic at mid and higher levels for powerful characters.

I have a game coming up (not for a while, but I'm a plan ahead kind of guy), wherein my most experienced player has told me he wants to play an Occultist Arcanist with a summoning focus. The other players are either moderately experienced or are being coached by one of the ones who are experienced, so this will be a savvy group, especially in optimizing.
Let me know if you have any tips or tricks as a GM to make the game more challenging, but NOT outright nerf the arcanist.

I was using "summoner" in the sense of anyone casting a Summon Monster/NA spell, not the summoner class. In the case of this thread, I was assuming an Occultist Arcanist, although there is probably some option that would let them do it as well.

Also, rounds, minutes, hours, doesn't matter for many enemies, especially if they have at will abilities, or something like regeneration.

{EDIT} Also, I would say that Dominate and Hold tactics would be the apex, but summoning is way up there.
v v v Oh, ok found it: .html v v v

2 people marked this as a favorite.
Artemis Moonstar wrote:
.... Hard Times...

To put a twist on an olde Winston Churchill quote, "In a couple of weeks, I'll have a job, but you will still have no clue."

Try not to let s$*@ like that get you down. Lot's of people are callous towards people who are having problems because they are too afraid or unimaginative to put themselves in your shoes. Lots of people get scared because they don't know what they would do in your situation, and it is easier to treat you as totally different then face their own frailty. "Get a job is easier then, "what if that were me?" When most people realize that hard times could happen to them, they change their tune.

Mooks mooks mooks!
Most summons have fairly awful AC's for their level. Mooks with composite longbows, greatswords, and feats like deadly aim and power attack can chew through summons fairly quickly. Serious brute monsters like giants can also get a summon off the field in a round or two.

Bringing the battle to the sky is also a good way to reduce the summoners power fairly significantly. The flying summons are a good amount weaker then their grounded counterparts (compare an earth elemental with a air element of the same size).

Encounters that feature lots of a specific element can make many summons require resist or protection, although sometimes the summoner can just pick the right summon for the situation (for example a fire elemental to fight the red dragon, or a water elemental to fight the shark). If you can make the summoner buff his summons for a round or two that is a significant chunk of resources.

Smite is very powerful, so neutral enemies are harder for a summoner to deal with then other alignments.

Many of the most powerful summons are large or huge later in the game. If the opponents can fit in smaller spaces, having the encounter in tighter spaces can limit the summoner to smaller creatures. Be careful of this backfiring however as 1d4+1 summons is a great way to clog up a room.

Use in an illusion or some disguised mooks or some other trickery to make the summoner expect one type of encounter, then deliver another. For example, a harpy wizard could disguise herself and her gargoyle minions as a group of burning skeletons or poisons centipedes.

Finally, if it is an intelligent opponent who understands magic, just leave for a minute or two after the summon appears. By the time the opponent reappears, the summons and a buff spell or two will have expired.

KenderKin wrote:
So paladins can't poison people, but it's ok to drug them?

Just a reminder that 'drugs' were added to the game after the paladin class was printed. As I said before, rule systems that are added after the core rules and monster books are written, require GM discretion to blend it into the game system in a logical way.

The best simple advice I can give is to use an average 15 (or maybe 20) point buy. Limit the max starting ability scores (AFTER racial adjustments) to 16 or 17. I also recommend limiting minimum stats to 10 or 8 (AFTER racial adjustments). These limits will encourage PCs more capable of dealing with a variety of situations, and less able to damage game balance.

Oh yeah, and hit points! Again, skip the dice, as no one wants to play a character that rolls a 1 every level, or be the sidekick to the guy who always rolls max. Follow the default max hit die (plus con modifier) for level one characters. After that, just give the PC happy side of average (plus con modifier) every level. PFS really got this one right. Generally, you should not modify this formula, as it can alter many factors such as the relevance of healing, AC, direct damage, etc.

In general, start the players off with less of everything. If you need to be more generous, everyone will be happy when you are. If you have given too much, everyone will be unhappy when you dial it back.

I have more advice in a guide I am working on, but it isn't finished yet. If you want to see what I have so far, click on my name and read my profile.

Quark Blast wrote:

@ Fergie - You watch the news? o_O

Why? ;)

You must not avert your eyes! That is what is coming at us.

EDIT: Also, "Be fruitful and multiply".

