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I picked up this book at the suggestion of Whack-a-Rogue and I'm digging it. I wouldn't mind an expansion with more talents for each sphere but I feel like there's plenty of content in Spheres of Might on its own.
I recommend that anyone using the Spheres systems use both as they fit really well together.
I would have loved an option allowing strength-based characters to use strength for AC in some capacity. I did appreciate the feat allowing strength to be useable for determining AoOs per turn. Dexterity's options continue to grow with each supplement devaluing strength more and more. I wouldn't be surprised if, in a couple more years, strength in Pathfinder reaches the state it's in in Starfinder (which is largely useless).
Here it goes...
Below is the Seeker-level material that's on the table for me to run. If you're interested in one of these, sound off here. If we have enough for a table I'll put a thread up and we'll narrow down exactly what I'm running from there.
Pathfinder Society Scenario #8-25: Unleashing the Untouchable (12-15)
I’m in the process of putting together a list of modules/AP content that I’m down to run. We can gather interest/build a table from there.
Smite on sight is a ridiculous notion that needs to be retired already.
Fun Fact about detect evil that people tend to miss:
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them. Creatures with actively evil intents count as evil creatures for the purpose of this spell.
Good/neutral creatures detect as evil when they have evil intent. Evil creatures detect as good when they have good intent. Also, the spell detects intent, not actions.
The community cracks me up.
When dexterity wasn't used for melee damage there was constant campaigning to make it a more and more accessible option for years. Now that dexterity fully outclasses strength, there's no room to allow strength a useful niche in Starfinder combat?
Why is the expectation that strength-based characters should invest in other stats to be useful elsewhere okay? You could have applied that same logic to dexterity-based characters that wanted to do more damage in melee combat.
I fully disagree with the OP and welcome the nerfs (even the ones that hit my characters).
Overpowered content ends up informing design and, as a result, limits options. This ultimately hurts the experience for everyone, those that take advantage of overpowered options and those that do not. An evolving game is a healthy game.
The campaign rules are already thoroughly generous in regards to 'fixing' characters affected by nerfs. Ending nerfs is unnecessary and will only hurt PFS in the long term.
Assuming they're going to be available all night we can meet there at least. Let's say we're meeting at Evergreen 1 @ 6:00pm.
Does anyone have a preference on something they'd like to play? I can run most older PFS stuff and a good chunk of what was offered at the con. If anyone is chomping at the bit to GM I wouldn't mind playing Tome of the Righteous Repose or Champion's Chalice Part II.
New PFS theme: Year of the Factions' Favor. Taldor vs Soverign Court. Liberty's Edge vs Andoran. Ties in to for War Crown. Begins with Assault on Absalom.
Starfinder Society: Year of the Scoured Stars. Starts with an event that has crippled the Starfinder Society so that low level PCs can feel important. Deal with a first contact situation involving a newly discovered alien race. More information to be expected from the organized play Q&A.
Ultimate Wilderness. Cover features some iconics river rafting by WR. New archetypes for alchemists, investigators, paladins, mermerists, and more. Shifter is shapeshifting martial class. To druid as paladin is to cleric. Has shapeshifting abilities similar to the hunter. As you get higher level you get more aspects and more powers. Eventually mix and match different animal's abilities. Even live the dream and play the mighty 'bear-owl'.
Next hardcover will be announced at Gencon.
Book of the Damned in September. Lots of evil including Jubilex and Orcus. Have fun kids.
Softcover re-releases of older books including beastiary, beastiary 2, APG, and Gamemastery guide.
New AP: Ruins of Azlant. Discover bizarre lost secrets, ancient enemies, and things best left undiscovered. Being released August at Gencon. Adam is in charge. Traditional fantasy adventure. Ruins. Aboleths. Underwater exploration.
After that, War for the Crown. Crystal Fraser is in charge. Fight for the crown of Taldor. Play the supporters of Princess Eutropia. Traditional fantasy elements with a focus on courtly intrigue, spies, and assassination.
Character creation: Focused on being accessible and dynamic. Build the type of hero you want to portray. Customizable options for veteran players too. At the end, character themes (like traits). Mechanical perks based on character's background and interests. Example is ace pilot aka the Han Solo which gives bonus to piloting and things related to star ships.
Chapter 8: Tactical Rules. Combat stuff. How to run this game vs Pathfinder. Huge section of spells (including Pathfinder carry overs like magic missile). 10,000 words worth of spells. Example: Microbot Assault - summon a swarm of tiny hostile robots.
Chapter 7: Equipment - featuring goblins on spaceships. Cosmology is the same. Expect demons and angels with plasma cannons. The idea is to give players what's familiar with a new spin. Feat for pulling the pin on someone else's grenade. Lots of guns - suuuuuuper common. What do soldiers do against magic? Grenade launchers! Science is powerful. Cybernetics. Computer rules. Hacking.
Legacy section. Dwarves and elves... in space! Artwork for space dwarves featuring a mining pick and jet pack.
Well I understand the apprehension to make a ruling if there's a danger of introducing broken content. The game is full of useless/bad/generally underpowered player options. Pushing a whole suite of player options into that category is disappointing but life ultimately goes on.
On the other hand, broken options create a broken experience - especially in an environment where the GM isn't empowered to rein things in when necessary (like PFS).
The answer seems simple: Remove the clause that states that masterpieces count as bardic performances and/or add a clause that allows them to be used in conjunction with normal bardic performances.
From my experience that's the way most people run them. Are there any edge cases to that ruling that makes masterpieces crazy broken?
I never liked Thor so losing the original Thor for Jane Foster Thor didn't affect me much but I understand the complaints from those that were unhappy with the change. They didn't just kill off original Thor, they kept him around to humiliate him. Now he's on some silly quest for redemption which, if I were a fan of Thor, would be way worse than just killing him off.
I don't think Marvel's comics sales are tanking because their fans are all racist/sexist/whatever and I think it's unfair to open with that claim.
Genre fandom simply doesn't like having new things forced on them. Unless you've got the rare breakout hit, appreciation for new characters has to build over time. I think the biggest mistake Marvel made after Secret Wars was introducing new characters at the expense of the traditional favorites en mass. You're not going to force readers to read your new content by killing off/retiring all their favorite characters - you're just going to drive them away.
Personally, I'm very slow to warm to characters. I wasn't terribly interested in any of the ANAD characters and my long time favorite character's reboot, while decently written, suffered a complete personality rewrite to the point where I no longer recognize him. As a result I cancelled my Marvel Unlimited sub and stopped buying single issues in the Marvel app. As a customer, the Marvel reboot was a complete failure for me.
It's simple: HP is abstraction. 100 hp doesn't actually mean that you can tank a greatsword to the face 14 times. It means you're especially adept at turning those blows to the face into grazing wounds or parrying in a way that gets you thrown into the wall and bruised but otherwise unharmed.
You should look at HP in the same way the rules for action stars works. Bruce Willis gets pummeled, rolls around in broken glass, and falls down flights of stairs but it never feels like he's endured a lethal injury.
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