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Hand of the Inheritor

Fergie's page

Pathfinder Society Member. 1,706 posts (1,728 including aliases). No reviews. 1 list. No wishlists. 4 aliases.


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GreyWolfLord wrote:
In the US it HAS been, innocent until proven guilty until recently...

It has never been "innocent until proven guilty". It is innocent until accused by the State. Then you can be jailed for several years. The entire Grand Jury system is directly against innocent until proven guilty.

There is no functional presumption of innocence in the US legal system.

1: Don't believe everything you see on TV, including the news reports.

2: Our legal system is full of BS and very heavily dependent on money and race. Many cases are settled for big money with a gag order and no admission of wrongdoing.

In the case of Cosby, I look at the women coming forward and try to judge their honesty, based on many factors including what they might gain or lose from coming forward. However, celebrities, politicians, and advocates are often targeted for smear campaigns, or outright set up for crimes. Since these people often live in worlds of fantasy (fame), and have a lot to lose, it is generally a lot harder to establish truth then with normal people.

"In early March 1966, several media outlets, including The New Republic and The New York Times, reported that GM had tried to discredit Nader, hiring private detectives to tap his phones and investigate his past, and hiring prostitutes to trap him in compromising situations.[17][18] Nader sued the company for invasion of privacy and settled the case for $425,000. "

kidmonkey wrote:

But it IS a method psychologists use to help people overcome their phobias

I'm also going to guess that the success or failure in those sessions are not decided by rolling dice.

Fixed Vow of Poverty and other vows
He might like these two:
In the hands of (god)
Restrictions: Not allowed to benefit from items that provide deflection, NA, resistance, or enhancement to ability bonuses.
Benefits: +1 resistance bonus to saves at level 4,+1 Deflection at 6th and +1 NA at 7th (+1 to each per additional 4 levels) +2 to an ability score at level 6, plus an additional + 2 to a different ability score at level 7 (Note: You must alternate between physical and mental ability scores when assigning these bonuses.) every 4 levels past 6 and 7, you may add an additional +2, alternating between mental and physical scores. You may not boost a single score beyond +6 this way.

Restrictions: Not allowed to use scrolls, wands, staffs
Benefits: cast a spell from your class list (not including or exceeding the highest level spells you can cast) 1 each day, plus one casting for ever 3 additional levels.

Note: These were written with the assumption that the character would be actively spending gold on other types of magic items. If he is really going to avoid that, you might want the bonuses to kick in a level or even two levels earlier.

Another option might be to come up with a real good story reason why he might want to hold onto an item. For example, a courier arrives one day telling him his great grandfathers ceremonial robes have been found. Unfortunately they were stolen by ogres who robbed the courier before they could be delivered. If they kill the ogres, they discover that the robe is actually a robe of the archmagi. They only function at half power until he finishes some quest (say at 10th level). Just make it something that he will not outgrow in a level or two.

Just out of curiosity, how does he feel about the whole spellbook/scroll thing? Also, would he feel different if he crafted the items himself? Sounds like he is an old school AD&D player from back in the day.

Claxon wrote:
Which Adventure Path is it?

I'm going to take a wild guess, and say, RotR, book 3.

While I would happily remove anything that would make people really uncomfortable, I really like that Paizo includes some R rated material in their adventures. After a while the G rated stuff breaks immersion when it is supposed to be really Evil.

I think you are being a little too generous with some of your build ideas, and maybe missing some rules here and there (or maybe not, I'm not 100% up on the latest).

But the Adept/Warrior is still a chump with those stats, and the level 1 Wizard is just a grapple or failed save away from going out in round one. Also, they are using up almost all their spells, and GP, with relatively little to show for it.

Buffing is a little too powerful in 3.5/Pathfinder, forcing a GM to always create the threat of multiple encounters or else spell casters can pump up the APL of the group by 1 or 2 AND can still nova at 3-4 above their own level. Even worse is when casters can just pull back, then come back the next day and nova again!

I'm not sure what the best solution is to this problem as often times solutions just screw over everyone except the full caster save-or-sucking every encounter in one round.

On a related note, I have found that for a boss encounter to really be epic, the boss requires a little crew of support mooks to dispel magic, remove debuffs, and interrupt casters while the boss does his thing. Almost impossible to do a good boss encounter without casters on Team Evil.

