Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,640 posts (44,192 including aliases). 5 reviews. 1 list. No wishlists. 19 Pathfinder Society characters. 27 aliases.


RSS

1 to 50 of 1,640 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Kobold Cleaver wrote:
I don't wanna play a paladin/sorcerer/barbarian. I want to play a paladin who occasionally enters berserk rages and who struggles with said rages immensely. Her rages are rooted in her orcish lineage, so random sorcererish magic would be ill-placed. :P

Liberty's Edge

Easily in that it doesn't require houserules or DM fiat and still works within the flavor of the character.

Liberty's Edge

You can do raging paladin easily enough with sacred servant.

Liberty's Edge

Kobold Cleaver wrote:
Have it fly, dispel its enemies' flying spells, then stun everyone. Drawback: Your players might find out where you live.

Too soon.

Liberty's Edge

It's not entirely useless.

You could argue it makes you could as larger for purposes of grab since grab has a size requirement.

Liberty's Edge

There's no size requirement for pinning either. On it's own, it does nothing.

Liberty's Edge

I was in a very short-lived Razor Coast game myself. I'll be applying with that same character, a minotaur brawler. Fluff and crunch to come in a bit.

Liberty's Edge

Them orcs get around.

Liberty's Edge

I do look at posting history but I try to not let it be the sole factor is recruiting folks for my games. Typically I'll do a quick parse of their campaign history. If I see games that they seemed to have just stopped posting in without any sort of closure I'll poke around and ask questions. If I don't like the answers I get, that's usually enough for me to cross them off the list. 'Work was busy' or 'I had a girlfriend' is not an excuse to be a flake. It's a shame because I really do like meeting/playing with new people but a PBP campaign for an AP or something similar is a big commitment and the risk of not having that time/effort investment pay off in the long term is frustrating.

Liberty's Edge

I second the AC thing. I find that hiding AC values slows things down in an unnecessary way and adds very little in exchange. I've been considering the idea of making ACs public recently and after reading DQ's piece I think I will do so going forward in my games.

Liberty's Edge

GM Rednal wrote:
@Feral: I would like to decide in a reasonably timely manner, yes, and a week should be plenty of time for people to write up their best background submission.

Sounds good. Thanks.

Liberty's Edge

You looking to decide by next Friday?

Liberty's Edge

5 days is still a long time. =P

I'll get a crunched Ruul up later tonight.

Liberty's Edge

I apologize for whatever typos there are but this is what I've thrown together before I head to the gym. Let me know what you think thus far.

Background:
Skaar, the Unfailing Pillar, is an ancient god of strength, independence, and hope. Though he has roots in the orc pantheon, like the elven goddess Calistra, he had worshipers among many peoples and went by different names to each of them. His servants were dreamers, loners, madmen, and heroes.

The Unfailing Pillar was born out of the primordial chaos of creation alongside the rest of the orcish pantheon such as Dretha, Nulgreth, and Zagresh but from the very beginning he stood apart. Where his brothers and sisters goaded their bestial progeny on to violence and savagery, Skaar sought his own path and in doing so inspired others. It was Skaar's belief that there was no glory in meaningless bloodshed and that conquest without adversity was no accomplishment. And, it's a little known fact that it was Skaar that nurtured ambitious young orcish minds and encouraged them to seek the surface alongside their longtime rivals during the Age of Darkness and the Quest for the Sky. It was his brothers and sisters that turned those dreams toward war and mutual destruction.

Skaar's defiance in the face of what the rest of his pantheon demanded from the orcs made him few friends among his own kind and, as a result, he often walked the planes alone visiting and mingling with other pantheons. His was a perilous path but he found worshipers among every people he touched from young dwarves in their halls of stone that sought ways to break free from a culture mired in inflexible tradition to the fey-touched gnomes that knew him as a god of innovation. Through the ages anyplace living creatures sought confirmation in beliefs that left them isolated their prayers eventually reached him and Skaar often reached back providing strength and will when mortals needed it the most.

