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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,470 posts (39,422 including aliases). 5 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 27 aliases.


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Andoran

That's totally not my point.

Andoran

Mythic Evil Lincoln wrote:

This is the kind of loaded topic where I think the burden is on the OP to make it exactly clear what the issue is.

Nothing to be upset about. Just remember that pretty much everyone reading has at least one negative experience in this regard, so if you're looking for player advice vs. character advice, it would be nice to spell that out in the initial question.

Right.

Is this:

A) I have a character I want to write a fun storyline for involving his/her habits sleeping around.
B) I have a character that sleeps with everyone and I want to teach him/her a lesson.
C) Something else.

Andoran

2 people marked this as a favorite.

I’d imagine people are reacting in this way because the OP seems to be suggesting that the character’s actions should prompt some sort of negative response. Does the dwarf needs to roll checks versus liver failure due to his alcohol consumption? Does the wizard slowly go blind from reading his spellbook too often? Why should the bard/barbarian/whatever need to deal with STDs and vengeful/murderous lovers? Does any of this sound especially fun?

Why is the dude/girl sleeping around the only one required to ‘deal with the consequences of their actions’?

Again, I highly recommend the OP (and anyone else in the OP’s shoes) talk to your players before you start up a narrative that involves humiliating their character.

Andoran

3 people marked this as a favorite.

It always amused me that some DMs were much more comfortable with murderous/psychopathic PCs than PCs having anything resembling a sexuality.

If the player’s character’s pursuits offend your or are disruptive, communicate that to him. Don’t come up with some sort of absurd magical STD or bizarre assassination plot and don’t try to ‘punish’ him for his character’s quirks. That’ll come off as petty and unproductive.

Andoran

I'm playing in a homebrew campaign where everyone is a PC. It's a tough notion to wrap my head around at times.

Wait, the entire city guard is equipped with rings of message at what caster level? *checks wealth by level table for NPCs* Wow, the law enforcement budget for this city is incredible.

Andoran

Some people just want to roll dice and kill stuff. They don't want to think about character motivation or personality.

I personally think it's kind of boring to play that way but I try to not fault people for it.

Andoran ****

Thanks Wendy-Ann!

Much fun was had.

Andoran

Yeah, I've got it. I haven't used mine yet either.

Andoran

I'm pondering. I'm leaning toward a skald.

Andoran

Anything with a long O or U sound works well as an orc name.

Andoran

They don't stack but it'd be an entirely reasonable houserule.

Andoran

Can you tell me more about the setting? Is this set in Golarion?

4d6 ⇒ (6, 1, 5, 6) = 18
4d6 ⇒ (6, 6, 1, 6) = 19
4d6 ⇒ (5, 1, 5, 5) = 16
4d6 ⇒ (1, 6, 3, 3) = 13
4d6 ⇒ (3, 3, 3, 2) = 11
4d6 ⇒ (2, 2, 2, 2) = 8

4d6 ⇒ (1, 5, 1, 1) = 8
4d6 ⇒ (6, 3, 4, 5) = 18
4d6 ⇒ (2, 5, 2, 5) = 14
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (4, 5, 3, 2) = 14
4d6 ⇒ (5, 3, 3, 1) = 12

I'd be happy to play the purely non-magical character.

Andoran

Is this set in Golarion? Is the party still level 5?

Andoran

I tend to think those classes are overpowered too (except maybe brawler) but that's not the point of this thread.

Andoran

Yes. Swashbuckler is overpowered.

The problem with these comparisons is that they’re always made against the most optimized example possible. A swashbuckler built with a moderate amount of system mastery when paired side by side against any other martial class is going to blow them out of the water. No, he’s not without his weaknesses but it’s still far too powerful.

I suggest you ban swashbuckler until your group gets a bit more experience under their belt.

Andoran

3 people marked this as a favorite.

That part of the ability is not meant to make good weapons better. It's meant to make bad weapons comparable.

Andoran

A standard action for a minute would be in line with the others.

Hopefully we can get an errata at some point.

Andoran

Book wrote:
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.