The boys over at Weather Control let you down again!

Buncha stooges!

Protection from Evil
Bless/ Prayer
Bears, Bulls, Owls, etc.
Heroism/ Greater Heroism

Resist Energy
Delay Poison
Remove Fear
Death Ward
Freedom of Movement

Hero's Feast
Protection from Spells

Also, all of the movement spells, from Longstrider to Astral Projection.

Wow! There are very few higher level buff spells that affect martial types! I never noticed, but it is no wonder casters pull ahead so much once the higher spell levels come out.

Jodokai wrote:
People always hand wave the cost of wizards and then complain about how powerful they are. They only get that way if you hand wave the cost for everything.

That isn't really the case. Wizards are insanely powerful even if they only get the spells they get from leveling up. And accessing and scribing spells really isn't that big an expense. Wizards also get scribe scroll free, and can select 4 more item creation feats as bonus feats. A single blessed book can store 1000 pages with NO material cost. And since the wizard has craft wondrous item, each book only costs 6,250. A 20th level wizard with a few crafting feats is going to have around 1,200,000gp worth of gear, so buying every spell in the core rulebook isn't really going to put a dent in his budget.

Carrion Crown AP:

Book 1 is explore the haunted house (or prison)
Book 2 is a courtroom drama around a Frankenstein's monster, crime scene investigation, then exploration of doctors mansion
Book 3 is a werewolf civil war then battle with necromancer cult.
Book 4 is a HP Lovecraft tentacle monster theme
Book 5 is a help some vampires kill other vampires

While all feature a fair amount of undead, the first and fifth books are much more undead heavy then the others. I recommend having the players be at least one level ahead of where the books indicate.

There are also some issues with some parts of the AP. For example, the Haunts in the first book can feel like cruel traps beyond the players ability to affect for some groups. Read up on haunts (Gamemasters Guide?) and make an effort to allow your players to affect the haunts.

In the second book, there are lots of golems with DR that a small group would have trouble with. Give the players a scarab of golembane or two so they have a chance. I also changed out the final monster for one that isn't a brutal grapple machine. One more thing- when exploring the "Mansion" nothing stops the players from just flying up to the final encounter, and most of the other encounters are mindless things that smart players could bypass. I would give the players a reason to fully explore the place, but not be too rushed, as their are some nasty encounters. Oh yeah, I almost forgot - the reason the "monster" is on trial doesn't really make sense unless you add something more to it.

Finally, there are some great suggestions about introducing some of the main NPC villians, as they tend to come out of nowhere later in the AP. check out the carrion crown section of the forums for some AMAZING ideas people have come up with for shifting stuff around, and even get feedback from the guys who wrote the adventures.

TOZ wrote:
Goblins suck!

There is a little song about that...

What classes are the two players choosing?

I would suggest a cleric with luck domain, and perhaps summoning feats. Avoid high charisma, as you don't want the DMPC to be the face of the party. In computer games, I have created "Stumpy Heal N' Shield" a dwarf cleric with good defenses, and lots of healing.

Just a quick note: There are parts in the AP where an anti-undead cleric might be a problem in terms of story, and could overshadow the PCs.

As far as I can tell, the arrows would stay invisible. I don't think this would have any mechanical effect in the game, but I think they stay invisible.

I don't see any rules concerning the condition of an item affecting invisibility, so I think as long as it is still and arrow (with the broken condition) your all good.

Reminds me of the PS2 game Baulders Gate. There were these large stone golems on one of the final boards that wielded invisible polearms. It might have been a graphics glitch, but I thought the idea of using an invisible weapon was pretty cool, and could get real nasty with things like a chain devils chains...

Jiggy wrote:
...Is this thread for real?

Charges Jiggy

Ravingdork wrote:
Oh I know. Just being melodramatic.

OK, carry on then.

Ravingdork wrote:

My friend, who proposed the question in the first place, just told me "Meh, the (CC) feat is good enough."

So I bid you a good night my friends! I shall disappear into shadow, and mourn the death of roleplaying, and the from afar bear witness to the birth of a new generation of rollplayers who feel nothing can be done if there is not a rule for it.

Ravingdork, you are asking a question in the RULES FORUM. People told you how the RULES would apply to your question. If you want an answer about homebrewing something cool, ask in the homebrew forum.

