|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
This campaign is already pretty far off the typical power-level expectations so it's a perfect test bed for wacky things. I'm down to give spheres a shot. =)
Are you offering the template buy-off option I see most people using? How does that work with starting at level 1? Would I just be missing a class to start off?
Do you mind if I use the character I originally applied to Rednal's game with? All of the fluff is already done for him.
There’s a lot that can be done to improve barbarian (removing the danger of rage HP, removing the unnecessary AC penalty, adjusting the system mastery necessary to build a strong barbarian, giving the barbarian intuitive ways to get ‘tankier’ easily, killing rage cycling, etc). I’ll withhold judgment until I have a chance to sit down and review the whole book. There’s nothing I’ve read that made me clamor for the book except maybe the summoner adjustments.
Rolls: 20d6 ⇒ (4, 2, 1, 1, 5, 6, 1, 5, 6, 2, 4, 6, 2, 6, 6, 4, 5, 2, 1, 5) = 74
Rerolls: 8d6 ⇒ (2, 5, 4, 3, 2, 6, 2, 3) = 27
More Rerolls: 3d6 ⇒ (5, 5, 5) = 15
End Rolls wrote:
4, 5, 6, 5, 6, 4, 6, 6, 6, 4, 5, 5, 5, 4, 3, 6, 3, 5, 5, 5
3 x24 x4
Str: 6, 6, 6
I'm thinking paladin|oracle.
Damon Griffin wrote:
Barry indirectly saved Cisco. That made him available for kidnapping by the previously disarmed supervillains.
This looks super fun.
5d100 ⇒ (51, 38, 51, 59, 68) = 267
Hmm... Centaur twice. I'm going to assume that means I need to do two types of centaur.
Sounds like a super high fantasy Narnia-esque world. Not my first preference but I suppose that's what makes it a design challenge.
I do look at posting history but I try to not let it be the sole factor is recruiting folks for my games. Typically I'll do a quick parse of their campaign history. If I see games that they seemed to have just stopped posting in without any sort of closure I'll poke around and ask questions. If I don't like the answers I get, that's usually enough for me to cross them off the list. 'Work was busy' or 'I had a girlfriend' is not an excuse to be a flake. It's a shame because I really do like meeting/playing with new people but a PBP campaign for an AP or something similar is a big commitment and the risk of not having that time/effort investment pay off in the long term is frustrating.
I apologize for whatever typos there are but this is what I've thrown together before I head to the gym. Let me know what you think thus far.
Skaar, the Unfailing Pillar, is an ancient god of strength, independence, and hope. Though he has roots in the orc pantheon, like the elven goddess Calistra, he had worshipers among many peoples and went by different names to each of them. His servants were dreamers, loners, madmen, and heroes.
The Unfailing Pillar was born out of the primordial chaos of creation alongside the rest of the orcish pantheon such as Dretha, Nulgreth, and Zagresh but from the very beginning he stood apart. Where his brothers and sisters goaded their bestial progeny on to violence and savagery, Skaar sought his own path and in doing so inspired others. It was Skaar's belief that there was no glory in meaningless bloodshed and that conquest without adversity was no accomplishment. And, it's a little known fact that it was Skaar that nurtured ambitious young orcish minds and encouraged them to seek the surface alongside their longtime rivals during the Age of Darkness and the Quest for the Sky. It was his brothers and sisters that turned those dreams toward war and mutual destruction.
Skaar's defiance in the face of what the rest of his pantheon demanded from the orcs made him few friends among his own kind and, as a result, he often walked the planes alone visiting and mingling with other pantheons. His was a perilous path but he found worshipers among every people he touched from young dwarves in their halls of stone that sought ways to break free from a culture mired in inflexible tradition to the fey-touched gnomes that knew him as a god of innovation. Through the ages anyplace living creatures sought confirmation in beliefs that left them isolated their prayers eventually reached him and Skaar often reached back providing strength and will when mortals needed it the most.
But no man or god is an island and Skaar's teachings did not forbid the building of friendships. His appetites were legendary and often acted as the starting point for many of the Unfailing Pillar's godly alliances. He was known to drink with Torag and his sons in their ancestral keeps and even building a friendly rivalry with his mightiest son Trudd. These appetites were not limited to food and drink and legends say that the Savored Sting called him to her bedchamber on more than one occasion.
Despite his varied, if awkward, associations at some point the Unfailing Pillar found himself under attack. It's unknown if the attack was in response to an affront he'd committed or in retribution for mingling with the wrong peoples and if he was overcome with superior force or crippled by treachery but Skaar was defeated and his divine power stripped away. Without his guidance his worshipers lost hope or died off and as the ages passed he was quickly forgotten. But a dream never truly dies and neither does a god of dreamers. One day, eons later, he awoke forgotten by the world but not without hope.
I've got some ideas for religion-based stuff like holidays and practices but I'm not sure if that's appropriate considering we're supposed to be lost to the world at this point.
As far as crunch, Skaar will be a brawler/skald/oracle. He'll be a bruiser but also have plenty of mechanics to represent empowering and inspiring others. I'm thinking he'll grab the giant template but he'll need a way to become medium because being large all the time is awkward. I'll figure out the details if he's chosen.
I've been a fixture on the Paizo boards for a while now and I'm active in several games as both a player and a DM. I was co-DM for a Skull and Shackles PBP on these forums that played through all six books in a four months - one of three AP PBPs on these forums to ever finish. I'm also DMing a CoT game that's in the final battle of book six and am co-DMing a Second Darkness PBP that's made its way to book four in only 14 months.
In short, I'm an active regular poster that knows what it takes to keep a game moving and healthy for the long haul. =P
I'm also an involved player and I'm happy to help out in other ways outside of game such as managing spreadsheets for loot tracking, combat maps, or whatever else.
Not that it's entirely pertinent to the discussion, but you're forgetting that the squid only gets to use one weapon for his full attack. And he's only got natural weapons so that's only one attack for his "full attack".
Grapple was nerfed a few years back. A grappled creature fights at near 100% effectiveness.
The 'free' cost was a reference to the actions required.
Presumably this squid wrangler walked up and spent a standard action to start a grapple (doing no damage). The squid being able to full attack and reverse the grapple makes some sad action economy even sadder.
Is it a reasonable interpretation? Certainly. But that poor squid wrangler already has it rough.
There’s no RAW explanation for how to handle this. I guess it comes down to if you want to make grab a more powerful ability.
As I see it there’s three options:
A) You roll a grapple check as normal. If the squid beats the target’s CMD both creatures are both grappler and grapplee now.
B) You roll a grapple check as normal. If the squid beats the target’s CMD it’s effectively reversed the grapple and is now the grappler.
C) Grab’s ignored in this scenario.
I don’t especially like A. Things get complicated if the two roles (grappler and grapplee) are no longer mutually exclusive.
B seems like a significant power boost for grab. Ignoring the grapple in favor of a full attack is already a big action advantage. Letting the squid reverse grapples for free is just adding insult to injury.
C seems like it takes some of the scary-factor away from the squid but isn’t the squid already getting what it wants by being grappled (an opponent committing to melee with it)? Barring creatures with abilities that can only be used while acting as the grappler, this doesn’t seem like a major loss of effectiveness for the squid.