But no man or god is an island and Skaar's teachings did not forbid the building of friendships. His appetites were legendary and often acted as the starting point for many of the Unfailing Pillar's godly alliances. He was known to drink with Torag and his sons in their ancestral keeps and even building a friendly rivalry with his mightiest son Trudd. These appetites were not limited to food and drink and legends say that the Savored Sting called him to her bedchamber on more than one occasion.

Despite his varied, if awkward, associations at some point the Unfailing Pillar found himself under attack. It's unknown if the attack was in response to an affront he'd committed or in retribution for mingling with the wrong peoples and if he was overcome with superior force or crippled by treachery but Skaar was defeated and his divine power stripped away. Without his guidance his worshipers lost hope or died off and as the ages passed he was quickly forgotten. But a dream never truly dies and neither does a god of dreamers. One day, eons later, he awoke forgotten by the world but not without hope.

I've got some ideas for religion-based stuff like holidays and practices but I'm not sure if that's appropriate considering we're supposed to be lost to the world at this point.

As far as crunch, Skaar will be a brawler/skald/oracle. He'll be a bruiser but also have plenty of mechanics to represent empowering and inspiring others. I'm thinking he'll grab the giant template but he'll need a way to become medium because being large all the time is awkward. I'll figure out the details if he's chosen.

About Me:
I've been a fixture on the Paizo boards for a while now and I'm active in several games as both a player and a DM. I was co-DM for a Skull and Shackles PBP on these forums that played through all six books in a four months - one of three AP PBPs on these forums to ever finish. I'm also DMing a CoT game that's in the final battle of book six and am co-DMing a Second Darkness PBP that's made its way to book four in only 14 months.
In short, I'm an active regular poster that knows what it takes to keep a game moving and healthy for the long haul. =P

I'm also an involved player and I'm happy to help out in other ways outside of game such as managing spreadsheets for loot tracking, combat maps, or whatever else.

Liberty's Edge

I was lurking on this game for a while when it first started so I'm definitely interested.

I'm leaning toward the forgotten orcish god of strength and independence. Should the reason for our godly exile be part of our background?

Liberty's Edge

Isn't Calistra CN?

Liberty's Edge

I'm curious how much interaction we're going to have with the surface and the forces of good.

Liberty's Edge ****

The folks in this boat brought it on themselves but that doesn’t mean they don’t deserve a rebuild. They had their fun taking advantage of a broken mechanic but now it’s time to rebuild and move on.

Liberty's Edge

claudekennilol wrote:
Not that it's entirely pertinent to the discussion, but you're forgetting that the squid only gets to use one weapon for his full attack. And he's only got natural weapons so that's only one attack for his "full attack".

Grapple was nerfed a few years back. A grappled creature fights at near 100% effectiveness.

Blog Link

Quote:

Question: What kind of attacks can you make while you are being grappled? Specifically, if I'm being grappled, can I forgo escaping the grapple to make a full-attack action with a natural, unarmed attack, or attack with light weapon, getting any and all iterative attacks if possible with that action?

Yes. Furthermore, you don't even have to make these attacks against the creature grappling you. While do suffer the normal –2 penalties on attack rolls while grappled, and you are limited in the types of attacks you can make, you gain all the normal attack rolls such an action would normally give you against any creature within your reach.

If you're the one grappling the creature, you can also make your normal attacks, but realize that this ends the grapple. Most of the time you're better off selecting the grapple option that allows you to deal damage to your target as a single unarmed attack, natural attack, or an attack with a light weapon. While you do not get more damage potential based on any iterative attacks, you do not have to make an attack roll. The damage is automatic with the successful grapple check. And let's face it; if you're performing this maneuver, chances are you're pretty good at it.

Lastly, while it should go without saying, keep in mind that attacks of opportunity are not possible while you are grappled, unless you have some feat or other effect that specifically allows them in that condition.

Liberty's Edge

The 'free' cost was a reference to the actions required.

Presumably this squid wrangler walked up and spent a standard action to start a grapple (doing no damage). The squid being able to full attack and reverse the grapple makes some sad action economy even sadder.

Is it a reasonable interpretation? Certainly. But that poor squid wrangler already has it rough.

Liberty's Edge

There’s no RAW explanation for how to handle this. I guess it comes down to if you want to make grab a more powerful ability.

