Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,224 posts (57,319 including aliases). 5 reviews. 1 list. No wishlists. 26 Organized Play characters. 29 aliases.


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Liberty's Edge

He should be fine. Tanking dexterity to that degree would be absolutely crippling for most characters. Strength can be completely negated with a few small investments.

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graystone wrote:
The problem is not that dex is too powerful, it's that strength has very little support. It has never been given many tricks that are strength based and many of what it has been given aren't good or a pain to pick up.
I actually see it as UNDERestimating carrying capacity. You can take 2 traits and a fancy mastercraft backpack and a 7 strength character now has the carry of a 12 strength character without touching feats or magic items. Heck, a DC 15 profession porter check gives you a +2 str bump for carry for 8 hrs and you can take 10 on it. Add to that the fact that bags of holding are only 1000gp away...

What's that from? Is it an unchained thing?

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Welcome back Potts!

I was also in that Spartacus/Drow games a couple others mentioned. I was really enjoying it while it lasted.

Any chance you might pick it up again?

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1 person marked this as a favorite.

Thanks Aeshuura. I'll get something up tonight after work.

I'll likely be playing a human barbarian.

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What do I need to complete a submission? Like I said, I've never played AL before.

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I'm looking to give 5e and AL a shot. Would this be a good first adventure?

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People have crunched the numbers. He's well within his limits even as a 5 strength small character.

Carrying capacity really isn't a huge hindrance. I don't know where that myth came from. There's enough cheap slotless options that even in the rare cases where it does matter, low strength isn't a hindrance (masterwork backpack and anyhaul, I'm looking at you).

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Dice hate or not, blind rogues make for easy pickings. =P

Fort: 1d20 ⇒ 1

Grota hits the tengu several times leaving his opponent bruised and stunned.

A moment later, more words of power are spoken from within the wall and the tengu recovers entirely.

The spectral chain drifts through the air after the Viscount where it’s joined by another. Both flail at the wizard’s blurred form.

Spiritual Weapon Primary vs the Viscount: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Iterative: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Second Iterative: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Spiritual Weapon Primary vs the Viscount: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

1d9 ⇒ 9
1d8 ⇒ 3

Two images destroyed.

With his vision restored, the tengu tries his feinting trick on Grota.

Bluff: 1d20 + 19 + 4 ⇒ (7) + 19 + 4 = 30 - If this beats Grota's DC he's flatfooted until the Tengu's next turn.
Attack (potentially flatfooted): 1d20 + 21 + 4 ⇒ (15) + 21 + 4 = 40
Damage: 1d4 + 4 ⇒ (1) + 4 = 5- Plus bleed 8
Sneak Attack: 8d6 ⇒ (5, 1, 3, 4, 1, 6, 4, 6) = 30

@Valrar: Make another DC 26 fort save vs poison or take 1d3 ⇒ 1 strength damage. I think this is your final round of poison.

The party is up.

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I'm not familiar with a ton of the 5e modules but I know quite a few of them can be run for Adventurer's League progression/credit. Is this one of them?

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Is this compatible with Adventurer's League?

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Well that's not terribly exciting.

Name for Chronicle: Feral
Character Name: Brutus
PFS # & Character # 10774-12
Faction: Grand Lodge
Day Job: N/A

Brutus did not play Part A.

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So the one I played at PaizoCon was Part A. That character is level 7 currently.

Would I be seriously missing out by not playing the same character?

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Is there continuity between Part A and Part B?

I played the play test version of this at PaizoCon 2017. I'm assuming it's Part A. I'll verify when I get home from work.

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In a vacuum strength is still viable.

I believe strength edges out dexterity when it comes to fully optimized melee damage. Otherwise, it's a useless stat and you're better off tanking it minus a token amount you might need for power attack.

It's worth noting that your comparison doesn't mention ranged attacks at all. Dexterity still has a huge advantage there but strength does something with certain weapons at least.

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MCU Hulk is incredibly weak compared to his capabilities in comics. He's lost every major fight he's participated in in the movies that wasn't played for laughs. He lost to the Hulkbuster armor, he lost to a depowered and hammerless Thor, and per the trailers we've seen we're going to open Infinity War with him losing to Thanos. About the only fight with a named character that Hulk has won in the MCU was against Fenris and we didn't actually see that fight end. For all we know Fenris beat Hulk and took off to terrorize Asgardians elsewhere.

