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Valeros

Feral's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,751 posts (48,090 including aliases). 5 reviews. 1 list. No wishlists. 19 Pathfinder Society characters. 27 aliases.


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Liberty's Edge ****

BigNorseWolf wrote:
you're asking them to lock down every gray area. I don't think we've made a wall that big since the great wall of china.

It wouldn't be that hard. Just make a stickied thread 'PFS Gray Area Rulings'. People post their questions and one of the campaign leadership or someone vetted as knowledgable makes rulings. If he/she has a change of heart later or an official errata comes down later, they update the sticky as necessary.

Yes, you're going to end up with unhappy people and people that have to rebuild now illegal characters but that's always been the case and neither group are cause for maintaining the status quo.

Liberty's Edge ****

I would actually prefer that the campaign leadership make a hard ruling on this and other gray areas. There's lots of content I end avoiding purely because I hate dealing with table variation. More hard rulings would provide protection from the occasional super conservative GM.

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Finlanderboy wrote:
Feral wrote:
I'll take this near-burden bard over the scenario stomping paladin/gunslinger/magus/whatever any day of the week.
I have recently played with 3 of these people in a scenario and they decided to bring their high levels making you play out of tier if you wish to continue.

The best is when you're stuck at a table with these characters after spending hundreds of dollars to attend a convention.

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I'll take this near-burden bard over the scenario stomping paladin/gunslinger/magus/whatever any day of the week.

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I like when super heroes 'get gritty' because it's usually done in contrast to their usual behavior.

The Punisher is always gritty which makes him pretty one-note. I'm leaning towards a meh but Netflix has impressed me every time. I'd give it an honest try.

Liberty's Edge

DominusMegadeus wrote:
Having to deal with the NPC having a negative attitude after being intimidated is actually part of the rules.

Sure but doesn't it make just as much sense that someone would have a negative attitude after being charmed by the wizard or fascinate/suggested by the bard? Why are DMs so quick to punish the fighter's intimidate but the casters get a free pass?

Liberty's Edge

1 person marked this as a favorite.
Aralicia wrote:
That's nice, but how do you propose to fix this imbalance ? By allowing mundane maneuvers to be so supernatural that they works without caring about anything even a bit realistic ? But in that case, if a character can entangle without reason "just because", isn't it "magical" ?

That's easy. DMs can just stop applying fiat where it's not appropriate and creating unnecessary rules/restrictions. The rogue using dirty trick to entangle the stone golem isn't creating some kind of imbalance. He still needs to spend an action and roll high enough. Why are his mechanics sometimes subject to a player creativity check? If the DM really has a hard time with the 'realism' he can just as easily chip in.

Rogue: I dirty trick to entangle the golem by pulling down its pants! *rolls dice*

DM: Sorry, golems don't have pants so your dirty trick fails.

Try instead:

Rogue: I dirty trick to entangle the golem by pulling down its pants! *rolls dice*

DM: Well golems don't have pants but that roll hits its CMD so you manage to trip it up on a chunk of its shoulder the barbarian knocked off with his last power attack. It's entangled.

Just because martial /stuff/ is non-magical doesn't mean they should be saddled with additional mechanical restrictions. The game's rules handle that well enough already.

Quote:
Crushing despair "just" work, *if* the target fails a Will save and isn't somehow immune to mind-effects. Same difference, really.

Not at all. The fighter's intimidate check requires the target not be immune to mind-effects and he must succeed on a roll (the inverse of the target failing a save).

In response the DM might:

* Rule the target cannot be intimidated because he's bigger than the fighter, higher level, have more goons, have nicer hair, or anything else.

* Rule that the fighter is a bully and hit him with an alignment infraction.

* Rule that the target is upset and vengeful and come down with the full force of the law.

This is all stuff that casters rarely have to deal with me.

They both required the target to be not be immune to mind affecting and make a check or fail a save but the martial character's efforts come with a lots of extra baggage.

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1 person marked this as a favorite.

I rest my case.