The only way to avoid the RPG-tag effect in Pathfinder is to talk to your players and agree not to use, or at least not specialize in "action denial" styles of play.

I would also suggest adding lots of monsters to encounters, as well as non-combat situations that affect the combat. For example, if it is a level 20 party vs a single dragon in a cave, the party is going to walk out with a pile of treasure and a dominated dragon to ride. If the situation is to save a small viking city built on a frozen lake from 2 dozen white dragons and a lich king attacking from above and below the ice, while saving as much of the city as possible, it is going to be much more interesting.

EDIT: Flagging for move to advice forum

Seems like the advice forum is the place where most of the guides get posted.

There is also the "Guide to the guides" thread here:

I think someone in that thread could answer your google doc questions far better then I could.

Thanks for making a guide!

Ravingdork wrote:
I've seen nothing within the rules disallowing the concept.

I've seen nothing in the rules that allows multiple people to work on a single item. Another caster could provide a prerequisite, but not actually work on the item, except for the feat Adept Woodwright mentioned (See: Benefit: You can assist another character in crafting mundane and magical items.) I think it is pretty clear that without the feat, you DON'T get the benefit.

That is the rules as I read them. If this was the advice forum, I might give you a different answer, but here we are.

If you do want crafting shops, where multiple casters can work on a single item, use the feat or simply say that that is how magic works in your world. I would not say you are breaking a rule, just interpreting it differently. Many aspects of crafting, and the leadership feat are up to GM discretion, so it is your game, play it how you want.

From a real-life perspective, I have worked on some projects where shifts of people working in succession could get a job done much faster, but I have also worked on projects where one person is basically inventing something as they go along, and others are just going to mess up their design. If you view magic item creation as mechanics that are following an established plan, mass production makes sense. If you view it as artistic or invention, one caster per item makes more sense. I feel the rules imply the later (for example, you can only craft one item at a time, and you are not guaranteed success), but imply doesn't mean much in a rules forum question.

Is there by any chance a recording of the lecture? It is really hard to base anything on second hand accounts.

Given Dan Savages history of using derogatory words (I believe he used to ask, or at least be fine with people addressing letters to him with the opening "Hey fa@@ot") he is about the last person I would expect to be PC about language. Since this was a lecture on reclaiming words, wouldn't you expect him to use many of the words that are considered derogatory?

I also think that it is kind of accepted that Savage is a somewhat arrogant and douchey guy (I doubt he would disagree with that). I suspect that on some level he was hazed (called names, etc) but was able to use his abilities to overcome that hardship and use it create a fine career for himself, and even help people. That other people may have a different response, and not be toughened by hazing, but rather beaten down by it probably doesn't occur to him because, well, the whole arrogant and douchey thing.

I still don't know what to conclude, especially without actually seeing the lecture in question. I am inclined to say that if you go to a Dan Savage lecture about reclaiming derogatory words, you should not expect PC language to be used. If this goes beyond words, I would like to know more...

I just remember that he turns 50 next week! If anyone goes, wish him a happy B-day from me!

To put your thesis another way:
"If every worker had been able to afford a decent standard of living, it would have had a very drastic and terrible effect on the economy."
History has proven your ideas to be false.

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Yeah, I guess that is why Ford went out of business when he paid the workers making the Model T more money. Shame how that affected the country...
Slick Rick concert in Brooklyn tonight, only $15!

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Fergurg wrote:
It's like raising the minimum wage - the inflation that comes with it undoes all the potential good, and lowers the values of those who earn more than it.

That makes no sense. I don't think any real world examples would back up that claim.

EDIT: They figured this stuff out 100 years ago. When you give working people more money it stimulates the economy. Trickle down economics has proven to be a farce for decades now.

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I would say that he is a Friend to everyone who lives around other human beings. (I was going to say everyone interested in sex, but he gives good advice to people who identify as non-sexual, or are in relationships with different degrees of sexual interest).

I can't really speak to the specifics of some of your points, but I think his advice comes from positive intentions, and while it may not be perfect or appeal to everyone all the time, overall he is an incredably good influence on the sexuality of the world.

NOTE: I guess I reject the idea that someone must be perfect in all regards to be considered a friend. I think a large problem among activist types is the insistence on ideological purity that prevents people from finding common ground, and instead causes infinite fracturing among progressive communities. Having said that, my largest problem with Savage is his lesser of two evils voting policy.

