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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,668 posts (44,737 including aliases). 5 reviews. 1 list. No wishlists. 19 Pathfinder Society characters. 27 aliases.


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Liberty's Edge

Without heavily optimizing yourself you're never going to keep up with dex-abusing characters. If you want to beat them, join them.

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I'm going to bow out. Thanks anyway.

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This campaign is already pretty far off the typical power-level expectations so it's a perfect test bed for wacky things. I'm down to give spheres a shot. =)

Are you offering the template buy-off option I see most people using? How does that work with starting at level 1? Would I just be missing a class to start off?

Do you mind if I use the character I originally applied to Rednal's game with? All of the fluff is already done for him.

Liberty's Edge

I'm totally willing to give it a shot. Can I get it as a PDF here on paizo?

Liberty's Edge

I'm not familiar with that. Is it posted on the SRD?

Liberty's Edge

Aasimar has a beastly subtype.

Liberty's Edge

There’s a lot that can be done to improve barbarian (removing the danger of rage HP, removing the unnecessary AC penalty, adjusting the system mastery necessary to build a strong barbarian, giving the barbarian intuitive ways to get ‘tankier’ easily, killing rage cycling, etc). I’ll withhold judgment until I have a chance to sit down and review the whole book. There’s nothing I’ve read that made me clamor for the book except maybe the summoner adjustments.

Liberty's Edge

I think a gritty Spider-Man would be fantastic.

Peter's always moping about how the ones he loves paying the price for his mistakes but it actually comes up exceedingly rarely. The grittiness on Daredevil makes the stakes feel real.

Liberty's Edge

Bummer! I wish I'd spotted this sooner.

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3 people marked this as a favorite.

I finished it this afternoon. My biggest regret is how much this might have ruined superhero fiction for me.

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Rolls: 20d6 ⇒ (4, 2, 1, 1, 5, 6, 1, 5, 6, 2, 4, 6, 2, 6, 6, 4, 5, 2, 1, 5) = 74

Rerolls: 8d6 ⇒ (2, 5, 4, 3, 2, 6, 2, 3) = 27

More Rerolls: 3d6 ⇒ (5, 5, 5) = 15

End Rolls wrote:
4, 5, 6, 5, 6, 4, 6, 6, 6, 4, 5, 5, 5, 4, 3, 6, 3, 5, 5, 5

3 x2

4 x4
5 x8
6 x6

Str: 6, 6, 6
Dex: 4, 4, 5
Con: 5, 5, 6
Int: 4, 3, 3
Wis: 5, 5, 4
Cha: 6, 5, 5

I'm thinking paladin|oracle.

Liberty's Edge

This recruitment's been going for a long time. When did you plan on closing recruitment?

Edit:

Derp, I just caught the date at the end of the OP. I'll work on a character.

Liberty's Edge

1 person marked this as a favorite.

I like Fleet. It's just never felt like it's worth a feat slot. I wish PF had some form of lesser and greater feats so things like Fleet and Skill Focus wouldn't have to compete with Power Attack and combat styles.

Liberty's Edge

Ugh. I don't even want to think about Arrow.

Liberty's Edge

The choreography in the show is great. Leaps and bounds ahead of the stuff in AoS.

Liberty's Edge

The Chitarui attack is the 'incident' they mentioned in the first few episodes.

It's definitely very different in tone but I don't think that's a bad thing.

Liberty's Edge

I'm absolutely loving the grittiness of the show thus far. This is the superhero universe I want to see more of.

I'm still hoping for a Colson appearance but it'd be hard to make him fit the themes of the show.

Liberty's Edge

I visited your site briefly but I couldn't find any samples of your work.

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After reading through the campaign guidelines I'm afraid I'll have to bow out. One post per 48 hours is too slow for me.

Liberty's Edge

I was in a very brief Giantslayer campaign with this exact same premise. Color me interested.

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Str: 3d6 ⇒ (4, 2, 2) = 8
Dex: 3d6 ⇒ (4, 3, 1) = 8
Con: 3d6 ⇒ (5, 1, 2) = 8
Int: 3d6 ⇒ (3, 5, 4) = 12
Wis: 3d6 ⇒ (4, 4, 2) = 10
Cha: 3d6 ⇒ (4, 4, 4) = 12

Oracle. A very very sad oracle.

Liberty's Edge

I've seen quite a few DMs claim to 'not change much' (while completely changing an encounter) and then gloat about the player deaths. Take those claims with a grain of salt.

Liberty's Edge

I don't know that I was super impressed with the lore/world Pillars took place in but I loved the mechanics for the most part. The attribute system in particular was great. I would pick up a Pillar's inspired rulebook for d20 in a heartbeat.

Liberty's Edge

1 person marked this as a favorite.
Rynjin wrote:
Best case would be 10 rounds. You can hold your breath for DOUBLE Con, halved by taking Standards.

That's even terribler.

Liberty's Edge

This is similar to the chokehold feat which is also terrible. The ability to choke out a 10 con wizard over (best case) 5 rounds is not helpful.

Liberty's Edge

1 person marked this as a favorite.