Jessica Price wrote:

On them just being the focus of discussion: welcome to male privilege. ...more...

This reminds me of the "porn rock" episode in the 1980's. I think the media loves to be able to shock/titillate people by talking about anal-sex and showing guys in bondage gear and stuff. Great stuff for sweeps week!

When it comes to media representation, I suspect that in addition to the reasons you mentioned, men are also shown because obviously gay (i.e. looking like the Village People) are a little easier to find, and reporters these days are SUPER LAZY. The theme of the reports is also generally "check out these crazy deviants!" and I suspect that showing women (or men who don't fit the flaming gay stereotype) might cause too much viewer thinking when you are trying to paint everyone with the same brush in a 30 second report.

Quark Blast wrote:

Unhealthy risks have unhealthy consequences. Always.

I think you are failing to understand the word "risks". A risk by definition has multiple outcomes. For example, skydiving is a risk, but very very rarely has unhealthy consequences. Playing Russian Roulette is also a risk, with 1d6 chance of a REALLY bad outcome, but otherwise no impact on your health.

1 person marked this as a favorite.

I think it is really the best case scenario for a potentially badwrongfun thread like this one. Although I have no idea what this thread will be in a page or two, probably a goof fest again.

Well no use speculating, apparently the question was asked a while back, and it was, "Answered in the FAQ".

I didn't find it when I looked, but someone else may have better searching skills then I do.

1 person marked this as FAQ candidate.
Human Fighter wrote:
Raise dead has no target to ever be useful according to fergie, and you should mend the bodies or animate object.


Raise Dead - "Target dead creature touched"
Works fine. So does Gentle Repose - "Saving Throw Will negates (object)"
Although why and how you get a save vs Gentle Repose is beyond me. Maybe, just maybe, these brief words in spell descriptions are not the true intents of how things are supposed to work?

HyperMissingno wrote:
I just wish that those of us that are into things that aren't the norm would stop getting looked at like monsters. Even if you're into something completely tame like hair people will freak out, gods forbid you're into something really out there.

Depends what you consider "the norm". I look at things like politicians showing of their smiling families, and just want to puke. A shameful display. On the other hand, having read Dan Savage columns for a while now, I suspect that behind closed doors "the norm" includes much more then most people are conformable admitting in public. People who live in glass houses are often prolific throwers of stones.

The best advice I can give is to be very careful about cars, they are a scam of the consumer culture to keep poor people broke.

So stop by the Times-Up! space or a recycle-a-bicycle and grab yourself a chariot of the People!

Oh yeah, and when you figure out how to live outside the city without a car, let me know, I have no clue...

3 people marked this as a favorite.

I feel like sex in our culture is presented in the same way food is. You can't go 5 minutes without being bombarded with food ads, but it is all plastic and fake and nothing like the real thing. The vast majority is processed unhealthy stuff that will make you feel like garbage, and contains nothing but empty calories. "Food" gets pushed all day, but nutrition NEVER gets a serious discussion. Sex is presented in a similar way. It is all about fake appearances and titillation, with actual truth about sex being about as common as a two dollar bill.

"Consumer culture" has a really sick take on most things, and it is sad it has such far reaching consequences.

EDIT: Wow! This thread went from the ultimate in foolishness a few pages ago, to being all serious again.

Probably the arroz con pollo. I guess mostly because it is fairly predictable in terms of how the chicken will be cooked, although knowing what it is stuffed with would be good. The Mofongo also sounds real good, but are the plantains sweet or starchy?

I would be least likely to order the Kingfish. While I would like a citrus seared salmon, tuna, sword, I don't like most freshwater fish. I don't really know anything about kingfish. Also, I'm not a fan of most other seafood, so octopus is right out for me.
Just a note: As a total Gringo, I am unfamiliar with most of the sauces, and several other items on the menu. Also, the prices would be considered affordable for lunch, and almost 1/2 what I would expect to pay for diner entrees. (I live about 30 miles north of NYC).

Here is the menu of a restaurant in my hometown run by a very successful guy who also has two other restaurants.

EpicFail wrote:

So what do we really mean when when we describe a character as having utility?

I would be tempted to define it as EVERYTHING EXCEPT Combat and social skills and abilities. Because the game is so broad it is almost impossible to list everything that could be considered "utility".

1 person marked this as FAQ candidate.
glass wrote:

There is no explicit definition (that I have found) of what a creatures is.

