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Posts
delabarre wrote:
If they are playing out from Real World Arabia, then dingos and coyotes are out of luck since dingos are in Oz and coyotes are in the States. Wolfgang Baur wrote:
Considering what they are, having sibeccai as agents of Anubis is rather appropriate. Although whether or not they can get sanctioned for play in Legacy of Fire remains to be seen. Personally I'd love to see them but I'm prejudiced in favor of canine races. Snorter wrote:
If they get permission from the almighty Monte Cook to allow his Sibeccai race to be used for PCs I'll be doggy heaven. Heck, I'm even willing to make a Sibeccai ranger with a hatred of gnolls. To me it just fits the overall theme. And for the cat lovers, we can let in the Litorians as well possibly. sounds like a winner. I'm actually looking forward to this adventure path. Drow are not my favorite monsters and I rarely run a campaign with them as the focus monster. There are nastier things down there that are better fodder for a campaign. But I have ideas on running an aberration centric campaign. Unfortunately they hinge on monsters not in the OGL. I have yet to get this but for some flavor, I think the Sibeccai from Monte Cook's Arcana Evolved should be allowed as an option for player characters and Lithorians as well. Sibeccai are Jackal Folk and the Litorians are Lion Folk. I can just picture a Sibeccai ranger running around hunting gnolls. Nicolas Logue wrote:
Pirates and all their swashbuckling goodness has been something I have been into for a very long time. Now add in elements that allow me to add in my more recent Tiki obsession as you have done as you have so far whetted my appetite and you have whipped up a mental dish that parts of my mind are salivating for. Which is why I'm glad I have a copy already purchased. Arrrgh! I bought me a pre order of Razor Coast months ago! I do hope future delays are short as I am looking forward to this very much! And if you gather all the indulgences into a special companion volume, let us know please! I'd love to use Razor Coast with Freeport and Pathfinder for an extra-special campaign world. There has been quite a few ideas bandy about here I like. I am one of those that equates Ranger to Druid as Paladin to Cleric. But that's primarily how I play them. Hunter's Mercy and Hunter's Eye would be nice inclusions for Rangers as would Faerie Fire. The idea of giving Paladins and Rangers Bard spell progression is a neat idea as well. We shall just have to see won't we? I know I'm already waiting till January and beyond for the one book to come out that I really wanna see, Razor Coast to be specific, so I have another to wait on, big whoop. I'll just be waiting to be billed for it and then for it to arrive. Although a spiked chain would be nice to have in the set. Erik Mona wrote: Fenrys is furry-friendly, so it may have been a compliment. Not really, I'm sticking with Pathfinder RPG and the OGL for the time being. I am teetering between what Paizo is doing right now and what Green Ronin has already done. I like what I see somewhat for 3.75 Ed and True 20 as well as Mutants and Masterminds. 4E is not the kind of game I run. I have a host of ideas for furry D&D using the Pathfinder system as a base. If that means that to the ignorant sheep this wolf is not playing D&D so be it. I just detailed a new style I came up in another thread on this board. The ranged combat style needs fixing as others have already been mentioned. For brevity's sake I will post the new proposed style here: Zweihander or Two Handed Weapon Style As you might expect the focus of this style is on large weapons like great clubs, great axes, great swords and most pole arms. This appeals to mountain folk, lumberjacks and similar types of rangers. At 2nd Level the player has the following choices: Improved Initiative, Overhead Chop, Power Attack, Quick Draw At 6th Level the following are added to the pool of choices: Back Swing and Cleave At 11th Level the following are added: Devastating Blow and Great Cleave OK, I have the combat style more or less figured out. For consideration I now present the Zweihander or Two Handed Weapon style. This works for those who want use their rangers fighting ability to reflect lumberjacks, mountain men and any one who wants their character to be known for using larger weapons like Great Swords, Great Axes, Great Clubs and most pole arms. Choices at 2nd Level: Improved Initiative, Overhand Chop, Power Attack, Quick Draw At 6th Level add the following to the list: Back Swing and Cleave Finally at 11th Level add the following to the list: Devastating Blow and Great Cleave I'm thinking of looking at what feats that are available and creating a third option: Zweihander. And by this the ranger focuses on weapons that require both hands like greatswords, great clubs, most polearms, etc. I'll definitely be throwing in feats from the Power Attack tree for this but what else I may need I'll have to really look at what's available. Monte Cook's Sibeccai are nice but they are Jackals and not Wolves. If you don't like furries don't have them in your games, and then you must eliminate gnolls and minotaurs from the game not to mention harpies, sphinxes, rakasta and anything else that has an animal head or animal traits. Let's get rid of all lycanthropes too while we're at it. I should have the option to play the kind of character that fits my vision of fantasy just like you should be able to play your vision of fantasy. Then again I have plans on running a furry version of Golarion that replaces the traditional