Using him as a standard for high durability or strength in the MCU is largely pointless.

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Thanos beating up Hulk doesn't prove anything. Tony and Thor did it pretty easily.

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I would love to see MCU Hulk win a fight but we’ve already seen Banner get his ass kicked in the trailer.

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That sounds good. I have some experience building up coasting regions and cultures.

I'm happy to help flesh out Parthis and the priesthood of Celestri but this is a playtest, right? I don't know if I'm prepared to put a ton of creative energy into a character that I'm not going to be playing in the long term.

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It was a passable movie but it left a bad taste in my mouth when had time to think about it as a whole.

1) Why is it that the only way to make Thor a likable character was to make him a different character? We already have TWO smarmy fast-talking wise guys, who thought it was appropriate to turn Thor (personality-wise) into Ironman/Starlord? Thor from Age of Ultron is unrecognizable from Thor in Ragnarok.

2) They cannibalized Hulk's most iconic storyline to give it to Thor. Was the Ragnarok story not strong enough to stand on its own? The movie already felt rushed. There was no need to squeeze parts of World War Hulk into it, especially since...

2b) If you're going to steal Hulk's storyline, you could at least let him be the star of it. Thor was at his weakest and he still would have beaten the Hulk if not for the Grandmaster's interference. Is Hulk jobbing just going to be a staple of the Avengers movies now? We already know it's going to happen early on in Infinity War.

3) The CG was mediocre to bad in a lot of places and the reshoots are glaringly obvious. Marvel, I expect better. You have the money and the man power - get it right.

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I hadn't got that far.

Are there any regions where shapeshifters are more common? I'd imagined he's estranged from his immediate family due to shirking some kind of important lineage that he'd rather not be tied up with but that inner nobility shines through in how tightly he honors his contracts. Maybe his family is responsible for guarding some sacred glade? He's been on his own for a few years, making a living selling his strength and skills to whoever will pay for them. He honors all of the gods that have a part in day to day life but he doesn't hold any one of them in higher regard than the others.

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I think I've settled on most of my character's details.

I'll be building a mageknight with a focus on the alteration and protection spheres. He'll pick up a smattering of martial talents via martial tradition and the feat exchange program. He's sellsword bodyguard local to Haemil, hired on by Thomas's family to see him safely to Eastgate and back. His alteration powers are going to be built around a specific form. I'm going for a Beorn meets Aragorn vibe.

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I'll look over your sheet tonight. I'm still at work presently.

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I wasn't looking at anything, I was just reading your post. I misunderstood your comment.

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How do you have so many rage powers? Skalds don't get that many normally.

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I hadn't thought much about race. Eastgate is the dwarven city, right?

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Ah, I misunderstood. Fierce shout isn't a talent it's the base ability for Warleader. Everything else added up.

If you're going to be a two-handed bruiser, I'll probably build some kind of bodyguard with a heavy shield.

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Were you not taking a martial tradition?

Also, how were you getting a 3rd martial talent?

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I'd originally planned on being some kind of mercenary caravan guard but I could fit in as a guard hired by a pilgrimage to work with Ixos's character.

I'm leaning towards conscript.

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I can't speak toward Spheres of Might but Spheres of Power fits in with Paizo classes pretty well.

I shall ponder on character and background today.

Liberty's Edge *****

The bans are in place, largely, to help curb the power of PCs and maintain something close to a balanced gameplay experience.

This is important for organized play because:

1) Most GMs are not experienced enough to implement their own house rules. Some GMs have been running d20 games for over a decade and still haven't developed the skills to balance gameplay well. Game design is hard. That doesn't mean that every restriction/ban the PFS administration puts in place is good - many of them aren't any better equipped than the GMs and players - but we have to start somewhere.

2) The nature of Organized Play means you are often going to be playing with strangers. These strangers are under no incentive to consider your fun or the fun of other players. The parental hand of the PFS leadership is there to reduce the number of ways toxic players can run away with the game.

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I picked up this book at the suggestion of Whack-a-Rogue and I'm digging it. I wouldn't mind an expansion with more talents for each sphere but I feel like there's plenty of content in Spheres of Might on its own.

I recommend that anyone using the Spheres systems use both as they fit really well together.