Flight of Dragons and 13th Warrior are both high on my list.

Liberty's Edge

Damon Griffin wrote:
Shadowborn wrote:
New timeline: They stop one villain, but three others are on the loose. The reporter, the one who probably had the most damning collection of evidence against Wells, is now dead and his information lost. "Turned out for the better?" That's pretty subjective.

I don't know what brought Cold/Glider/Heat Wave into the new timeline, but there isn't anything to suggest it was a consequence of Barry's actions. If for some reason they were waiting for the Mardon situation to be resolved before they struck, then they arrived earlier in the new timeline, but would have come in any case.

The reporter? Yeah, that's on Barry.

Barry indirectly saved Cisco. That made him available for kidnapping by the previously disarmed supervillains.

Liberty's Edge

This looks super fun.

5d100 ⇒ (51, 38, 51, 59, 68) = 267

Hmm... Centaur twice. I'm going to assume that means I need to do two types of centaur.

Centaur x2
Grippli
Adlet
Tanuki

Sounds like a super high fantasy Narnia-esque world. Not my first preference but I suppose that's what makes it a design challenge.

Liberty's Edge

Kobold Cleaver wrote:
I don't wanna play a paladin/sorcerer/barbarian. I want to play a paladin who occasionally enters berserk rages and who struggles with said rages immensely. Her rages are rooted in her orcish lineage, so random sorcererish magic would be ill-placed. :P

Liberty's Edge

Easily in that it doesn't require houserules or DM fiat and still works within the flavor of the character.

Liberty's Edge

You can do raging paladin easily enough with sacred servant.

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Kobold Cleaver wrote:
Have it fly, dispel its enemies' flying spells, then stun everyone. Drawback: Your players might find out where you live.

Too soon.

Liberty's Edge

It's not entirely useless.

You could argue it makes you could as larger for purposes of grab since grab has a size requirement.

Liberty's Edge

There's no size requirement for pinning either. On it's own, it does nothing.

Liberty's Edge

I was in a very short-lived Razor Coast game myself. I'll be applying with that same character, a minotaur brawler. Fluff and crunch to come in a bit.

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Them orcs get around.

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I do look at posting history but I try to not let it be the sole factor is recruiting folks for my games. Typically I'll do a quick parse of their campaign history. If I see games that they seemed to have just stopped posting in without any sort of closure I'll poke around and ask questions. If I don't like the answers I get, that's usually enough for me to cross them off the list. 'Work was busy' or 'I had a girlfriend' is not an excuse to be a flake. It's a shame because I really do like meeting/playing with new people but a PBP campaign for an AP or something similar is a big commitment and the risk of not having that time/effort investment pay off in the long term is frustrating.

Liberty's Edge

I second the AC thing. I find that hiding AC values slows things down in an unnecessary way and adds very little in exchange. I've been considering the idea of making ACs public recently and after reading DQ's piece I think I will do so going forward in my games.

Liberty's Edge

GM Rednal wrote:
@Feral: I would like to decide in a reasonably timely manner, yes, and a week should be plenty of time for people to write up their best background submission.

Sounds good. Thanks.

Liberty's Edge

You looking to decide by next Friday?

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5 days is still a long time. =P

I'll get a crunched Ruul up later tonight.

Liberty's Edge

I apologize for whatever typos there are but this is what I've thrown together before I head to the gym. Let me know what you think thus far.

Background:
Skaar, the Unfailing Pillar, is an ancient god of strength, independence, and hope. Though he has roots in the orc pantheon, like the elven goddess Calistra, he had worshipers among many peoples and went by different names to each of them. His servants were dreamers, loners, madmen, and heroes.

The Unfailing Pillar was born out of the primordial chaos of creation alongside the rest of the orcish pantheon such as Dretha, Nulgreth, and Zagresh but from the very beginning he stood apart. Where his brothers and sisters goaded their bestial progeny on to violence and savagery, Skaar sought his own path and in doing so inspired others. It was Skaar's belief that there was no glory in meaningless bloodshed and that conquest without adversity was no accomplishment. And, it's a little known fact that it was Skaar that nurtured ambitious young orcish minds and encouraged them to seek the surface alongside their longtime rivals during the Age of Darkness and the Quest for the Sky. It was his brothers and sisters that turned those dreams toward war and mutual destruction.

Skaar's defiance in the face of what the rest of his pantheon demanded from the orcs made him few friends among his own kind and, as a result, he often walked the planes alone visiting and mingling with other pantheons. His was a perilous path but he found worshipers among every people he touched from young dwarves in their halls of stone that sought ways to break free from a culture mired in inflexible tradition to the fey-touched gnomes that knew him as a god of innovation. Through the ages anyplace living creatures sought confirmation in beliefs that left them isolated their prayers eventually reached him and Skaar often reached back providing strength and will when mortals needed it the most.

But no man or god is an island and Skaar's teachings did not forbid the building of friendships. His appetites were legendary and often acted as the starting point for many of the Unfailing Pillar's godly alliances. He was known to drink with Torag and his sons in their ancestral keeps and even building a friendly rivalry with his mightiest son Trudd. These appetites were not limited to food and drink and legends say that the Savored Sting called him to her bedchamber on more than one occasion.