fantasy races with anthro animals. seekerofshadowlight wrote: The new track is far better to the standard 3.5 one I agree with this. Track is now a feature of the survival skill which means anyone with ranks in survival can track which there is nothing wrong with. The fact a ranger is better at tracking than anybody else has been restored with the track class feature. Among other things it gives the ranger player an incentive NOT to multiclass. At 20th level a ranger gets a +13 bonus to all tracking rolls. Let me break that down for those that are confused. A ranger gets +3 on survival rolls because it's a class skill. In addition to that half your ranger level gets added to that as a class feature. And if you've been bumping up your wisdom score and buying more ranks in the skill you get to be the best frigging tracker in the game. Plus you get bonuses for favored enemy and favored terrain. If I was GM I'd let all that stack because tracking has always been the ranger's bread and butter. Nobody in the game is supposed to be able to track folks and critters better than a ranger. Track as a class feature definitely gives rangers that edge. I realize I may be prejudiced on this but I wouldn't mind manimals or something similar especially some kind of humanized wolf race. And by manimals I mean the result of the template from advanced bestiary. I like Mystara's lupin but the mania they have against werewolves has got to go. I am looking for this as a way to play a humanoid wolf ranger serving Desna or the deity that prefers the long bow. Perception already allows for the enhance sense tests that I would want for this sort of character. Re make them as cousins of gnolls and give them a similar relation that elves have with drow or dwarves and duergar. Underwater sounds interesting actually. Something on the order of visiting a certain sunken city and doing something to make sure a certain god like monster remains slumbering? Those of you who know the Mythos know exactly what I'm talking about. I have some thoughts on this for something else combining it with pirates (PC pirates) and especially the Pathfinder version of Freeport. The first AP centered on Giants The second AP centered around the nifty new tarokka deck and an artifact that corrupted those unfortunate enough to find it. Kind of the depths of human cruelty in a way. The third AP is centering around drow. The fourth AP looks to be centered around genies and extraplanar fun. Can we get an AP centered around Aberrations and Lovecraftian horror at some point? Granted the two choicest OGL monsters are under lock and key for this but bits and pieces of previous APs touched on the wonderfully mad world of Lovecraft, is it too much to ask that we get a full AP regarding this? Please keep it OGL. If I run this it will be using the Pathfinder RPG Beta book I bought from here which is compatible with OGL but probably not as much with GSL. And I'm sure you got more than me to bite on that book so I ask you to support your own revision of the system with the Pathfinder adventures. Hunter's Bond is a very useful option. It represents the end result of a ranger being able to direct those without his special ability to take down powerful monsters in a much quicker fashion. Think of hunter's bond as the benefit many big game hunters might have when they go on safari. For the target they're after one of them is well steeped in the lore of the beast and/or has fought the brute before and is sharing what he has learned with his fellow party members. Or imagine if a group of explorers included a big game hunter as part of the team and they run across a monster that the hunter has encounter or heard about. The hunter directs his fellows on how to best the beast and they take it down with few casualties. Your Ranger character in taking Hunter's Bond gets to be that big blowhard know-it-all in the party. Yeah, the advice is only good for certain kinds of monsters but in some fights that little bit of extra ability can mean the difference between party survival and TPK. I have yet to find folks to play this but I look at the ranger class and judge the rest of the system by it. Since I started playing the game in the Forgotten Realms in 2nd Ed. I have only played rangers with one time in Planescape playing an Aasimar Paladin and a Half-Elven Ranger/Druid of Mielkki as the only exceptions to this. Pathfinder is what 4E should have been. In short they made the Ranger even better. The choices for bonus feats for the two styles was brilliant! Favored Terrain and Favored Enemy was terrific! And thank the Gods they kept the spell casting ability! And if you go with the option of being able to share your Favored Enemy bonuses with other party members instead of an animal companion the ranger makes for quite the team player. Not underpowered, I can see where some might think the class overpowered but I think this is the best version of the ranger class I've seen and I thought AED did a neat overhaul in their Mercenaries book... Not going to Gen Con. But I do have this on pre-order. How soon before the convention are you shipping these? Would I have my copy around the time the convention starts? Sort of an idea where I can pretend I have the money to go to gaming's big dance and see those who are preserving D&D as well as those who are basically attempting to bury it. Let's see, I'll make a top 10 here and an explanation for each. 1) SpellJammer- My all time favorite setting. I have the fondest memories of this setting mainly since I was able to play a lupin ranger for the first time and he ended up being the most fun I ever had. Nothing else come close. 