Dirty trick doesn't have any text requiring setup or additizonal actions. It already has a detailed list of its limitations and counters. Why does glitterdust automatically work? What if the target happens to be blinking when the spell goes off? What if it's acclimated to brightly colored lights in its eyes?

Some DMs love it to create extra rules for martials. Casters rarely suffer the same treatment. From my experience that's a big part of the martials vs casters dilemma.

Liberty's Edge

2 people marked this as a favorite.

I'm convinced that a lot of the casters vs martials problems is on the DM's end. For some reason there's an expectation out there that things should just be harder for martials.

If the fighter wants to intimidate someone you've got a 50/50 shot of getting push back or straight up fiated. If the wizard using crushing despair it just works, no questions asked.

If the rogue tries a dirty trick to blind or entangle it has to make sense to the DM. If the bard casts glitterdust it just works.

I've seen quite a few DM's nail martial character with fiat denials or penalties because 'it doesn't make sense' but casters never face that kind of scrutiny.

Liberty's Edge

Nope. A few of the bigger names in the PBP community have posted guides to make mobile posting less painless (usually involving IOS keyboard shortcuts) but a dedicated app would be pretty damn sweet.

Everyone interested should get the word out and direct them to post such here.

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I have an iPhone so I never got to use the wayfinder app myself but everyone I know that did swore by it. I'd love to have a dedicated PBP app for mobile posting.

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2 people marked this as a favorite.

There's a lot of scary stuff in the Star Wars universe that seems to go unnoticed by its occupants, like the fact the galactic government has a powerful religious order with magic powers as its military might.

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LordBiBo wrote:
I am not singling him out. Things happen to all players from time to time. If they fight some spiders, one can get poisoned and lose some con temporarily. A 3rd level wizard might use charm and blindness spells to make things easier for his minions to fight the PCs. Various undead like wights and shadows do energy drains and strength damage. These are all threats that a 4th level party should reasonably be able to take on (those are all CR 3).

Very few DMs are so petty as to actually single a player/character out but seriously take objective notes on what's happening session to session. Maybe you're singling him out indirectly via your encounter design. It's true that frontliners suffer the most abuse in general combat but if that abuse means the frontliner is consistently sitting out maybe it's time to changes things up. Use some monsters/encounters that effectively pick on the back line for a bit.

Take a page from MMO encounter design. Most modern MMOs include mechanics that put all of the players in peril because it isn't fun to be the one guy/girl that's in a life or death struggle all the time. Effectively spread the love and your unhappy player is likely to be a lot less unhappy.

/devil's advocate

Liberty's Edge

I'll play devil's advocate.

Does this come up often? It sounds like you might be singling him out a bit unfairly. Even if it's not intentional, it might be worth taking careful notes on how often his character gets crippled compared to the rest of the party. His attitude and response might be inappropriate but there might be merits to his complaints.

Liberty's Edge

6 people marked this as a favorite.

OP is looking at Golarion from through a very modern lens. For much of history and even now in large chunks of the world, marriage doesn't mean monogamy and nobody expects it to. Applying your cultural expectations doesn't really make sense here.

Liberty's Edge

Thanks again.

Sorry about the duplicate thread. I wasn't sure if you'd check this one again.

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Hydra science experiment using what they learned from the mind stone. Presumably their angst was what gave them the strength to endure the experimentation.

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Sharaya's theory was that the system broke because I sent gifts to multiple people in one order but I just bought gifts for a single person and they didn't get a gift email either. =/

Can I get another manual email sent out?

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So it turns out those manual emails you sent out worked but the automated email system might just be borked in general.

My last order was for a single person and he didn't get any email either. Halp!

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I've pitched something like this before and the vocal element of the community seemed opposed.

In the meantime it's up to individuals to warn their friends away from flaky players and unreliable DMs.

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Thanks Sharaya!

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No need for anonymity. I'm not hiding from anyone.

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=/

Nobody has gifted multiple pdfs to multiple people before?

Can you manually send out the "You got a gift" emails to my gift recipients? It kind of ruins the surprise if I have to contact folks directly.