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I'm ashamed it took 70 years for our government to figure out that the GI bill of post WWII era was a success, and that it should be more widely implemented.

I can't help but feel that while education is generally great, the US is bending over backwards to outsource every job or turn it into a McJob. Better education (and less student debt) are a great start, but it needs to be part of a bigger picture.

Edition Wars
Alignment/ paladin threads
Caster/martial disparity threads
Monk and Rogue debates
Roleplay/rollplay accusations

Calamity or Disaster
Decay or Decrepitude
Vote 2 for Madness or Insanity or Horror

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BigNorseWolf wrote:

It seems odd. Cartoons like this seem to generate more hatred than actual wrongs from the west like carpet bombings, picking our favorite dictator out of the lot or invading their countries for oil.

Because the cartoons are a symbolic representation of all the other problems (many of which are much more complex), and also the office is a lot easier to target then some military base or airstrip. It is being suggested that the attackers acted like trained military and there is a good chance that they got their training in one of our wars. Who knows they might have been trained by the US in Iraq or many of the other countries that we support militarily. Hell, we trained and encouraged thousands of incidents like this in Iraq for years, is it really so surprising when the tables are turned?

If the cartoonist had been attacked by a mob or some random incident, then yes, I would blame the cartoons, but an attack like this is part of a much bigger picture.

I think turning this into the latest Crusade against Islam is what the attackers want and in all likelyhood this incident isn't really about cartoons as much as it is about a perception among many people in the world that the West (US, Europe, Israel) is mistreating the Middle Eastern countries.

There is no way to prevent incidents like this from happening, but the most effective thing you can do is to isolate the wingnuts by denying those who might be sympathetic legitimate reasons to be upset.

There might be something in the horizon walker prestige class that provides blind sense or something like that. Up until then, blind fight is your best option, but being blind is a really difficult obstacle to overcome.

EDIT: Uggg, it looks like you would have to wait until 6th level to become a HW, then after 5 levels you could get tremor sense. That is not going to make for a fun character. Perhaps the best thing would be to work up something custom with your GM.

Hama wrote:

What's pink slime?

Oh, yeah, speaking of the end times, this stuff is a warning sign of the apocalypse.

Yeah, most meat in the US is scary factory farm stuff with antibiotics to stimulate growth and allow animals to live in nastier conditions then they would otherwise be able to survive. I smelled some of the farms over the summer, and my best description is- it made the little hairs in your nose curl. When you cook the meat, it is faint, but you can catch a wiff of that same smell.

Melkiador wrote:
There's a big difference between "never heal" and "healing isn't usually worth it". A good cleric will certainly heal from time to time in combat. However those times are exceptional and thus don't really deserve speccing around.

I would say that you are already set up for healing if you channel positive energy, and thus turn any cleric spell into a healing spell. Heavy armor proficiency and combat casting would help you operate as a tank in melee in general, or dodge, mobility and travel domain, and you can fly around the battlefield (especially when you get fly spell at level 5). If you take the healing domain, you can basically always outpace the monsters ability to win in a hp attrition battle. With a feat or two (select channel, quick channel) you can keep the whole party and a few summons in the battle and avoid using expensive stuff like potions. Throw in spells like shield other and you get powerful options.

Picking healing as one of your domains is a fairly big investment, but a feat or two and a few spells or channels isn't much of an investment and that will make you an EXCELLENT healer. You would still also be able to play one or two other roles as well.

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The don't heal in combat thing is basically a myth based on optimization theory (The theory being that if you do anything other then have your dominated minion save-or-suck things while you count treasure, your doing it wrong). Healing in combat is frequently your best option, and can make the difference between needing 6000gp worth of diamond dust for a raise dead and restoration, or spending that gold on sweet sweet magic items. If you select healing domain, your healing can generally keep up with damage just fine, with a very minimal resource expenditure.* Out of combat healing is handled best by any class capable of using a wand of cure light wounds. Channel energy varies based on group size and combat tactics, but can be great when used at the right time.

Summoning is great as a cleric. It uses up some feats, and spells, but your generally really well set up to make the most of your summons. Be aware of the rules related to alignment (chaotic clerics can't summon archons) and some of the other finer rules related to aligned templates and such (bypassing DR/magic is harder then it was in 3.5) Since you have the ability to heal easily, take a look at monsters with high HD, and abilities like Rage. An augmented, smiting, raging, celestial wolverine is a wonderful thing.

