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Aquatic Elf

Fenna Thistleswade's page

898 posts. Alias of Calixymenthillian.


Full Name

Fenna Thistleswade

Race

AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7).

Classes/Levels

Per:+14, Init:+0, AoO:+8

Gender

HP: 51/60

Size

Small

Age

149

Alignment

LN

Deity

Aroden

Languages

Taldane, Gnomish, Sylvan, Elven, Aklo, Azlanti.

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 8
Charisma 23

About Fenna Thistleswade

Fenna was once, before the death of her god, a highly respected prophetess, penning countless scripts telling of her divinely inspired visions. Her faith was her passion, and her prophecies a manifestation of that, but when Aroden’s greatly anticipated return instead resulted in his death, something within her broke.

With the death of her passion—something that is required to sustain all gnomes—she succumbed to the horrible condition known as The Bleaching. Physically, the manifestation was slow, her once brightly coloured hair began to fade to a stark white, while her eyes and skin fell into an almost lifeless grey. The mental impact however, was far from slow, and not limited to just The Bleaching, in the instant Aroden died, shattering a thousand lifetimes of prophecy, so too did her mind shatter.

The human priests, distraught over the loss of their god, knew little of the ailment that struck Fenna, and without their divine magics could do little to help her. Seeing little alternative, they sent her to live amongst an enclave of her own kind within the Gronzi forest. There she has lived in seclusion for the last century, being cared for by the closest thing that exists to experts on The Bleaching. Over the years, her mental state stabilised under their diligence, and while she has still not recovered to her former self, she is capable of holding mostly coherent conversations, and for the most part can care for herself. Indeed, for the last fifty years, her condition has been such that her caretakers allowed her to roam briefly into the surrounding forests, perhaps there to find something fresh to hold her interest. While the miraculous results—only half hoped for—did not materialise, not long after beginning her ventures Fenna did meet a young boy, doing some wandering of his own. His name was Galen Medvyed, and his youthful curiosity brought Fenna the nearest thing to joy she had felt in a long time. The two have remained good friends ever since, though Galen’s visits have dwindled in recent years, due to his responsibilities to his house.

Several months ago, Fenna received a letter from Absalom, containing some of her own prophetic writings. At first she seemed to dismiss the letter as a cruel reminder of better days, but on a recent night—perhaps by coincidence alone, the same night that Akiton was visible in the night sky, floating amidst the Empty Throne constellation—she quietly packed her belongings and left the enclave that had been her home for a century.

Before taking her leave, she left a note for those who had helped her, explaining where, if not why, she was going. For Galen she left another note, containing just a single phrase: "The stars, they are dancing again."

Fenna Thistleswade
Female Gnome (Bleachling)
Oracle (Heavens) 8
Lawful Neutral Small Humanoid
Init +0; Senses Low-Light Vision, Perception +14(+20 while night sky is visible)
Speed 20'

DEFENSE

AC 22, touch 13, flat-footed 21 (+1 Dex, +1 Deflection, +1 Size, +7 Armour, +2 Shield) +4 dodge vs. Giants
CMD 17
HP 60, current (51) subdual:
Fort +5, Ref +5, Will +8
Concentration: +14

OFFENCE

Melee Masterwork Battle Aspergillum +8/+3 (1d4, 20/x2)
Ranged Light Crossbow +8 (1d6, 19-20/x2)

STATISTICS

Str 10 (-), Dex 12 (+1), Con 12 (+1), Int 14 (+2), Wis 8 (-1)2 damage, Cha 23 (+6)
Base Atk +6/+1; CMB +5; CMD 17
Feats Toughness, Extra Revelation(Mantle of Moonlight), Craft magic Arms and Armour, Spell Focus (Illusion)
Skills ACP -1
Diplomacy +17 (+8 Rank, +6 Cha, +3 Class)
Handle Animal +7 (+1 Rank, +6 Cha)
Knowledge(Arcana) +6 (1 Rank, +2 Int, +3 Class)
Knowledge(Nature) +3 (1 Rank, +2 Int)
Knowledge(Local) +3 (1 Rank, +2 Int)
Knowledge(Planes) +6 (1 Rank, +2 Int, +3 Class)
Knowledge(Religion) +16 (+6 Rank, +2 Int , +3 Class, +5 Competence)
Knowledge(History) +6 (+1 Rank, +2 Int , +3 Class)
Linguistics +6 (+1 Rank, +2 Int , +3 Class)
Perception +14 (+8 Rank, -1 Wis , +3 Class, +2 Racial, +2 Competence)
Profession(Priest) +5 (+1 Rank, -1 Wis, +3 Class, +2 Racial)
Sense Motive +10 (+8 Rank, -1 Wis , +3 Class)
Spellcraft +13 (+8 Rank, +2 Int, +3 Class)
Survival +10 (+8 Rank, -1 Wis , +3 Class)
Class Features Oracle's Curse (Haunted), Mystery (Heavens),
Revelation (Guiding Star): While night sky [chosen star ("Aroden's Eye",)] is visible, + Cha to Wis based skills/checks, Always know precise location, and free Empower/Extend/Silent/Still 1/night.
Revelation (Awesome Display): Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (6).
Moonlight Mantle: Your innate understanding of the moon renders you immune to lycanthropy. Additionally, you may disrupt a lycanthrope’s connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, which it must remain in for a number of rounds equal to your oracle level (8).
You can use this ability to force others into a rage, as per the spell. Using this ability is a melee touch attack. You can use this ability once per day.
Moonlight Bridge (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus (6/6). Should the bridge be attacked, treat it as a wall of force.
Languages Taldane, Gnome, Sylvan, Elven, Aklo, Azlanti.
Favored Class Oracle and Druid
XP 32,732