PRD says "Wisdom describes a character's willpower, common sense, awareness, and intuition. ... Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious."

So again, if you have a wisdom score, you are a creature.

Except for one or two people willing to argue that dead bodies and meat still have wisdom scores, it is safe to assume that dead bodies are objects in game terms.

I thought I would look back in time to see how this was handled in 3.5.

3.5 shadow and ability damage:

"Strength Damage (Su)
The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su)
Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. "
"A character with Strength 0 falls to the ground and is helpless."

So 3.5 seemed to imply that it was the moment the shadow reduced you to 0, not an accumulation that did you in.

1 person marked this as a favorite.
Glutton wrote:
TriOmegaZero wrote:
A FAQ will be necessary until every question is answered.
The beatings will continue until morale improves.

The moralists will be beaten until continuity improves.

No, wait, that is for alignment threads.

How about the beatings will improve until continuity gains morale?

Gauss wrote:

Breath of Life is clearly intended to bring you back from hp damage and hp damage alone.

Please cite a source for this.

Keep in mind:
PRD - "In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score."

TriOmegaZero wrote:
Amusingly, the easiest way to keep someone from dying to a shadow is to hit him with another form of Str damage that puts his total to higher than his score. Then he is paralyzed and not dead from Str damage.

Those shadows paid you to say that, didn't they?

1 person marked this as a favorite.

I'm just going to keep hitting the FAQ button on these posts until Paizo releases the Ultimate Ability Damage hardcover.

Human Fighter wrote:

I would appreciate it if people could give me more insight on how ability damage works,...

Based on the language of the Ability Damage section it does seem like you could take a theoretically unlimited amount of ability damage. You go unconscious at zero Str, but I don't see anything saying you can't have a 10 Str and take 20 Str damage.

However, based on the language of spells like raise dead, it seems like zero is some kind of minimum.
"Any ability scores damaged to 0 are raised to 1." Perhaps left over from 3.5?

TriOmegaZero wrote:
UnArcaneElection wrote:
So then the question becomes: Does whatever the Shadow (etc.) did in addition to the damage or drain the victim's Strength (etc.) down to 0 to result in death last beyond the damaging or draining attack?
Since the Str damage does not go away, and it was caused by the shadow, the character will still die after receiving a breath of life spell.

"Strength Damage (Su) A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score."

But you did die.
Then BoL brought you back to life.
Why should you die a second time?

Last time I checked, the only ability damage that can kill you is Con damage.

Using BoL when someone has con damage = con score (a functional Con score of 0) to get enough life into them so they can be restored, healed, bears endurance, etc. seems like a minor breach of the rules, but also like something that might as well work if you can pull the whole thing off.

So in home games it works, in PFS not so much.

Ability Damage:
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.

EDIT: #1 FAQ! What do I win?

Killer_GM wrote:
thejeff wrote:
Whatever you think of the Fairness Doctrine, it was in place for 40 years and the country thrived.
The country's thriving was in spite of the Fairness Doctrine. And I would contend that the country did a lot more 'thriving' from 1980 to 1988, and it's been a downhill slide ever since, even without the Fairness Doctrine.

You would contend wrong then. For most people in the US wages have been stagnant since around the late 1970's. Stock market has done well, but unlike some folks thought, trickle down economics are a fraud.

Killer_GM wrote:
Okay. Apparently they (the government) knows what's best for you.

Well it is a government of the people, by the people, and for the people, at least in theory. I guess you would prefer something other then democracy?

Your other choice is big business doing whatever they feel like, which ends up looking like Pablo Escabar in the 1980's. While that does have an odd miami vice appeal, I would rather suffer the dim masses rather then an enlightened psychopathic dictator.

BaconBastard wrote:

Find me a thing in the rules that says that you become an object and then we can stop having intelligent/sentient bacon.

No thanks.

BaconBastard wrote:
Fergie wrote:

OK, BaconBastard, I'll try one last shot at this, since I really like your name.

What is the wisdom score of a piece of bacon? Cooked or uncooked, it doesn't matter.

Let's just say it was made from a boar.

Fergie, I'm glad that your last shot also does not cite any rules, and that a dead creature is a creature that has the "dead" condition, and that condition doesn't say it effects any of your ability scores in anyway.

