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I love how these threads always end up with the claims that Overpowered X isn't overpowered because PFS/modules/Adventure Paths are just undertuned. 'Overpoweredness' is relative and, in the case of Paizo content, this character is overpowered.
Mechanics chicanery aside, I suggest you work this guy to find some kind of happy medium. Buffing encounters to challenge an individual character always ends in tragedy.
The crowd here is pretty professional -- when they aren't screaming at each other. But in general the people I see on the board, whether I disagree with their assessment or not, really do know what they are talking about when it comes to Pathfinder.
'Knowing your stuff' is not the only qualifier for being a professional.
Not to mention hiring people takes money and eats into profits. Why do that when people are eager and willing to look over the material and help?
Editors cost money and eat into profits too but Paizo still pays them because they improve the final product.
Jason Bulmahn wrote:
I know you guys tend to value your crowd-sourced playtesting but have you considered hiring professionals? That seems like an easy way to weed out the armchair analysis that seems to be so popular.
This is something that DMs have to use their best judgement with. The 13 sorcerers thing is a good example of a time when it'd be best to break initiative up a bit. Most of the time it's fine.
If your players are really upset you could always just roll a pile of dice and just have them all delay to the lowest result.
Fun Fact: Druids have been able to that since 3.0.
Animal Companions wrote:
This is one of those class features that doesn't really do anything.
OP, this is a super common problem so don't feel like you're alone. While I agree with you that the 'problem' is on the DM's end and not yours the fact remains that your DM's stance is the more common one. For whatever reason people expect the person playing to bard to be charismatic and smooth but the person playing the fighter isn't expected to be a weightlifter or MMA trained.
If you're stuck with these guys I suggest picking up another character or role and just avoiding 'face' mechanics. Folks stuck in this way of thinking aren't changing anytime soon.
Whether the tactics were abusive or not is immaterial. Forcing PCs outside their comfort zone on occasion is fine but this sounds like a pattern and it's a pattern your players are not having fun with. Fun is ultimately all that matters. A DM with players that aren't having fun soon doesn't have a game at all.
* Venue was fantastic: the staff was great, the hotel was nice, the price was on the high side but still reasonable, and the food options were awesome (I'm pretty sure I'm addicted to the Thai Mango's sticky rice with mango).
* The PFS/ACG gaming space needs to be better spaced out. The noise overload was unnecessary in a lot of time slots due to all the games being crowded into one half of the room while the other half was unused.
* I was initially happy about the dead space in the afternoon slot (for PFS at least) but it kind of grew on me. Still, I'd like to see something to help folks muster games on the site's end. Maybe a generic 'Open PFS' event that folks can sign up during the afternoon slots. Also, the five hour slots and the dead slot in the afternoon seems like overkill (and creates the need for early starts/late ends). I'd prefer to do away with one them.
* The Paizo staffers were great and helpful. At one point there was some confusion with the prize tokens and the staff fixed it for me no questions asked. Thanks guys!
Well to start off with no one (except for me sometimes) is even remotely optimized. Our last combat was against 2 other groups, 5 NPCs each, we were all level 2, and the 10 of them were level 3 (it was a 3 team challenge). So when 5 people are fighting 10 higher level opponents and no one is particularly optimized... yeah, combat lasts that long.
That sounds awesome.
I feel like you guys are missing the point. The character is drastically more powerful than the other character's in the party. It doesn't matter if he/she is more powerful than what's possible for the given level.
My suggestion is to talk to the player in question. Most reasonable players will be happy to work something out.
What he said!
I suspect there was something more going on that said player just didn't want to discuss with you (for whatever reason). I had a similar situation with a player once. We'd been playing for a few months but one day he seemingly randomly made a big scene and dropped out of the game. I was DMing but it was made doubly awkward because he'd been hosting the game.
To this day I still don't know what his deal was. I suppose the stigma of gamers as socially awkward exists for a reason.
This campaign is already pretty far off the typical power-level expectations so it's a perfect test bed for wacky things. I'm down to give spheres a shot. =)
Are you offering the template buy-off option I see most people using? How does that work with starting at level 1? Would I just be missing a class to start off?
Do you mind if I use the character I originally applied to Rednal's game with? All of the fluff is already done for him.