As I see it there’s three options:

A) You roll a grapple check as normal. If the squid beats the target’s CMD both creatures are both grappler and grapplee now.

B) You roll a grapple check as normal. If the squid beats the target’s CMD it’s effectively reversed the grapple and is now the grappler.

C) Grab’s ignored in this scenario.

I don’t especially like A. Things get complicated if the two roles (grappler and grapplee) are no longer mutually exclusive.

B seems like a significant power boost for grab. Ignoring the grapple in favor of a full attack is already a big action advantage. Letting the squid reverse grapples for free is just adding insult to injury.

C seems like it takes some of the scary-factor away from the squid but isn’t the squid already getting what it wants by being grappled (an opponent committing to melee with it)? Barring creatures with abilities that can only be used while acting as the grappler, this doesn’t seem like a major loss of effectiveness for the squid.

Liberty's Edge

Thanks!

The Ruul I have under my profile now is from another game that died off. I’m recycling the name/profile but the character is completely different (besides being a minotaur). I’ll move all the info over once I’m chosen for the game. =P

Liberty's Edge

Overseer, did you have any feedback based on what I've posted so far?

Liberty's Edge ****

Looks like a good change to me. No more stacking damage boni either.

Liberty's Edge

Faeryl Dusk wrote:

I like your background, Ruul/Feral, and will modify my own to mesh. I didn't see an alignment listed but am curious. And what you choose might help me make another choice on my character... I could see you being straight N, as Ruul doesn't seem to have any evil in him in his history or his stated nature... but I could be wrong.

He's true neutral but I could see him leaning toward NE in a 'I'll do whatever I have to in order to survive' sort of way.

Liberty's Edge

Background:
After decades of failed business ventures and fending off rivals, Azniriss, matriarch of the lesser House Teikari, found herself destitute and with few options. In one last desperate gambit to reclaim her family's lost glory she poured the bulk of the wealth left to her into paying House Sathys's exorbitant stud fee to breed their prize minotaur gladiator Gorn Spiritskin with one of her brood whores. Her plan was simple: The beasts grew to adulthood in a handful of years (the blink of an eye to the long-lived dark elves). With the champion's blood pumping through his veins and a little 'luck', he would rise through the ranks and in doing so allow House Teikari the opportunities they needed to recoup the wealth and prestige that had been lost to them. Things started well enough; the whore survived the breeding and conceived. She did not survive the calf's birth but such was the cost of doing business.

Unfortunately for Azniriss the rest of her plan was foiled when her creditors came early and claimed her prize calf as part of the indemnity for Teikari's unpaid debts. Unaware of the minotaur babe's pedigree he was sold to House Vakazar for a handful of coin - a fraction of what Azniriss had paid to have him conceived. He was raised by one of the house's beastmasters for manual labor, a rearing focused on cruelty and utterly devoid of even the smallest kindness. As soon as he could walk, Ruul was made to dig, haul, and lift. When his horns came in he was taught to fight and kill for the entertainment of the House's children, first animals and then other slaves. With his prodigious strength, even at a young age, killing was easy for him.

A few years later things changed. During a celebration Ruul was brought inside (a rare treat!) and made to fight for the entertainment of the guests. He won the bout handily, breaking the neck of the half-starved orc he'd be matched against, but in the aftermath there was some kind of exchange between a beautiful dark elf girl and an older drow woman - someone he understood to be his master's master. Ruul was too young and simple to understand the drow politics being worked around him but he did understand that the unknown girl had earned a boon from the drow matron. She pointed at him meaningfully and the next thing he knew the beastmaster was affixing a chain to the iron collar around his furry neck and handing the other end of the chain to the unknown girl. He was told that her name was Faeryl and that she was his master now.

Fearful of the terrible suffering she'd no doubt visit on him if he disobeyed, Ruul followed in sullen silence but to his surprise she didn't flay him or burn him with white-hot brands as his former masters were so quick to do. She fed him, unlocked his collar and asked him his name. The calf stared in wide-eyed wonder and answered. "R-Ruul."