You have been bestowed the wisdom of bacon from the sacred text of the CRB.

So... 13 is your answer then?

Diego Rossi wrote:

BoL point is that it bring you back from being killed by hit point damage, not from other kinds of damage.

Please cite a source for that.

Note: PRD - "In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score."

OK, BaconBastard, I'll try one last shot at this, since I really like your name.

What is the wisdom score of a piece of bacon? Cooked or uncooked, it doesn't matter.

Let's just say it was made from a boar.

Human Fighter wrote:
No offense Fergie, but making your point with supportive rule citations would work a lot better.

You would think so right?

opps, changed it to the following post in the thread.

Human Fighter wrote:

Shadow dude hits you, and you drop. Roll 1d4. Breath of life happens, and rules say enough hp/no death effects = you're alive. Congratulations, you no longer have the dead condition. Enjoy your helpless state of 0 str.

If you're an object breath of life doesn't work. Raise dead wouldn't work nor would resurrection etc. You're not an object, but a living breathing man who deserves to be respected and loved just like everybody else!

He he.

I also found this:
"In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score."
So you would have zero Str, and whatever hp breath of life gave you.

BaconBastard wrote:
Fergie wrote:
BaconBastard wrote:

Being unconscious also doesn't change your wisdom score according to all of those sources, so I would imagine that a dead character still has all it's ability scores it just can't do anything because it's dead. I can't find anything in the rules that would lead me to believe otherwise.

OK, sure. But do those scores stay with the body, or the soul, which has departed and is in another plane?

Hint: Reincarnation spell.

That's a weird philosophical question that doesn't have much to do with the rules. That has rules for how Reincarnate works, but it still doesn't say that a dead character's ability scores go away.

My point is that the characters physical body is an inanimate object, with no wisdom score - thus an object.

BaconBastard wrote:

Being unconscious also doesn't change your wisdom score according to all of those sources, so I would imagine that a dead character still has all it's ability scores it just can't do anything because it's dead. I can't find anything in the rules that would lead me to believe otherwise.

OK, sure. But do those scores stay with the body, or the soul, which has departed and is in another plane?

Hint: Reincarnation spell.

BaconBastard wrote:
Fergie wrote:

Basically it boils down to -

Do you have a wisdom score?
Yes = Creature.
No= Object.

When you are dead, you have no wisdom score.

Please cite where it says that a dead character has no wisdom score. Because it doesn't say that in the injury and death, conditions, or the ability scores section.

Just out of curiosity, what do YOU think a dead characters wisdom score is? He isn't "unconscious" so it isn't zero...

OK, I'll give you a hint... he died because he was decapitated, and his head thrown into lava. What is the wisdom score of the rest of the corpse?

Basically it boils down to -
Do you have a wisdom score?
Yes = Creature.
No= Object.

When you are dead, you have no wisdom score.

EDIT: Note that "creature" includes things like undead skeletons and constructs that are not "living" but excludes things like normal trees and plants which oddly are not even considered "living" either (no Con score).

BaconBastard wrote:
Fergie wrote:
BaconBastard wrote:
Nope. That's not true. Unless you can find me something that says I become an object, I am still a creature. CRB says that a dead creature can't be healed by normal or magical means, so spells with the healing descriptor wouldn't work. That's the explanation that I have, unless something is worded ridiculously somewhere, there is no way I become an object.
Sorry, but if you don't have a wisdom score, you are considered an object.
Actually you're just unconscious, but if that was a joke, I enjoyed it.

I think you are confusing a wisdom score of 0 (unconscious), with NO wisdom score (not a creature). When you die, your scores don't go to zero, they go to "-" as in you don't have that score at all.

EDIT:"Wisdom (Wis)

Wisdom describes a character's willpower, common sense, awareness, and intuition. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious."

EDIT2: PRD - "When a living creature dies, its soul departs its body, leaves the Material Plane, travels through the Astral Plane, and goes to abide on the plane where the creature's deity resides. "
"Abide"? The Dude Soul Abides!

EDIT3: "Objects: A spell with this kind of area affects objects within an area you select (as Creatures, but affecting objects instead)."
See Gentle Repose spell.

1 person marked this as a favorite.
BaconBastard wrote:
Nope. That's not true. Unless you can find me something that says I become an object, I am still a creature. CRB says that a dead creature can't be healed by normal or magical means, so spells with the healing descriptor wouldn't work. That's the explanation that I have, unless something is worded ridiculously somewhere, there is no way I become an object.

