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Estril

Fenswalder Twoflower's page

32 posts. Alias of Xabulba.

Profile

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Full Name

Fenswalder Twoflower

Race

Windling

Classes/Levels

Wizard first circle

Gender

Male

Size

small

Age

32

Special Abilities

Flight, astral sight, +2 physical defense

Location

Barsavie

Languages

Windling. Throric, elven

Occupation

wizard

About Fenswalder Twoflower

DEX (15)/6 (d10)
STR (4)/3 (d4)
TOU (10)/5 (d8)
PER (15)/6 (d10)
WIL (17)/7 (d12)
CHA (13)/6 (d10)

INTIATIVE 5 (d8)
Armor Penalty -1 = -1 (d)
MOVEMENT 3/8

KARMA POINTS:4/4 (d6)

DEFENSES
Physical 10/(15)
Spell 8
Social 7

ARMOR
Hardened Leather
Physical 5
Mystic 3+
Deflection Bonus
Initiave -1

UNCONSCIOUS/DEATH RATING 22/31
[ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ] - [ ][ ][ ][ ][ ]
[ ]
WOUND THRESHOLD:8
RECOVERY:2/day
KNOCKDOWN:5

WIZARD TALENTS
Discipline Talent
Astral Sight (1)/6(d10)
Karma Ritual (1)
Read/Write Magic (1)/6(d10)
Spell Casting (2)/8(2d6)
Spell Matrix (1)
Spell Matrix (1)
Thread Weaving (Wizardry) (2)/8(2d6)

SKILLS
Speak language (3)/9(d8+d6)
Read/write language (1)/7(d12)
Artisan Embroidery (3)/9(d8+d6)
Alchemy/potions (2)/8(2d6)
Knowledge Horror lore (1)/7(d12)
Conversation (1)/7(d12)
Haggle (1)/7(d12)
Missile weapons (2)/8(2d6)

RACIAL ABILITIES
Astral Sight
Flight
Enhanced Physical Defense (+2)

GEAR
CARRYING CAPACITY:20
Grimoire
Adventurer's Kit
Dagger
Cooking Kit (Skillet,Pot, Common Spices, Tongs)
Traveler's Garb

Coins:
25 Silver

Grimoire
(Spells in Grimoire)
Bedazzling display of Logical Analysis
Dispel Magic*
Flame Aura
Ignite
Mind Dagger*
Wall Walker

Weapons
Dagger
dmg 5(d8) range 2-10/11-20
Windling Bow
dmg 6(d10) 2-24/25-48
40 windling arrows

Passion:

------------------------------------------------------------------------

Optional Rules in Effect:
Player's Guide
Thread Magic
[pg120] Unweaving Threads

Spell Magic
[pg131]Untutored Spell Learning
[pg132]Spell Learning Cost
[pg134]Bypassing Cover

Combat:
[pg 221] Minimum Weapon Damage
[pg 227] Cover Density
[pg 230] Weapon Reach

Legend Points:
[pg 238] Free attribute increase @ Circle advancement.
(This will speed up the game, and encourage circle advancement.)
[pg 240] Using all talents to advance (allows more customization.)
[pg 243] Realigning Durability

Goods & Services
[pg 254] Enduring Armor by Strength

------------------------------------------------------------------------Jou rnal:
Meet some nice folks wile traveling with Glottal. We tested each other for taint, I made a nice embroidered flower for them and the responded with junk. The T'skrang made an arrow that would loop back on its self the obsisman scratched a crude pattern on his shield, The human did make a nice map though, that and I couldn't detect any taint with astral sight I decided to give them a chance.

Glottal and I are accompanying them to find some missing loggers from their Karin. From the blood at the camp I have doubts if we'll find anything other than blood and meat.

House Rule:

Journals: You will get bonus legend points for creating and maintaining a journal on the message boards, and if you make it to the Great Library at Throal, you can occasionally sell your tales for silver



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