Liberty's Edge

I gifted a bunch of PDFs to folks over the weekend and just checked in with one of them. It seems no emails about the gifts are being delivered.

Liberty's Edge

1 person marked this as a favorite.
Jiggy wrote:
Feral wrote:
How well does 5e work to balance attributes, specifically strength vs dexterity?

Very well.

For attacks and damage, any weapon with the "finesse" property gives you the option of using DEX in place of STR. However, finesse weapons have smaller damage dice than non-finesse weapons, and in 5E your weapon damage dice actually matter. Conversely, thrown weapons can use your STR in place of your DEX, but have less range/ammo than bows.

Thanks for the reply!

This is a good start. 4e had a similar stance at lower levels but by higher levels dice mattered much less. Assuming damage dice remain relevant this sounds like a fair trade. Dex-based characters do less overall damage in melee and strength-based characters had less range in ranged combat.

Quote:
Going a little deeper, STR-based characters have a slight advantage in being able to (typically) use heavier armor, resulting in slightly higher AC than what DEX characters can achieve. Additionally, they're generally able to either use a two-handed weapon for higher damage or add a shield for +2 AC, while DEX PCs are stuck with one-handed weapons and often aren't proficient with shields. But on the other hand, DEX-based PCs will have higher initiative and better saves (more on that later).

This sounds like the same stance 3.5/PF has. I was hoping for something better than “strong characters wear more armor”. If dex is allowed to compete with strength is melee I’d like to see strength be able to compete with dex when it comes to AC. So strength’s only advantage is 1) Wearing heavier armor and 2) Doing more damage in melee by using two-handed weapons? What if you’re a strength-based character that uses one-handed weapons but not a shield? Are you just inherently worse? On top of that dex-based characters get better initiative and saves? Ouch.

Quote:

This is slightly off. What's actually going on is that there's no such thing as Reflex, Fortitude or Will saves; instead, every stat has its own save (that is, you might make a DEX save or a CHA save or a WIS save or whatever).

Interestingly, DEX/CON/WIS are still the most common saves, and then every class is proficient in one "common" and one "uncommon" save. For instance, rogues get DEX/INT, fighters get STR/CON, clerics get WIS/CHA, etc. Hey look, more balance! ;)

Again, this sounds like more of the same. Dex-based saves are prevalent but strength-based saves are not. =/

Liberty's Edge

How well does 5e work to balance attributes, specifically strength vs dexterity?

I know characters are able to somewhat freely use dex for damage with certain weapons. Are there options that make strength more valuable? I've heard certain attacks 'target' stats as a defense but how often does strength come up as a defense?

I was looking to give 5e a shot in the near future but I'm not looking for a repeat of 3.5/Pathfinder. I'd like something different.

Liberty's Edge

Mark Hoover wrote:

I'm kicking off a new game and invited an old-timer player to join. He's grudgingly jumping into a PF game. When I asked what his frustration was, he lamented that the character building process was such a joke.

Per this player there's only a few "correct" feats to take and everything else is a trap. His example was Power Attack for a fighter. If you're a fighter Power Attack is the "right" feat to take and everything else is either sub-par or a trap.

That's been really grating on me. It assumes that my game will be so combat heavy that most scenes will be melee. What if the game slides political, or all the villains are ranged attackers?

Yes, some rare feats are brutally ineffective (I'm looking at you Fleet) to buy with such a finite resource. But as a GM I'm more about player empowerment. If you WANT to play a grippli with an Agile Tongue that you use for the Steal maneuver, I want that ability to shine so your feat choices are validated.

So does that make me a wuss GM? Are there really certain feats that are a "must" for PCs and everything else is worthless? Who else out there is willing to modify their game if their players want to make some of these so called sub-par feat choices?

You're not a wuss GM, you've just got a different style of GMing from what this player's accustomed to or wants. Some players (myself for example), love playing with a GM that's willing to roll with what they is cool instead of sticking to predefined definitions of effectiveness. Stick to your guns. If the new guy can't adapt you can revisit the topic.