TRAITS

Indomitable Faith: +1 trait bonus to Will saves
Noble Born (Medvyed): +2 Diplomacy when dealing with fey and a +1 trait bonus to Will saves against their supernatural and spell-like abilities.
Prophecy Reawakened: For good or for ill, it seems your old prophecies are beginning to come true, and your tenuous connection to Aroden's Star is beginning to manifest itself in mysterious, otherworldy guidance. You gain the ability to use the Star Chart revelation, but doing so is taxing both physically and mentally, causing you to become exhausted for eight hours after communing. Should you ever take the Star Chart revelation via a revelation or feat- this penalty is removed, you gain the ability to use it one additional time per day, and you cast all divination spells at +1 CL.

EQUIPMENT:

+1 Ring of Protection
+1 Agile Mithril Breastplate
+2 Headband of Alluring Charisma
+2 Cloak of Resistance
Holy Symbol of Aroden
Dagger
MW Battle Aspergillum
+1 Buckler
Light Crossbow
-Bolts(16)
Cleric's Vestments
Explorer's Outfit
Backpack
Ink
Inkpen
Parchment (2 sheets)
Letter containing the prophecy*
Flawed dark blue ioun stone
Wand of lesser restoration (0/50 charges)
Wand of resist energy (24/50 charges)
Potions of expeditious retreat (4)
Potion of touch of the sea
Masterwork manacles
Feather Token (whip)
2 flask of alchemist's fire
scroll of invisibility purge (CL 5) x2
4 platinum rings (25gp value each)
Azlant Pendant
Lesser Metamagic Rod of Extend

881pp*, 9gp, 10sp, 3cp (8820.03gp).

*Left in Swordhaven
23.25 lbs (Light)

Riding Dog (Dandelion)
Riding Saddle
Saddlebags
-Feed (6 days)
-Waterskin
-Rations (6 days)
-Bedroll

SPELLS
Racial:

  • Dancing Lights (1/day) Used
  • Prestidigitation (1/day)
  • Ghost Sound (1/day)
  • Speak with Animals (at will)

Orisons: (DC 15)

  • Light
  • Stabilize
  • Detect Magic
  • Create Water
  • Purify Food and Drink
  • Mage Hand
  • Ghost Sound
  • Guidance
  • Mending

1st: (0/8) (DC: 17)
  • Cure Light Wounds
  • Colour Spray (DC: 19)
  • Summon Monster I
  • Protection from Evil
  • Shield of Faith
  • Command
  • Sanctuary

2nd: (6/8) (DC: 18)
  • Cure Moderate Wounds
  • Hypnotic Pattern (DC: 20)
  • Grace
  • Minor Image (DC: 20)
  • Levitate
  • Shield Other
  • Spiritual Weapon

3rd: (4/6) (DC: 19)
  • Cure Serious Wounds
  • Daylight
  • Prayer
  • Dispel Magic

4th: (3/4) (DC: 20)
  • Rainbow Pattern (DC: 22)
  • Cure Critical Wounds
  • Order's Wrath

Dandelion:

N Medium Animal

Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 13 (2d8+4) current:13

Fort +5, Ref +5, Will +1

Offense

Speed 40 ft.

Melee bite +3 (1d6+3 plus trip)

Statistics

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats Skill Focus (Perception)

Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Tricks attack, come, defend, down, guard, and heel

Prophecies of interest:

The Fey-Child of the Stars shall lose herself,
Once the Eye is shattered, so too shall the Star-Child shatter,
The Seekers of Awe shalt restore the Fey-Child,
With the aid of the progeny of the Red Dragon,
Then the Fey-Child shall travel into that which was Stolen,
To grant peace to a haunted reflection of his creator.

-----------------------------------------------------------
-----------------------------------------------------------
-----------------------------------------------------------

The Disciple of the Lost hath found her allies at last-
The Chivalrous One...
The Inheritor of Solemn Duty...
The Noble Soul...
The Student and the Teacher...

Their destiny lies towards Garundi; the fate of two tribe's awaits the decision of the Star Child and the Guardians. The Star Child will be faced with both ancient kindred and racial foe; and shalt be forced to make a choice...

The racial enemy's hierarchy is false- A puppet-master Fey-Kindred holds the lives of those he despises most for ransom. A grave deceit hath been wrought, and only the destruction of a devil shalt dispel the curse...

The ancient kindred of the Star Child hold the greatest symbol of joining within their earthly home, but ware the mighty beast that resides within, and the Lord of Pests upon his vicious steed...

-----------------------------------------------------------
-----------------------------------------------------------
-----------------------------------------------------------

The Eagle Knight in peril lies,
Should he heed the call of false allies,
For if alone steed and human ride forth,
A deadly trap awaits, to the north,
Great trickery hath the eldest wrought,
Venturing into the nest uncaught,
Sneaking through black bird's halls,
Stealing the symbol of his claws,
Using a symbol to call a son home,
All is fair, in the game of thrones...


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