This is where some of your most amazing abilities come from. Check out the touch of luck ability for the luck domain. It can turn the hated dual wielding kukri fighter into the most ass kicking member of the party. Travel domain is incredible. Healing domain automatically empowers all cure spells. Destruction domain gets an aura that auto confirms crits. etc. Also take careful note of some of the domain spells such as mislead for the luck domain. Just be sure to pick domains that complement each other.

Finally, remember that the CoDzilla days of 3.5 are mostly over. Cleric is still one of the most powerful classes, but you need to pick one or two things to be good at and focus on those at the expense of other options. For example, you can make a great melee cleric, but even with the fire domain, you aren't going to be a great evoker because you will lack the high wis, feats, spell slots, etc.

Figure out what you want to do, then look at options that will allow you to do it well. Reading the optimization advice is good, but it generally only applies to a specific play style that may or may not match your play style. Play the way you want to play.

*Note, things like playing with max hp at every level, or 30 point buy can make healing much less effective.

Hama wrote:
Screw that, I'm not stopping eating meat.

You don't have to. You should probably eat less, and get it from some place more local. On the bright side, it should have less pink slime, less antibiotics, less antibiotic resistant bacteria, and because the animals have been living a more healthy life, it won't have a faint s~!# smell when you cook it. Not to mention, your money might support some decent local jobs.

MagusJanus wrote:
Do you really think we have the time to convince the public to go along with it or that politicians will go along with it without the public's support?

If we can pull off Iraq Invasion #2 (As a secondary land war in Asia), you really think the public's support matters at all?

Also, the idea that we can only work on one problem at a time (especially when another problem is directly related) makes no sense.

Shift farm subsidies to growing nutritious food and pay them to farmers, not corporate investors. Nationalize Monsanto and those other corporate food giants and end their Evil practices.

Sissyl wrote:
70% fed by sustainable methods??? Seriously, what are you smoking, and is there some for me?

Page 1. There is even a nice pie chart. Granted, it doesn't say that it is done sustainably, but there seems to be a consensus that peasants can't afford industrial farming items, and deforestation is usually related more to grazing cattle for export, or very severe poverty.
Page 7 "UNEP (United Nations Environment Programme)
calculates that the loss of calories by
feeding cereals to animals instead
of using the cereals as human food
represents the annual calorie need
for more than 3.5 billion people.

I'm sorry for your loss watchmanx. Good on you for being her caregiver during that period. I'm not a big reward-in-the-afterlife kind of guy, but I think what you did makes you a saint in your own right.

I think you are confusing exposing yourself to an idea, vs following it blindly. James Henson has his own ideas, such as the five listed in my post above. The book covers a wide range of topics, many of which James has no seeming connection to. For example, I could go tell you to read a bible, but it doesn't mean I think you should stop trimming your beard or eating bacon. I could also recommend you read a book like "Pimp: The story of my life" without actually encouraging you to exploit women.

Industrial life isn't the end all be all of everything. Something like 70% of the worlds population are fed by non-industrial, sustainable agriculture. And if you are even remotely concerned with fresh water, industry is the last thing you should be defending.

I don't think completely quitting industry is really worth discussing, because it just isn't going to happen in any scenario. I would also say that maintaining the current systems of production and consumption is also not worth discussing, as it only really benefits a small fraction of a percent of the population, and isn't even remotely sustainable.

MagusJanus wrote:

OK, I read the full interview, and several reviews of the book, and I just can't find anything that controversial, much less crazy. It might have seemed crazy back in the 1980's, but now it is generally accepted science. OK, the idea of getting rid of our industrial way of life may shock some people, but I would invoke Einsteins definition of crazy as "doing the same thing over and over and expecting different results". If pollution is a problem, stopping the pollution isn't crazy.

Climate Change wrote:
James Hansen

What is wrong with James Hansen?

