Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Wolf

Fenris_Chosen's page

Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber. Pathfinder Society Member. 26 posts. No reviews. 1 list. 3 wishlists. 2 Pathfinder Society characters.


RSS


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber
Eric W wrote:
Fenris_Chosen wrote:
So adding to this discussion, would it be okay to use a spell, say, Acid Holy Light then cast Guidance to use it? I would think that the spell Holy Light (and others with similar wording) make it a different check and a spell like Guidance acts as one of the boons that you can add to the check.
No, that would be using two spells to affect the same check. Holy Light lets you use your Divine die, but it's the same combat check as before.

That makes sense. Thank you for the concise answer!


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

So adding to this discussion, would it be okay to use a spell, say, Acid Holy Light then cast Guidance to use it? I would think that the spell Holy Light (and others with similar wording) make it a different check and a spell like Guidance acts as one of the boons that you can add to the check.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

So. . . Skull and Shackles is out now (just in time for Razor Coast, might I add!).

Is this beautiful Cadrilkasta figure going to be available for us non-subscribers? ;)


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

My player uses a spear, so the damage won't be that max compared to a lance, but he doesn't want to use a lance.

Anyway, this is an unfortunate lack of clarity for the rules that may just come down to me disappointing the player in question, which he might not take very well, or disappointing other players by letting the mounted character taking a decisive and constant presence on the battlefield.

Either way, unless I can get a clear response (which seems increasingly unlikely), I will not have a happy player.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

The problem we have is RAW. It says that when you are charging on a mount, the mount is performing the charge, but you get all numbers associated with it as well (but you aren't charging?)

So, if your mount charges, are you considered charging or not?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I realize that Vital Strike doesn't work with a charge, but the rules for mounted combat are ambiguous. In effect, the mount is charging, but the rider gains the benefits and penalties, but is not charging himself? (Core 202)


3 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I have a character in my game who specializes in mounted combat. The nature of his mount and the character, however make it to where he can be mounted in a dungeon and its not a rare occurrence. I say this to emphasis the following.

We are 14th level.

He is Cavalier(Gendarme and Beast Rider) 7, Fighter (Dragoon) 7

He has the following feats:
-Vital Strike
-Devastating Strike
-Ride-by-attack
-Spirited Charge
-Power Attack

He uses a spear for a small character (1d6 damage) and he has a strength mod of +3, or +4 since he uses both hands with the spear.

He averages 90 damage if everything lines up.

As you can see, that seems a tad bit high. Are we doing this correctly or is there something we are missing?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

One of my players had a question that I couldn't answer find an answer for. He was wondering, if he made the requisite costs (minus envervation, in this case), could he simply "add" the special ability of the Sword of Life-Drinking (http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/s word-of-life-stealing) to his katana?

My initial reaction was, "hell no!" Haha, but I couldn't find any rule that said he couldn't in a quick perusal of the core rulebook.

Would this be GM caveat or is there a rule that says otherwise?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I was thinking about Kingmaker as well.

Rob McCreary, I'm looking at you! Tantalizing us with the thought of a "Kingmaker: Iobaria," game. (I was listening to the podcast from Paizo Con and that sounded awesome!)


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I just got finished reading, "Maiden, Mother, Crone," and I was thrilled with the small chunk of information provided for the Dvezda Marches. I also own and have read "The Varnhold Vanishing," and was equally thrilled by the information presented there.

That being said, I would be interested in an Iobaria Gazetteer Campaign Setting book at some point in the future. Just thought I would put my two copper pieces in, as nothing ventured, nothing gained. :)


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I agree with the above statements.

However, it does seem like 20,000 GP is a lot of gold for this item. Granted "free" combat maneuver is always nice. . .

Thank you rules-board folks!


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Sorry if this is posted elsewhere but I couldn't find it with a quick search.

I have a character in my group who has the above build. They are currently 14th level with the Epic point buy. That being said, this character is able to achieve incredible amounts of damage. RAW, is this even allowed? The wording on the Giant Fist Gauntlets is a little vague. Here is the text from d20pfsrd:

"As a swift action, the wearer of these rough leather gauntlets can expand her hands to twice normal size and harden to the consistency of hardwood. This transformation lasts for up to 20 rounds per day, though they need not be consecutive rounds. If the wearer hits with an unarmed strike or natural attack using her enlarged hands, she may attempt to bull rush her opponent as a free action."

Does the wearer's attack damage go up a size like suggested or does this only confer a free bull rush? Hell, the text might suggest that the damage dice go up TWO sizes (but this, I doubt seriously).

Anybody have this issue or could provide some insight into its validity?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Thank you for that fine answer! I figured more previews were going to come up, but I'm happy to hear that the rulebook will also be available for perusal.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

My question is how differently does this play from other deck-building games, such as Dominion, Thunderstone, or Marvel Legendary? Obviously, it is coopertive and all that entails, but I would like to know more before subscribing. Don't get me wrong, another way to interact with Golarion is pretty sweet in-and-of-itself, but I am a pretty big deck-building fan so thus, I have a lot of bases covered already. In what way will I be able to "hook" by gaming group who are already familiar with the basic mechanics of deck-building?


6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Coooooooooool. :) I know this is probably stretching it, but any chance we will see more of this story, "the man-in-white," told in the Pathfinder Comics?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber
Tinkergoth wrote:
Fenris_Chosen wrote:

Note: Apologies if this has been covered or is on the wrong messageboard.