Liberty's Edge

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Violence is fine. Sexuality is bad and scary.

Liberty's Edge

Typically npcs don't get traits.

Also, what level are these commoners? 59 gold is a ton.

Liberty's Edge

1 person marked this as a favorite.

Almost all of the Paizo APs have some sort of the tertiary subsystem. I haven’t been super fond of most of them but you can usually gut them and the campaign will be no worse for it.

Liberty's Edge

If you're a disciple of CharOp-fu Invulnerable Rager is the default barbarian.

Liberty's Edge

FAQ'd.

I would love to see all of these abilities givens some kind of clear consistently language.

Liberty's Edge

2 people marked this as a favorite.
MeanDM wrote:
"Baby it's Cold Outside" aka the Christmas rape song.

Liberty's Edge

I don't know what you guys changed but I can access the site from my PC again. Thanks!

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It'll be a while still. =(

I've been slacking pretty hard lately and haven't been running as much PFS as I used to.

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Present!

Liberty's Edge

1 person marked this as a favorite.

I love how these threads always end up with the claims that Overpowered X isn't overpowered because PFS/modules/Adventure Paths are just undertuned. 'Overpoweredness' is relative and, in the case of Paizo content, this character is overpowered.

Mechanics chicanery aside, I suggest you work this guy to find some kind of happy medium. Buffing encounters to challenge an individual character always ends in tragedy.

Liberty's Edge

knightnday wrote:
The crowd here is pretty professional -- when they aren't screaming at each other. But in general the people I see on the board, whether I disagree with their assessment or not, really do know what they are talking about when it comes to Pathfinder.

'Knowing your stuff' is not the only qualifier for being a professional.

Quote:
Not to mention hiring people takes money and eats into profits. Why do that when people are eager and willing to look over the material and help?

Editors cost money and eat into profits too but Paizo still pays them because they improve the final product.

Liberty's Edge

Jason Bulmahn wrote:

Well, I think folks will be able to easily find an argument to support whatever they are seeing in their sessions due to the sheer volume of posts. That said, we still value actual playtest feedback quite highly. There have been numerous times in the past where the conventional wisdom posters ended up coming out a bit off the mark once playtest feedback came in.

This is part of our due diligence in creating rules material.

Jason Bulmahn
Lead Designer

I know you guys tend to value your crowd-sourced playtesting but have you considered hiring professionals? That seems like an easy way to weed out the armchair analysis that seems to be so popular.

Liberty's Edge ****

This is something that DMs have to use their best judgement with. The 13 sorcerers thing is a good example of a time when it'd be best to break initiative up a bit. Most of the time it's fine.

If your players are really upset you could always just roll a pile of dice and just have them all delay to the lowest result.

Liberty's Edge

These threads always crack me up. Yes, he could optimize harder. That's not the point.

OP: Yes, your character is overpowered - especially in an environment like PFS.

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Those are both on already. I tried disabling TLS 1.0.

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Windows 7
11.0.19

I bank with Wells Fargo and their site still works as normal.

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No proxy.

I'm running extensions on my chrome but none of my IE.

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Did this update go live sometime this afternoon/evening? I suddenly can't post or access my account on my desktop at all. Both my IE and chrome are up to date and I tried clearing my cache.

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Swashbuckler. Amazing damage. Super tough to hurt in melee. Great skill list.

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Ah, that's right. I forgot that storytelling has to backseat to avoid tropes involving women.

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I second the motion to remove Riley if someone's going to die. I'd argue she doesn't even pull off the 'team heart' role well. The bus driver's life is objectively a hell of a lot worse and he always puts his best foot forward. I think that's his real contribution to the team.

Liberty's Edge

Looks like dexterity at work.

Your options are either to tailor all encounters to directly counter them or talk to them about nerfing themselves to level the playing field again.

Liberty's Edge

Fun Fact: Druids have been able to that since 3.0.

Animal Companions wrote:

Share Spells (Ex)

The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

This is one of those class features that doesn't really do anything.

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