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Mythic Evil Lincoln wrote:
A) I have a character I want to write a fun storyline for involving his/her habits sleeping around.
I’d imagine people are reacting in this way because the OP seems to be suggesting that the character’s actions should prompt some sort of negative response. Does the dwarf needs to roll checks versus liver failure due to his alcohol consumption? Does the wizard slowly go blind from reading his spellbook too often? Why should the bard/barbarian/whatever need to deal with STDs and vengeful/murderous lovers? Does any of this sound especially fun?
Why is the dude/girl sleeping around the only one required to ‘deal with the consequences of their actions’?
Again, I highly recommend the OP (and anyone else in the OP’s shoes) talk to your players before you start up a narrative that involves humiliating their character.
It always amused me that some DMs were much more comfortable with murderous/psychopathic PCs than PCs having anything resembling a sexuality.
If the player’s character’s pursuits offend your or are disruptive, communicate that to him. Don’t come up with some sort of absurd magical STD or bizarre assassination plot and don’t try to ‘punish’ him for his character’s quirks. That’ll come off as petty and unproductive.
Can you tell me more about the setting? Is this set in Golarion?
4d6 ⇒ (6, 1, 5, 6) = 18
4d6 ⇒ (1, 5, 1, 1) = 8
I'd be happy to play the purely non-magical character.
Yes. Swashbuckler is overpowered.
The problem with these comparisons is that they’re always made against the most optimized example possible. A swashbuckler built with a moderate amount of system mastery when paired side by side against any other martial class is going to blow them out of the water. No, he’s not without his weaknesses but it’s still far too powerful.
I suggest you ban swashbuckler until your group gets a bit more experience under their belt.
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.
What kind of action is it to use? How long does an ally have to use it?
I'll put something together tonight. I'm leaning towards a brawler.
I think it’s important that you mitigate his influence without it feeling like you’re punishing him. You mentioned that this guy is your friend and open to making changes and/or rebuilding the character. If it’s that much of a problem I suggest you go that route over some sort of elaborate plan to kill and/or cripple his character. In an arms race the DM always wins. Why push things that direction when you can keep things fun with a little honest communication.
When I’ve been in similar situations in the past as a DM I haven’t been so lucky.
For loot I tend to use a google spreadsheet with a pseudo zero-sum system. This works really well for keeping character wealth transparent and helping ensure that one person doesn’t hog all the sweet toys (which often occurs without folks even realizing it).
You can see one of my loot sheets in action here. That’s the sheet for the Age of Worms game I’m playing in run by the esteemed Mr. Kobold Cleaver.
For maps I, again, prefer google spreadsheets. They’re not very pretty but they’re quick to throw together, easy to read/post directions for, and folks can usually view them on mobile devices (unlike rolld20).
You can see a map here. This one is for a homebrew game I’m running in Magnimar.
What did you think about my submission? Anything you’d like expanded on or changed?
Ruul is a young bull minotaur with a dark hide that contrasts sharply with his ivory-colored horns. He’s tall enough to tower over most humanoids and incredibly brawny but it’s clear from his frame that he still has plenty of growing to do. Despite his tremendous bulk, he moves well and with the kind of muscular grace common among big predators. His long horns angle forward at their tips and are covered in elaborate carvings – surprisingly delicate work for a creature with such big crude digits.
Discovering early on that it pinched his hairy hide and was nearly impossible to find in the right size, Ruul has abandoned any thoughts of wearing armor. Instead he goes bare-chested, his thick hide protecting him from the worst of the elements. He carries no weapons except a plain bone dagger and carries little else save a small satchel with his coin, a few supplies, and his scrimshander’s tools.
Born to a clan of savage minotaur, Ruul left in exile after a long-term feud for the attention of a desirable female member of the herd ended in a duel and his defeat. Shamed, broken-hearted, and homeless, the young bull wandered for time until he fell in with the Raging Storm and her small crew of freebooters. Even though the captain, Opal Windsong, was initially anxious about the idea of having a minotaur on board, her fears were quickly settled by the benefit that his incredible strength, endurance, and natural sailor’s instinct provided. Among this group of pirates and brigands, Ruul flourished – regaining his lost confidence, practicing his people’s scrimshaw mysticism, and he literally grew, his towering but awkward frame swiftly filling in with brawny strength.
Recently, the Raging Storm met with disaster. A freak storm caught the seasoned pirates off-guard and their ship was smashed to splinters. Ruul and a few others managed to survive afloat the debris and eventually made their way to Port Shaw, but without the ship that had been their home for years and its captain, the group drifted apart.
It’s here that the next chapter of Ruul’s story begins.