Faced with something approaching kindness for the first time in his sad short life, Ruul immediately and irrevocably imprinted on Faeryl, worshiping her with a mix of romanticism and blind obedience. In the next few years he swelled into a teenage bull minotaur many times her size and more than capable of protecting her from the more common and mundane threats the city had to offer. Dutifully and without hesitation, Ruul carried out these responsibilities be them carrying her things, issuing threats, or breaking necks.

There's a few plot hooks in there if you're interesting backstory-related things. Azniriss Teikari could come looking to reclaim her investment or Ruul could meet/fight/ally with his gladiator father for example.

Appearance:
7'2" 450lbs

Ruul is a young bull minotaur with a dark hide that contrasts sharply with his ivory-colored horns. His muscular hulking frame has plenty of growing to do but he still towers over even the tallest drow and is nearly as wide. Despite his tremendous bulk, he moves with the kind of muscular grace one often sees in big apex predators. His long horns angle forward at their tips and are their topped with dark metal.

Besides a handful of hides to protect his modesty Ruul's belongings are limited to a leather harness (chosen by his mistress to accentuate his fearsome physique), enchanted rune-etched hide bracers, a thick belt loaded with assorted pouches, and a sheathed bone-handled dagger.

Crunch:
Ruul
Minotaur brawler 1
Medium humanoid
Init +2; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (1d10+10)
Fort +7, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +8 (1d4+7/19-20) or
. . unarmed strike +8 (1d6+7) or
. . gore +8 (1d4+10)
Special Attacks martial flexibility 4/day
--------------------
Statistics
--------------------
Str 24, Dex 14, Con 18, Int 6, Wis 10, Cha 8
Base Atk +1; CMB +9 (+10 grapple); CMD 20
Feats Improved Unarmed Strike, Tribal Scars
Traits bred for war, freed slave, dedicated muscle
Skills Escape Artist +1 (+2 competence to break a grapple), Intimidate +8, Perception +8, Profession (soldier) +6, Survival +6
Languages Common
SQ brawler's cunning, family ties, martial training
Combat Gear potion of infernal healing, potion of infernal healing, potion of infernal healing; Other Gear mwk lamellar (leather) armor, dagger, armbands of the brawler, backpack, belt pouch, blanket, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 69 gp
--------------------
Special Abilities
--------------------
Armbands of the brawler +1 to Escape Artist to break a grapple.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Natural Cunning Minotaurs are never caught flat-footed.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Dedicated Muscle +2 bonus to strength checks to break doors or lift portcullises.

I took some liberties with reskinning a few things to fit the setting and guessed at which drow houses would work for his story. I'm good with changing specifics if it works for the campaign. I'm a bit at a loss for campaign traits that would fit. I suppose I could always take Improved Darkvision. None of the ability score packages fit super well either but I'm going with Cruel Slaver currently. Maybe I'll call it Cruelly Enslaved. =P

Liberty's Edge

Oh... Well game on then!

I'll be finishing up my app and posting within the next hour.

Liberty's Edge

I've got a background worked up but I don't know if we'll work together Faeryl. GM Overseer implied he only wanted one non-drow and I just realized you're applying as a tiefling. =(

Liberty's Edge

I'm good with that Faeryl. We can go the wookie life-debt route.

Liberty's Edge

Oh, good point.

I guess I'll go with the Kobold Press version then. That one has darkvision.

Liberty's Edge

I'm working on a character now. I'm thinking a minotaur (using the asterion stat array) that was born into slavery. After a lifetime of ownership he's fully loyal to the house that owns him and even more so to the drow or drowess he's been tasked with serving. He's part guard dog, part butler, and part hulking man-cow. He'd do well paired with a caster of some sort.

Liberty's Edge

Who's looking for some big dumb muscle? I'm happy to write my backstory in a way that works with yours.

Liberty's Edge

Sounds good. I'll get something together tonight.

Liberty's Edge

Thanks for the quick turnaround.

As for #3 yes that counts. =)

Did you guys finish the whole AP or is it still going? How long did it takes you to get that far? Also, awesome!

As for my character creation questions:

1) I would absolutely love to play the party’s token ‘monster’. I have zero problem tying my story to someone else’s and otherwise being ostracized. I foresee myself creating a character to fill the party’s ranks as the muscle. Something like a minotaur would be a good fit. A trog or demon-blooded orc would work really well too. Is any of that workable for you?