Sorry, but if you don't have a wisdom score, you are considered an object.

Note: Object.

BaconBastard wrote:
I want to start with breath of life. Breath of life just says that you're alive again as long as you're hp/con is correct. It also says that it doesn't counter death effects. Is a shadow's touch a death effect? As far as I know it's not.

You are correct. Breath of Life, and you will be alive, but at 0 Str.

Getting jumped by stuff is just one of those things you can't do much about until late in the game. Even then, weird stuff happens, not to mention, crits, natural 1's, etc. Dice games can just be cruel that way. Reminds me of the time a basalisk killed the entire party, even though it was a CR-1 encounter - bad rolls.

Deathward is great, but you can't always have it on. Perhaps some kind of goggles of Undead detection or something?

Zhangar wrote:

Breath of life won't save you because it doesn't fix "you took enough Str damage from a shadow to satisfy its special kill condition." It's actually important that a shadow is the source of that damage.

The problem is that you are dead.

Breath of life brings you back from the dead. Unless your death was a direct result of a "death affect".

Was it a "death affect" that killed you? No? Then you are alive again.

I really don't see why there is any confusion about this.

There are many ways to die in the game that are neither HP damage, death effect, or Con damage. Breath of Life restores the "living condition" in those cases.

StabbittyDoom wrote:

Saying something is tame compared to Gygax is like saying an action move is tame compared to a horror flick. Yeah, it's tame in comparison, but they aren't even really the same genre! Gygax was all about hidden gotchas and auto-kills and not at all about real long-term story. Games these days are about longer character-driven stories.

In the Gygaxian style characters are not special. They exist but their attributes, though varied, are mostly unimportant and they're expected to die rather quickly...more

This rep comes mostly from people playing tournament scenarios in their home games.

If you read the AD&D Dungeon Masters Guide, Gygax talks about proper game balance, as it relates to everything from treasure to PC death. PCs are not supposed to die frequently, it is too disruptive to the game.

Cast Breath of Life, and your friend will be alive but unconscious due to zero str.

Be careful, one more hit from the shadow will kill him again, and you must cast BoL within 1 round of his death.

Howie23 wrote:

If an improvised weapon is a object not normally used as a weapon, and a masterwork weapon is one so well designed and manufactured as a weapon that it improves on it's ability to hit, then it is really a stretch to say that masterwork object is improvised. In talking about frying pans, a masterwork frying pan is weaponized and is no longer an object that isn't intended as a weapon.

Frying pans aren't normally weapons. This one is. Other frying pans can be used as improvised weapons. This

I would say that you can make a frying pan that gets the masterwork bonus as a weapon (for example, longer handle, balanced, reenforced rim) but is still a frying pan (not normally intended to be a weapon). You still get the penalty for improvised weapon, but it is offset (a little) by the masterwork quality.

EDIT: You would have to spend 300gp for the masterwork quality, rather then the (75gp?) for a masterwork tool.

Well is was more of a suburban/ predictable schedule thing. Also, it was a newish looking Volvo station wagon driven by a square looking white guy. I knew where the checkpoints might be most of the time (once got through a state trooper roadblock without them noticing!) and there were some serious limitations - no metered parking, no train station parking, and toll booths were a little tricky. (Sometimes the NYPD will hangout checking stickers at some of the entrances to NYC. I did get a ticket or two, and had to turn in the plates and re-register the car because the DMV won't let you renew without an inspection.

I have tried going without inspection more recently, however they are more hardass they they used to be years ago. I got popped for expired inspection, got it inspected the next day, and sent in the new proof of inspection to the court clerk. In the past this would have been it, but I got called into court something like 16 months later. I avoided the whooping surcharges but still had to pay a fine. That is the other thing - it used to be a small fine, but now they are generating some serious revenue for fines and surcharges and stuff. Ferguson isn't the only place where the cops are a money making scam.

EDIT: NYS Registration complaint: About 10 years ago I registered my motorcycle for something like $14. Just got a notice in the mail - it now costs $42.50! WTF NYS? Why does it now cost you 3X as much to do the exact same thing you did 10 years ago?