Despite his varied, if awkward, associations at some point the Unfailing Pillar found himself under attack. It's unknown if the attack was in response to an affront he'd committed or in retribution for mingling with the wrong peoples and if he was overcome with superior force or crippled by treachery but Skaar was defeated and his divine power stripped away. Without his guidance his worshipers lost hope or died off and as the ages passed he was quickly forgotten. But a dream never truly dies and neither does a god of dreamers. One day, eons later, he awoke forgotten by the world but not without hope.

I've got some ideas for religion-based stuff like holidays and practices but I'm not sure if that's appropriate considering we're supposed to be lost to the world at this point.

As far as crunch, Skaar will be a brawler/skald/oracle. He'll be a bruiser but also have plenty of mechanics to represent empowering and inspiring others. I'm thinking he'll grab the giant template but he'll need a way to become medium because being large all the time is awkward. I'll figure out the details if he's chosen.

About Me:
I've been a fixture on the Paizo boards for a while now and I'm active in several games as both a player and a DM. I was co-DM for a Skull and Shackles PBP on these forums that played through all six books in a four months - one of three AP PBPs on these forums to ever finish. I'm also DMing a CoT game that's in the final battle of book six and am co-DMing a Second Darkness PBP that's made its way to book four in only 14 months.
In short, I'm an active regular poster that knows what it takes to keep a game moving and healthy for the long haul. =P

I'm also an involved player and I'm happy to help out in other ways outside of game such as managing spreadsheets for loot tracking, combat maps, or whatever else.

Liberty's Edge

I was lurking on this game for a while when it first started so I'm definitely interested.

I'm leaning toward the forgotten orcish god of strength and independence. Should the reason for our godly exile be part of our background?

Liberty's Edge

Isn't Calistra CN?

Liberty's Edge

I'm curious how much interaction we're going to have with the surface and the forces of good.

Liberty's Edge ****

The folks in this boat brought it on themselves but that doesn’t mean they don’t deserve a rebuild. They had their fun taking advantage of a broken mechanic but now it’s time to rebuild and move on.

Liberty's Edge

claudekennilol wrote:
Not that it's entirely pertinent to the discussion, but you're forgetting that the squid only gets to use one weapon for his full attack. And he's only got natural weapons so that's only one attack for his "full attack".

Grapple was nerfed a few years back. A grappled creature fights at near 100% effectiveness.

Blog Link

Quote:

Question: What kind of attacks can you make while you are being grappled? Specifically, if I'm being grappled, can I forgo escaping the grapple to make a full-attack action with a natural, unarmed attack, or attack with light weapon, getting any and all iterative attacks if possible with that action?

Yes. Furthermore, you don't even have to make these attacks against the creature grappling you. While do suffer the normal –2 penalties on attack rolls while grappled, and you are limited in the types of attacks you can make, you gain all the normal attack rolls such an action would normally give you against any creature within your reach.

If you're the one grappling the creature, you can also make your normal attacks, but realize that this ends the grapple. Most of the time you're better off selecting the grapple option that allows you to deal damage to your target as a single unarmed attack, natural attack, or an attack with a light weapon. While you do not get more damage potential based on any iterative attacks, you do not have to make an attack roll. The damage is automatic with the successful grapple check. And let's face it; if you're performing this maneuver, chances are you're pretty good at it.

Lastly, while it should go without saying, keep in mind that attacks of opportunity are not possible while you are grappled, unless you have some feat or other effect that specifically allows them in that condition.

Liberty's Edge

The 'free' cost was a reference to the actions required.

Presumably this squid wrangler walked up and spent a standard action to start a grapple (doing no damage). The squid being able to full attack and reverse the grapple makes some sad action economy even sadder.

Is it a reasonable interpretation? Certainly. But that poor squid wrangler already has it rough.

Liberty's Edge

There’s no RAW explanation for how to handle this. I guess it comes down to if you want to make grab a more powerful ability.

As I see it there’s three options:

A) You roll a grapple check as normal. If the squid beats the target’s CMD both creatures are both grappler and grapplee now.

B) You roll a grapple check as normal. If the squid beats the target’s CMD it’s effectively reversed the grapple and is now the grappler.

C) Grab’s ignored in this scenario.

I don’t especially like A. Things get complicated if the two roles (grappler and grapplee) are no longer mutually exclusive.

B seems like a significant power boost for grab. Ignoring the grapple in favor of a full attack is already a big action advantage. Letting the squid reverse grapples for free is just adding insult to injury.

C seems like it takes some of the scary-factor away from the squid but isn’t the squid already getting what it wants by being grappled (an opponent committing to melee with it)? Barring creatures with abilities that can only be used while acting as the grappler, this doesn’t seem like a major loss of effectiveness for the squid.

Liberty's Edge

Thanks!

The Ruul I have under my profile now is from another game that died off. I’m recycling the name/profile but the character is completely different (besides being a minotaur). I’ll move all the info over once I’m chosen for the game. =P

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