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My mistake. I thought the optional traits were also campaign traits. The extra feat is from being a half-orc. They have the ability to give up the bonus to intimidate for endurance as a bonus feat.
Segovax has racial proficiency with a scorpion whip, does that count for purposes of peregrinus? Also, who should be checking into that discussion thread?
Background stuff here!
Segovax, simply Seg to some, is a half-orc savage born among a brutal tribe of Darklands orcs known to lair near the surface where they would strike out whenever there was a need to raid and pillage (which was often). He was born to a human mother (one of the tribe’s many slaves turned concubines) and even though he was sired by the tribe’s chieftain, he found no favor among his kind due to the glaring reminder of his lesser half – his kind, very human, eyes. As a result he grew up knowing only cruelty and quickly learned that strength was the only virtue that truly mattered.
One day he and a band were tasked with visiting Zirnakaynin for the purposes of trading some slaves that were old and worn beyond being useful and were waylaid, ironically, by dark elf slavers themselves. The orcs were no strangers to drow tactics and weaponry but the dark elves were well-prepared for their prey, armed with enchanted bolts and spells to smother the greenskins’s savage fury and, despite their great strength, the orcs were defeated. Those that were too injured to move were slain along with the most of the chattel the orcs had brought with them. Segovax and a few others were dragged away in chains.
Segovax is a towering figure and takes after his father, possessing a massive muscular frame, honed to iron from a lifetime of physical struggle where raw muscle and endurance were the only thing between life and meaningless death. His wild dark hair is cropped short, a common choice among his savage kin, and his green-grayish skin is riddled with scars, some of which are from injuries while others were ritualistically self-inflicted. A few dark tattoos decorate his flesh alongside the scars, the most prominent being the horns of Baphomet scribed across his left pectoral. He wears little save hide leggings and a satchel to store his few belongings. He’s armed with a short curved blade and a long barbed bullhide whip.
In the arena he wears even less, putting his impressive physique and litany of scars on full display, often clad in only a loincloth held in place by his balteus.
Although he resents his capture at the hands of the dark elves, Segovax will quickly learn to appreciate the situation and the many advantages it provides. Among his own kind he was a second-class citizen at best but among the drow’s gladiators he could be a champion, provided for, adored, and lusted after. A man would kill another man for such a position. An orc would kill all them all.
This will have to wait until I get home. Segovax will be a hateful rager barbarian with his stats focused on strength, constitution, and charisma (in that order). For traits he’ll be bred for war, fate’s favored, and a sex symbol. His first level feat is either going to be tribal scars.
There's more than one Spartacus reference in there. =P
I’m writing up a half-orc barbarian who is planning to dip into monk [martial artist] or brawler (depending on how long it takes us to level and if the book is out).
Fighter [Gladiator] was winning me over but I don’t like the idea of being married to a specific weapon group.
Potts, did you have some specific drow houses in mind as major players for the plot? Should we reference the wiki or just go wild?
I happen to be DMing book four of Second Darkness right now (In play by post!) so Zirnakaynin is pretty fresh in my thoughts. =P
Alright, thanks for the heads up.
So I’m assuming I’ll be coming in at 4th level. Zuberi is a monk [martial artist] 1, cleric 3. His 5th level will be monk again but he’ll be full cleric from then on.
19 str (includes racial and 4th level bump)
His cleric domains are going to be crocodile and strength (ferocity) and he’ll have the following feats starting out, Cooperative Maneuvers, Cooperative Defense, and Defensive Combat Training.
I’ll get a bit of background stuff written up next assuming this is all kosher.
I’m at work currently so the complete crunch will have to wait until this evening but I can get some basics and background stuff together in a few minutes.
I have to say, I’m impressed by the pacing you guys have kept up. It reminds me of my Skull and Shackles PBP. We finished the whole thing in less than a year. =)
I was considering taking Craft Wondrous. Is that okay with you DG? Does this AP feature downtime or timeskips that would make crafting useful?
Pirate Rob wrote:
I'm in a Mummy's Mask pbp that had no recruitment thread, I wonder if more and more people are doing APs with a known group rather than recruiting.
Unless people are calling their campaigns by secret code words, I don't think there's anymore private Mummy's Masks games running than any other AP.
Where can I read more about Bard's Gate. I'm thinking my character is going to be the child of a low-noble family and I'd like to know more about the city.
Also (again), how do you want to handle the random/variant aasimar abilities?