2) I’ve gotten burned in a few games because the DMs were expecting super optimized combat machines I like to dabble with my characters most times. How intense do you intend for combats to be and should we go into this expecting a certain level of optimization?

3) How important do you expect a character’s backstory to be? Will you be focusing mostly on the provided campaign materials or will this be a character-focused campaign?

4) Are there any mechanics or options you’d prefer people to steer away from (save-or-die for example)?

Liberty's Edge

I skipped over this thread initially but I just stopped by to check it out and I’m definitely interested. Also, welcome to Paizo PBP DMing!

I do have a few questions before I spend some time pondering a character.

What are your expectations as far as pacing (posts per day for example)?

What kind of tone do you expect for the campaign? How gritty/dark/not-good do you anticipate things getting?

What other PBPing have you done? What’s the biggest PBP commitment you’ve been involved in?

I have other character creation-related questions but I figured I’d hit you with the big ones first. =P

Liberty's Edge

5 people marked this as a favorite.

Welcome aboard guys.

A healthy game moving at a solid pace isn't the impossible dream many folks seem to think it is. Like Oladon mentioned, it just takes a handful of coordinated players and folks committed to regular communication. The saying 'real life comes first' gets thrown around a lot but I don't think anyone has ever suggested that you should skip feeding your kids to play a game. What's important is that you honor the social commitment you have to the other people you're playing with and this includes things like keeping them informed of absences and lulls in your activity. For example, you'd call into work to let them know you're staying home sick. We all owe our fellow gamers the same consideration.

Liberty's Edge

Barring specific super rage power heavy builds or a niche archetype, Bloodrager is head and shoulders better than barbarian.

That said, paladin is a generally better melee class. Stick with that if you're already familiar with it.

Liberty's Edge ****

1 person marked this as a favorite.

PFS is a marketing tool but it's not only a marketing tool. Unlike other organized campaigns (which shall go unnamed), the PFS powers-that-be are making an effort to curb the more egregious unbalancing options as they are printed. It's by no means a perfect system but it's better than the nothing.

Liberty's Edge

Haladir wrote:

Who Needs a Writers' Circle When I've Got a Gaming Group?

The campaign is set in the world of the GM's unpublished/incomplete novel, and the events are the plot of same. The GM reacts very badly to any player action that deviates from the preconceived storyline.

Similarly, a PC might be the protagonist of a player's novel, and refuses to bite on plot hooks that could besmirch the purity/nobility/ruthlessness/etc of the novel version of the character.

Solution: Have an out-of-game chat with the offenders to gently remind them of the difference between a story and a game.

I've run into this one way too many times.

Be Warned: Not every DM handles constructive criticism well.

Liberty's Edge ****

1 person marked this as a favorite.

As John mentioned, PFS players do not handle having their toys taken away after the fact. As a result it's far better to be overly strict that overly liberal with allowing content. The last thing anyone wants is another SLA update situation.

The big cat is already really strong. A bigger better version isn't necessary right away. If you're buying books with the belief that the content will be whole-cloth available in PFS you're going to be disappointed a lot.

If it's a flavor-thing for you, call your big cat a warcat. That's totally allowed within the reskinning rules. Imagine what the poor folks that want a large bear companion have been going through for years. =(

Liberty's Edge

Meh, I'm not a fan of shadows both as a player and as a DM. They're drastically under CRed.

But it sounds like this is PFS. The DM's hands are tied. Fortunately there are solutions. They're just a bit pricey.

Liberty's Edge

3 people marked this as a favorite.

Restoration can't save you no more than a cure light wounds can save someone that's died from normal damage.

Once your spawn (the shadow that you become after you were killed) is destroyed you can be brought back via resurrection. Raise dead won't cut it in this case.

Liberty's Edge

I had a scrimshaw bruiser-mage in a short lived Razor Coast game.

Does that sound it might be a good fit for the party?

Liberty's Edge

There are very few things in Pathfinder I agree with Rynjin on. This is one of them. I ran a game once that dwelled on the minutae of food and survival. The players almost universally hated it and eventually I hated it.