I would have loved an option allowing strength-based characters to use strength for AC in some capacity. I did appreciate the feat allowing strength to be useable for determining AoOs per turn. Dexterity's options continue to grow with each supplement devaluing strength more and more. I wouldn't be surprised if, in a couple more years, strength in Pathfinder reaches the state it's in in Starfinder (which is largely useless).

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I just encountered this.

Definitely strange. Thanks for the heads up.

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Howdy everyone.

I'm at work presently but I'll get my alias updated and ready to go tonight.

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I played a battle cleric with a monk dip through Mummy's Mask. He was mostly built as a standard battle cleric. He had the strength domain and the crocodile domain (for the sneak attack).

I'm not sure what kind of advice I could give beyond that.

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It sounds like there's sufficient interest in some seeker play.

I'd ask that everyone check in to the following thread to narrow down what to play further.

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Here it goes...

Below is the Seeker-level material that's on the table for me to run. If you're interested in one of these, sound off here. If we have enough for a table I'll put a thread up and we'll narrow down exactly what I'm running from there.

Pathfinder Society Scenario #8-25: Unleashing the Untouchable (12-15)
Curse of the Crimson Throne: #5 Skeletons of Scarwall (13-15)
Hell's Rebels: #4 A Song of Silver (12-14)
Hell's Rebels: #5 The Kintargo Contract (13-15)
Iron Gods: #5 Palace of Fallen Stars (13-15)
Serpent's Skull: #5 The Thousand Fangs Below (13-15)
Tomb of the Iron Medusa (13-15)
Curse of the Crimson Throne: #6 Crown of Fangs (16-18)
Giantslayer: #5 Anvil of Fire (14-16)
Giantslayer: #6 Shadow of the Storm Tyrant (15-17)
Hell's Rebels: #6 Breaking the Bones of Hell (16-18)
Iron Gods: #6 The Divinity Drive (15-17)
Jade Regent: #6 The Empty Throne (14-16)
Serpent's Skull: #6 Sanctum of the Serpent God (16-18)

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TriOmegaZero wrote:
Feral wrote:
My offer for a GM trade still stands. I'd like to play something in the 10-11 range. I'd be happy to run almost anything in exchange.
I'd be down to join in one way or another, but I have no idea for what scenarios.

I’m in the process of putting together a list of modules/AP content that I’m down to run. We can gather interest/build a table from there.

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I’d be down to run something seeker-level. I’ve played a good chunk of it already and I don’t mind running cold the sanctioned content from the APs I’m not interested in playing fully.

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My offer for a GM trade still stands. I'd like to play something in the 10-11 range. I'd be happy to run almost anything in exchange.

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Okay. Thanks anyway.

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Is it too late to start up a table for the special?

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Is it too late to sign up to GM a game for the second half of the gameday?

If not, would anyone be interested in a GMing trade? I can run almost anything.

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Bummer. Thanks anyway Upaynao.

Ping me if someone ends up dropping out. =)

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Did you guys still have an opening? I added myself to the signup sheet but I wasn't clear how many players were actually signed up or not.

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Totally stealing this if I get around to starting another home game.

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Smite on sight is a ridiculous notion that needs to be retired already.

Fun Fact about detect evil that people tend to miss:

SRD wrote:
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them. Creatures with actively evil intents count as evil creatures for the purpose of this spell.

Good/neutral creatures detect as evil when they have evil intent. Evil creatures detect as good when they have good intent. Also, the spell detects intent, not actions.

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$2 is much more reasonable. Thanks for the suggestion.

That said, it sounds like you guys are chomping at the bit to the get started. It's going to take me a bit to get a character together. In the interest of not slowing you down, I'll withdraw.

Thanks anyway AZ.

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Is this still accepting applicants?

Can you give me a summary of the mechanics for the minotaur race/class that's available? $15 a bit steep of an investment for a game that I might not even be playing in.

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The community cracks me up.

When dexterity wasn't used for melee damage there was constant campaigning to make it a more and more accessible option for years. Now that dexterity fully outclasses strength, there's no room to allow strength a useful niche in Starfinder combat?

Why is the expectation that strength-based characters should invest in other stats to be useful elsewhere okay? You could have applied that same logic to dexterity-based characters that wanted to do more damage in melee combat.

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Not sure if I'm supposed to check in here or elsewhere.

I've got a 4th level brawler I'd like to play.

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