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I'm cool with Mick being a team player. It's just annoying that the writers continue to portray Mick as dumb muscle - a role he's poorly suited for considering they have multiple people on the team with super strength. He's had literal lifetimes worth of combat and technical training during his time as an assassin for the Time Masters. Since rejoining the team all of that was forgotten.
I'm not suggesting he become some kind of ultimate badass. I'm suggesting he know how time ships work. White Canary can continue to be the best fighter in the history of everything.
So your argument is that White Canary should be an expert at things she knows nothing about because... feminism?
White Canary can be the ship's leader, the best fighter, the ultimate seductress, etc. Mick should be their technical expert because he spent literal lifetimes undergoing time lord training. Instead the writers act like that whole thing never happened.
I am kind of bummed that the show doesn't do more with Mick's timelord training. He should be the one responsible for maintaining the ship and explaining time travel rules to the crew. He endured lifetimes of training/indoctrination. Did he just forget everything when he came around and rejoined the good guys? I would love a scene where the team is faced with some complex technical problem and Mick just shrugs, steps forward, and fixes it with ease.
This definitely felt like more of a proper crossover.
*Despite the abundance of characters I felt like everyone got at least a few worthwhile lines.
*Cisco's anger with Barry, while entirely justified, is getting a little old. I don't expect resolution right away but I wish the writers wouldn't spend so much time dwelling on it.
*I love the inclusion of Supergirl but adding her to the cast creates the classic optimization problem - you've got one character several leagues ahead of the rest. Anything that challenges her will squash everyone else. Anything that the others can handle would be wiped out in an instant by Supergirl. Mind control worked as a one-off but I'm curious how they're going to make the Dominator's a believable threat in the next two parts.
*Wally going to HR for training makes zero sense. He's got no experience with metas, no scientific background, and no combat skills. It'd make more sense for Wally to join the military or something.
I'm hoping giving the cold gun to Ray was more about inspiring him than giving him something to do. The ship has all kinds of futuristic energy weapons on it - some probably more effective that cutting edge 21st century tech. The fact that Ray hasn't already found something on the ship to weaponize seems silly.
It's still plenty stupid but there's certainly less stupid.
The hawkpeople are gone. This both helped with the cast bloat and reduced the highest concentration of drama/idiotball. Captain Cold and Rip are also gone - the latter also being a nexus of drama.
There's still plenty of silly time travel stuff but otherwise what's left is shamelessly comicbooky in a way that works pretty well.
Paizo still has yet to create a large bear animal companion. Because of this you have to jump through some hoops into order to ride a bear as a mount.
Option #1: Undersized Mount
Option #2: Beast Rider Cavalier archetype.
Option #3: Be a small race. =(
None of those are particularly good but if you've got a theme stick to your guns!
As a GM I tend to not care. If a player wants to optimize himself out of a game the resulting disappointment is on him. If the other players are disappointed they can looked to their overly optimized comrade.
As a player I wouldn't mind something like the OP's suggestion even if it's wholly impracticle. These days I tend to heavily curate my games. If it looks like I'm going to be seated with a player/character that's likely to steamroll the scenario I'll just sit out. Opportunities to play are more plentiful than actual scenarios.