True to his appearance, Ruul is brute with big appetites – food, drink, and women (though the latter is difficult to come by at times). He’s come to terms with the circumstances of his life but does miss the presence of his own people and secretly hopes to return some day, challenge his rival, and regain whatever honor he left behind. He also secretly fears that, even if he did, he wouldn’t be able to return to that life after what the world has shown and offered him. Contrary to his appearance, Ruul has a sharp mind and a sort of cunning that most do not expect from him.
Even though he’s been out in the world mingling with some of the worst scum and villainy, Ruul is still a young bull at heart and tends to be a bit naïve. Combined with a sometimes impractical sense of honor ingrained on him by his people, he’s put himself into positions to be taken advantage of in the past. Still, his is a noble heart that loves to help a friend and won’t hesitate to put himself into harm’s way to do so.
Aside from sailing and brawling, Ruul has a few other talents that he’s honed in the past few years. He loves to sing (though most will say he’s overly loud and often off-key), he’s a skilled tracker/outdoorsman, and he’s a talented scrimshander – the latter of which is visible in the decorative patterns carved into his own horns and the whalebone bullring piercing his bovine septum.
I’ve been a regular poster on these forums for years now. I both play in and DM several games and you’ll have a hard time finding a more solid/reliable player than myself. I was co-DM for a Skull and Shackles PBP on these boards that finished the entire AP in only four months (one of two PBP APs to ever finish on these forums) and my Rise of the Runelords and Second Darkness games are both on track to finish within the next year. I’m also happy to help with whatever game-related chores you might want assistance with (like putting together maps or tracking loot).
Crunch-wise he’ll be minotaur (taurian from In the Company of Minotaurs) wizard [scrimshander from the Razorcoast Player’s Guide]. The minotaur racial class from that same PDF will represent his natural growth as a bull minotaur. Depending on what the other 3 bring I’d be happy to pick up the arcane support role but with only a medicore intelligence, the role as knowledge-monkey will have to be picked up by someone else.
My mistake. I thought the optional traits were also campaign traits. The extra feat is from being a half-orc. They have the ability to give up the bonus to intimidate for endurance as a bonus feat.
Segovax has racial proficiency with a scorpion whip, does that count for purposes of peregrinus? Also, who should be checking into that discussion thread?
Background stuff here!
Segovax, simply Seg to some, is a half-orc savage born among a brutal tribe of Darklands orcs known to lair near the surface where they would strike out whenever there was a need to raid and pillage (which was often). He was born to a human mother (one of the tribe’s many slaves turned concubines) and even though he was sired by the tribe’s chieftain, he found no favor among his kind due to the glaring reminder of his lesser half – his kind, very human, eyes. As a result he grew up knowing only cruelty and quickly learned that strength was the only virtue that truly mattered.
One day he and a band were tasked with visiting Zirnakaynin for the purposes of trading some slaves that were old and worn beyond being useful and were waylaid, ironically, by dark elf slavers themselves. The orcs were no strangers to drow tactics and weaponry but the dark elves were well-prepared for their prey, armed with enchanted bolts and spells to smother the greenskins’s savage fury and, despite their great strength, the orcs were defeated. Those that were too injured to move were slain along with the most of the chattel the orcs had brought with them. Segovax and a few others were dragged away in chains.
Segovax is a towering figure and takes after his father, possessing a massive muscular frame, honed to iron from a lifetime of physical struggle where raw muscle and endurance were the only thing between life and meaningless death. His wild dark hair is cropped short, a common choice among his savage kin, and his green-grayish skin is riddled with scars, some of which are from injuries while others were ritualistically self-inflicted. A few dark tattoos decorate his flesh alongside the scars, the most prominent being the horns of Baphomet scribed across his left pectoral. He wears little save hide leggings and a satchel to store his few belongings. He’s armed with a short curved blade and a long barbed bullhide whip.
In the arena he wears even less, putting his impressive physique and litany of scars on full display, often clad in only a loincloth held in place by his balteus.
Although he resents his capture at the hands of the dark elves, Segovax will quickly learn to appreciate the situation and the many advantages it provides. Among his own kind he was a second-class citizen at best but among the drow’s gladiators he could be a champion, provided for, adored, and lusted after. A man would kill another man for such a position. An orc would kill all them all.
This will have to wait until I get home. Segovax will be a hateful rager barbarian with his stats focused on strength, constitution, and charisma (in that order). For traits he’ll be bred for war, fate’s favored, and a sex symbol. His first level feat is either going to be tribal scars.
There's more than one Spartacus reference in there. =P
I’m writing up a half-orc barbarian who is planning to dip into monk [martial artist] or brawler (depending on how long it takes us to level and if the book is out).
Fighter [Gladiator] was winning me over but I don’t like the idea of being married to a specific weapon group.
Potts, did you have some specific drow houses in mind as major players for the plot? Should we reference the wiki or just go wild?
I happen to be DMing book four of Second Darkness right now (In play by post!) so Zirnakaynin is pretty fresh in my thoughts. =P