Liberty's Edge

Recently in one of my games my character started a bar fight with an NPC in an effort to feel out his character. He expected the NPC to get angry, storm out, or throw a punch back but instead the NPC drew his sword and went full combat mode. My character called the whole thing off, coming to the conclusion the NPC was unstable or otherwise dangerous (anyone that read the Outsiders in grade school or saw Westside Story has to agree with me =P). Afterward the NPC (and all of the other NPCs apparently) believed his reaction was totally justified. Both my character and I are totally mystified by this.

The whole situation made me recall a PFS scenario where the party finds an NPC’s ‘adult literature’ stash. We chuckled a bit about it but otherwise ignored it and moved on. It wasn’t until later that the DM explained that we were expected to see that as a clue that the character in question was an imposter and/or evil and our failure to pick up on that ‘clue’ caused complications for us later in the scenario. That was frustrating, doubly because there was no in-character checks to make the connection. I’m not faulting the author’s possible personal beliefs that pornography is evil but it’s frustrating when that’s not translated well to the players.

Have you encountered similar situations in your own games (on either side of the screen) where it feels like your logic isn’t syncing up with someone else’s to the detriment of the game? Is the DM responsible for spelling out logic that might be unclear or is it the responsibility of the players to feel it out? Any suggestions for a game where it feels like this kind of thing is coming up often?

Liberty's Edge

I'll back deadly agility as soon as we have a way to get strength to AC.

Liberty's Edge

2 people marked this as a favorite.

Meh, just do away with strength entirely as a stat. That's the direction Paizo's been going to for a while now and I'm tired of fighting to keep strength relevant.

Just call it 'athletics' and let it represent whatever the player wants it to.

Liberty's Edge

If you're going to have strength-based melee in the party, no.

If all the martials are okay with being the waifish swashbuckler, have at it.

Liberty's Edge

Summoners make incredible villains, especially at low levels. Make her a kobold summoner with a dragon-themed eidolon. She hangs out invisible and mocks the heroes while her 'dragon' rampages through the party's ranks.

Kobold Summoner CR 2 (prebuffed with mage armor and cats grace):

XP 600
Kobold summoner (spirit summoner) 4 (Pathfinder RPG Advanced Class Guide 123, Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Advanced Race Guide 132)
Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size)
hp 39 (4d8+16)
Fort +3, Ref +4, Will +4
Defensive Abilities shield ally
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Summoner (Spirit Summoner) Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—cat's grace, invisibility
. . 1st (4/day)—enlarge person (DC 13), infernal healing[ISWG], mage armor, shield
. . S spirit magic spell; Spirit Stone Wandering Spirit
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 8, Wis 10, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Toughness, Weapon Finesse
Skills Perception +2, Spellcraft +3, Stealth +12, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Draconic
SQ bond senses (4 rounds/day), eidolon (named Eidolon), life link, spirit (), touch of acid
--------------------
Special Abilities
--------------------
Bond Senses (4 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Touch of Acid (5/day) (Su) As a standard action, melee touch deals acid damage.

Dragon Eidolon (prebuffed with enlarge person and mage armor):
Quadruped
Large outsider
Init +1; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 21, touch 11, flat-footed 19 (+4 armor, +1 Dex, +1 dodge, +6 natural, -1 size)
hp 23 (+6)
Fort +4, Ref +4, Will +1
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +6 (1d8+6), 2 claws +6 (1d6+4), tail slap +1 (1d8+2)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +8; CMD 20 (can't be tripped)
Feats Dodge, Toughness
Skills Acrobatics +1 (+3 to balance, +5 to jump)
Languages Common
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.

This is by no means optimized but it should be scary enough to serve as a suitable 'boss fight' for a group of level 1-2 PCs. Once the eidolon is defeated, the summoner comes out of her invisiblity and attacks the PCs with her black dragon-themed acid touch.

Liberty's Edge ****

DrSwordopolis wrote:
Most (all?) demons with the ability to cast Deeper Darkness have True Seeing.

Uh, that's not even a little true.

Example 1 and Example 2

In fact, exceedingly few demons that can cast deeper darkness have true seeing.

1 to 50 of 1,640 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.