"At the end of 2008, Hansen stated five priorities that he felt then President-elect Obama should adopt "for solving the climate and energy problems, while stimulating the economy": efficient energy use, renewable energy, a smart grid, generation IV nuclear reactors and carbon capture and storage. Regarding nuclear, he expressed opposition to the Yucca Mountain nuclear waste repository, stating that the $25 Billion (US) surplus held in the Nuclear Waste Fund "should be used to develop fast reactors that consume nuclear waste, and thorium reactors to prevent the creation of new long-lived nuclear waste."[78]

In 2009 Hansen wrote an open letter to President Barack Obama where he advocated a "Moratorium and phase-out of coal plants that do not capture and store CO2".[75] In his first book Storms of My Grandchildren, similarly, Hansen discusses his Declaration of Stewardship, the first principle of which requires "a moratorium on coal-fired power plants that do not capture and sequester carbon dioxide".[85]"

None of these things sounds crazy at all. Where did you get your information from?

Sweet! I can't wait to meet some Paizo folks in the flesh!

Oh, wait... Paladin eh? Just out of curiosity, will there be Detect Evil thrown around? I ask for no specific reason.

You should prepare yourself by listening to the the Joy of Sex Album!

Here is a video if you don't happen to have it on vinyl.

Damn. No one should ever have to go through anything like that.

I'm so sorry.

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I don't know, now that things have gotten serious, I think we have to pretend that Goblins do it in a refined and dignified way, in a secure non disclosed location.

I think part of the premiss was that there isn't operating power plants, or power transmitting infrastructure, and you can't just mail order stuff on amazon anymore. Batteries haven't been produced in years, nor have any electronics. Even if you could just contact someone far away, you don't know who they are or what their motives are. The character in the book always left his radio on, in case there was a trickle of electricity, but when it did crackle to life, it was almost always some doomsday preacher ranting and raving.

Maybe the guy in the next town over did have a ham radio, but he might not let everyone know.

Also in the book folks were more concerned about getting a windmill or waterwheel working to feed themselves, rather then dealing with media.

thejeff wrote:

How does Kunstler think we get back to the 1800s? As I understand it, we couldn't support a fraction of today's population with that kind of society and infrastructure. A population crash of that magnitude would be ugly. I have a lot of trouble seeing how we stop at the 1800s.

The book doesn't talk much about exactly what happened, but I think it involved some catastrophic stuff on the coasts, followed by famine, disease, and lots of hardship. One of the themes of the book is that information beyond word-of-mouth just isn't available. People might know about the next town over, but not much beyond that. Centralized government, schools, health, etc. are non-existent. Most people are forced into subsistence agriculture, and most of the day is spent getting food, water and the basics of survival.

This summer I biked across Iowa, and can tell you that there is no shortage of farmland available. If it was used to grow the most nutritious food, not cornsyrup and cattlefeed, it could probably feed the world. Without tractors it would take a tremendous amount of labor, but there isn't much else to do after society fails.

I don't think the Mad Max world will ever really happen because running things like cars and oil refineries requires more then a good set of hand tools. Without modern manufacturing, you just can't produce the massive amounts of crap required to keep a car running, much less a big ass factory or refinery.

These days, everything is so full of electronics it won't survive a damp weekend, much less an EMP burst.

I think we are now living in a decline of cheap energy. That sounds strange to say when oil is $50 a barrel, but post peak oil is not about running out of oil, it is about running out of consistently cheap oil. Oil prices are expected to fluctuate wildly, which historically wrecks industrial economies.

The most thoughtful and entertaining book about post-collapse life is James Howard Kunstler's World Made By Hand. The super quick summary is that things go back to a lifestyle similar to the 1800's, not Burning Man.

I would also take a look at what happened in North Korea about 10-20 years ago. It is amazing what happens when the coal doesn't reach the powerplant, and the cascading effects of scarcity.

kestral287 wrote:

Because the odds are very, very good that the Fighter won't be decently built. That's the idea behind the thread.

Just promise everybody (not just the Fighter) a one-time rebuild and you should be good.

In my opinion, there is a big difference between decently built, and optimized. If the fighter has a good strength, decent dex and con, and doesn't dump wis, he will be off to a good start. If he has power attack and the option to use a two handed weapon or a great shield and full plate, he is going to kick ass in melee. A composite long bow, and he will be good at ranged. That is really all it takes to be a viable combatant.

You don't need to win the DPR Olympics or have a specific set of feats, you just have to not deliberately gimp yourself or attempt some kind of bare knuckle brawler using core. If he has full plate and two handed or sword and board, he won't have a problem.

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