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Pirate Rob wrote:
I'm in a Mummy's Mask pbp that had no recruitment thread, I wonder if more and more people are doing APs with a known group rather than recruiting.
Unless people are calling their campaigns by secret code words, I don't think there's anymore private Mummy's Masks games running than any other AP.
Where can I read more about Bard's Gate. I'm thinking my character is going to be the child of a low-noble family and I'd like to know more about the city.
Also (again), how do you want to handle the random/variant aasimar abilities?
I recently recalled another one of my favorites.
We’re in a dungeon and the party cleric gets hit with a fear effect. She’s going to flee in a panic but I use my turn to grapple her and hold her down.
This Happened wrote:
Same stellar DM as the batvalanche.
I have lots of other good ones from that guy or other bad DMs but I don't want to hog the thread. 'Dead bat swarms are a lethal hazard' was just one of my favorites.
Your organizer was wrong and you handled the situation perfectly.
As a GM, your jobs are to tell a good story and help the players have fun. They don't know what the mod wants them to do and the idea of killing them for taking a leap of faith is toxic. The response you gave Torch was spot on. It validated the player's actions and served to get the plot back on track.
Pat yourself on the back. That's something that I've seen very veteran GMs consistently have a hard time with.
You're hitting the inevitable conclusion of optimization: an unplayable game.
At this point you've only got a couple options.
A) Nerf the optimized characters or ask them to nerf themselves.
B) Just run the game as you were before and let the players steamroll everything.
Anything else is likely to end in hurt feelings and frustration on one side of the table (or both).
The first step is to level with your players and find out what they want from the game. "Sorry guys but I don't think I can offer you a challenging experience if things continue like this. Do you want me to reign things in a bit or just continue as we have been?"
My Paladin Changes:
*Reverse the LoH action usage. Swift for healing allies. Standard for healing the paladin himself.
*Smite Evil needs to be gutted. It might have been weak in 3.5 but it's absurd now. Yes, the paladin should be good at fighting evil doers. No, that does not mean that the DM should have to make every major villain neutral. I don't have a good fix for this one.
*Make Divine Grace scale up to the paladin's charisma mod.
I'm a bit busy right now so I'm afraid I can't help you but I can offer one crucial piece of advice.
Look over each applicant's history closely. PBP is rife with people that disappear or post inconsistently with little notice or care. Make sure the folks you're inviting to play with you are on the up and up.