What kind of action is it to use? How long does an ally have to use it?

Andoran

Sweet. Thanks for the pick.

I'll get a profile together tonight.

Andoran

I'll be dropping out of this one. Best of luck guys.

Andoran

Hrm.

#1
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14

#2
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 4) + 6 = 16

I'll put something together tonight. I'm leaning towards a brawler.

Andoran

*Drumroll*

Andoran

I don't really like mythic but I'm willing to play along.

I can only imagine what these encounters are going to be like.

Andoran

That means Ruul will be naturally large-sized. Sweet.

Andoran

I think it’s important that you mitigate his influence without it feeling like you’re punishing him. You mentioned that this guy is your friend and open to making changes and/or rebuilding the character. If it’s that much of a problem I suggest you go that route over some sort of elaborate plan to kill and/or cripple his character. In an arms race the DM always wins. Why push things that direction when you can keep things fun with a little honest communication.

When I’ve been in similar situations in the past as a DM I haven’t been so lucky.

Andoran

Gotcha. Thanks.

Andoran

How many character are automatically in and how many are being recruited?

Andoran

Whoa. You haven't even finished recruiting for this one!

Andoran

Is it super important that crunch be put together?

I'd rather not spend overmuch time on it until I'm certain I'm in or not. =)

Andoran

3 people marked this as a favorite.

Use lots of weak creatures. His massive one-shots don't matter as much when its kills his target four times over.

Andoran

For loot I tend to use a google spreadsheet with a pseudo zero-sum system. This works really well for keeping character wealth transparent and helping ensure that one person doesn’t hog all the sweet toys (which often occurs without folks even realizing it).

You can see one of my loot sheets in action here. That’s the sheet for the Age of Worms game I’m playing in run by the esteemed Mr. Kobold Cleaver.

For maps I, again, prefer google spreadsheets. They’re not very pretty but they’re quick to throw together, easy to read/post directions for, and folks can usually view them on mobile devices (unlike rolld20).

You can see a map here. This one is for a homebrew game I’m running in Magnimar.

What did you think about my submission? Anything you’d like expanded on or changed?

Andoran

Appearance

Ruul is a young bull minotaur with a dark hide that contrasts sharply with his ivory-colored horns. He’s tall enough to tower over most humanoids and incredibly brawny but it’s clear from his frame that he still has plenty of growing to do. Despite his tremendous bulk, he moves well and with the kind of muscular grace common among big predators. His long horns angle forward at their tips and are covered in elaborate carvings – surprisingly delicate work for a creature with such big crude digits.

Discovering early on that it pinched his hairy hide and was nearly impossible to find in the right size, Ruul has abandoned any thoughts of wearing armor. Instead he goes bare-chested, his thick hide protecting him from the worst of the elements. He carries no weapons except a plain bone dagger and carries little else save a small satchel with his coin, a few supplies, and his scrimshander’s tools.

Background

Born to a clan of savage minotaur, Ruul left in exile after a long-term feud for the attention of a desirable female member of the herd ended in a duel and his defeat. Shamed, broken-hearted, and homeless, the young bull wandered for time until he fell in with the Raging Storm and her small crew of freebooters. Even though the captain, Opal Windsong, was initially anxious about the idea of having a minotaur on board, her fears were quickly settled by the benefit that his incredible strength, endurance, and natural sailor’s instinct provided. Among this group of pirates and brigands, Ruul flourished – regaining his lost confidence, practicing his people’s scrimshaw mysticism, and he literally grew, his towering but awkward frame swiftly filling in with brawny strength.

Recently, the Raging Storm met with disaster. A freak storm caught the seasoned pirates off-guard and their ship was smashed to splinters. Ruul and a few others managed to survive afloat the debris and eventually made their way to Port Shaw, but without the ship that had been their home for years and its captain, the group drifted apart.

It’s here that the next chapter of Ruul’s story begins.

