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I haven't actually played one myself but I DMed a PFS scenario recently that featured a geokineticist as a villain and she was a terror. Between strong defenses, utility, and damage potential, I'm not sure what all the complaints are about. Had I run her to her full potential I'm confident she could have killed a couple of the PCs or potentially caused a TPK.
I will agree the class feels a bit overly complex. The bad guy in question is level 8 and had three different class features that granted access to 'free' burn but they're scattered across the text (and in some cases nested within other class features that already do other stuff). The 'free' burn stuff is cool but could stand some streamlining.
You are encountering the inevitable result of most optimization arms races. At this point there's no solution that isn't going to result in frustrated players and frustrated DM or hurt feelings.
If you ignore the characters with high AC in favor of attacking the moderate-low AC characters, the moderate-low AC characters are going to feel like you're picking on them.
If you rebuild your encounters to counter the high AC characters by using incorporeal creatures, gunslingers, etc, the high AC characters are going to be frustrated because you invalidated their optimization.
If you rebuild your encounters to feature creatures with super attack attack bonuses, the high AC characters are going to be frustrated because you're negating their optimization and the moderate-low AC characters are going to be frustrated because everything suddenly hits them on 2s. (In my experience this is the worst option.)
From my experience, the best solution is to work with the high AC characters to bring them down to reasonable levels. Anything else is going to result in someone being really unhappy.
I thought both sides had major flaws but Cap's made more sense to me.
Ironman flips out and tries to murder someone that he acknowledges as not being in control of his actions. Earlier in that scene he calls Bucky 'Manchurian Candidate'. Backing the Accords makes sense to me. On a personal level I agree with them. Attempting to murder the tool that killed your parents seemed forced. Get over your dead parents Tony.
I think it's cool that Cap defends Bucky beyond all logic and reason but I think he's just as guilty for tearing the Avengers apart. He knows it's the right thing to do but he has to realize that splintering the Avengers is putting the Earth in a lot more danger. It just seems really selfish and short-sighted.
I don't understand why everyone thinks Black Panther is so wise and kingly in this movie. He's just as neurotic as everyone else. Sure, after the villain explains how he played everyone he realizes he was wrong and takes the high road but where was that wisdom when he boldly declared he was going to kill Bucky? As far as I'm concerned he's just as nuts as Tony. He just had the advantage of being there when Zeemo admitted that he set all of the events in the movie in motion.
I'm currently running a high level PFS scenario featuring an Ice Devil. Midway through the fight, I found myself thinking 'didn't these things used to be a lot scarier?' Curious, I looked up the old 3.5 stat block.
I was surprised to find that, as monsters go, the noble Gelugon didn't get a straight upgrade coming into Pathfinder.
natural fly speed
-3 will saves
I thought it was strange. I'd always heard that monsters got harder in Pathfinder but never bothered to really look at the numbers. I'm sure you could argue that gaining a natural fly speed and initiative bump is a net gain but what they lost was significant. Between the will save nerf and losing unholy aura as an SLA they lost +15 to their saves. That's huge!
Are there any other classic monsters that took major hits in the Pathfinder transition?
I loved it and was really impressed with how well they managed to give everyone screen time.
I would have liked Scott's explanation for joining the team. I was shocked when he casually agreed to participating in something that would make him a fugitive again.
Ironman flipping out at the end seemed a bit forced. Ironman's known for being narcissistic and an egomaniac but he's also usually pragmatic and logical. He knows Bucky was programmed for the hit.
People that are clutching their pearls over the possibility of HBO producing this for fear of 'blood and sex' do realize that WoT had plenty of both, right? I think HBO could do a fantastic adaptation of the series personally. I'll agree that GoT sometimes goes overboard but in general the show has been great and I'm glad we got to see it.
Meh. I tend to think bullets and explosives are more dangerous than energy weapons. Lasers never seem to do much in comic book movies/shows other than knock people down and/or knock them out.
I was really disappointed with how much they worfed the Kree 'reapers'. They didn't seem terribly dangerous.
First of all you don't need channel energy. Clerics functioned fine without it in 3.5 and Pathfinder hasn't changed things so dramatically that scaling AoE healing is mandatory for a party to function.
As for nobody wanting to play a dedicated support character/healer, that's a common problem. The other suggestions (adding a healbot NPC or simply being generous with healing consumables) are all good ones.
In the designer's words, demoralize is the martial equivalent to tying up a caster for psychic characters. Getting free still and silent on all your spellcasting has to come with some downsides.
If a wizard is grappled by a barbarian he's most likely screwed.
If a psychic is flexed at by a barbarian he's most likely screwed.
I'm potentially interested. I'm leaning towards a blood conduit bloodrager. I'm amused by the idea of nailing some smug angel with the most electrifying suplex. =P
Can you tell me about the tone of the campaign and your take on evil for this campaign? Way of the Wicked games very drastically on the evilness scale.
Woo! Party time!
I'm curious about the story elements of the bound soul as well. My submission will be a half-orc gentle giant (probably younger brother of Ixos's character) with a nurturing spirit and aims to restore his dying shattered world. His bound soul is a violent dwarven war cleric trying to mentor/corrupt his host toward crushing his enemies and seeing them driven before him.