2) Eberron- Whereas SJ gives me my Science Fantasy Space Opera fix, Eberron is my Steampunk fantasy dreams more or less come true. I may borrow liberally from Iron Kingdoms for toys and monsters but this is as close as anyone has come to overtaking SpellJammer for the top spot in my fave settings. 3) Rifts- What else can I say? This setting has the potential to be everything and more. Science Fantasy Post Apocalypse perfected as far as I'm concerned. 4) Pathfinder- I love what they are doing for the most part. Now when I find the tools to rip out all the boring "classic" races and make it a furry fantasy it will be perfect. But I prefer furry to normal. Your mileage may vary. 5) Freeport- Adding elements of the Chtulhu mythos to pirate fantasy was a stroke of genius. I may just combine this with Pathfinder, Ravenloft and CoC for more fun in a furry vein. 6) Ravenloft- Absolutely one of THE most brilliant horror settings I have found. Especially for dark fantasy. 7) Call of Cthulhu- I only have the D20 version but this gives me ideas for a lot of things. I love what I see here although I prefer to play in the distant past or future not the modern age. I see some pieces here that are worth borrowing for what I want to do. 8) Dark Sun- Well done fantasy Post Apocalypse it was my favorite of its kind before I began delving deeply into Rifts. Still the ideas behind are too cool to completely forget. 9)Scarred Lands- There was just so much potential here it's not funny. Better gorgons, a better way of looking at fantasy. I didn't like how they did druids but this is a minor quibble. There are pieces here I refuse to let go, Blood Bayou and Blood Sea in particular, I also was a contributor to Relics and Rituals 2 so I will always remember the setting fondly. 10) Dragonstar- The hype made it out to be the evolved form of SpellJammer. Alas the hype was just that, hype. Still it was a better setting that Greyhawk and Forgotten Realms combined. Not an improvement over SJ but a kind of re imagining. There were ideas here worth considering like the digital spellbook but it just wasn't as good as the original it was trying to replace. Great idea, but right now I prefer Phase World from Rifts. darth_borehd wrote: I think of Pathfinder as an alternative new edition of D&D. I agree that 3.5 had its rough spots. Pathfinder finely smooths out those rough spots and makes for a nearly flawless set of rules; while 4th edition chucks 3.5 and sets off in an entirely new direction. I don't like the direction that 4th edition went, so I'm sticking happily with Pathfinder. I share these sentiments. For my money this is what 4E should have been. I have this idea for a campaign fermenting in my head. Dark Fantasy inspired by the tales of H.P.Lovecraft and those of the Cthulhu mythos using what is admissible for publication in the OGL and 3rd Party materials. I know Mind Flayers are out but are Aboleths? Also what other books might folks suggest? Crimson Jester wrote: Read Fritz Leiber's Lankhmar series especially the later novells. One of the main characters Fafred lost his left arm and fought quite well and even learned to do trick shots with his great bow that he was unable to do previously. Thank you, I was going to mention this if nobody else did. Now granted, Fafhred in some cases is more of a Barbarian than a Ranger but regardless how he is able to use a bow is an inspiration for those ranger players, like me, that favor the archery style on how losing an hand does not mean we should dump our focus and turn to Captain Hook for inspiration. If your ranger was already a melee specialist than the stump knife is a good option. Fritz Leiber's Lankhmar series is a great source of inspiration. Heck in 2nd Ed. it was even a campaign setting at one point. If I were to make up a required reading list for anyone interested in learning the origins of the game and sources you can always take inspiration from for your own campaigns, Tolkien Middle Earth series would top the list followed close behind by Lankhmar and then the Black Company, much of Mercedes Lackey's works and the Sword Dancer series. R.A. Salvatore has a few good series outside Drizzt to consider as well. Michael Moorcock's Elric saga is also worth reading. Simon Green's Hawk and Fisher series was a fun read for me and I would recommend it to anyone. Well, I read through the PHB for 4E in a hobby shop the other day and while there were some nice toys, I'm holding on my copies of 3.5 Ed. At least until Paizo's version comes out in print. I've been enjoying, for the most part, how Pathfinder has been coming along. All the lovely references to Lovecraft in their bestiary, what they chose to do with my favorite class of Ranger as opposed to what WotC did. I have seen one book from Mongoose that looks interesting that I may retrofit to Pathfinder RPG in the form of a kind of special forces book that looks interesting. As far as I am concerned Pathfinder is preferred over WotC for what I see as the best vision of what D&D should be. A part of me is still angry at them for the death of Dragon and Dungeon, magazines for which I was planning to renew my subscriptions. In a word I felt betrayed. I play rangers because I want some spell casting ability, not much but a little. My rangers are more or less militant druids, a style of play that Paizo, not WotC, allows me to play. As far as I'm concerned, I was abandoned a year or more ago when my favorite publications were killed in favor of an electronic format. R.I.P. D&D
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