Persona

True to his appearance, Ruul is brute with big appetites – food, drink, and women (though the latter is difficult to come by at times). He’s come to terms with the circumstances of his life but does miss the presence of his own people and secretly hopes to return some day, challenge his rival, and regain whatever honor he left behind. He also secretly fears that, even if he did, he wouldn’t be able to return to that life after what the world has shown and offered him. Contrary to his appearance, Ruul has a sharp mind and a sort of cunning that most do not expect from him.

Even though he’s been out in the world mingling with some of the worst scum and villainy, Ruul is still a young bull at heart and tends to be a bit naïve. Combined with a sometimes impractical sense of honor ingrained on him by his people, he’s put himself into positions to be taken advantage of in the past. Still, his is a noble heart that loves to help a friend and won’t hesitate to put himself into harm’s way to do so.

Aside from sailing and brawling, Ruul has a few other talents that he’s honed in the past few years. He loves to sing (though most will say he’s overly loud and often off-key), he’s a skilled tracker/outdoorsman, and he’s a talented scrimshander – the latter of which is visible in the decorative patterns carved into his own horns and the whalebone bullring piercing his bovine septum.

About Me:
I’ve been a regular poster on these forums for years now. I both play in and DM several games and you’ll have a hard time finding a more solid/reliable player than myself. I was co-DM for a Skull and Shackles PBP on these boards that finished the entire AP in only four months (one of two PBP APs to ever finish on these forums) and my Rise of the Runelords and Second Darkness games are both on track to finish within the next year. I’m also happy to help with whatever game-related chores you might want assistance with (like putting together maps or tracking loot).

***

Crunch-wise he’ll be minotaur (taurian from In the Company of Minotaurs) wizard [scrimshander from the Razorcoast Player’s Guide]. The minotaur racial class from that same PDF will represent his natural growth as a bull minotaur. Depending on what the other 3 bring I’d be happy to pick up the arcane support role but with only a medicore intelligence, the role as knowledge-monkey will have to be picked up by someone else.

Andoran

I have that same PDF. =P

I would be very interested. I'll get something together after work.

Andoran

2-3 per day sounds great.

I’m PST and can easily swing that. I can post off and on throughout almost all hours of the day.

I’m leaning towards cooking up some kind of bruiser.

Edit:

I like the idea of a scrimshaw-wizard/brawler based on this guy.

Andoran

Very interested.

What are the posting expectations and what kind of pacing do you foresee?

Andoran

The alchemist is super optimized and the rogue is not.

Either nerf the alchemist or buff the rogue.

Andoran

I'm going to withdraw too. Thanks anyway.

Andoran

I'm contemplating a cleric of Baphomet.

Andoran

This is actually tempting.

It looks like this will be your first PBP as a DM. Welcome aboard!

Do you mind telling us a bit about yourself?

Andoran ****

I've found the most meaningful traps are the ones that make later encounters harder by warning the bad guys and giving them time to prebuff (usually guzzling hundreds of gold worth of one-off potions).

Andoran

1 person marked this as a favorite.

Power creep sells books. It's an unavoidable fact.

Complaining about power creep is like complaining about inflation.

Andoran

The toughest thing about a game that big is going to be keeping the pacing up.

Andoran

It's really not as tough as folks make it out to be.

Andoran

I think your stats are wrong. It's 15 point buy.

Andoran

Ah, I'll create a spoiler block with all of his alternate racial options. He's taken a bunch.

Intimidate: +1 Rank +3 Class +1 Charisma +1 Bred for War +2 Tribal Scars

I'll put the alias together now.

Andoran

My mistake. I thought the optional traits were also campaign traits. The extra feat is from being a half-orc. They have the ability to give up the bonus to intimidate for endurance as a bonus feat.

Segovax
Half-Orc Barbarian (Hateful Rager) 1
CN Medium humanoid (human, orc)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 10, flat-footed 12 (+2 armor)
hp 21 (1d12+9)
Fort +6, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee falchion +5 (2d4+6/18-20)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 8, Wis 10, Cha 12
Base Atk +1; CMB +6; CMD 15
Feats Endurance, Tribal Scars
Traits bred for war, peregrinus, sex symbol
Drawbacks unlearned [local]
Skills Climb +8, Intimidate +8, Perform (Sex Symbol) +2, Swim +8
Languages Common, Orc
SQ fast movement, orc blood
Other Gear leather armor, falchion
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Segovax has racial proficiency with a scorpion whip, does that count for purposes of peregrinus? Also, who should be checking into that discussion thread?