In my game, I am incorporating Psionics from Dreamscarred Press yet, I'm warry of certain things.

1) The Psychic Warrior seems awesome in a few ways, yet I question two choices. A) They only have a d8 hit die? I thought these are supposed to be the "tank" Psionic Class? B) They do not have a full BAB. This seems strange for the same reason as "a." For those playing with the Psychic Warrior, does he feel to under-powered?

2) The Soul Knife, on the other hand seems to overpowered! I love the theme of the class yet I'm really worried about this class's potential abilities. Full BAB, d10 hit die, ect. The blade skills are very good (Yay!) but some do appear too good like Combat Slide. For those GMing a Soul Knife character, is the character overpowered?

I recognize that most of my worries come from just a capsule review of the product and not play-testing, hence coming to you guys! What are your opinions or even better, playing experience, with these classes?

In response to the OP, from what I've seen of Psionic characters used in other GM's games, it appears to be similar to the way most classes work. If you make poor choices when building, or misunderstand how something works, then yes, a character will be underpowered. If, on the other hand, you're playing to deliberately break the game, then you can most likely find a way to do that too. I like to think that most players will try to strike a balanced and fun character. Though looking at some of the shenanigans my players get up to with their builds, I wonder how I've managed to stay so optimistic...

I think this is the case. I was mainly worried from reading the book and what one of my players was saying of the Soul Knife in another game he played recently. I'm glad to hear that they are good as is.

Also, to Jeremy, that sounds awesome! I just got the update from the Kickstarter.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Thank you all for your responses! These have been some great responses that I will consider completely. I realized after thinking about it that Combat Slide, while nifty, isn't as game breaking as it sounds.

I'm glad to know that the Psychic Warrior, meanwhile, is not under-powered by comparison! Thank you.

As far as the Aegis and the other Expanded Psionics content, I haven't acquired that book yet, and I was going to until I head of the Ultimate Psionics Kickstarter. I definitely got involved on that one!


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Note: Apologies if this has been covered or is on the wrong messageboard.

In my game, I am incorporating Psionics from Dreamscarred Press yet, I'm warry of certain things.

1) The Psychic Warrior seems awesome in a few ways, yet I question two choices. A) They only have a d8 hit die? I thought these are supposed to be the "tank" Psionic Class? B) They do not have a full BAB. This seems strange for the same reason as "a." For those playing with the Psychic Warrior, does he feel to under-powered?

2) The Soul Knife, on the other hand seems to overpowered! I love the theme of the class yet I'm really worried about this class's potential abilities. Full BAB, d10 hit die, ect. The blade skills are very good (Yay!) but some do appear too good like Combat Slide. For those GMing a Soul Knife character, is the character overpowered?

I recognize that most of my worries come from just a capsule review of the product and not play-testing, hence coming to you guys! What are your opinions or even better, playing experience, with these classes?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

From Privateer Press: http://www.youtube.com/watch?v=rT5pjvTYl1w
1:35 is when they start answering your questions, DrGabe.

For more in depth, the guys at Beasts of War did this review: http://www.youtube.com/watch?v=Z5XUVYUBrv4

The game is not d20 based.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Yes, but would you continue to have 2 new rounds of damage, thus leaving the Bard to do other things?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

An Irrisen AP? Awesome! My group and I were just talking about running something with the Return of Baba Yaga. Time to mine for ideas and such!


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

It also sounds very similar to the Lord of the Rings LCG from FFG. Seeing as that is one of my favorite card games, that is a very good thing!


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

Not to hijack the thread to much, but I do have to give kudos to Mr. Pett. My group loves his adventures just as much as I enjoy reading and running them. Honestly, I was skeptical about Forest of Spirits, since it was predominately a dungeon crawl, but seeing Richard Pett's name on it eased my fears somewhat. Now that I have read it and am in the process for prepping it, I can't wait for my group to get to book 4.

A further aside, if Richard Pett was to do some super-mega-awesome campaign (like Vaughn's excellent Slumbering Tsar), I would be first in line to subscribe to that campaign! (Hint, Hint FFG)
* * *

Now, as far as bosses go, I love my Five Storms. I have cued up music for them and everything. I think my player's like fighting them just as much as I like running them, but I can understand your point of view. That being said, I still enjoy the AP a whole lot and wouldn't change the written encounters to dramatically. That being said, I intend to run Tide of Honor as a hex crawl similar to FFG's Hex Crawl Classics. The PCs will be given multiple missions besides the ones written for Tide of Honor and will be told to go do it. They then travel across Minkai with the NPCs who they have developed relationships with. This is my way of letting the player's explore Minkai as well as throwing my own flair and story into the AP. Perhaps this would be a good solution to the "tedium" of certain mini-bosses? Granted, it would take a lot of work and such, but it provides an excellent avenue for exploration that the AP carries with it until the 5th book, in my opinion.

Granted, they only have some many pages. :)


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

While mistakes were made, it sounds like a very fun session. Did you and your players have fun?


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

You could have Ameiko claim her families heirloom weapon. Suishen could also refuse to "function" for the PCs, for the true Amatatsu heir is still alive.


Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

I gave my group 25, but I am also throwing in more monsters (since I have 6 players), tougher monsters, and using slightly altered crit/fumble rules. I agree with what these 'gents said though in that the module was designed with 15, party of 4 in mind. If you want to give your players more power to play with or instill a certain "play style," be certain to make the time necessary to prep the module for everyone's enjoyment.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.