DM_Blake wrote:
~ Interesting approach ~

I hope you are right. I have found that players generally want to do what their character is built around. Even if they happen to be good at something, many players won't enjoy playing outside the box, especially if they feel forced, or second rate. For example, two weapon fighting guy wants to get in in there an turn the monster into a pin cushion. Even though he is a fairly good archer (full bab, good dex, composite longbow) he just won't enjoy archery nearly as much as stab/stab/stab/stab/stabing away.

I don't know... players generally talk about enjoying a challenge, but I find that what many people enjoy about the game is success. I would encourage both player and GM to try, but not feel like they failed if they can't make this one work.

Comrade Anklebiter wrote:


I've got to save a couple thousand bucks or so to get my car (made by UAW workers if it's any consolation) to pass inspection (three months late and counting) before I can start saving for boots.

Only three months? That's not so bad!

You know how when people are talking about fighting or whatever on the message boards someone will always pop up who is a level 9 black belt or certified sharpshooter? Well that was me with dodging inspection. I once had a 96 Volvo 850 wagon that went for something like 4 years without inspection! {Note: sold it to a guy in the Bronx who seemed unconcerned about inspections...) Anyway, in NY you don't have to pass emissions if your car is ~1995 or older! Most other problems can be worked around/patched if you find a sympathetic shop to work with.

Also, good clothing deals can be found at your nearest Sal's Boutique (Salvation Army) or consignment shop. I also find that many wealthy people have tonnes of crap that they want to get rid of, but don't know how. Giving stuff to a hard worken' Gobbo would make them and you feel good. Asking in the right way can be tough, but that is how I got said Volvo for FREE!

Adds Steal This Book to pile of stuff I need to give to Anklebiter

CECShocktrooper wrote:
Fergie wrote:
Making many opponents immune to mind affecting stuff is a requirement for running a mid-high level campaign.
Since when was that a requirement? Please. Please cite your source. I'm VERY curious.

Just search the advice forums for people having problems with the slumber hex. Hundreds of posts are my source. You can also search for threads about hold/coup de grace. Or Heavens oracles... etc. While being master of rocket launcher tag is the goal of many optimization guides, players and GMs generally don't enjoy that play style for very long. Playing the game is fun. Having your ability to participate in the game removed is generally not fun.

If you want to know what people think is fun, just ask them.

2 people marked this as a favorite.
CECShocktrooper wrote:
So you highly recommend he doesn't play as the character he wants to play?

Yes. There are several types of characters that are very difficult to balance. The boards are full of threads by people who have less fun then they otherwise would because of slumber witches, types of summoners, types of gunslingers, trip/grapplers, etc. Some builds are very difficult for the GM to balance with the mechanics of the game. I recommend against playing these types of characters unless the GM makes lots of effort to rework encounters.

CECShocktrooper wrote:
So in essence with enchantment, it shouldn't exist in this game? Or anything else that you specifically deem too good.

I don't think enchantment should be banned, or not exist, but I'm aware that players don't generally enjoy their characters being asleep, held/coup de graced, or dominated. I don't expect GMs would enjoy watching many of their encounters suffer the same fate. On the flip side, I don't expect players to enjoy their spells not working half the time either from a 1st level Protection from evil blocking their 9th level dominate monster, or the creature being immune, or just passing the save. I specifically would ban master/synth summoners, heavens oracles, slumber hex, and a handful of other things. Not everything in the game is well balanced, especially when it comes to everyone having fun.

CECShocktrooper wrote:
I'm not trying to be a dick here, but I thought as more experienced players, you guys realized this game is first and foremost about having fun, roleplaying as PCs that players want to, and that the game can be flexible to players who choose their favored routes. Even in the Sacred Core Rulebook it states on 396 that it's the GM's job to make the experience flexible, fun, and fair. Which none of these things he's accomplishing. What's the point of playing a game if you're GM is bent on nullifying your very existence? That's not being a GM who "teaches" to be better. That's a GM being malicious.

It is not about the GM making the game fun for one player. It is about EVERYONE at the table having fun, including all the players and the GM. If everyone at the table has fun coup de gracing held/sleeping monsters at the start of round two, have a blast. However, there are dozens of threads on these boards about people specifically NOT enjoying those games. Also, I want EVERYONE to have fun playing their character, so I make sure that you bring a character to the table that won't step on the GM's fun, or another players. If those two requirements are met - do whatever you want.

1 to 50 of 1,850 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.