Andoran

Background stuff here!

Segovax
Half-Orc Barbarian (Hateful Rager) 1
CN Medium humanoid (human, orc)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 10, flat-footed 12 (+2 armor)
hp 21 (1d12+9)
Fort +7, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee gladius +5 (1d6+4/19-20) and
. . scorpion whip +5 (1d4+4)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 8, Wis 10, Cha 12
Base Atk +1; CMB +6; CMD 15
Feats Endurance, Tribal Scars
Traits bred for war, fate's favored, sex symbol
Drawbacks unlearned [local]
Skills Climb +8, Intimidate +8, Perform (Sex Symbol) +2, Swim +8
Languages Common, Orc
SQ fast movement, orc blood
Other Gear leather armor, gladius, scorpion whip, barbarian's kit, 111 gp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fate's Favored Increase luck bonuses by 1.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Andoran

In case you missed it, I posted my submission on the last page. =)

Andoran

Background

Segovax, simply Seg to some, is a half-orc savage born among a brutal tribe of Darklands orcs known to lair near the surface where they would strike out whenever there was a need to raid and pillage (which was often). He was born to a human mother (one of the tribe’s many slaves turned concubines) and even though he was sired by the tribe’s chieftain, he found no favor among his kind due to the glaring reminder of his lesser half – his kind, very human, eyes. As a result he grew up knowing only cruelty and quickly learned that strength was the only virtue that truly mattered.

One day he and a band were tasked with visiting Zirnakaynin for the purposes of trading some slaves that were old and worn beyond being useful and were waylaid, ironically, by dark elf slavers themselves. The orcs were no strangers to drow tactics and weaponry but the dark elves were well-prepared for their prey, armed with enchanted bolts and spells to smother the greenskins’s savage fury and, despite their great strength, the orcs were defeated. Those that were too injured to move were slain along with the most of the chattel the orcs had brought with them. Segovax and a few others were dragged away in chains.

Appearance

Segovax is a towering figure and takes after his father, possessing a massive muscular frame, honed to iron from a lifetime of physical struggle where raw muscle and endurance were the only thing between life and meaningless death. His wild dark hair is cropped short, a common choice among his savage kin, and his green-grayish skin is riddled with scars, some of which are from injuries while others were ritualistically self-inflicted. A few dark tattoos decorate his flesh alongside the scars, the most prominent being the horns of Baphomet scribed across his left pectoral. He wears little save hide leggings and a satchel to store his few belongings. He’s armed with a short curved blade and a long barbed bullhide whip.

In the arena he wears even less, putting his impressive physique and litany of scars on full display, often clad in only a loincloth held in place by his balteus.

Persona

Although he resents his capture at the hands of the dark elves, Segovax will quickly learn to appreciate the situation and the many advantages it provides. Among his own kind he was a second-class citizen at best but among the drow’s gladiators he could be a champion, provided for, adored, and lusted after. A man would kill another man for such a position. An orc would kill all them all.

Crunch

This will have to wait until I get home. Segovax will be a hateful rager barbarian with his stats focused on strength, constitution, and charisma (in that order). For traits he’ll be bred for war, fate’s favored, and a sex symbol. His first level feat is either going to be tribal scars.

There's more than one Spartacus reference in there. =P

Andoran

I’m writing up a half-orc barbarian who is planning to dip into monk [martial artist] or brawler (depending on how long it takes us to level and if the book is out).

Fighter [Gladiator] was winning me over but I don’t like the idea of being married to a specific weapon group.

Potts, did you have some specific drow houses in mind as major players for the plot? Should we reference the wiki or just go wild?

I happen to be DMing book four of Second Darkness right now (In play by post!) so Zirnakaynin is pretty fresh in my thoughts. =P

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